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The Mobile Audience: Media Art and Mobile Technologies PDF

478 Pages·2011·4.997 MB·English
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The Mobile Audience Architecture Technology Culture 5 Series Editors Klaus Benesch (University of Munich, Germany) Jeffrey L. Meikle (University of Texas at Austin, USA) David E. Nye (University of Southern Denmark, Denmark) Miles Orvell (Temple University, Philadelphia, USA) Editorial Address: Prof. Dr. Klaus Benesch Department of English/American Studies University of Munich Schellingstrasse 3/VG 80799 Munich The Mobile Audience Media Art and Mobile Technologies Edited by Martin Rieser With an Introduction by Howard Rheingold Amsterdam - New York, NY 2011 Cover illustration: ©Umbrella.net by Katherine Moriwaki 2004. Cover design: Inge Baeten The paper on which this book is printed meets the requirements of “ISO 9706: 1994, Information and documentation - Paper for documents - Requirements for permanence.” ISBN: 978-90-420-3127-2 E-Book ISBN: 978-90-420-3128-9 © Editions Rodopi B.V., Amsterdam - New York, NY 2011 Printed in The Netherlands AAcknowledgements The editor would like to thank the following institutors and individuals for their help and collaboration in researching this book: Mobile Bristol: Dr Jo Reid/ Dr Constance Fleuriot / Dr Richard Hull Bristol University: Jon Dovey Dunne and Raby: Fiona Raby Watershed Media Centre/Clark’’s Digital Bursary: Stanza and SquidSoup Blast Theory: Matt Adams/Nick Tandavanitj The Mixed Reality Lab Nottingham University: Professor Steve Benford MIT Media Lab Europe, Human Connectedness group: Cati Vaucelle, Arianna Bassoli, Valentina Nisi Trinity College Dublin: Dr Linda Doyle, Jonah Brucker-Cohen, Katherine Moriwaki Urban Tapestries/Proboscis: Giles Lane Land Design: Peter Higgins UIAH Helsinki: Andrew Patterson The ARKI Group: Arena/Heidi Tikka Interactive Institute Gotenberg: Margot Jacob Future Physical: Debbi Lander University of the Arts/Central St Martins: Trisha Austin, Sharon Baurley and Lisa Stead PPreface When I started researching this book at the end of 2004, Mobile artworks utilising new technologies such as GPS were a recent innovation. Since then Web 2.0 phenomena including mobile gaming applications and mobile entertainment have blossomed with enormous rapidity and new language has evolved to describe them: ““Pervasive Media,”” ““Locative Media,”” ““Mobile art,”” ““Wearable Computing,”” ““Peer- to-peer”” and so on are now commonplace terms. Together with these words, have emerged those to describe human behaviour in this mobile ecology, words as exotic as ““Flashmobs”” or ““Human Swarms,”” ““Swarm Intelligence”” etc. This is a field developing too rapidly to adequately capture in a medium as traditional as a book. What this necessarily represents then is an attempt to chart the underlying debates and document the early experiments in the field. I have been blogging new examples, since the inception of the project, anticipating the rapidity of change in mobile artworks, and readers can find ample updated references on http://www.mobileaudience.blogspot.com. Further detailed online references are well documented on excellent weblog sites such as http://www.we-make-money-not- art.com and also on Turbulence’’s now discontinued research site of Networked_Performance, to be found at http://transition.turbulence.org/blog/. As a measure of this rapidity of change, until midway through my researches the very best source of documentation was Dr. Reinhold Grether’’s network research site http://www.netzwissenschaft.de/, to which at the time of writing was attached the following sad postscript: ““Abandoning the Internet in 2003 and the cell phone network in 2006, my netzwissenschaft link page is completely out of date. It’’s time to bid farewell.”” So while the book cannot be a definitive survey, it represents the first comprehensive attempt to map the field and lay down a number of markers for the serious understanding of how, as art, this pervasive medium relates to its audience. CContents: Introduction: Howard Rheingold .................................................................................... 1 Overview: Martin Rieser .................................................................................................. 3 Section 1: Towards Hybridity A History of Audience Mobility Pockets of Plenty: An Archaeology of Mobile Media .................................................... 23 Erkki Huhtamo The Temporal and Spatial Design of Video and Film-based Installation Art in the 60s and 70s: Their Inherent Perception Processes and Effects on the Perceivers’’ Actions ....................................................... 39 Susanne Jaschko Forgotten Histories of Interactive Space ...................................................................... 55 Martin Rieser Art by Telephone: From Static to Mobile Interfaces ..................................................... 67 Adriana de Souza e Silva Section 2: Critical Issues in Mobile Art 2.1 Critical Contexts and Definitions Mobile/Audience: Thinking the Contradictions ............................................................. 81 Mary Griffiths and Sean Cubitt Towards a Language of Mobile Media .......................................................................... 97 Jon Dovey and Constance Fleuriot Snapshots from Curating Mobility ............................................................................... 109 Beryl Graham 22.2 Understanding Public Spatialisation Beyond Mapping: New Strategies for Meaning in Locative Artworks ....................... 127 Martin Rieser Digital Media and Architecture——An Observation ...................................................... 141 Anke Jacob Urban Screens as the Visualization Zone of the City’’s Invisible Communication Sphere ................................................................................. 155 Mirjam Struppek 2.3 The Creative User Future Physical: The Creative User and theme of response-ABILITY ....................... 163 Debbi Lander ‘‘A Fracture in Reality’’: Networked Narratives as Imaginary Fields of Action and Dislocation .................................................................................. 181 Andrea Zapp Section 3: Case Studies 3.1 Locative Art What Makes Mediascapes Compelling? ...................................................................... 193 Josephine Reid and Richard Hull Hopstory(cid:18)Media Tales of the Liberties ...............................................................(cid:17) 205(cid:18)(cid:21)(cid:20)(cid:26) Valentina Nisi, Glorianna Davenport(cid:18)(cid:57)(cid:68)(cid:79)(cid:72)(cid:81)(cid:87)(cid:76)(cid:81)(cid:68)(cid:3)(cid:49)(cid:76)(cid:86)(cid:76)(cid:15)(cid:3)(cid:48)(cid:68)(cid:71)(cid:86)(cid:3)(cid:43)(cid:68)(cid:68)(cid:75)(cid:85)(cid:15)(cid:3)(cid:42)(cid:79)(cid:82)(cid:85)(cid:76)(cid:68)(cid:81)(cid:81)(cid:68)(cid:3)(cid:39)(cid:68)(cid:89)(cid:72)(cid:81)(cid:83)(cid:82)(cid:85)(cid:87)(cid:3) (cid:3) (cid:3)L(cid:3)oca: ‘‘Location Oriented Critical Arts’’ ........................................................................ 235 Drew Hemment, John Evans, Mika Raento, Theo Humphries Invisible Topographies ................................................................................................. 245 Usman Haque Wifi-Hog: The Battle for Ownership in Public Wireless Space .................................... 253 Jonah Brucker-Cohen 33.2 The Creative User: The User as Co-creator Puppeteers, Performers or Avatars: A Perceptual Difference in Telematic Space ............................................................... 259 Paul Sermon Mobile Feelings: Wireless Communication of Heartbeat and Breath for Mobile Art .......................................................................... 269 Christa Sommerer and Laurent Mignonneau The Living Room .......................................................................................................... 277 Victoria Fang tunA and the Power of Proximity ................................................................................ 283 Arianna Bassoli Engagement with the Everyday ................................................................................... 291 Margot Jacobs Between Improvisation and Publication: Supporting the Creative Metamorphosis with Technology ........................................ 305 Cati Vaucelle Developing Creative Audience Interaction: Four Projects by Squidsoup. ................. 329 Anthony Rowe 3.3 Wearable Computing The Emotional Wardrobe ............................................................................................. 341 Lisa Stead, Petar Goulev, Caroline Evans, Ebrahim Mamdani Social Fashioning and Active Conduits ....................................................................... 355 Katherine Moriwaki Wunderkammer: Wearables as an Artistic Strategy ................................................... 365 Laura Beloff

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