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Tom Clancy's End War: Prima Official Game Guide (Prima Official Game Guides) PDF

162 Pages·2008·33.59 MB·English
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Preview Tom Clancy's End War: Prima Official Game Guide (Prima Official Game Guides)

Unleashed prima official game guide written by michael knight Prima Games An Imprint of Random House, Inc. 3000 Lava Ridge Court, Suite 100 Roseville, CA 95661 Prima Games Michael Knight An Imprint of Random House, Inc. Michael Knight has worked in the 3000 Lava Ridge Court, Suite 100 computer/video game industry since 1994 Roseville, CA 95661 www.primagames.com and has been an author with Prima Games for ten years, writing over 60 guides The Prima Games logo is a registered trademark of Ran- during this time. Michael has used both dom House, Inc., registered in the United States and other his degree in Military History and experience as a high countries. Primagames.com is a registered trademark of school teacher to formulate and devise effective Random House, Inc., registered in the United States. strategies and tactics for hit titles such as the Tom © 2008 by Prima Games. All rights reserved. No part of this book Clancy’s Rainbow Six and Hitman series. He has also may be reproduced or transmitted in any form or by any means, authored several titles in the Star Wars universe electronic or mechanical, including photocopying, recording, or by including Star Wars Republic Commando, Star Wars any information storage or retrieval system without written Episode III: Revenge of the Sith, Star Wars Battlefront II, permission from Prima Games. Prima Games is a division of and Star Wars: Empire at War. Michael has also developed Random House, Inc. scenarios/missions and written game manuals for SSI, Red Product Manager: Jason Wigle Storm Entertainment, and Novalogic. Associate Product Manager: Sean Scheuble When he is not busy at work on an upcoming strategy Digital Product Manager: Lex Scheuble guide, Michael likes to spend time with his wife and six Copyeditor: Deana Shields children at their home in Northern California. It was with Design & Layout: Marc W. Riegel Manufacturing: Stephanie Sanchez their help that Michael used his abilities and experience to write three travel/strategy guides on Disneyland and © 2008 Ubisoft Entertainment. All Rights Reserved. EndWar, Ubi- Southern California, in which he developed tips and hints soft, Ubi.com, the Ubisoft logo, and the Soldier icon are trademarks to help vacationing families save time and money while of Ubisoft Entertainment in the U.S. and/or other countries. maximizing their fun. All products and characters mentioned in this book are trademarks of their respective companies. We want to hear from you! E-mail comments and feedback to TABLE OF CONTENTS/TOC Table of Contents // 01: Command Training—21st Century ........................4 // 07: Battlef eld Maps ...................................................98 // The New Commander .....................................................................5 // Arrabida ........................................................................................... 98 // Eyes on the Battlef eld ...................................................................5 // Bedford Level ................................................................................. 99 // Modern Combat Doctrine ..............................................................7 // Brenner Pass ................................................................................100 // Battlef eld Support ....................................................................... 10 // Carpathia....................................................................................... 101 // Commanding Your Battalion ..................................................... 14 // Chattanooga ................................................................................ 102 // After the Battle ............................................................................. 16 // Copenhagen ................................................................................103 // 02: Weapons of War ..................................................18 // Dukovany .....................................................................................105 // Joint Strike Force—United States of America ....................... 18 // Fort Campbell .............................................................................106 // The Enforcer Corps—European Federation............................. 27 // Fort Levski ....................................................................................108 // The Spetsnaz Guard Brigade (SGB)—Russia .......................... 36 // Glen Albyn .....................................................................................110 // Grissom AFB ..................................................................................111 // 03: Advanced Strategy and Tactics ..........................46 // Istra ................................................................................................. 113 // The Commander ............................................................................ 46 // JFK Space Center ....................................................................... 114 // General Strategies and Tactics ................................................. 47 // Kurzeme ......................................................................................... 115 // The Balanced Strategy ................................................................ 50 // La Mancha ................................................................................... 116 // The Hunter Strategy ..................................................................... 51 // Le CEITO ....................................................................................... 117 // The Blitz Strategy ......................................................................... 52 // Macgillycuddy.............................................................................. 119 // The Flank ......................................................................................... 53 // Mahilyow .....................................................................................120 // Offensive Strategies .................................................................... 54 // Matera ..........................................................................................121 // Defensive Strategies .................................................................... 56 // Maxwell ........................................................................................122 // 04: Prelude to War Campaign ...................................58 // Moscow ........................................................................................124 // On the Battlef eld Training ........................................................ 58 // Okefenokee ...................................................................................126 // Voice Command ........................................................................... 58 // Pamlico ..........................................................................................127 // Warning Signs ............................................................................... 59 // Paris ...............................................................................................128 // Freedom’s Guardian ..................................................................... 61 // Pascagoula ...................................................................................130 // Gas Pains ......................................................................................... 63 // Ramstein AFB ...............................................................................131 // Ruse de Guerre .............................................................................. 65 // Rondane ........................................................................................133 // Going for Broke ............................................................................. 67 // Rovaniemi ....................................................................................134 // Rotten in Denmark ....................................................................... 69 // Rozenberg .....................................................................................136 // Finishing Move ...............................................................................71 // Scania.............................................................................................137 // Choose a Side ................................................................................ 73 // Sevastopol ...................................................................................138 // Opening Move Dukovany ............................................................ 73 // Shenandoah Valley .....................................................................140 // Opening Move JFK Space Center ............................................. 75 // Springf eld ...................................................................................141 // Opening Move Rozenburg .......................................................... 77 // Thessaly ........................................................................................142 // Retaliation Moscow ..................................................................... 78 // Three Mile Island .......................................................................143 // Retaliation Paris ............................................................................ 81 // USS Reagan Seabase ................................................................144 // Retaliation Washington, D.C. .................................................... 83 // Vlore ..............................................................................................146 // 05: World War III Campaign ......................................85 // Washington, D.C. .......................................................................147 // Getting Started.............................................................................. 85 // Wilstermarsch ..............................................................................149 // The Barracks ................................................................................... 85 // AX: Appendix ............................................................ 150 // The Situation Room ..................................................................... 86 // Tips from the Team .....................................................................150 // Starting a Mission ........................................................................ 87 // Xbox 360 Achievements ...........................................................152 // Winning the World War III Campaign .................................... 88 // PlayStation 3 Trophies ...............................................................153 // On the Battlef eld ......................................................................... 89 // 06: Theatre of War .....................................................91 // Choose your Faction and Battalion ......................................... 91 // Preparing for Battle ..................................................................... 95 // The Balloon Goes Up .................................................................... 96 prima official game guide // 3 COMMAND TRAINING—21ST CENTURY The Unthinkable Happens in 2016 The unthinkable happens in 2016. A nuclear exchange in the Middle East kills 20 million people and cripples the world’s oil supply. Crude oil prices spike at $800 a barrel. One year later, the threat of worldwide nuclear war is elimi- nated when the United States and Europe deploy a compre- hensive space-based antiballistic missile shield. Russia soon follows with an advanced missile defense system of its own. Intercontinental ballistic missiles are rendered obsolete. Russia becomes the world’s primary supplier of energy and experiences a massive economic boom. With its newfound riches, Russia quickly reestablishes itself as a major super- power and restores its military might. Western Europe, with the notable exceptions of the UK and Ireland, unif es to create the European Federation. This new nation is destined to be a formidable 21st-century super- power. In 2020, the United States is on the verge of f nishing con- struction on the Freedom Star, a controversial orbital military platform that will upset the balance of world power. The European Federation withdraws from NATO in protest. Tensions between the European Federation, the United States, and Russia are building and will soon reach the breaking point. The EndWar is about to begin. 4 // primagames.com Unleashed COMMAND TRAINING 21st CENTURY/01 The New Commander Eyes on the Battlefield Welcome, Colonel. As the new battalion com- mander, you have 25 units under your leadership. You are no longer leading a platoon of soldiers or tanks from the front. Your f ngers no longer squeeze a trigger on a rif e and your eyes no longer look into the eyes of the enemy trying to kill you. Instead, your brain is your main weapon and your voice is the trigger that sends deadly projec- While you are not actually located on the battlef eld, you can tiles towards the enemy. If you make a mistake, it is not you still see all of the action as if you were. During a battle, you can who will be wounded or killed—your men and machines on the switch your view to that of any of your active units on the bat- battlef eld will suffer instead. Therefore, it is important that you tlef eld. If you’re using a controller, you can rotate the thumb- understand the key concepts of command in the 21st century. sticks around your units and move a short distance ahead, behind, and to the sides of them. This lets you see exactly what those under your command can see on the battlef eld. The left stick moves the camera while the right stick rotates the camera. The limitation to this view is that you can only see what your units can see. If enemies are hiding behind a building or terrain feature, you can’t see them. You must order your units to move about the battlef eld to f nd the enemy when the enemy is not coming toward you. TIP You can bring up a magnifi ed view from your currently selected unit by pressing the zoom button on your controller. This allows you to observe the enemy at long range to see what types of units have been deployed and what they are doing. prima official game guide // 5 HUD Unit Dashboard Along the bottom of the screen, the unit dashboard contains cards that represent your units currently on the battlef eld. In- cluded on each card is the unit number, its rank, a silhouette of the unit type, and an icon showing its current action. The unit’s health is shown along the bottom of each card. Deployment Card If you have an available slot for a reinforcement, the deploy- ment card appears on your dashboard. Point of View Unit A white wedge is displayed over the unit rank insignia to show that your camera is currently attached to that unit. Active Unit The active unit that you can give orders to is lit up in your fac- tion’s color. In addition to a view of the battlef eld, the screen offers a lot Task Groups of information and aids in your duties as battalion commander. If you have grouped units together, their task group number ap- This heads-up display, or HUD, also lets you give orders to your pears at the bottom of their cards. units. Let’s take a look at the different parts of the HUD. Command Points Mission Support Dashboard This display consists of both a numerical and a visual report of Located in the top left corner of the screen, the mission support the number of command points you currently have. dashboard shows the current supports at your disposal. Sup- ports with colored icons are currently available, and the icon is Reserves highlighted when the support is selected. This lists the number of units you have available to come in as reinforcements. Once all your Target Cursor units have been either deployed or de- As you move the camera around, the target cursor stays in feated, you can’t send in any more the center of the screen. As it is placed over different objects, reinforcements. command information, such as which buttons to press to give orders, appears above and below the cursor. Place the cursor over an enemy unit to give an attack order. Place it over ground to order a unit to move to that location. You can also place it over a friendly unit so you can switch your camera view to that unit. More about orders is covered under “Commanding Your Battalion.” Radar This small radar map in the upper-right corner of the screen shows the locations of all uplinks, including who controls them. Friendly units are represented by shapes in your faction’s colors. Enemies are shown as red shapes. The currently selected unit is outlined in white, while a white wedge shows on the radar the location of the camera and which direction it is facing. 6 // primagames.com Unleashed COMMAND TRAINING 21st CENTURY/01 SITREP TIP SITREP To access to the Situation View and have a top down view of the battlefi eld, just say “SITREP.” To move back to the battlefi eld, just say “Unit 1 camera.” Modern Combat Doctrine Before sending the units of your battalion into battle, it’s important to have a solid understanding of military combat doctrine updated for the 21st century. Advanced technology makes the battlef eld more deadly than ever before. The Combat Chain Commanding your force from the various views of your units on the battlef eld can be tough. As a result, you may not be able to see the overall picture of the battle and might miss enemy units sneaking around behind you. Deploying a command vehicle onto the battlef eld not only provides a wide area of detection, it also gives you access to the SITREP (situation report) map. This com- puterized map provides a strategic overview of the battlef eld, showing all friendly units and all detected hostile units. Using the thumbsticks, you can rotate this map and even magnify the image. As the zoom level increases, the view changes from directly overhead to a bit at an angle so you can see three-di- mensional representations of buildings and other structures on the map. Besides just viewing the battlef eld, Units in EndWar are very specialized—each with its own with the SITREP you can give orders to strengths and weaknesses. It is vital that you know which units your units. Place the target cursor to use against which units. The three main vehicle types form a over a spot on the map to give a combat chain similar to rock, paper, scissors: Tanks beat trans- move order or over a hostile unit to ports. Transports beat gunships. Gunships beat tanks. Once you give an attack order using your get into combat, you can def nitely see how this works. You can controller. You can also give also use like units to attack, such as tanks against tanks, but voice commands while on the you do not have any advantage other than upgrades you might SITREP screen. have purchased at the barracks. If you are at a disadvantage, such as your gunships against hostile transports, f y away. Your gunships will all be shot down before you can destroy a single transport. prima official game guide // 7 Infantry operate best when they are in cover or garrisoned in TIP buildings. Artillery is deadly at long range but can’t f re against During the World War III and Theatre of War campaigns, enemies up close. Command vehicles can take a lot of damage you can visit the barracks to spend credits you have earned but are really only effective against gunships; however, you can during battles. At the barracks, you can purchase upgrades send their drones to attack enemy units. For more information for your units. Some upgrades increase the range of your on the strengths and weaknesses of each unit, see the “Weap- units’ attacks and the damage infl icted. Other upgrades ons of War” chapter, which covers all of the units in the game. make your units more diffi cult to destroy or give them It also provides detailed information on all of the upgrades for special abilities. each unit. While the combat chain for these three units is quite clear, there are four other types of units under your command. Their place in the combat chain depends on a few variables. For example, engineers can defeat all three vehicles on the combat chain—if the engineers are in cover. Otherwise, the engineers will be killed. Take a look at the accompanying tables to see which units to use against your enemies. If you see HOSTILES that are... Rif emen Engineers Transports Tanks Gunships Artillery When in When in cover cover ...Then you can DEFEAT THEM with: Tanks Tanks Gunships Gunships Rif emen Transports Artillery Artillery Engineers Artillery Engineers Artillery Engineers Tanks NOTE: When Rif emen or Engineers are out of cover, all units can beat them NOTE: Artillery is vulnerable to all units at close range If YOU HAVE... Rif emen Engineers Transports Tanks Gunships Artillery Only when in cover ...Then use them to DEFEAT: Tanks Tanks Engineers Transports Gunships Transports Artillery Transports Gunships Rif emen Only if OUT Rif emen Rif emen of cover Only if OUT of cover Tanks Engineers Artillery Engineers Engineers 8 // primagames.com Unleashed

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