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The routledge companion to video game studies PDF

742 Pages·2014·5.03 MB·English
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THE ROUTLEDGE COMPANION TO VIDEO GAME STUDIES The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: • new perspectives on video games both as art form and cultural phenomenon; • explorations of the technical and creative dimensions of video games; • accounts of the political, social, and cultural dynamics of video games; • comprehensive and interdisciplinary models and approaches for analyzing video games. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. Together, they provide an overview of the present state of game studies that will undoubtedly prove invaluable to student, scholar, and designer alike. Contributors: Espen Aarseth, Jessica Aldred, Dominic Arsenault, Andrew Baerg, Robert Alan Brookey, Andrew Burn, Frédérique Clément, Mia Consalvo, Simon Dor, Joris Dormans, Anna Everett, Richard E. Ferdig, Clara Fernández- Vara, Robert Furze, Seth Giddings, Andreas Gregersen, Mark Grimshaw, Louis- Martin Guay, Christopher Hanson, Mark Hayse, Carrie Heeter, Robin Johnson, Daniel Joseph, Rune Klevjer, Lee Knuttila, Carly A. Kocurek, Peter Krapp, Lori Landay, Julia G. Raz, Andras Lukacs, Vincent Mauger, Frans Mäyrä, Sheila C. Murphy, David Myers, Michael Z. Newman, Simon Niedenthal, Michael Nitsche, Christopher A. Paul, Bernard Perron, Martin Picard, Richard Rouse III, Kevin Schut, Bobby Schweizer, John Sharp, Marko Siitonen, Olli Sotamaa, Grant Tavinor, Carl Therrien, Michael Thomasson, John Vanderhoef, Gerald Voorhees, Karin Wenz, Emma Witkowski, and Mark J. P. Wolf. THE ROUTLEDGE COMPANION TO VIDEO GAME STUDIES Edited by Mark J. P. Wolf and Bernard Perron First published 2014 by Routledge 711 Third Avenue, New York, NY 10017 and by Routledge 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Routledge is an imprint of the Taylor & Francis Group, an informa business © 2014 Taylor & Francis The right of the Mark J. P. Wolf and Bernard Perron to be identified as the author of the editorial material, and of the authors for their individual chapters, has been asserted in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilized in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Library of Congress Cataloging in Publication Data The Routledge companion to video game studies / edited by Mark J. P. Wolf and Bernard Perron. pages cm.—(Routledge companions) Includes bibliographical references and index. 1. Video games. 2. Video games—Social aspects. I. Wolf, Mark J. P. II. Perron, Bernard. GV1469.3.R67 2013 794.8—dc23 2013021954 ISBN: 978–0–415–53332–4 (hbk) ISBN: 978–0–203–11426–1 (ebk) Typeset in Goudy by Swales & Willis, Exeter, Devon, UK CONTENTS List of Figures Notes on Contributors Preface Acknowledgments PART I Technological Aspects 1 Artifact OLLI SOTAMAA 2 Artificial Intelligence ROBIN JOHNSON 3 Controllers SHEILA C. MURPHY 4 Emulation SIMON DOR 5 Interface VINCENT MAUGER 6 Platforms BOBBY SCHWEIZER 7 Resolution MARK J. P. WOLF PART II Formal Aspects 8 Art and Aesthetics GRANT TAVINOR 9 Color SIMON NIEDENTHAL 10 Conventions BERNARD PERRON 11 Game Design RICHARD ROUSE III 12 Dimensionality JOHN SHARP 13 Levels MARTIN PICARD 14 Perspective JOHN SHARP 15 Sound MARK GRIMSHAW 16 Worlds MARK J. P. WOLF PART III Playfulness Aspects 17 Casualness JULIA G. RAZ 18 Challenge ROBERT FURZE 19 Cheating MIA CONSALVO 20 Competition/Cooperation EMMA WITKOWSKI 21 Conflict MARKO SIITONEN 22 Interactivity LORI LANDAY 23 Ludology ESPEN AARSETH 24 Objectives LOUIS-MARTIN GUAY 25 Players/Gamers FRÉDÉRIC CLÉMENT 26 Repetition CHRISTOPHER HANSON 27 Single-Player/Multiplayer DANIEL JOSEPH AND LEE KNUTTILA PART IV Generic Aspects 28 Action DOMINIC ARSENAULT 29 Adventure CLARA FERNÁNDEZ-VARA 30 Role-playing ANDREW BURN 31 Shooting GERALD VOORHEES 32 Simulation SETH GIDDINGS 33 Sports ANDREW BAERG 34 Strategy SIMON DOR PART V Cultural Aspects 35 Convergence ROBERT ALAN BROOKEY 36 Culture FRANS MÄYRÄ 37 Cut-scenes

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