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Understanding Industrial Design: Principles for UX and Interaction Design PDF

288 Pages·2016·27.92 MB·English
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Understanding Industrial Design PRINCIPLES FOR UX AND INTERACTION DESIGN Simon King & Kuen Chang Praise for Understanding Industrial Design “The most difficult and interesting problems of the 21st century won’t be solved by apps alone. Software might be eating the world, but it’s the hardware mouth doing the chewing. As the boundary between digital and physical grows ever blurrier, more UX designers will have to consider more than just a 2D screen to do their jobs. This book connects the dots between interaction and industrial design in clear, thoughtful prose with vivid examples. Even if you don’t design hardware (yet), its timeless insights and principles culled from decades of physical products can’t help but make your designs better. Get this book.” DAN SAFFER, AUTHOR OF MICROINTERACTIONS “Industrial design is one of the great design disciplines, and its influence on user experience design is both underestimated and misunderstood. As computing becomes more distributed and the Internet of Things becomes the dominant context for UX design, it’s increasingly important for all UX designers to become literate in the principles of industrial design, to incorporate it into their practice, and to understand its core ideas to work on teams with industrial designers. This book is a great and readable introduction to the intersection of ID and UX, written by designers with years of experience in both.” MIKE KUNIAVSKY, AUTHOR OF SMART THINGS “This wonderful book, full of elaborate and detailed design examples, represents an important step in the evolution of the field of interaction design. The principles within are inordinately useful. It’s a must-have for the bookshelf for communication, industrial, interaction, and system designers who are practicing design today.” JODI FORLIZZI, PROFESSOR OF HUMAN-COMPUTER INTERACTION CARNEGIE MELLON UNIVERSITY “Great product design needs to consider so much more than functionality and usability; it is also about emotions, materials, pleasure, manufacturability, and sustainability, to name just a few other topics. This book is a journey through different perspectives on design that are often overlooked, but that matter so much for great products. Especially given the IoT, where the digital and physical experiences of products become much more intertwined, Understanding Industrial Design is a must-read for any designer, developer, or entrepreneur working on a product with physical touch points. The book plays another important role: it fosters mutual understanding and deeper collaboration of the all too often separated digital and physical design practices.” MARTIN CHARLIER, CO-AUTHOR OF DESIGNING CONNECTED PRODUCTS “An essential read for any interaction designer or UX professional who wants to understand the history, role, and responsibilities of Industrial Design.” TOM METCALFE, DESIGNER AND TUTOR Understanding Industrial Design Principles for UX and Interaction Design Simon King and Kuen Chang Beijing · Boston · Farnham · Sebastopol · Tokyo Understanding Industrial Design by Simon King and Kuen Chang Copyright © 2016 Simon King, Kuen Chang. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online edi- tions are also available for most titles (safaribooksonline.com). For more information, contact our corporate/institutional sales department: (800) 998-9938 or [email protected]. Acquisitions and Developmental Editor: Cover Designer: Randy Comer Nick Lombardi Interior Designers: Ron Bilodeau and Production Editor: Melanie Yarbrough Monica Kamsvaag Copyeditor: Jasmine Kwityn Illustrator: Rebecca Demarest Indexer: Lucie Haskins Compositor: Melanie Yarbrough Proofreader: Rachel Head January 2016: First Edition. Revision History for the First Edition: 2016-01-13 First release See http://oreilly.com/catalog/errata.csp?isbn=0636920037019 for release details. The O’Reilly logo is a registered trademark of O’Reilly Media, Inc. Understanding Industrial Design and related trade dress are trademarks of O’Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc., was aware of a trademark claim, the designations have been printed in caps or initial caps. Although the publisher and authors have used reasonable care in preparing this book, the information it contains is distributed “as is” and without warranties of any kind. This book is not intended as legal or financial advice, and not all of the recommendations may be suitable for your situation. Professional legal and financial advisors should be consulted, as needed. Neither the publisher nor the authors shall be liable for any costs, expenses, or damages resulting from use of or reliance on the information contained in this book. 978-1-491-92039-8 [LSI] [ contents ] Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ix Chapter 1 A Brief History of Industrial and Interaction Design . . . 1 Industrial Revolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 Computing Revolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Information Revolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Smartphones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Smart Everything . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Chapter 2 Sensorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Formgiving . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Color, Materials, Finish (CMF) . . . . . . . . . . . . . . . . . . . . . . . . 23 Multisensorial Products . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Addictive Action . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Delightful Reaction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 New Frontiers: Designing for Smell and Taste . . . . . . . . 41 An Orchestration of the Senses . . . . . . . . . . . . . . . . . . . . . . . .45 Chapter 3 Simple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Tiny Tweaks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Physical Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Contextual Clarity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Smart Combinations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 Magical Moments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 Simple > Complex > Simplicity . . . . . . . . . . . . . . . . . . . . . . . . 82 v Chapter 4 Enduring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 Worn In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Quintessential . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 Tailored . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .97 Adaptable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105 Repairable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114 Layers of Change . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119 Chapter 5 Playful . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123 Provide Amusement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 Delight with the Unexpected . . . . . . . . . . . . . . . . . . . . . . . . .132 Elevate Everyday Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139 Offer an Emotional Boost . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 Encourage Behavior Change . . . . . . . . . . . . . . . . . . . . . . . . . 150 Path to the Playground . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156 Chapter 6 Thoughtful . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157 Observe People’s Struggles . . . . . . . . . . . . . . . . . . . . . . . . . . .158 Anticipate the Context of Use . . . . . . . . . . . . . . . . . . . . . . . . 165 Concentrate on Comfort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172 Include Everyone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180 Design Is in the (Thoughtful) Details . . . . . . . . . . . . . . . . 187 Chapter 7 Sustainable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189 Enable Recycling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192 Reduce Waste . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196 Provide a Second Life . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205 Maximize Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .213 Sustainability as a Process . . . . . . . . . . . . . . . . . . . . . . . . . . . .221 Chapter 8 Beautiful . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223 Beauty as Everyday . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225 Beauty as Dignity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235 Beauty as Honesty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242 Beauty as Requirement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .253 vi  |   CONTENTS Chapter 9 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255 Hybrid Education . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256 Hybrid Business . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257 Hybrid Designers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .258 Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259 CONTENTS   |  vii

Description:
With the coming flood of connected products, many UX and interaction designers are looking into hardware design, a discipline largely unfamiliar to them. If you’re among those who want to blend digital and physical design concepts successfully, this practical book helps you explore seven long-stan
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