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User Interface Design of Digital Textbooks: How Screens Affect Learning PDF

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Lecture Notes in Educational Technology Elena Aurel Railean User Interface Design of Digital Textbooks How Screens Affect Learning Lecture Notes in Educational Technology Series editors Ronghuai Huang Kinshuk Mohamed Jemni Nian-Shing Chen J. Michael Spector Lecture Notes in Educational Technology TheseriesLectureNotesinEducationalTechnology(LNET),hasestablisheditself asamediumforthepublicationofnewdevelopmentsintheresearchandpracticeof educational policy, pedagogy, learning science, learning environment, learning resources etc. in information and knowledge age, – quickly, informally, and at a high level. More information about this series at http://www.springer.com/series/11777 Elena Aurel Railean User Interface Design of Digital Textbooks How Screens Affect Learning 123 ElenaAurel Railean Institute for AdvancedStudyat Moscow State PedagogicalUniversity Moscow Russia and European University of Moldova Chişinău Moldova and Tiraspol State University Chişinău Moldova ISSN 2196-4963 ISSN 2196-4971 (electronic) Lecture Notesin EducationalTechnology ISBN978-981-10-2455-9 ISBN978-981-10-2456-6 (eBook) DOI 10.1007/978-981-10-2456-6 LibraryofCongressControlNumber:2016948807 ©SpringerNatureSingaporePteLtd.2017 Thisworkissubjecttocopyright.AllrightsarereservedbythePublisher,whetherthewholeorpart of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission orinformationstorageandretrieval,electronicadaptation,computersoftware,orbysimilarordissimilar methodologynowknownorhereafterdeveloped. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publicationdoesnotimply,evenintheabsenceofaspecificstatement,thatsuchnamesareexemptfrom therelevantprotectivelawsandregulationsandthereforefreeforgeneraluse. The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authorsortheeditorsgiveawarranty,expressorimplied,withrespecttothematerialcontainedhereinor foranyerrorsoromissionsthatmayhavebeenmade. Printedonacid-freepaper ThisSpringerimprintispublishedbySpringerNature TheregisteredcompanyisSpringerNatureSingaporePteLtd. Theregisteredcompanyaddressis:152BeachRoad,#22-06/08GatewayEast,Singapore189721,Singapore This book is dedicated to my children and my parents that provides advances, life tools and values necessary to be their where I am today. The inspiration for doing the research in frontier area of pedagogy come from the post-doctoral program aims to investigate correlations between digital learning theory and design. This post-doctoral program was one of the most important and formative in my life, enabling to do research in various countries. My thanks and appreciation to all Professors and specialists in pedagogy, psychology, knowledge management, informatics, instructional and learning design from USA, Romania, Russian Federation, Germany, Switzerland, Finland, Greece, Republic of Moldova, Turkey and Canada who shared their meticulous research experiences, methodologies and insights that supported and expanded my own work in pedagogy of the digital textbook use and development. I must acknowledge also colleagues, friends, teachers, and students from different universities and schools around the world who listed, assisted, advised, and supported my writing efforts over this three years long project. Especially, I need to express my gratitude and deep appreciation to Professor George Rudic, Centre of Modern Pedagogy whose understanding of the philosophy of globalisation, postmodernism, and education challenges on learning has enlightened me to keep motivation in research for many years. Preface What interface design of digital textbooks do we need for twenty-first century students? Should printed textbooks digitized or digitalized? How important is to identifyissuesbeforethedesignofaffordabledigitaltextbooks?Howshoulddigital textbooks be designed and developed? Who and why should develop digital text- books? In order to understand how to respond to these questions it is important to accept that metasystems learning design of digital textbooks is a trend for sus- tainable education and innovative decision-making processes, activities, and actions. These questions inspired the ideas presented in this book. The initiative to replace printed textbooks with digital textbooks provides unrivalledfunctionalcontentthatallowdiscoveringnewwaysoflearning,butalso inhibitlearning.Nevertheless,mostofthelearningdesignersandeducationalpolicy makers believe that digital textbooks are only the digitalised version of the printed textbooksandtheydonotwanttothinkaboutthelearnerandlearning.Thiscauses a misunderstanding of the pedagogy as a frontier science and leads on many pro- jects without any impact on successful learning. But digital textbooks theory and practice is a hot area of frontier research between pedagogy, psychology, philosophy, cybernetics, and knowledge man- agement.Userinterfacedesignisthemaintopicinthisarea.Theresearchquestion of the proposed author book: How screens affect learning? is focused on investi- gation the correlations between learning theory and practice in using and devel- opmentofdigitaltextbooksinorder tosynthesisthemaintheoreticalquestionsfor applied research. What the proposed research question is so important? First, because data, informationandknowledgeondigitalscreensmainlyappearsasabstractinformation and not as a (meta)cognitive tool for sense-making, decision, and communication. Thus, in many cases digital textbooks are designed for reading and not for devel- opment of the practical skills. Second, the most acclaimed feature of the digital textbooks is in affordability. This issue is common for digital reading because it takeslongertimeandrequiresmoreeffortstoreachthesamelevelofunderstanding than on printed version, even in a controlled digital learning environment. It was observed,forexample,thattransferringtheprintedpageoftextbooksintoPDFisa vii viii Preface moreconvenientaccesstodistractionsthanforlearning.Thescanningpatternfrom reading on digital screens is less intensive and takes longer time than when the studentreadsaprintedparagraph.Theseandmanyotherfactsallowtoestablishthe importance of research in user interface design of digital textbooks in accordance with thereal problems of learningand notonly with adigital fashion. Studentspreferdigitaltextbooksforitslowerpricetheyarelessheavyinsteadof printed textbooks. But,digitalcontentmay embody, also, theimmediate feedback, animation, simulations, networking, extension of provided content and other interactive features. In the same way, digital reading on screen is harder when designers ignorenorms,provided byparadigm.Maybe, designscienceshould find a new way to make digital screen affordable for learning. According to scientific research, opinions of students regarding the efficiency ofthedigitaltextbooksarecontradictory.Thus,thesurveytakeninUSAshowsthat 57.8 % of students prefer digital textbooks over the printed versions. The other survey, reported by Schaub (2016) provides the evidence that 92 % of college students prefer print books instead of e-books because printed textbooks are less distractive.Therefore,userinterfacesofdigitaltextbooksrequireanecologicalway that allow a new understanding of educational technology. Changing the way in which digital textbooks interfaces will be designed is a FRONTIER PEDAGOGY theme, especially because it is applied MetaSystems LearningDesignprinciplesforsolvingrealissuesinapracticalway.Theaimofthe book is to synthesize correlations between theory and practice, especially those relatedofchangingparadigms.Subjectlinereliesondigitaltextbookseffectiveness for sustainable education, as an attempt to validate the MetaSystems Learning Design principles for guaranteed learning outcomes. User interface design of digital textbooks are presented from the perspectives ofthelinear,systems,andholistic(metasystems)approaches.Thereaderswillgain understanding of the terminology, overall user interface design phases, the design of specific mechanisms, processes, and pedagogical scenarios. It provides guide- lines regarding how to identify and design learning objects, how to develop ped- agogicalscenarios,howtoembodystudentsininstructionaldesignprocessandhow to develop an open digital textbook. The central focus of the author book is on how digital screens affect learning. Five chapters of the book discuss the following: impacts of digital revolution on learning; a paradigm shift and user interface design models; digital screens and issuesofmultiliteracieslearning;teacher-centeredversuslearner-centereddesignof screen; knowledge ecology and sustainable development. The book was written to provideasinglereferencepointforallinterestedinuserinterfacedesign.Beginners andtheexperiencedusersofdigitaltextbooksalikewillfindinformationtheyneed tocovernearlytransdisciplinarytheories,modelsoflearning,principles,andnorms requiredtouseandtodevelopdigitaltextbooks inandforasustainableeducation. Chişinău, Moldova Elena Aurel Railean 2016 Contents 1 Impacts of Digital Revolution on Learning.... .... .... ..... .... 1 1.1 Introduction .... .... ..... .... .... .... .... .... ..... .... 1 1.2 Challenges of the Digital Revolution on Learning .... ..... .... 4 1.2.1 Data Processing Technologies and Personal Computing for Extrinsic Motivation Issues.... ..... .... 4 1.2.2 Multimedia, Social Media and Network Computing.. .... 6 1.2.3 Internet, Evolution of the Web for 1.0, 2.0 and 3.0 Education .... ..... .... .... .... .... .... ..... .... 9 1.3 Fourth Industrial Revolution and Education. .... .... ..... .... 13 1.4 Open Educational System Versus Closed Pedagogical Systems ... 15 1.5 Toward Understanding the Terminology and Diversity of Digital Textbooks.. ..... .... .... .... .... .... ..... .... 16 References.. .... .... .... ..... .... .... .... .... .... ..... .... 20 2 A Paradigm Shifths and User Interface Design Models.. ..... .... 23 2.1 Introduction .... .... ..... .... .... .... .... .... ..... .... 23 2.2 User Interfaces Issues in Digital Textbooks Use and Development .... ..... .... .... .... .... .... ..... .... 25 2.3 Linear Thinking: Direct and Branching Styles ... .... ..... .... 29 2.4 Systems Thinking and Systems Dynamics .. .... .... ..... .... 35 2.5 Metasystems Thinking ..... .... .... .... .... .... ..... .... 38 References.. .... .... .... ..... .... .... .... .... .... ..... .... 40 3 Digital Screens and Issues of Multiliteracies’ Learning .. ..... .... 43 3.1 Introduction .... .... ..... .... .... .... .... .... ..... .... 43 3.2 Multiliteracies and Online Textbooks, Systems, Platforms, Screens, Channels, and Apps .... .... .... .... .... ..... .... 45 3.3 The Main Features of a Learning Society... .... .... ..... .... 49 3.4 Regarding the Issue of Outcomes in a Learning Society..... .... 52 3.5 Reflecting on User Interface Design, Learning and ADD/ADHD .... ..... .... .... .... .... .... ..... .... 54 References.. .... .... .... ..... .... .... .... .... .... ..... .... 56 ix

Description:
This book is a synthesis of the complex interdependencies between user interface design of digital screen and learning process. It is analyzed the impact of digital revolution on learning, phases of digital textbooks use and development; specific features of educational system & learning environment
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