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The C# Player's Guide PDF

497 Pages·2022·6.046 MB·English
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It is illegal to redistribute this digital book. Please do not share this file via email, websites, or any other means. Be mindful about where you store it and who might gain access to it. The digital format of this book is only legally distributed via https://gumroad.com/l/oKNdk. If you have received this book through any other means, please report it to [email protected]. You may make any copies you need for your own personal use. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the author and publisher were aware of those claims, those designations have been printed with initial capital letters or in all capitals. The author and publisher of this book have made every effort to ensure that this book’s information was correct at press time. However, the author and publisher do not assume and hereby disclaim any liability to any party for any loss, damage, or disruption caused by errors or omissions, whether such errors or omissions result from negligence, accident, or any other cause. Copyright © 2012-2022 by RB Whitaker All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without written permission from the author, except for the inclusion of brief quotations in a review. For information regarding permissions, write to: RB Whitaker [email protected] ISBN-13: 978-0-9855801-5-5 Starbound Software Part 1: The Basics Page Name XP ✓ 10 Knowledge Check - C# 25 14 Install Visual Studio 75 19 Hello, World! 50 24 What Comes Next 50 24 The Makings of a Programmer 50 26 Consolas and Telim 50 31 The Thing Namer 3000 100 37 Knowledge Check - Variables 25 45 The Variable Shop 100 45 The Variable Shop Returns 50 48 Knowledge Check - Type System 25 53 The Triangle Farmer 100 56 The Four Sisters and the Duckbear 100 57 The Dominion of Kings 100 68 The Defense of Consolas 200 75 Repairing the Clocktower 100 78 Watchtower 100 82 Buying Inventory 100 83 Discounted Inventory 50 88 The Prototype 100 89 The Magic Cannon 100 94 The Replicator of D’To 100 95 The Laws of Freach 50 106 Taking a Number 100 107 Countdown 100 123 Knowledge Check - Memory 25 124 Hunting the Manticore 250 Part 2: Object-Oriented Programming Page Name XP ✓ 131 Knowledge Check - Objects 25 135 Simula’s Test 100 143 Simula’s Soups 100 153 Vin Fletcher’s Arrows 100 162 Vin’s Trouble 50 168 The Properties of Arrows 100 173 Arrow Factories 100 191 The Point 75 191 The Color 100 191 The Card 100 192 The Locked Door 100 192 The Password Validator 100 193 Rock-Paper-Scissors 150 194 15-Puzzle 150 194 Hangman 150 195 Tic-Tac-Toe 300 205 Packing Inventory 150 Page Name XP ✓ 209 Labeling Inventory 50 210 The Old Robot 200 217 Robotic Interface 75 225 Room Coordinates 50 231 War Preparations 100 240 Colored Items 100 242 The Fountain of Objects 500 244 Small, Medium, or Large 100 244 Pits 100 244 Maelstroms 100 245 Amaroks 100 245 Getting Armed 100 246 Getting Help 100 249 The Robot Pilot 50 251 Time in the Cavern 50 Page Name XP 255 Lists of Commands 75 ✓ 398 The Great Humanizer 100 403 Knowledge Check - Compiling 25 Part 3: Advanced Features 408 Knowledge Check - .NET 25 413 Altar of Publication 100 ✓ Page Name XP 269 Knowledge Check - Large Programs 25 270 The Feud 75 Part 4: The Endgame 270 Dueling Traditions 100 Page Name XP 276 Safer Number Crunching 50 ✓ 419 Core Game: Building Character 300 278 Knowledge Check - Methods 25 420 Core Game: The True Programmer 100 278 Better Random 100 420 Core Game: Actions and Players 300 290 Exepti’s Game 100 421 Core Game: Attacks 200 295 The Sieve 100 421 Core Game: Damage and HP 150 301 Knowledge Check - Events 25 422 Core Game: Death 150 302 Charberry Trees 100 422 Core Game: Battle Series 150 307 Knowledge Check - Lambdas 25 422 Core Game: The Uncoded One 100 307 The Lambda Sieve 50 423 Core Game: The Player Decides 200 315 The Long Game 100 423 Expansion: The Game’s Status 100 324 The Potion Masters of Pattren 150 424 Expansion: Items 200 331 Knowledge Check - Operators 25 424 Expansion: Gear 300 331 Navigating Operand City 100 425 Expansion: Stolen Inventory 200 332 Indexing Operand City 75 426 Expansion: Vin Fletcher 200 332 Converting Directions to Offsets 50 426 Expansion: Attack Modifiers 200 341 Knowledge Check - Queries 25 426 Expansion: Damage Types 200 342 The Three Lenses 100 427 Expansion: Making it Yours ? 349 The Repeating Stream 150 428 Expansion: Restoring Balance 150 359 Knowledge Check - Async 25 359 Asynchronous Random Words 150 Part 5: Bonus Levels 360 Many Random Words 50 365 Uniter of Adds 75 Page Name XP ✓ 366 The Robot Factory 100 441 Knowledge Check - Visual Studio 25 372 Knowledge Check - Unsafe Code 25 446 Knowledge Check - Compiler Errors 25 392 Knowledge Check - Other Features 25 451 Knowledge Check - Debugging 25 397 Colored Console 100 T C ABLE OF ONTENTS Acknowledgments xix Introduction 1 The Great Game of Programming 1 Book Features 2 I Want Your Feedback 6 An Overview 6 PART 1: THE BASICS 1. The C# Programming Language 9 What is C#? 9 What is .NET? 10 2. Getting an IDE 11 A Comparison of IDEs 11 Installing Visual Studio 13 3. Hello World: Your First Program 15 Creating a New Project 15 A Brief Tour of Visual Studio 17 Compiling and Running Your Program 18 Syntax and Structure 19 Beyond Hello World 24 Compiler Errors, Debuggers, and Configurations 27 4. Comments 29 How to Make Good Comments 30

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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.