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The Complete Guide to Blender Graphics: Computer Modeling and Animation PDF

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The Complete Guide to Blender Graphics © 2012 by Taylor & Francis Group, LLC © 2012 by Taylor & Francis Group, LLC The Complete Guide to Blender Graphics Computer Modeling and Animation John M. Blain © 2012 by Taylor & Francis Group, LLC Cover image courtesy of Kevin Hays. CRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 © 2012 by Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, an Informa business No claim to original U.S. Government works Version Date: 20120404 International Standard Book Number-13: 978-1-4665-1704-2 (eBook - PDF) This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint. Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, transmitted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information storage or retrieval system, without written permission from the publishers. For permission to photocopy or use material electronically from this work, please access www.copyright.com (http://www.copyright.com/) or contact the Copyright Clearance Center, Inc. (CCC), 222 Rosewood Drive, Danvers, MA 01923, 978-750-8400. CCC is a not-for-profit organization that provides licenses and registration for a variety of users. For organizations that have been granted a photocopy license by the CCC, a separate system of payment has been arranged. Trademark Notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Visit the Taylor & Francis Web site at http://www.taylorandfrancis.com and the CRC Press Web site at http://www.crcpress.com © 2012 by Taylor & Francis Group, LLC Cover image courtesy of Kevin Hays. CRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 © 2012 by Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, an Informa business No claim to original U.S. Government works Printed in the United States of America on acid-free paper Version Date: 20120216 International Standard Book Number: 978-1-4665-1703-5 (Paperback) This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to trace the copyright holders of all material repro- duced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint. Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, transmitted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information storage or retrieval system, without written permission from the publishers. For permission to photocopy or use material electronically from this work, please access www.copyright.com (http://www.copy- right.com/) or contact the Copyright Clearance Center, Inc. (CCC), 222 Rosewood Drive, Danvers, MA 01923, 978-750-8400. CCC is a not-for-profit organization that provides licenses and registration for a variety of users. For organizations that have been granted a photocopy license by the CCC, a separate system of payment has been arranged. Trademark Notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identifica- tion and explanation without intent to infringe. Library of Congress Cataloging‑in‑Publication Data Blain, John M., 1942- The complete guide to Blender graphics : computer modeling and animation / John M. Blain. -- 1st ed. p. cm. Includes bibliographical references and index. ISBN 978-1-4665-1703-5 (pbk. : alk. paper) 1. Computer animation. 2. Three-dimensional display systems. 3. Computer graphics. 4. Blender (Computer file) I. Title. TR897.7.B573 2012 777’.7--dc23 2012000422 Visit the Taylor & Francis Web site at http://www.taylorandfrancis.com and the CRC Press Web site at http://www.crcpress.com © 2012 by Taylor & Francis Group, LLC Table of Contents Introduction xi Computer Modeling and Animation ..........................................................................................xi Blender Versions ............................................................................................................................xi Graphical User Interface ..............................................................................................................xii Evolution .......................................................................................................................................xii Acknowledgments ........................................................................................................................xii How to Get Blender xiii Recommended Viewing xvii Blender 3D Design Course: Tufts University ..........................................................................xvii 1 The Blender Interface 19 1.1 The Blender Screen ................................................................................................................19 1.2 The User Preferences Window .............................................................................................22 1.3 Preset Interface Arrangements .............................................................................................24 1.4 The 3D Window .....................................................................................................................25 1.5 Window Modes ......................................................................................................................28 1.6 Layers .......................................................................................................................................29 1.7 Moving in 3D Space ...............................................................................................................30 1.8 The Blender View Menu ........................................................................................................32 1.9 The Properties Window .........................................................................................................33 1.10 Blender Controls ..................................................................................................................35 1.11 Blender Windows .................................................................................................................36 1.12 Add-Ons ................................................................................................................................38 2 Navigation 39 2.1 Navigate and Save ...................................................................................................................39 2.2 Windows Explorer .................................................................................................................43 2.3 The Append or Link Command ...........................................................................................44 © 2012 by Taylor & Francis Group, LLC 2.4 Packing Data ...........................................................................................................................45 2.5 Importing Objects ..................................................................................................................46 3 Creating and Editing Objects 49 3.1 Working with Basic Meshes ..................................................................................................49 3.2 Placing Objects on the Screen ..............................................................................................49 3.3 Edit Mode and Object Mode ................................................................................................50 3.4 Mesh Types..............................................................................................................................51 3.5 Cursor Placement ...................................................................................................................52 3.6 Moving Objects ......................................................................................................................52 3.7 Scaling Objects .......................................................................................................................53 3.8 Rotating Objects .....................................................................................................................53 3.9 Precision Manipulation .........................................................................................................53 3.10 The Transformation Widget ...............................................................................................55 3.11 Mesh Vertex Editing ............................................................................................................55 3.12 Selecting Vertices .................................................................................................................56 3.13 Edit Mode Selection Options .............................................................................................56 3.14 Creating Vertices ..................................................................................................................57 3.15 Center Points ........................................................................................................................58 3.16 Object Display ......................................................................................................................59 3.17 Smooth and Flat Shading Options .....................................................................................60 3.18 Extruding Shapes .................................................................................................................60 3.19 Proportional Vertex Editing ...............................................................................................61 3.20 Creating Ground ..................................................................................................................61 3.21 Edge Loop Selection ............................................................................................................62 3.22 Joining and Separating Meshes ..........................................................................................65 3.23 Deleting Vertices, Edges, or Faces ......................................................................................65 3.24 Adding Faces .........................................................................................................................65 3.25 Modifiers ...............................................................................................................................66 3.26 The Knife Tool ......................................................................................................................72 3.27 Sculpt Mode ..........................................................................................................................75 4 Materials 85 4.1 Introduction to Materials ......................................................................................................85 4.2 Material Settings .....................................................................................................................85 4.3 Material Buttons .....................................................................................................................87 4.4 Material Colors .......................................................................................................................87 4.5 Adding a New Material .........................................................................................................87 4.6 The Preview Tab .....................................................................................................................88 4.7 The Diffuse Tab .......................................................................................................................88 4.8 The Specular Tab ....................................................................................................................90 4.9 The Hardness Value ...............................................................................................................91 4.10 Ramp Shaders .......................................................................................................................92 4.11 Transparency ........................................................................................................................92 4.12 Halo Settings .........................................................................................................................93 vi Table of Contents © 2012 by Taylor & Francis Group, LLC 4.13 Vertex Painting .....................................................................................................................93 4.14 The Application of Materials and Material Slots ..............................................................99 5 Textures 109 5.1 Introductiont to Textures ....................................................................................................109 5.2 Texture Mapping ..................................................................................................................112 5.3 Displacement Mapping .......................................................................................................113 5.4 UV Texture Mapping ...........................................................................................................114 5.5 Selective UV Texture Mapping ...........................................................................................117 5.6 Unwrapping with Seams......................................................................................................119 5.7 Texture Paint .........................................................................................................................121 6 World Settings 125 6.1 Introduction to World Settings ..........................................................................................125 6.2 Mist ........................................................................................................................................127 6.3 Stars ........................................................................................................................................127 6.4 Texture as Background ........................................................................................................127 6.5 Image as Background ...........................................................................................................129 6.6 Image as Template ................................................................................................................130 7 Lighting and Cameras 131 7.1 Lighting .................................................................................................................................131 7.2 Cameras .................................................................................................................................134 8 Rendering and Ray Tracing 137 8.1 Render Settings .....................................................................................................................137 8.2 Rendering a JPEG Image .....................................................................................................138 8.3 Creating a Video Clip ..........................................................................................................139 8.4 Ray Tracing ...........................................................................................................................140 9 Animation Basics 143 9.1 Introduction to Animation .................................................................................................143 9.2 Moving, Rotating, and Scaling ...........................................................................................144 9.3 Viewing Your Animation ....................................................................................................149 9.4 The Graph Editor Window .................................................................................................149 9.5 Editing the Curve .................................................................................................................152 9.6 Other Types of Curves .........................................................................................................153 9.7 Modifying Curves ................................................................................................................155 9.8 Automatic Key Framing ......................................................................................................157 9.9 Animating Other Features ..................................................................................................157 9.10 Keying Sets ..........................................................................................................................159 9.11 Wind Strength Animation ................................................................................................160 9.12 Animation Following Curves ...........................................................................................162 10 3D Text 177 10.1 Introduction to 3D Text ....................................................................................................177 10.2 Creating 3D Text in Blender .............................................................................................177 Table of Contents vii © 2012 by Taylor & Francis Group, LLC 10.3 The Object Data Button .....................................................................................................178 10.4 Creating Text on a Curve ..................................................................................................180 10.5 Converting Text to a Mesh Object ...................................................................................181 10.6 Converting Text to a Curve ..............................................................................................182 10.7 Elefont 3D Text ...................................................................................................................182 11 NURBS and Meta Shapes 185 11.1 Using NURBS .....................................................................................................................185 11.2 Creating a Lofted Tunnel ..................................................................................................187 11.3 Meta Shapes ........................................................................................................................188 12 Modifiers 191 12.1 Introduction to Modifiers .................................................................................................191 12.2 Modifier Stacks ...................................................................................................................192 12.3 Modifiers for Generating ..................................................................................................193 12.4 Modifiers for Deforming ...................................................................................................213 12.5 Modifiers for Simulating ...................................................................................................223 13 Particle Systems 239 13.1 Overview .............................................................................................................................239 13.2 Setting Up a Particle System .............................................................................................240 13.3 Particle Settings and Material Influence .........................................................................248 13.4 The Particles Panel .............................................................................................................250 13.5 Starting a Particle System ..................................................................................................252 13.6 Material Influence on Particles .........................................................................................254 13.7 Particle Interaction ............................................................................................................257 13.8 Wind ....................................................................................................................................258 13.9 Sample Particle Settings ....................................................................................................260 13.10 Keyed Particle Systems ....................................................................................................262 13.11 Boids Particle Systems .....................................................................................................264 13.12 Hair Particle Systems .......................................................................................................270 13.13 The Assignment Tab ........................................................................................................275 14 Child/Parent Relationships and Constraints 283 14.1 Child/Parent Relationships ...............................................................................................283 14.2 Introduction to Constraints ..............................................................................................285 14.3 Transform Constraints ......................................................................................................286 14.4 Tracking Constraints .........................................................................................................288 14.5 Relationship Constraints ...................................................................................................290 14.6 Duplicating along Curves .................................................................................................297 14.7 Extruding along Curves ....................................................................................................299 14.8 The Follow Path Constraint ..............................................................................................299 15 Armatures 307 15.1 Adding an Armature ..........................................................................................................307 15.2 Single Bone Armatures ......................................................................................................307 viii Table of Contents © 2012 by Taylor & Francis Group, LLC 15.3 Armature Display Types ....................................................................................................308 15.4 Multibone Armatures ........................................................................................................309 15.5 Deforming a Mesh Object .................................................................................................310 15.6 Armature Modifiers ...........................................................................................................312 15.7 Humanoid Armatures .......................................................................................................314 15.8 Disconnected Bones ..........................................................................................................315 15.9 Vertex Groups or Field of Influence ................................................................................319 15.10 Inverse Kinematics ...........................................................................................................320 16 Shape Key and Action Editors 323 16.1 Introduction ........................................................................................................................323 16.2 Shape Key Editor ................................................................................................................323 16.3 Action Editor ......................................................................................................................325 17 Fluid Simulation 329 17.1 Introduction to Fluid Simulation .....................................................................................329 17.2 Basic Setup (Scenario 1) ....................................................................................................329 17.3 Basic Setup (Scenario 2) ....................................................................................................334 17.4 Fluid Simulation with Particle Objects ...........................................................................338 17.5 Fluid Simulation with Control Objects ...........................................................................340 18 Nodes 341 18.1 Introduction to Nodes .......................................................................................................341 18.2 Node Groups .......................................................................................................................344 18.3 Material Nodes ...................................................................................................................345 18.4 Texture Nodes .....................................................................................................................353 18.5 Compositing Nodes ...........................................................................................................356 19 The Blender Game Engine 359 19.1 Introduction to the Game Engine ....................................................................................359 19.2 Game Animation ................................................................................................................363 20 Video Sequence Editing 365 20.1 Making a Movie ..................................................................................................................365 20.2 The Video Editing Screen ..................................................................................................366 A Basic Blender Commands 371 B Supplements 375 B.1 Installing Add-Ons ..............................................................................................................375 B.2 The Outliner Window .........................................................................................................379 References 385 Index 387 Table of Contents ix © 2012 by Taylor & Francis Group, LLC

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