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Steaming into a Victorian future: a Steampunk anthology PDF

361 Pages·2014·22.826 MB·English
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Steaming into a Victorian Future A Steampunk Anthology Edited by Julie Anne Taddeo Cynthia J. Miller THE SCARECROW PRESS, INC. Lanham • Toronto • Plymouth, UK 2013 1122__331144__TTaaddddeeoo..iinnddbb ii 99//55//1122 22::2200 PPMM Published by Scarecrow Press, Inc. A wholly owned subsidiary of The Rowman & Littlefield Publishing Group, Inc. 4501 Forbes Boulevard, Suite 200, Lanham, Maryland 20706 www.rowman.com 10 Thornbury Road, Plymouth PL6 7PP, United Kingdom Copyright © 2013 by Julie Anne Taddeo and Cynthia J. Miller All rights reserved. No part of this book may be reproduced in any form or by any electronic or mechanical means, including information storage and retrieval systems, without written permission from the publisher, except by a reviewer who may quote passages in a review. British Library Cataloguing in Publication Information Available Library of Congress Cataloging-in-Publication Data Steaming into a Victorian future : a steampunk anthology / edited by Julie Anne Taddeo, Cynthia J. Miller. p. cm. Includes bibliographical references and index. ISBN 978-0-8108-8586-8 (cloth : alk. paper) — ISBN 978-0-8108-8587-5 (ebook) 1. Steampunk fiction—History and criticism. 2. Steampunk culture. I. Taddeo, Julie Anne. II. Miller, Cynthia J., 1958- PN3448.S73S74 2013 809.3'8766—dc23 2012024041 ™ The paper used in this publication meets the minimum requirements of American National Standard for Information Sciences—Permanence of Paper for Printed Library Materials, ANSI/NISO Z39.48-1992. Printed in the United States of America 1122__331144__TTaaddddeeoo..iinnddbb iiii 99//55//1122 22::2200 PPMM In honor of steampunk’s Rebels, Idealists, Explorers, and Visionaries, from artisans to airship pirates, and all those who inspire them 1122__331144__TTaaddddeeoo..iinnddbb iiiiii 99//55//1122 22::2200 PPMM 1122__331144__TTaaddddeeoo..iinnddbb iivv 99//55//1122 22::2200 PPMM Contents Foreword ix Ken Dvorak Acknowledgments xiii Introduction xv Cynthia J. Miller and Julie Anne Taddeo Part I: Reimagining Characters/Reconfiguring Relationships Chapter 1 S ome Notes on the Steampunk Social Problem Novel 3 Catherine Siemann Chapter 2 U seful Troublemakers: Social Retrofuturism in the Steampunk Novels of Gail Carriger and Cherie Priest 21 Mike Perschon Chapter 3 C orsets of Steel: Steampunk’s Reimagining of Victorian Femininity 43 Julie Anne Taddeo Chapter 4 L ove and the Machine: Technology and Human Relationships in Steampunk Romance and Erotica 65 Dru Pagliassotti v 1122__331144__TTaaddddeeoo..iinnddbb vv 99//55//1122 22::2200 PPMM • vi Contents Chapter 5 “ Anything Is Possible for a Man in a Top Hat with a Monkey with a Monocle”: Remixing Steampunk in Professor Elemental’s The Indifference Engine 89 Jamieson Ridenhour Part II: Refurbishing Time and Place Chapter 6 “ In Sum, Evil Has Prevailed”: The Moral Morass of Science and Exploration in Jacques Tardi’s The Arctic Marauder 105 Erika Behrisch Elce Chapter 7 “ Fulminations and Fulgurators”: Jules Verne, Karel Zeman, and Steampunk Cinema 125 John C. Tibbetts Chapter 8 A irships East, Zeppelins West: Steampunk’s Fantastic Frontiers 145 Cynthia J. Miller Chapter 9 E nacting the Never-Was: Upcycling the Past, Present, and Future in Steampunk 165 Suzanne Barber and Matt Hale Chapter 10 O bjectified and Politicized: The Dynamics of Ideology and Consumerism in Steampunk Subculture 185 Diana M. Pho Part III: Retrofitting Things Chapter 11 “ Love the Machine, Hate the Factory”: Steampunk Design and the Vision of a Victorian Future 213 Sally-Anne Huxtable Chapter 12 S teve Jobs versus the Victorians: Steampunk, Design, and the History of Technology in Society 235 Amy Sue Bix Chapter 13 R emaking the World: The Steampunk Inventor on Page and Screen 255 A. Bowdoin Van Riper 1122__331144__TTaaddddeeoo..iinnddbb vvii 99//55//1122 22::2200 PPMM • Contents vii Chapter 14 S teampunk’s Legacy: Collecting and Exhibiting the Future of Yesterday 273 Jeanette Atkinson Afterword: Steampunk: Looking at the Evidence 299 Jeff VanderMeer Index 303 About the Editors, Contributors, and Artists 327 1122__331144__TTaaddddeeoo..iinnddbb vviiii 99//55//1122 22::2200 PPMM 1122__331144__TTaaddddeeoo..iinnddbb vviiiiii 99//55//1122 22::2200 PPMM Foreword Ken Dvorak As this anthology demonstrates, steampunk presents the popular culture scholar with a multitude of venues from which to investigate this science fiction and fantasy subgenre. Ray Browne (1922–2009), the founder of the academic study of popular culture in America, wrote that popular culture “is the everyday world around us: the mass media, entertainments, and diversions. It is our heroes, icons, rituals, everyday actions, psychology, and religion—our total life picture. It is the way of living we inherit, practice and modify as we please, and how we do it. It is the dreams we dream while asleep.”1 And what if these dreams are steampunk influenced? Steampunk turns upside down the world of science fiction and fantasy. Reimagining both the past and the future, often through a neo-Victorian lens, steampunk also allows us to debate serious social, economic, political, and cultural issues relevant to our present lives. Since the 1980s steampunk has witnessed the emergence of a global com- munity of followers whose interest has moved beyond its Victorian literary foundations, and the genre has split into a mash-up of creative influences. A new generation of tinkerers and entrepreneurs make and sell steampunk- themed products, including home décor items; laptops retrofitted with gears, brass, and knobs; and fashion designs with such “must haves” as goggles, corsets, and skin art. Steampunk has crossed over into feature films, fandom groups, video games, and music (e.g., steampunk fair headliners Abney Park and Professor Elemental). One can even fantasize with steam-powered vi- brators (beware, you need to wear welding gloves because the vibrator gets “hot,” according to one inventor!).2 ix 1122__331144__TTaaddddeeoo..iinnddbb iixx 99//55//1122 22::2200 PPMM

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