S e E c dio tin d o n UX Strategy Product Strategy Techniques for Devising Innovative Digital Solutions Jaime Levy PPrraaiissee ffoorr UUXX SSttrraatteeggyy,, 22nndd EEddiittiioonn “If you want to learn how to build products that people want and need, this book is a must read. UX Strategy covers what to do before designing and coding—market research, validating business ideas, prototyping, user research, and more.” STEVE BLANK, COCREATOR OF THE LEAN STARTUP, FATHER OF MODERN ENTREPRENEURSHIP “Jaime Levy’s UX Strategy was a landmark book in the field of UX when it came out—a must-have in anyone’s library. And now as the field itself evolves and matures, it’s thrilling to see her updated perspective on UX strategy in this second edition. This is the type of book that gets better and better each time you dive in, and now with updated content, there’s a wealth of new material to absorb. Clear, practical, and from the heart: UX Strategy continues to deliver on its promise of guiding strategy for digital products in a modern era.” JIM KALBACH, CHIEF EVANGELIST AT MURAL AND AUTHOR OF MAPPING EXPERIENCES AND THE JOBS TO BE DONE PLAYBOOK “Life’s too short to design an amazing UX for something that nobody wants. Save your time and resources by first practicing the lean strategy techniques advocated in this book.” ASH MAURYA, AUTHOR OF RUNNING LEAN AND CREATOR OF THE LEAN CANVAS “Designers are always looking for a way to have more impact with their work. Jaime’s book is a foolproof guide for leveling up your existing skills to inform product strategy.” ANDY BUDD, DESIGN FOUNDER, SPEAKER, ADVISOR, AND COACH “Stuffed full of best practices from leading thinkers across a range of disciplines, Jaime Levy’s UX Strategy is essentially an MBA-in-a-book for any designer. Her own stories and guidance make for a friendly and personable read.” STEVE PORTIGAL, USER RESEARCH CONSULTANT AND AUTHOR, INTERVIEWING USERS AND DOORBELLS, DANGER, AND DEAD BATTERIES “Jaime Levy provides an easy-to-follow, no-nonsense, pragmatic, step-by-step guide on how to develop and test innovative digital product ideas and value propositions in a lean and efficient way. Full of tips and tricks, detailed explanations, and very tangible advice—in short, a great, engaging guide for all budding entrepreneurs, POs, UX designers, and others setting out in human-centered product development.” SVENJA VON HOLT, PRODUCT STRATEGY CONSULTANT AND DIRECTOR OF INNOVATION STRATEGY, PORT BLUE SKY (BERLIN) “This followup to the earlier edition further connects the theory of user experience strategy with a practical, hands-on, business-savvy approach. It provides both the strategy and tactics needed to create products and services that can not only shine, but continue to grow. A must read for any product designer, project manager, entrepreneur, or any other innovative technologist.” PAUL LUMSDAINE, UX DESIGNER AT NASA JET PROPULSION LABORATORY “Jaime Levy’s view on the strategic role of product design helped us to transform the curriculum within our design department. My students love her book because she teaches them in her unique punk rock way how they can make a big impact as creatives.” PROFESSOR RETO WETTACH, UNIVERSITY OF APPLIED SCIENCES POTSDAM, SERVICE DESIGNER AND DESIGN STRATEGY CONSULTANT “No microinteraction is going to save your product from a bad UX strategy. Read Jaime’s book so that you’re first designing the right thing, then worry about designing it right.” DAN SAFFER, AUTHOR OF MICROINTERACTIONS AND DESIGNING FOR INTERACTION “Jaime executed breakthrough UX long before it was called UX. Read this book and learn how to get out of your customers’ way, and create value for everyone who touches your stuff!” DOUGLAS RUSHKOFF, MEDIA THEORIST, AUTHOR AND HOST OF TEAM HUMAN, AUTHOR OF PRESENT SHOCK AND PROGRAM TO BE PROGRAMMED “UX Strategy provides a templated approach for gaining strategic alignment, which helped my team at Boeing to dial in on the source of business problems and the opportunity landscape. By meeting the business upstream, we started to build cross-functional trust and found the footing to connect customer goals and outcomes to higher-level business objectives.” ANDREW WILBUR, PRODUCT DESIGN LEAD, THE BOEING COMPANY Second Edition UX Strategy Product Strategy Techniques for Devising Innovative Digital Solutions Jaime Levy Beijing Boston Farnham Sebastopol Tokyo UX Strategy by Jaime Levy Copyright © 2021 Jaime Levy. All rights reserved. Printed in Canada. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. 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If any code samples or other technology this work contains or describes is subject to open source licenses or the intellectual property rights of others, it is your responsibility to ensure that your use thereof complies with such licenses and/or rights. 978-1-492-05243-2 [TI] [ contents ] Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ix Chapter 1 What Is UX Strategy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 The Evolution of the Term UX Strategy . . . . . . . . . . . . . . . . 4 Chapter 2 The Four Tenets of UX Strategy . . . . . . . . . . . . . . . . . . . . . . . . 9 How I Discovered My UX Strategy Framework . . . . . . . . . 9 Tenet 1: Business Strategy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Tenet 2: Value Innovation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Tenet 3: Validated User Research . . . . . . . . . . . . . . . . . . . . . . 31 Tenet 4: Frictionless UX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Recap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Chapter 3 Defining the Initial Value Proposition . . . . . . . . . . . . . . . . . 41 The Blockbuster Value Proposition . . . . . . . . . . . . . . . . . . . . 42 What Is a Value Proposition? . . . . . . . . . . . . . . . . . . . . . . . . . . 45 If You Don’t Want to Live in a Fantasy World . . . . . . . . . . . 47 Recap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 Chapter 4 Conducting Competitive Research . . . . . . . . . . . . . . . . . . . . . 71 Learning Lessons, the Hard Way . . . . . . . . . . . . . . . . . . . . . . 72 Looking at the Competition to Uncover Nuggets . . . . . . 75 Understanding the Meaning of Competition . . . . . . . . . . 78 Researching All of the Competitive Data Points . . . . . . . 87 Recap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 vii Chapter 5 Analyzing the Competition . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 The Blockbuster Value Proposition, Part 2 . . . . . . . . . . . 110 What Is an Analysis? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 It Is Time to Take a Stand . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142 Recap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144 Chapter 6 Storyboarding Value Innovation . . . . . . . . . . . . . . . . . . . . . . 145 Timing Really Is Everything . . . . . . . . . . . . . . . . . . . . . . . . . . 146 Techniques for Value Innovation Discovery . . . . . . . . . . 150 Business Models, Value Innovation, and Online Dating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165 Recap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168 Chapter 7 Creating Prototypes for Experiments . . . . . . . . . . . . . . . . . 169 Giving It Your Best Shot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170 How I Became an Experiment Addict . . . . . . . . . . . . . . . . 173 Defining Experiments Today . . . . . . . . . . . . . . . . . . . . . . . . .179 Rapid Prototyping for Value Proposition Validation . . 182 Recap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193 Chapter 8 Conducting Online User Research . . . . . . . . . . . . . . . . . . . 195 March 2020 Timeline: Coping with Insanity . . . . . . . . . 196 User Research Primer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199 The Three Main Phases of Online User Research . . . . 201 Recap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227 Chapter 9 Designing for Conversion . . . . . . . . . . . . . . . . . . . . . . . . . . . 229 Funnel Business . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233 Growth Hacking, Growth Design, and the Hook Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235 Conducting Landing Page Experiments . . . . . . . . . . . . . 238 Recap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262 Chapter 10 Denouement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263 Appendix: References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269 Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275 viii | CONTENTS