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Theme Park (Reaktion Books - Objekt) PDF

274 Pages·2008·6.08 MB·English
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Theme Park Scott A. Lukas Objekt series Theme Park Objekt Titles in the Objektseries explore a range of types – buildings, products, artefacts – that have captured the imagination of modernist designers, makers and theorists. The objects selected for the series are by no means all modern inventions, but they have in common the fact that they acquired a particular significance in the last 100 years. In the same series Factory Gillian Darley Aircraft David Pascoe Dam Trevor Turpin Motorcycle Steven E. Alford & Suzanne Ferriss Bridge Peter Bishop School Catherine Burke & Ian Grosvenor Theme Park Scott A. Lukas REAKTION BOOKS Published by Reaktion Books Ltd 33 Great Sutton Street London EC1V 0DX, UK www.reaktionbooks.co.uk First published 2008 Copyright ©Scott A. Lukas 2008 All rights reserved No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise without the prior permission of the publishers. Printed and bound in China British Library Cataloguing in Publication Data Lukas, Scott A., 1968- Theme park. –(Objekt) 1. Amusement parks 2. Amusement parks –Design and construction I. Title 712.5 ISBN-13: 978 1 86189 394 9 Contents Preface 7 1 Theme Park as Oasis 21 2 Theme Park as Land 65 3 Theme Park as Machine 97 4 Theme Park as Show 134 5 Theme Park as Brand 172 6 Theme Park as Text 212 References 246 Select Bibliography 260 Acknowledgements 262 Photo Acknowledgements 263 Index 265 Giant Ferris wheel, Yokohama Bay, Japan. Preface When you are inside a theme park, while you are watching one of its shows or spinning aboard one of its rides, you are thinking about the theme park, not about your humdrum life, relationship problems or issues with the boss at work. The whole idea of going to the theme park is that you can escape the problems of your everyday life and instead play in a virtual reality in which those problems are washed away and replaced with a world of immer- sion, joy, ecstasy and excitement. Since the proto-theme parks of Coney Island in the early 1900s people have been drawn to spaces that challenge everyday life, that overturn it and replace it, if only for a day. Today’s theme park – whether a Disney or Universal theme park or a lifestyle- or boutique-themed space in Las Vegas – looks nothing like these early forms, yet it maintains something of the spirit of amusement parks like Coney Island, especially as it still provides people with an important outlet and diversion in an increasingly uprooted world. Whether we love them or hate them, theme parks are increas- ingly ubiquitous throughout the world. Theme parks have wrongly been seen by many as superficial forms of culture – as places where people go to do things that don’t matter much in the grand scheme of things and thus which amount to inconsequential spaces. In fact theme parks represent extraordinary spatial and 7 social forms, they offer some of the most basic needs, reflect deep and powerful emotions and cognitive modes, and present some of the most telling and controversial representations of the world. Unlike cinema and theatre, in which audience members passively watch the action on the screen or stage, and unlike the narratives of television and books, which are static, the theme park uses the immersion of the individual inside an unfolding and evolving drama as the basis of its unique form. The theme park, as it expands beyond its proper site – as an enclosed space that contains thrill rides, shows, restaurants and food, and other attractions that are all tied to thematic landscapes that reflect our most popular fantasies – becomes a fully-fledged social and architectural form that continues to impact more and more people throughout the world, even if they do not realize it. This book grows from my interest in understanding the contem - porary theme park and the ways in which it emerged as a persuasive architectural and entertainment form. Since an early age I have been fascinated by theme parks. I visited them with friends and family as a child, and later in life I worked as an employee trainer at a major theme park. My interest in this form is both personal and academic. One of my prevailing concerns with the theme park is the difficulty of defining it. As much as it would seem that such a popular form of entertainment should be definable, I shall attempt to illustrate that the theme park often eludes our attempts to understand it. When you are walking in a theme park or quasi-theme park, you may hear claims that it is or is not a theme park, and may commonly hear journalists and critics referring to a space – however un-theme park it actually is – as a theme park. Though the word ‘theme park’ is used freely in everyday conver- sations, we may be referring to an amusement park, a high-tech museum or a shopping centre, and this attests to the way in which 8

Description:
Theme parks are a uniquely interactive and enduring form of entertainment that have influenced architecture, technology, and culture in surprising ways for more than a century, as Scott Lukas now reveals in his compelling historical chronicle.Theme Park takes the primitive amusements of pleasure gar
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