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Technological Advances in Interactive Collaborative Learning PDF

240 Pages·2012·7.74 MB·English
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Computer Science i n T Exploring the latest developments in the technology and pedagogy of e r T higher education, Technological Advances in Interactive Collabora- a e tive Learning presents information technology–oriented educational c c T h programs for the next generation of scientists and researchers. It high- iv n lights the importance of technology, pedagogy, and management in the e o higher education ecosystem. c l o o g With a focus on technological innovations, the book explains how Web l i 2.0 technologies can enhance collaborative learning and how immer- l c a a sive learning environments and mobile technologies can improve the b l learning process. The text then describes novel pedagogical and meth- o a r odological approaches that underpin the technological advances, facili- a d tate collaborative learning, and enable the efficient use of games. The T v i book also covers managerial aspects and best practices through case v a e n studies and examples. l c e Features e s a • Explains how technology, pedagogy, and management are neces- r in sary components for the future of higher education n i • Covers cutting-edge research on the use of Web 2.0 technologies n g • Explores novel educational paradigms • Presents management approaches that enhance the learning process • Includes detailed examples and case studies Drawing on the work of longtime researchers in computational science and e-learning, this book shows how interactive collaborative learning a a can help scientists and researchers acquire the multidisciplinary skills to l vl e e x e x understand and use complex mathematical models, high performance a l a a n n r computing, and other advanced technology necessary in today’s inter- d d d r e r connected, data-rich world. It will also help computer scientists and o o v v engineers create easy-to-use and research-friendly systems. K14419 K14419_Cover.indd 1 11/6/12 3:43 PM T echnological a dvances in i nTeracTive c ollaboraTive l earning T echnological a dvances in i nTeracTive c ollaboraTive l earning e diTed by n a ia lexandrov r r v aul amirez elarde v a assil lexandrov CRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 © 2013 by Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, an Informa business No claim to original U.S. Government works Version Date: 20130103 International Standard Book Number-13: 978-1-4665-0219-2 (eBook - PDF) This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint. Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, transmitted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information stor- age or retrieval system, without written permission from the publishers. For permission to photocopy or use material electronically from this work, please access www.copy- right.com (http://www.copyright.com/) or contact the Copyright Clearance Center, Inc. (CCC), 222 Rosewood Drive, Danvers, MA 01923, 978-750-8400. CCC is a not-for-profit organization that pro- vides licenses and registration for a variety of users. For organizations that have been granted a pho- tocopy license by the CCC, a separate system of payment has been arranged. Trademark Notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Visit the Taylor & Francis Web site at http://www.taylorandfrancis.com and the CRC Press Web site at http://www.crcpress.com Contents Introduction vii Preface xv About the Authors xix Chapter 1 The Role of Computational Science and Emerging Technologies in the Natural Sciences Education at University Level 1 Nia alexaNdrov, vassil alexaNdrov, aNd raul ramirez velarde Chapter 2 Web 2.0 Technologies Applied to Collaborative Learning 17 r.v. ramirez-velarde aNd v.N. alexaNdrov Chapter 3 Enhanced Learning through the Collaborative Immersive VR Networked System 41 p. ramsamy, r. JamiesoN, N.s. alexaNdrov, aNd v.N. alexaNdrov Chapter 4 Pervading Collaborative Learning with Mobile Devices 59 d. JohNsoN aNd i.m. BhaNa Chapter 5 Creating Interactive Environments for Education 69 r.v. ramirez-velarde aNd J.J. GarCia-rueda Chapter 6 Integrating Semantic Learning Object Repositories in OKI Architecture 91 s. sáNChez-aloNso, d. rodriGuez, s. arroyo, aNd m.á. siCilia v vi   ◾   Contents Chapter 7 Novel Pedagogical Paradigms for Collaborative Learning 103 N.s. alexaNdrov, r.v. ramirez-velarde, aNd v.N. alexaNdrov Chapter 8 Natural Learning and Collaborative Learning 121 N.s. alexaNdrov, r.v. ramirez-velarde, aNd v.N. alexaNdrov Chapter 9 The Integrated Learning Process, Metacognition, and Collaborative Learning 145 N.s. alexaNdrov aNd r.v. ramirez-velarde Chapter 10 T ransfer of E-Learning Metacognitive Skills Using Games 163 N.v. ChereNkova aNd N.s. alexaNdrov Chapter 11 M easuring Business Value of Learning Technology Implementation in Higher Education Setting 177 Nia alexaNdrov Chapter 12 Digital Literacy and Competencies for New E-Learning Environments 191 d. leahy Chapter 13 Strategies for Sustainable E-Learning Projects 203 r.v. ramirez-velarde, d. dolaN, aNd J.r. perez-Cazares Introduction ENABLING THE CREATION OF EFFECTIVE INFORMATION TECHNOLOGY-MEDIATED EDUCATIONAL PROGRAMS FOR THE NEXT GENERATION OF SCIENTISTS AND RESEARCHERS There are clear needs in the scientific community and in society for an increased use of technology, which in turn requires a higher level of under- standing by people using it. For example, the European Commission’s Horizon 2020 Strategy [1], and in particular the “The Digital Agenda for Europe” [2], outlines that “the supply of ICT practitioner and e-business skills, i.e. the digital skills necessary for innovation and growth, needs to be increased and updated.” In fact according to [2], “The ICT Sector is directly responsible for 5% of European GDP, with a market value of 660 billion EURO annually, but it contributes far more to the overall productivity growth (20% directly from the ICT sector and 30% from ICT investments). At the same time, the social impact of ICT has become significant—for example, the fact that there are 250 million daily internet users in Europe and virtually all Europeans own a mobile phones have changed lifestyles.” The “Monitoring E-Skills Demand and Supply in Europe” report [3] points out that a “broad agreement exists that e-skills are central aspects of any policy to ensure that Europe boosts the productivity and the employ- ability of its workforce and responds successfully to global competitive challenges . Europe needs to ensure that the knowledge, skills, competences and inventiveness of the European workforce—including but not limited to its IT practitioners—meet the highest global standards and that they are constantly updated in a process of effective lifelong learning.” Similar is the situation in the United States. This is consistent with needs in the larger North American context, dominated by the United States, President Obama’s policy document on innovation [4] links economic prosperity with the need for more graduates with 21st-century skills as well as the need to develop an advanced information technology ecosystem. vii viii   ◾   Introduction At the higher end of the ICT spectrum, the areas of High Performance Computing and Computational Science are key strategic assets for the EU and United States and their innovative capacity [4,5,6,7]. Large-scale com- puting in science and industry has become an indispensable way to tackle societal and scientific grand challenges and to address the needs of indus- try to innovate in products and services. Computational approaches to scientific grand challenge problems such as the detection and treatment of diseases like cancer, modeling of the human brain, and climatic forecasting are beginning to bear fruit. Computational science, an interdisciplinary field that melds basic sciences, mathematical modeling and quantitative analysis techniques, and HPC techniques, is proving its integral worth in addressing the big problems in industries, ranging from manufactur- ing and aerospace, to drug design and risk management. Computational science is now indispensable to the solution of complex problems in every sector, from traditional science and engineering domains to such key areas as national security, public health, and economic innovation. In terms of skills and skills gap in computational science and HPC (high performance computing), the IDC (International Data Corporation) talent study in 2010 [6] has identified the major inflection points: parallel- ism, and how to use it, Petascale/exascale computing, HPC system hetero- geneity, HPC system architectural balance, HPC system r eliability, and the HPC system and data center power and cooling. Skills most difficult to find to tackle the inflection points are scientists with HPC capabilities ( combined scientific background and HPC programming skills—computational sci- entists), parallel programmers (experience in parallel software develop- ment—engineers and scientists that can program in HPC/parallel Fortran parallel code porting/optimization); algorithm developers (for computa- tional science people who can help researchers develop and implement new algorithms), system administrators (with high-end computing experience and scientific computing system management experience), and system administrators with HPC expertise) [6]. The students who will be exposed through their professional life to this technology are nowadays not only from computer science and engineering but also from biology and life sciences, natural sciences as a whole, eco- nomics, management, and to an increasing extent from the humanities . In this world of increasing complexity and multidisciplinarity, new com- plex mathematical models are to be used, together with a new generation of computers as desktops with multi/many-core processors and super- computers (at petascale) at the high end. Educating and training the future Introduction   ◾   ix researchers and bridging the skills gaps as identified above are of strategic importance for the United States and the European Union [4,5,6,7]. There are also strategic initiatives under way in this area, for example, XSEDE (Extreme Science and Engineering Discovery Environment) p roject [9] and PRACE (Partnership for Advanced Computing) in Europe [11]. The importance of the approach presented in this book is that through advanced and novel pedagogical paradigms we create new set of skills for teamwork and appropriate research methods, and through exposure to mathematical modeling, understanding of algorithms and novel technol- ogy both for visualization (augmented reality, 3D, interactive and immer- sive environments) and on the computational high-end supercomputers and clouds, we aim at creating the right set of multidisciplinary soft and technical skills for future scientists and researchers to understand how to use the technology and their future colleagues from computer science and computer engineering how to create systems that are easier to use and are research friendly. The paradigm shift toward multidisciplinary education stems from the major societal drivers such as energy, climate change, urbanization, poverty, etc. [8], to cite a few, and the fact that these challenges really require a multi disciplinary approach and knowledge and a new generation of sci- entists, researchers, and designers to be educated to tackle these challenges. Higher education (HE) in itself is a complex environment, and the whole HE ecosystem has to be involved, e.g., pedagogy, management, sustain- ability through long-term commitment and planning, and early exposure to cutting-edge technology and giving the necessary skills to use it. Therefore, the book is structured as follows: it presents the advances in technology, then the latest developments in pedagogy, and outlines the importance of the HE ecosystem through integration of technology, peda- gogy, and management. The advances in technology in more detail focus on Web 2.0 technolo- gies and how they can be used to enhance Collaborative Learning; further, it is shown how Immersive Learning Environments and mobile technolo- gies can be used to enhance the learning process. These are presented in the first six chapters. Chapter 1 focuses on the role of computational science and emerging tech- nologies in the natural sciences education at the university level. We outline our Integrated Metacognitive Process Model (IMPM) and our collaborative learning approach based on the Collaborative Creative Cross-Pollination activity model at the postgraduate level. We present our multidisciplinary

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