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The Strange: Worlds Numberless and Strange PDF

226 Pages·2015·18.138 MB·English
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W O R L D S N U M B E R L E S S A N D S T R A N G E CREDITS Writers/Designers Bruce R. Cordell and Monte Cook Developer Monte Cook Creative Director Shanna Germain Editor/Proofreader Ray Vallese Cover Artist Matt Stawicki Graphic Designer Bear Weiter Artists Marius Andrei, Jacob Atienza, chrom, Nicholas Cloister, Sam Cullum, Dreamstime.com, Jason Engle, Erebus, David Hueso, Baldi Konijn, Guido Kuip, Brandon Leach, Eric Lofgren, Patrick McEvoy, Brynn Metheney, Grzegorz Pedrycz, Mike Perry, John Petersen, Michael Phillippi, Roberto Pitturru, Eric Quigley, Nick Russell, Joe Slucher, Lee Smith, Matt Stawicki, Cyril Terpent, Cory Trego-Erdner, Tiffany Turrill, Chris Waller, Cathy Wilkins, Ben Wootten, Kieran Yanner Cartographer Hugo Solis Monte Cook Games Editorial Board Scott C. Bourgeois, David Wilson Brown, Eric Coates, Gareth Hodges, Mila Irek, Jeremy Land, Laura Wilkinson, Marina Wold, George Ziets Recursion Codex Contributor Darren White (Lost Lands) Dedicated to the memories of Leonard Nimoy, Sam Simon, and Terry Pratchett, who showed us how to build beautiful worlds © 2015 Monte Cook Games, LLC. THE STRANGE and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. Printed in Canada TABLE OF CONTENTS PART 1: EXPLORE • CREATE • DEFEND 5 Chapter 1: INTRODUCTION 6 Chapter 2: EXPLORING FICTIONS 7 Chapter 3: IMPORTING FICTIONS AND GAME WORLDS 13 PART 2: WORLDS NUMBERLESS 15 Chapter 4: ARDEYN AND RUK EXPANDED 16 Chapter 5: RECURSIONS 34 Chapter 6: RECURSION SEEDS 168 PART 3: WORLDS STRANGE 195 Chapter 7: CHARACTER OPTIONS 196 Chapter 8: CREATURES 209 PART 4: BACK MATTER 219 RESOURCES AND INSPIRATION 220 INDEX 222 Part 1: EXPLORE • CREATE • DEFEND Chapter 1: Introduction 6 Chapter 2: Exploring Fictions 7 Chapter 3: Importing Fictions and Game Worlds 13 CHAPTER 1 INTRODUCTION You know what excites me? New things, unfamiliar places, and opportunities to explore them. If you’re reading this, the same is probably true for you. And that means you probably also remember the opening for the popular science fiction television show Star Trek, which invited Throughout this viewers “to explore strange new worlds, to seek out new life and new civilizations, to boldly go book, you’ll see where no man has gone before!” page references to various items The first time I saw the original series (on a black-and-white television), I was six or seven years accompanied old. What I saw enthralled me: people wandered through crazy ruins, which were dominated by by this symbol. a “time gate” that talked. When the people jumped through the gate, it was to a different world. I These are page didn’t know then that it was actually to a different time; all I knew was that it was amazing and I references to The wanted to go there. Strange corebook, I couldn’t, of course. As wonderful as it was, Star Trek required the viewer to imagine being where you can find in the far future where spaceships routinely bypassed the lightspeed barrier. This conceit was additional details about that item, required in order for the crew to discover worlds populated by humanoids close enough to place, creature, humans for meaningful stories to unfold. Don’t get me wrong—that was great! I’ve been a science or concept. It fiction fan ever since. isn’t necessary But what if you didn’t have to wait for the future to arrive? What if those worlds were close to look up the enough to touch, if you just knew how? That’s what The Strange offers. Reaching strange new referenced items worlds doesn’t require a starship. Thousands of limited worlds called recursions lie just across in the corebook, a dimensional divide separating the universe of normal matter from worlds seeded by human but doing so will provide useful imagination, where fictions become realities. When you explore, you can find recursions where information for dragons rule empires, spaceships ply the star lanes, talking rabbits live beneath grass-covered character creation downs, anime characters battle unimaginable threats, investigators seek to quell Lovecraftian and gameplay. horrors, evil demigods search for the lost artifact that will grant them domination, and so much more. Maybe even recursions created by you. Worlds Numberless and Strange offers detailed glimpses into dozens of recursions, giving the game master all she needs to send her PCs for a brief visit to any one of them, for NPCs to slip from them to visit the characters on some other recursion or on Earth, or for the GM to use them as the basis for more in-depth setting material of her own creation. So go forth, explore these strange new recursions, seek out what lies within them, and physically go where only fiction has gone before! 6 1 EXPLORING FICTIONS CHAPTER 2 EXPLORING FICTIONS “Maybe one day I’ll stumble into a recursion where I became a famous movie star, not a has-been child actor. Or does it not work that way?” ~L. G. Babcock III Recursions are unique but limited worlds leakage are a few created by conscious design, hosted in the dark energy network of the including the sorcerous land of Ardeyn and Ardeyn, page 160 Strange. They are not parallel worlds. The the shipwrecked recursion of Ruk. All told, Ruk, page 190 concept of parallel worlds was popularized thousands of recursions speckle the dark by the “Many Histories” or “Many Worlds” energy web around Earth. They are places of interpretation of quantum theory. The wonder, adventure, danger, and opportunity for limited alternate worlds of the game, called those who can travel to them, explore them, or recursions, are created by fiction, not branching create them. possibilities. Novels, myths, movies, and even urban legends seed themselves into the NO MULTIPLE PARALLEL WORLDS Strange, and implausible new locations are Generally speaking, an explorer won’t find born. alternate versions of herself. Nor would she discover multiple similar worlds spinning RECURSIONS FROM FICTIONS off from historical “inflection points.” So an Many recursions were seeded into the network explorer shouldn’t have to deal with befriending by the creative resonance of pure imagination (or deciding to murder) another version of (called “fictional leakage”). Because recursions herself—at least, not as a natural consequence are seeded from fiction, someone able to of how recursions work. This also means explore these realms can find Oz, Pellucidar, that the semblance of time travel, where an limited worlds where Nazis won World War explorer might try to go back in time to kill II, several worlds based on popular anime, her grandmother, doesn’t actually split off a “Zed Omega” recursions experiencing zombie new timeline, as popularized in movies like apocalypses, “Supers” worlds based on comics, Back to the Future. In The Strange, time travel worlds derived from iconic fantasy trilogies, isn’t generally possible. (That said, certain recursions seeded from popular science recursions seeded from time-travel fiction fiction movies, and regions born from long- might grant the illusion of time travel.) standing myths from every present and past society. In some recursions, fairy creatures NARRATIVELY CLOSED RECURSIONS hang the stars at night; in others, monstrous Some recursions are quite true to their source evil sleeps beneath the waves; while in others, and do not vary. In these recursions, explorers pagan gods of prehistoric people still wander. might say that “the narrative is closed.” In such Among the many recursions created by fictional places, most natives go through their existence 7 without varying from the roles first imagined a recursion that is far richer in possibility. Thus, for them in the fiction that created them. Such natives of such recursions are more likely to Spark, page 22 inhabitants do not have the spark of self- possess the spark or gain it over time. This awareness that might allow them to realize that is both amazing and potentially amazingly Moriarty, page 307 their world is limited or to imagine traveling dangerous, which has proved to be the case Quickened, page 22 beyond the borders of the story that seeded for Moriarty, who also is quickened and able to their recursion. travel to multiple recursions. Sometimes the recursions seeded from FUSED AND NARRATIVELY OPEN multiple stories, where at least 10 percent of RECURSIONS the population has the spark, generate entirely Some recursions are not defined or described new events over time. These recursions drift by any one narrative, but instead are created farther and farther away from the original by a mixture of several different but related narrative. An explorer (also called a recursor) stories in the same genre. For instance, all the who visits such a recursion may find a various books, plays, movies, and campfire limited world where events vary widely from stories about Alice in Wonderland have created the original fictional source. In some cases, a recursion where not all the individuals (such an event can snap the recursion back to as the Red Queen, the Mad Hatter, and the something closer to the original narrative. White Rabbit) are drawn from the exact same Such events might be the completion of a narrative. This collision of fictions can lead key quest, the murder of a key individual, or to situations not accounted for in the stories the apparent destruction of the recursion that seeded the recursion. For example, a Red itself. That’s possible in recursions where the Queen who is not merely barking mad but a spark is still under 30 percent or so. But once devious schemer with long-range plans informs the spark climbs much higher than that, it’s 8

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