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Technology Matters: Questions to Live With PDF

299 Pages·2006·2.39 MB·English
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MD DALIM #838642 2/7/06 CYAN MAG YELO BLK Technology Matters Technology Matters Questions to Live With David E. Nye The MIT Press Cambridge, Massachusetts London, England © 2006 Massachusetts Institute of Technology All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. MIT Press books may be purchased at special quantity discounts for business or sales promotional use. For information, please email Edwin P. Nye (1920–2004), Halden Professor of Engineering, Trinity College, Hartford, 1959–1983 Contents Preface ix Acknowledgements xiii 1 Can We Define “Technology?” 1 2 Does Technology Control Us? 17 3 Is Technology Predictable? 33 4 How Do Historians Understand Technology? 49 5 Cultural Uniformity, or Diversity? 67 6 Sustainable Abundance, or Ecological Crisis? 87 7 Work: More, or Less? Better, or Worse? 109 8 Should “the Market” Select Technologies? 135 9 More Security, or Escalating Dangers? 161 viii Contents 10 Expanding Consciousness, or Encapsulation? 185 11 Not Just One Future 209 Notes 227 Bibliography 253 Index 275 Preface Technology matters because it is inseparable from being human. Devices and machines are not things “out there” that invade life. We are intimate with them from birth, as were our ancestors for hundreds of generations. Like most children born in the twenti- eth century, I played with technological toys—miniature trucks, cars, stoves, airplanes, and railroads and full-size fake guns, swords, and telephones. With such toys I built castles, reshaped landscapes, put out imaginary fires, fought bloodless wars, and prepared imaginary food. Children learn to conceive technologi- cal solutions to problems, and in doing so they shape their own imaginations. Computer games add new dimensions to this pro- cess, but the fundamental point remains the same: By playing with technological toys, boys and girls imagine themselves into a creative relationship with the world. For a few people, playful imitation leads directly to a life’s work as a fireman, an architect, a truck driver, a pilot, a soldier, a cook, a farmer, or a mechanic. These people are exceptions. Yet as adults many people retain their technological playfulness, expressing it in the acquisition of new appliances, gadgets, software, car accessories, and sports equipment. We live not merely in a technological world, but in a world that from our earliest years we imagine and construct through tools and machines.

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