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Win at chess PDF

288 Pages·2010·4.353 MB·English
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Win at Chess William Hartston For UK order enquiries: please contact Bookpoint Ltd, 130 Milton Park, Abingdon, Oxon OX14 4SB. Telephone: +44 (0) 1235 827720. Fax: +44 (0) 1235 400454. Lines are open 09.00 – 17.00, Monday to Saturday, with a 24-hour message answering service. Details about our titles and how to order are available at www.teachyourself.com For USA order enquiries: please contact McGraw-Hill Customer Services, PO Box 545, Blacklick, OH 43004-0545, USA. Telephone: 1-800-722-4726. Fax: 1-614-755-5645. For Canada order enquiries: please contact McGraw-Hill Ryerson Ltd, 300 Water St, Whitby, Ontario L1N 9B6, Canada. Telephone: 905 430 5000. Fax: 905 430 5020. Long renowned as the authoritative source for self-guided learning – with more than 50 million copies sold worldwide – the Teach Yourself series includes over 500 titles in the fi elds of languages, crafts, hobbies, business, computing and education. British Library Cataloguing in Publication Data: a catalogue record for this title is available from the British Library. Library of Congress Catalog Card Number: on fi le. First published in UK 1996 by Hodder Education, part of Hachette UK, 338 Euston Road, London NW1 3BH. First published in US 1996 by The McGraw-Hill Companies, Inc. This edition published 2010. Previously published as T each Yourself Chess. The Teach Yourself name is a registered trade mark of Hodder Headline. Copyright © 1996, 2003, 2006, 2010 William Hartston In UK: All rights reserved. Apart from any permitted use under UK copyright law, no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information, storage and retrieval system, without permission in writing from the publisher or under licence from the Copyright Licensing Agency Limited. Further details of such licences (for reprographic reproduction) may be obtained from the Copyright Licensing Agency Limited, of Saffron House, 6 – 10 Kirby Street, London EC1N 8TS. In US: All rights reserved. Except as permitted under the United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the publisher. Typeset by MPS Limited, A Macmillan Company. Printed in Great Britain for Hodder Education, an Hachette UK Company, 338 Euston Road, London NW1 3BH, by CPI Cox & Wyman, Reading, Berkshire RG1 8EX. The publisher has used its best endeavours to ensure that the URLs for external websites referred to in this book are correct and active at the time of going to press. However, the publisher and the author have no responsibility for the websites and can make no guarantee that a site will remain live or that the content will remain relevant, decent or appropriate. Hachette UK’ s policy is to use papers that are natural, renewable and recyclable products and made from wood grown in sustainable forests. The logging and manufacturing processes are expected to conform to the environmental regulations of the country of origin. Impression number 10 9 8 7 6 5 4 3 2 1 Year 2014 2013 2012 2011 2010 Contents Meet the author v Only got a minute? viii Only got fi ve minutes? x Only got ten minutes? xii 1 The rules of the game 1 Moves of the pieces 3 Capturing 7 Castling 10 Check and checkmate 13 Stalemate 15 Draws other than stalemate 17 Notation 18 Summary 21 2 Elementary endgames 24 Checkmate with two Rooks 25 Checkmate with one Rook 26 Other mates against a lone King 27 King and Pawn against King 32 Summary 36 3 Elementary tactics 39 Relative values of the pieces 41 The fork 46 The discovered attack 47 The pin 49 Mating combinations 55 4 Principles of opening play 69 Development of the pieces 70 Control of the centre 71 The conquest of space 72 Rules and when to break them 75 5 Endgame strategy 88 The creation of passed Pawns 90 Techniques of winning with an extra Pawn 97 iii Contents 6 Strategic planning 122 The assessment of positions 122 Material, space and the initiative 123 Pawn weaknesses and other positional factors 124 The formulation and execution of a strategic plan 130 7 Basic opening theory 142 Open games 144 Semi-open games 156 Closed games 161 Semi-closed games 164 Flank openings 167 8 Illustrative games 170 9 The art of chess compositions 241 Chess problems and studies 241 Fantasy in chess composition 248 10 Chess in the computer age 252 Where now? 252 Computer chess 254 The Internet 257 Appendix 261 Glossary 263 Answers to Exercises 268 Index 271 Image credits Front cover: © courtyardpix – Fotolia.com Back cover: © Jakub Semeniuk/iStockphoto.com, © Royalty- Free/Corbis, © agencyby/iStockphoto.com, © Andy Cook/ iStockphoto.com, © Christopher Ewing/iStockphoto.com, © zebicho – Fotolia.com, © Geoffrey Holman/iStockphoto.com, © Photodisc/Getty Images, © James C. Pruitt/iStockphoto.com, © Mohamed Saber – Fotolia.com iv Meet the author … a battle without armour, a war without blood, and as elaborate a waste of human intelligence as you could fi nd anywhere outside an advertising agency. Raymond Chandler, T he Long Goodbye (1953) When author Raymond Chandler wanted to give his detective, Philip Marlowe, a hobby, it was quite natural that he settled on chess. The game has been around for at least 1,400 years, with its rules largely unchanged for half a millennium, and its long history has ensured its pre-eminent place among intellectual board games. Too serious to be dismissed as merely a game, chess has a logic that appeals to scientists and mathematicians, and a beauty that may attract the artist in all of us. Most beguiling of all, however, is the lucky accident of the game ’ s inherent diffi culty. However much we may study it, perfect chess will always remain just beyond the intellectual capabilities of even the best of us. Yet the very best will manage to get so close that perfection seems tantalizingly almost within their grasp. Criticized by kings as subversive, praised by politicians as character- forming, condemned by clerics as time-wasting and distracting, the game of chess has survived all man’ s attempts to conquer it or suppress it. The International Chess Federation now claims more member countries than the governing body for any comparable sporting or leisure activity, other than the footballers of FIFA or the athletes of the IAAF. You may play competitively or just for fun; you may even – as Philip Marlowe apparently preferred – not play at all, but relish the solitary pleasure of eavesdropping on the thoughts of the great masters as you play through their games. With the advent of the Internet, v Meet the author you may even follow the games of the world champions, as they are being played, in real time, from the comfort of your own home. Whatever your chess ambitions, you will surely fi nd that the greater your understanding of the game, the more you will enjoy it. This book is intended as the fi rst steps on that journey of understanding. Starting with the basic rules of the game and elementary tactics (Chapters 1 – 4), we move on to a discussion of strategy and planning, showing how simple ideas can be combined to produce concepts of great beauty and cunning. The chapters on Openings and Endgames are designed to equip the reader with the techniques needed in competitive play, while the Illustrative Games (Chapter 8) will, I hope, give a feeling of the way the greatest players can combine logic and imagination to create effects that can even lift the spirit of a cynical fi ctional detective. On a personal note, I can say that my love of chess began when I learnt the moves at the age of eight and has stayed with me throughout my life. As a mathematically precocious child, I was intrigued by the problem-solving aspect of the game and the endless opportunities it gave to work things out and to pit my brains against an opponent’ s. My appreciation of the geometric beauty of the game developed as I learnt and understood more about its strategy and tactics and my appreciation of the psychological struggle underlying any competitive game grew as I understood more about humans in general and myself in particular. I hope that reading this book will set others on similar voyages of discovery. The essentially timeless nature of the game of chess has meant that few changes have been necessary since I wrote the fi rst edition of this book in 1985. In two areas, however, advances in technology have made chess even more accessible to many. First, rapid improvements in computers have ensured that programs approaching Grandmaster strength are now available for all. Second, the rapid growth of the Internet has provided a way for any person with Internet access to keep up with chess news, follow many major events live, and fi nd an opponent for a friendly vi game without going out of their front door. For those who wish to explore these opportunities, and to discuss the ways in which recent developments have changed the nature of chess itself, I have therefore added a brief section on chess in the computer age. William Hartston Cambridge 2010 vii Meet the author Only got a minute? Every culture has its own favourite intellectual game. In much of the Arab world it is backgammon; in parts of the West Indies it is dominoes; in Japan it is the game of Go. And in Western culture, for the past 500 years, it has been chess. In fact, the history of chess dates back to around AD 600, but the rules evolved, gradually changing the powers of the pieces until, at the end of the fi fteenth century, they resembled something similar to those we know today. Since then, the game has turned from a harmless pastime into an international sport, and resisted all attempts by both humans and computers to master its intricacies. It has been the subject of fi lms, plays, novels, a musical and at least one ballet, and a chessboard is still the most popular image used by advertising agencies promoting clients who wish to impress with their decision-making prowess. Chess terms, such viii as ‘checkmate’, ‘stalemate’ and ‘a mere pawn’ have infi ltrated their way into the language, all of which gives the game a unique position in our culture. Just too diffi cult to play perfectly, the game of chess has fascinated and infuriated its addicts for generations. It is one of the few activities at which a fi ve-year-old can compete on equal terms with a 95-year-old and a knowledge of the rules and basic principles of chess has long been seen as part of everyone ’ s education. Everyone should know how to play chess, and the better they play the more they will appreciate its beauty and enjoy it. ix Only got a minute?

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