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The DC Comics Guide to Creating Comics PDF

2013·19.93 MB·English
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Copyright © 2013 DC Comics. All related characters and elements are trademarks of and © DC Comics. WB SHIELD: ™ & © Warner Bros. Entertainment Inc. (s13) WATS30191 All rights reserved. Published in the United States by WatsonGuptill Publications, an imprint of the Crown Publishing Group, a division of Random House, Inc., New York. www.crownpublishing.com www.watsonguptill.com WATSONGUPTILL and the WG and Horse designs are registered trademarks of Random House, Inc. Selected artwork in this title appeared in previous DC Comics publications. Library of Congress Cataloging-in-Publication Data Potts, Carl. The DC Comics guide to creating comics : inside the art of visual storytelling / Carl Potts ; foreword by Jim Lee. — First [edition]. Includes index. 1. Comic books, strips, etc.—Authorship. 2. Comic books, strips, etc.—Technique. I. Title. PN6710.P68 2013 741.5′1—dc23 2012050026 ISBN 978-0-385-34472-2 eISBN: 978-0-38534473-9 Text design by Ken Crossland Cover design by Ken Crossland Cover art by Jim Lee (top images, front and back) and Bill Reinhold (bottom) Half-title page: Art by Adam Hughes Title page: Art by Ivan Reis This page and this page: Composed using art assets from DC Comics Style Guides v3.1 To those who love comic books/graphic novels and wish to create them or to better appreciate why comics are such a powerful storytelling medium. Thanks A number of people extended themselves to help make this book a reality. I would like to thank Jim Lee, Patrick Barb, Candace Raney, Josh Anderson, Whilce Portacio, Bill Reinhold, Will Rosado, Phil Jimenez, Denny O’Neil, and Marie Javins! Thanks also to Marco DiLeonardo, Michael Wooten, Fred Ruiz, Shelley Eiber, Jeanette Winley, Wanda Phillips, and Steve Korte for their efforts. CONTENTS Cover Title Page Copyright Dedication Thanks Foreword by Jim Lee Introduction Part One: The Art at the Heart of Comics Chapter One: Comics and Sequential Visual Storytelling Chapter Two: Your Brain on Comics! Chapter Three: Goals and Principles of Sequential Visual Storytelling Part Two: Affecting the Reader’s Experience Chapter Four: Reduction, Encapsulation, and Juxtaposition Chapter Five: All About Panels Chapter Six: Pages: The Big Picture Chapter Seven: Where Are We? Chapter Eight: More Ways to Enthrall Readers Part Three: Narrative + Art Chapter Nine: Narrative: Writing for Visual Storytelling Chapter Ten: Art: Drawing for Visual Storytelling Part Four: Putting It All into Practice Chapter Eleven: A Step-by-Step Process for Artists Chapter Twelve: Watching the Pros Work Afterword Glossary of Comics Terminology Contributors Also Available from the DC Comics Guide Series Index FOREWORD Nothing gives me greater pleasure than introducing the art of visual storytelling as presented by my mentor and art guru, Carl Potts. For the most part, everything I learned about creating comics can be divided into two periods: the time BC—also known as “Before Carl”— and the time after, which I call “conquering the deep, dark void.” In years 1 to 22 BC, I struggled to learn the art of visual storytelling. Just because you have a love for reading comics and some innate drawing talent, that does not mean you automatically qualify as a comic book artist. In fact, I think it works against you, because you think you know more than you actually do. You think that you draw better than your least favorite professional artist even if you can’t complete an entire page of panel-to- panel continuity by yourself. Ever. That was me. But somewhere deep inside, I realized I needed to improve. (Because no one was giving me any work, right?) So I learned all I could about comics and visual storytelling through the few books that were available at the local library. However, it wasn’t until I met Carl through another Marvel Comics editor—the late, great Archie Goodwin—that I started on my true path toward enlightenment in the deep, dark void. Because that’s what art can be when you realize you need to start all over again. You have to drop any artifice or defensive shields (the ones you create to preemptively protect yourself from cruel criticism) and accept the fact that there’s a lot more to this artform than meets the eye. You have to learn the basics all over again. For real this time. With feeling. Wax on, wax off. And that’s where Carl served as my guide. My sensei. My Jedi master. And teach me he did: everything from “the 22 panels that always work” by Wally Wood to “how not to cross the line.” He gave me telephone book–thick tomes of photocopies from books explaining all the ins and outs of cinematic terminology and visual storytelling. Carl passed along handwritten memos explaining what I did well (not much) and what I did wrong (though constructively polite) as I turned in tryout page after tryout page. Carl laid out several of my biggest projects so that I could

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