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The business of Android apps development: making and marketing apps that succeed on Google Play, Amazon Appstore and more PDF

162 Pages·2013·5.157 MB·English
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Companion BOOKS FOR PROFESSIONALS BY PROFESSIONALS® eBook Available NNeeww aanndd iimmpprroovveedd gguuiiddee,, oovveerrhhaauulleedd ffoorr ttooddaayy’’ss The Business of Android Apps Development shows you how to beat the T h crowd and get your app noticed in the marketplace. Experienced devel- e AAnnddrrooiidd iinnddiiee aanndd ggaammee aapppp ddeevveellooppeerrss oper Roy Sandberg and Internet technologist Mark Rollins guide you, step- B u by-step, through proven, cost-effective marketing and sales techniques—no s prior business knowledge required! in e s You’ll learn how to: s • Prime your app for success by creating a business plan and analyzing of A the competition n • Handle important legal issues, including EULA, privacy policies, d r and copyright o • i Develop apps like a pro through design and user experience testing d • Make money with ads and in-app purchases A • p Create an attractive marketplace listing that will engage users p • Get the word out through advertising, public relations, trade shows, s D and more e v • e Develop systems to ensure sales longevity and success for your future lo projects p m e n Written for today’s Android apps developer or development shop, this book t BBBuuusssiiinnneeessssss AAnnddrrooiidd is filled with practical tips that will help you take your app from idea to dis- tribution on Google Play or Amazon Appstore and beyond. It gives you the knowledge and skills you need to launch your app to success in the crowded The ooff Android market. Apps Development Making and Marketing Apps that Succeed on Google Play, Amazon Appstore and More SECOND EDITION SECOND EDITION S a COMPANION eBOOK Rollinsndberg Roy Sandberg | Mark Rollins Shelve in Mobile Computing User level: www.apress.com Beginning-Advanced For your convenience Apress has placed some of the front matter material after the index. Please use the Bookmarks and Contents at a Glance links to access them. Contents at a Glance About the Authors ��������������������������������������������������������������������������������������������������������������xiii About the Technical Reviewers ������������������������������������������������������������������������������������������xv Acknowledgments ������������������������������������������������������������������������������������������������������������xvii Introduction �����������������������������������������������������������������������������������������������������������������������xix ■ Chapter 1: The Android Market: A Background �����������������������������������������������������������������1 ■ Chapter 2: Making Sure Your App Will Succeed ��������������������������������������������������������������15 ■ Chapter 3: Legal Issues: Better Safe than Sorry ��������������������������������������������������������������31 ■ Chapter 4: A Brief Introduction to Android Development ������������������������������������������������39 ■ Chapter 5: Develop Apps Like a Pro ��������������������������������������������������������������������������������51 ■ Chapter 6: Making Money with Ads on Your Application ������������������������������������������������63 ■ Chapter 7: In-App Billing: Putting a Store in Your Application ����������������������������������������79 ■ Chapter 8: Making App Marketplaces Work for You ��������������������������������������������������������95 ■ Chapter 9: Getting the Word Out ������������������������������������������������������������������������������������111 ■ Chapter 10: After You Have a User Base ������������������������������������������������������������������������129 Index ���������������������������������������������������������������������������������������������������������������������������������141 iii Introduction Hi, it’s Mark and … I’m back! Some of you might remember the first edition of this work. I focused on the very early part of the learning curve for new Android app developers—such as what to do even if you have never heard of the Android operating system or marketplace. I demonstrated how to download programs such as Java and the Eclipse IDE, and showed you a thing or two about programming using these software tools. I also introduced subjects that are basic to marketing anything, such as reaching a target audience, establishing your application’s “culture,” spreading the word about your applications through various online and print sources, how to publish on Google Play (then called Android Market), and what to do after your initial launch. For the most part, I believe that I succeeded in my endeavor, but even more is required if you really want to establish yourself in the midst of a crowded Android market. For this second edition of the book, I teamed up with Roy Sandberg, an experienced Android app developer. Roy talks about his experiences developing and marketing apps under his Sandberg Sound label (www.sandbergsound.com). Roy also does contracting work for Android, so you might want to contact him if you need a level of support that exceeds what this and other books can provide. You can find his e-mail address on his website, www.sandbergsound.com. Roy also has a background in communications theory, robotics, audio, and digital signal processing. Believe me when I say that hairy technical problems make him happy! Roy knows the technical, business, and, in some cases, legal issues encompassing the Android development process. He created a family of apps that use clever sound-processing algorithms to do some interesting things. More importantly, you’ll learn from his “boots on the ground” experiences with marketing his apps. He’ll let you know what worked for him and, perhaps more importantly, what didn’t work. As the author of the first edition of The Business of Android Apps Development, I am quite glad to have Roy on board. As for this second edition, it is not really a sequel, but more of a redux. Just so I can set your mind on the right track, this isn’t really a book on how to create that million-dollar idea for an app or how to write all the code for that million-dollar app. Of course, creating and programming that application is a necessary part of Android marketing, and we’ll give you some guidance in that area, but building the application is only one essential step to creating an application that will shine in the very crowded world of Android applications. xix xx Introduction This book focuses on how to navigate marketing in the world of Android, and what it takes to make an Android app really shine. From the moment you first conceive of an app idea, all the way to supporting an existing application, we’ll explain the best way to get things done. The Purpose of this Book It might be easier to explain what this book isn’t instead of going into detail about what it is. This is not, at its heart, a programming book. Although we will give you a quick overview of programming on Android, you will have to look elsewhere for all the details. Rather, this book gives a high-level overview of all the considerations a developer must balance when bringing a new Android application to market. As far as programming goes, we will certainly point you in the right direction, so if you’re a beginning programmer, this book is a great way to get oriented. We suggest you also check out some other books from Apress: nnAndroid Apps for Absolute Beginners, by Wallace Jackson nnBeginning Android 3, by Mark Murphy nnPro Android, by Satya Komatineni, Sayed Hashimi, and Dave MacLean nnPro Android 2, by Satya Komatineni, Sayed Hashimi, and Dave MacLean nnPro Android 3, by Satya Komatineni, Sayed Hashimi, and Dave MacLean nnPro Android Web Apps, by Damon Oehlman and Sébastien Blanc nnAndroid Essentials, by Chris Haseman nnLearn Java for Android Development, by Jeff Friesen It is essential that you as an Android developer continuously learn about the Android platform (and programming in general) in order to stay current. However, just as important as the nuts and bolts of programming is what to do once that incredible mobile app has been created. Proper business planning, marketing, promotion, and advertising are the keys to success. If you are in the business of making money from your Android mobile software, the information contained within these pages is essential reading. How to Use this Book This book teaches you the business of Android app development, from the very genesis of your idea, all the way through ongoing support of your published app. nnChapter 1: “The Android Market: A Background.” The smartphone revolution has changed the way that we work and play. Android is a leader of the revolution, and this chapter discusses the history of this open-source operating system for smartphones and tablets. We also explain how Android has changed over time, and discuss porting difficulties for programs written in other coding languages. Introduction xxi nnChapter 2: “Making Sure Your App Will Succeed.” As you well know, the Android Market is flooded with applications, so you have to find out what will set yours apart from the others. We discuss what you can do to create a product that will be in demand and how to analyze the competition. A key factor is using a business plan to see and correct issues with your strategy, ensuring your app finds a market. Your business plan will involve thinking about the problem you are solving, analyzing your competition, and determining your target market. We also analyze the technical, execution, and market risks and how to price your app to succeed. At the end, we share a checklist you can use to make sure your app has what it takes! nnChapter 3: “Legal Issues: Better Safe than Sorry.” An eye toward legal matters is a necessary part of the app-creation process. If you are not aware of what is at stake, you should read up on what you need to do to protect yourself legally because no one wants to be sued. We discuss personal liability; incorporation; EULAs; privacy policies; and intellectual property, which includes copyrights, trademarks, patents, licensing, and nondisclosure agreements. Like Chapter 2, it concludes with a checklist so you will be prepared! nnChapter 4: “A Brief Introduction to Android Development.” As stated before, this isn’t a book about programming on Android, but we do discuss the basics of programming on Android including the Eclipse IDE, the Java programming language, the Android operating system, and app deployment. nnChapter 5: “Develop Apps Like a Pro.” Professional developers don’t just hack code; numerous techniques and systems are also used by pros to ensure that their code is high quality. We discuss some of these techniques in this chapter. If you’re a professional developer, this chapter is a basic review, but if you’re new to development, it is an excellent backgrounder. We also discuss some coding tips and tricks that you can use to help you along the way. nnChapter 6: “Making Money with Ads on Your Application.” Just because you are giving away an app for free doesn’t mean that you can’t get something out of it. Find out how to estimate revenue and what financial model to use on your application. We also discuss the types of ads that can appear on your application, including banner and full-screen. It is important to know how to understand and analyze the reporting information to better estimate revenue and uncover revenue trends. nnChapter 7: “In-App Billing: Putting a Store in Your Application.” In-app purchases are yet another way for developers to make money on their Android apps, including offering user subscriptions and virtual products. This chapter describes when you will best benefit from in-app purchases and when you might want to avoid them. We also discuss numerous online stores that provide in-app purchasing capabilities. We go into particular detail of how to implement in-app purchases with Google Play and the Amazon Appstore. xxii Introduction nnChapter 8: “Making App Market Places Work for You.” As an Android developer, you have the benefit of multiple market places in which to sell your app. We show you how your marketplace listing will attract users; what screen shots to use; and how to create the appropriate icons, promotional graphics, feature graphics, and videos to promote your app. We also tell you how to beta test in the marketplace and discuss the ever-growing Amazon Appstore, among others. nnChapter 9: “Getting the Word Out.” Publicity is a necessary step before getting your app out there in the world. You know the importance of publicity, but we break it down into a number of options. You should develop a plan using marketing techniques to get the word out about your app. We also discuss how to do a SWOT analysis, advertising, public relations, free publicity, Internet marketing, guerrilla marketing, trade shows, web advertising, mobile advertising, and more. nnChapter 10: “After You Have a User Base.” After your app finds a user base, your job as a developer is far from done. You might want to develop a system for customer support, use Google Play Statistics, use Google Analytics, and even A/B test. All these techniques ensure that your app stays relevant and continues to fulfill the needs of your users. 1 Chapter The Android Market: A Background Whenever anyone writes a book, he or she always has to be mindful of the audience. If you are an experienced Android programmer, the technical portions of this book may seem quite basic. If that is the case, we apologize in advance. We decided that because the book is about the business of Android apps development, some of our readers might not have any Android programming experience at all. If you have no experience with Android, we’ll try to point you in the right direction. Everyone starts with no experience at one point or another, and with technology this happens all the time. It is hard to believe that the entire idea of using a mobile “app” is less than a decade old at this writing. Ten years ago, if you were to talk about an “app” in that sense, people wouldn’t be sure what you meant. The Smartphone Revolution If you think about all the things you do on a normal day, whether it is checking your e-mail while riding on the bus, surfing the Internet while waiting for another appointment, or running the latest application, you’ll probably agree that smartphones are part of our daily life. We’re sure that some of us who are Facebook and Twitter junkies wonder how in the world we lived our lives before smartphones. The technology is now something that we really take for granted, especially because most of the technology of cell phones as computers is quite new and constantly changing. Historically speaking, the computer is a relatively new invention. The computer industry, now a giant in all types of business, is less than a century old. The Turing COLOSSUS, which was the earliest general-purpose computer developed during World War II, was designed to run aerodynamics calculations. The discoveries of Bell Telephone’s transistor in 1947 and the integrated circuit, developed by Texas Instruments and Fairchild Semiconductor in 1969, helped computers make great strides during the 1950s and 1960s. Soon the IBM System/360 became the standard institutional mainframe computer. Intel co-founder Gordon Moore famously predicted that the 1 2 CHAPTER 1: The Android Market: A Background number of components in an integrated circuit would double approximately every two years. Moore’s prediction has stood the test of time, and his simple statement has since been known as Moore’s Law. Because integrated circuits could do more computations for the user with less real estate, computers became smaller and smaller. The Z3 was a massive machine that took up nearly an entire building. The processing power of this gargantuan computer is minuscule compared to what we have today on the simplest of smartphones. Through decades of advances in technology, computers became small enough to fit on a desk at home or in the office. Soon the power of the desktop transitioned to the laptop, and computers became lighter and flatter, easily transitioning from the desk to the Wi-Fi hotspot at the local coffee shop. As computer technology improved, so did that of cellular phones, leading to a mobile phone revolution. Cellular phones were once a toy that only the rich could afford because they often cost a few thousand dollars. There were phones such as the 1983 Motorola DynaTAC 8000x, and they were a burden on their users because they weighed almost two pounds. There was a period when the weight of cell phones worked against them, but they were very popular to have in the car during the ‘90s. Fortunately, phones such as the 1989 Motorola MicroTAC 9800X were light enough to fit in the jacket pocket, and others, such as the Motorola StarTAC, became popular with their clamshell design. The next logical step was to put more features on a cell phone than just phone and texting, and they soon became “smarter.” Now all the power of being connected to the Internet was in the palm of one’s hand. Ericsson was the first to call its phone a “smartphone,” and the Nokia 9000 Communicator had similar features and was driven by an Intel 386 CPU, the same CPU previously used in Intel desktop computers. Most tech enthusiasts remember when Steve Jobs unveiled the iPhone, a smartphone designed with the consumer in mind. We ask a lot of our tech friends, “Where were you when the iPhone was announced?” Tech enthusiasts remember when Jobs brought out his new toy, and how its one-button goodness with its “apps” changed the mobile world forever. The rapid development of smartphone technology in the last decade is explained by Koomey’s Law (somewhat similar to Moore’s Law). Dr. Jonathan Koomey of Stanford University has shown that the need for electrical power (battery capacity) halves every 1.6 years. This means that computers don’t just get faster (owing to greater transistor counts) but they also get smaller and more portable! Because the battery takes up less and less room on a smartphone, smartphones can pack a lot of computing power into the remaining volume. But the computing power is only half the equation. The other half is connectivity. Smartphones are almost always online. Always-on connectivity creates amazing possibilities. The app store, a staple of all modern smartphones, is a direct outgrowth of always-on connectivity. Now we are in an age when we can do just about anything with our phones, thanks to the app revolution. Just think about how businesses like Instagram have flourished with this new smartphone age, something that wasn’t even possible a decade ago! Every new technology creates new opportunities. As we mentioned before, the size of a computer has decreased. With this decrease in size has come a decrease in the price of computers overall. The same applies to smartphones, which are getting cheaper for the consumer thanks to contracted deals from carriers. Today, many users in countries that can’t afford desktop or laptop computers have access to smartphones, with mobile networks that take them to the World Wide Web and beyond. CHAPTER 1: The Android Market: A Background 3 Though we can’t go to every place in the world and get a signal, that’s changing fast. In fact, even today one in three people on Earth have Internet access, and many of them have access through cellular networks. According to the latest research from Strategy Analytics, the number of smartphones passed one billion in the third quarter of 2012. This is a mere 16 years after the first smartphones hit the market. Very few inventions have swept the globe so quickly. This is great news for app developers. Smartphones have already changed the way we work and play, but we’re sure there are many undiscovered ideas that clever app developers will unleash upon the world. And the good news for you, dear reader, is that Android is by far the most popular smartphone operating system. In fact, in the last quarter of 2012, 70 percent of smartphone shipments were Android phones! The Beginning of Android A lot of people hail the iPhone as the first smartphone, but as we mentioned before, it was not. It was unique in its iOS operating system, and it may seem as if the Android operating system is a mere imitation. However, work leading to the Android OS began long before the iPhone was released to the public in 2007. Andy Rubin, known as one of the founders of Android (later acquired by Google) had been working on smartphone designs since January, 2000. The company he founded prior to Android was called Danger, Inc., which released the Hiptop (also known as the T-Mobile Sidekick) in October, 2002, years before Apple released its first smartphone. Andy Rubin, along with Rich Miner, Nick Sears, and Chris White, then started Android, Inc. in 2003. In Rubin’s words, there was tremendous potential in developing “smarter mobile devices that are more aware of its owner’s location and preferences” (http://www.businessweek.com/ stories/2005-08-16/google-buys-android-for-its-mobile-arsenal). The company ran out of money, but it had developed an open source operating system for mobile phones by the time it was acquired by Google in 2005. Android worked rather discreetly on its mobile operating system for about two years. Google helped start the Open Handset Alliance (OHA), which is a consortium of a lot of companies such as HTC, Motorola, Samsung, Sprint Nextel, T-Mobile, and other big names in the telecommunications industry. This group eventually unveiled the mobile operating system that we know today as Android. The first public beta of Android was released in November 2007, a mere five months after the iPhone first hit the market. Android and iOS are currently the two major players in the world of mobile phone operating systems. Microsoft has only a fraction of the market with its Windows Phone 8 operating system, in spite of some successful flagship phones from Nokia such as the Lumia 920. The BlackBerry market was once significant, but according to comScore MobiLens, it accounts for less than six percent of the marketplace. However, BlackBerry has recently released some new devices with a new operating system, and its fortunes might change. In a sign of how important Android has become, the new BlackBerry devices support a “Runtime for Android apps.” This is a series of tools that allow you to easily repackage your existing Android apps to work on BlackBerry phones. We’ll get into this in more detail later in the book, but rest assured, even if BlackBerry is wildly successful, you’re making the right choice by developing for Android!

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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.