Source: Standard Handbook of Video and Television Engineering Section 1 Light, Vision, and Photometry The world’s first digital electronic computer was built using 18,000 vacuum tubes. It occupied an entire room, required 140 kW of ac power, weighed 50 tons, and cost about $1 million. Today, an entire computer can be built within a single piece of silicon about the size of a child’s fingernail. And you can buy one at the local parts house for less than $10. Within our lifetime, the progress of technology has produced dramatic changes in our lives and respective industries. Impressive as the current generation of computer-based video equip- ment is, we have seen only the beginning. New technologies promise to radically alter the com- munications business as we know it. Video imaging is a key element in this revolution. The video equipment industry is dynamic, as technical advancements are driven by an ever- increasing professional and customer demand. Two areas of intense interest include high-resolu- tion computer graphics and high-definition television. In fact, the two have become tightly inter- twined. Consumers worldwide have demonstrated an insatiable appetite for new electronic tools. The personal computer has redefined the office environment, and HDTV promises to redefine home entertainment. Furthermore, the needs of industry and national defense for innovation in video capture, storage, and display system design have grown enormously. Technical advances are absorbed as quickly as they roll off the production lines. This increasing pace of development represents a significant challenge to standardizing orga- nizations around the world. Nearly every element of the electronics industry has standardization horror-stories in which the introduction of products with incompatible interfaces forged ahead of standardization efforts. The end result is often needless expense for the end-user, and the poten- tial for slower implementation of a new technology. No one wants to purchase a piece of equip- ment that may not be supported in the future by the manufacturer or the industry. This dilemma threatens to become more of a problem as the rate of technical progress accelerates. In simpler times, simpler solutions would suffice. Legend has it that George Eastman (who founded the Eastman Kodak Company) first met Thomas Edison during a visit to Edison’s New Jersey laboratory in 1907. Eastman asked Edison how wide he wanted the film for his new cam- eras to be. Edison held his thumb and forefinger about 1 3/8-in (35 mm) apart and said, “about so wide.” With that, a standard was developed that has endured for nearly a century. This successful standardization of the most enduring imaging system yet devised represents the ultimate challenge for all persons involved in video engineering. While technically not an 1-1 Downloaded from Digital Engineering Library @ McGraw-Hill (www.digitalengineeringlibrary.com) Copyright © 2004 The McGraw-Hill Companies. All rights reserved. Any use is subject to the Terms of Use as given at the website. Light, Vision, and Photometry 1-2 Section One electronic imaging system, film has served as the basis of comparison for nearly all electronic systems. The performance of each new video scheme has, invariably, been described in relation to 35 mm film. Video imaging has become an indispensable tool in modern life. Desktop computers, pocket- sized television sets, stadium displays, big-screen HDTV, flight simulator systems, high-resolu- tion graphics workstations, and countless other applications rely on advanced video technolo- gies. And like any journey, this one begins with the basic principles. In This Section: Chapter 1.1: Light and the Visual Mechanism 1-7 Introduction 1-7 Sources of Illumination 1-7 The Spectrum 1-8 Monochrome and Color Vision 1-9 Visual Requirements for Video 1-13 Luminous Considerations in Visual Response 1-14 Photometric Measurements 1-14 Luminosity Curve 1-14 Luminance 1-16 Luminance Discrimination 1-16 Perception of Fine Detail 1-17 Sharpness 1-19 Response to Intermittent Excitation 1-20 References 1-21 Bibliography 1-22 Chapter 1.2: Photometric Quantities 1-23 Introduction 1-23 Luminance and Luminous Intensity 1-23 Illuminance 1-24 Lambert’s Cosine Law 1-25 Measurement of Photometric Quantities 1-26 Retinal Illuminance 1-27 Receptor Response Measurements 1-27 Spectral Response Measurement 1-28 Transmittance 1-29 Reflectance 1-31 Human Visual System 1-31 A Model for Image Quality 1-32 References 1-33 Bibliography 1-33 Reference Documents for this Section Barten, Peter G. J.: “Physical Model for the Contrast Sensitivity of the Human Eye,” Human Vision, Visual Processing, and Digital Display III, Bernice E. Rogowitz ed., Proc. SPIE 1666, SPIE, Bellingham, Wash., pp. 57–72, 1992. Downloaded from Digital Engineering Library @ McGraw-Hill (www.digitalengineeringlibrary.com) Copyright © 2004 The McGraw-Hill Companies. All rights reserved. Any use is subject to the Terms of Use as given at the website. Light, Vision, and Photometry Light, Vision, and Photometry 1-3 Boynton, R. M.: Human Color Vision, Holt, New York, 1979. Committee on Colorimetry, Optical Society of America: The Science of Color, Optical Society of America, New York, N.Y., 1953. Daly, Scott: “The Visible Differences Predictor: An Algorithm for the Assessment of Image Fidelity,” Human Vision, Visual Processing, and Digital Display III, Bernice E. Rogowitz ed., Proc. SPIE 1666, SPIE, Bellingham, Wash., pp. 2–15, 1992. Davson, H.: Physiology of the Eye, 4th ed., Academic, New York, N.Y., 1980. Evans, R. M., W. T. Hanson, Jr., and W. L. Brewer: Principles of Color Photography, Wiley, New York, N.Y., 1953. Fink, D. G.: Television Engineering Handbook, McGraw-Hill, New York, N.Y., 1957. Fink, D. G: Television Engineering, 2nd ed., McGraw-Hill, New York, N.Y., 1952. Grogan, T. A.: “Image Evaluation with a Contour-Based Perceptual Model,” Human Vision, Visual Processing, and Digital Display III, Bernice E. Rogowitz ed., Proc. SPIE 1666, SPIE, Bellingham, Wash., pp. 188–197, 1992. Grogan, Timothy A.: “Image Evaluation with a Contour-Based Perceptual Model,” Human Vision, Visual Processing, and Digital Display III, Bernice E. Rogowitz ed., Proc. SPIE 1666, SPIE, Bellingham, Wash., pp. 188–197, 1992. Hecht, S., S. Shiaer, and E. L. Smith: “Intermittent Light Stimulation and the Duplicity Theory of Vision,” Cold Spring Harbor Symposia on Quantitative Biology, vol. 3, pg. 241, 1935. Hecht, S.: “The Visual Discrimination of Intensity and the Weber-Fechner Law,” J. Gen Physiol., vol. 7, pg. 241, 1924. IES Lighting Handbook, Illuminating Engineering Society of North America, New York, N.Y., 1981. Kingslake, R. (ed.): Applied Optics and Optical Engineering, vol. 1, Academic, New York, N.Y., 1965. Martin, Russel A., Albert J. Ahumanda, Jr., and James O. Larimer: “Color Matrix Display Simu- lation Based Upon Luminance and Chromatic Contrast Sensitivity of Early Vision,” in Human Vision, Visual Processing, and Digital Display III, Bernice E. Rogowitz ed., Proc. SPIE 1666, SPIE, Bellingham, Wash., pp. 336–342, 1992. Polysak, S. L.: The Retina, University of Chicago Press, Chicago, Ill., 1941. Reese, G.: “Enhancing Images with Intensity-Dependent Spread Functions,” Human Vision, Visual Processing, and Digital Display III, Bernice E. Rogowitz ed., Proc. SPIE 1666, SPIE, Bellingham, Wash., pp. 253–261, 1992. Reese, Greg: “Enhancing Images with Intensity-Dependent Spread Functions,” Human Vision, Visual Processing, and Digital Display III, Bernice E. Rogowitz ed., Proc. SPIE 1666, SPIE, Bellingham, Wash., pp. 253–261, 1992. Schade, O. H.: “Electro-optical Characteristics of Television Systems,” RCA Review, vol. 9, pp. 5–37, 245–286, 490–530, 653–686, 1948. Wright, W. D.: The Measurement of Colour, 4th ed., Adam Hilger, London, 1969. Downloaded from Digital Engineering Library @ McGraw-Hill (www.digitalengineeringlibrary.com) Copyright © 2004 The McGraw-Hill Companies. All rights reserved. Any use is subject to the Terms of Use as given at the website. Light, Vision, and Photometry 1-4 Section One Figures and Tables in this Section Figure 1.1.1 The electromagnetic spectrum. 1-8 Figure 1.1.2 The radiating characteristics of tungsten: (trace A) radiant flux from 1 cm2 of a blackbody at 3000K, (trace B) radiant flux from 1 cm2 of tungsten at 3000K, (trace B´) radiant flux from 2.27 cm2 of tungsten at 3000K (equal to curve A in the visible region). 1- 9 Figure 1.1.3 Spectral distribution of solar radiant power density at sea level, showing the ozone, oxygen, and carbon dioxide absorption bands. 1-10 Figure 1.1.4 Power distribution of a monochrome video picture tube light source. 1-10 Figure 1.1.5 The photopic luminosity function. 1-15 Figure 1.1.6 Scotopic luminosity function (trace a) as compared with photopic luminosity func- tion (trace b). 1-15 Figure 1.1.7 Weber’s fraction ∆B/B as a function of luminance B for a dark-field surround. 1-17 Figure 1.1.8 Test chart for high-definition television applications produced by a signal waveform generator. The electronically-produced pattern is used to check resolution, geometry, band- width, and color reproduction. 1-19 Figure 1.1.9 Critical frequencies as they relate to retinal illumination and luminance (1 ft⋅ L @ cd/m2; 1 troland = retinal illuminance per square millimeter pupil area from the surface with a luminance of 1 cd/m2). 1-21 Figure 1.2.1 Solid angle ω subtended by surface S with its normal at angle θ from the line of propagation. 1-26 Figure 1.2.2 Light-transfer characteristics for video camera tubes. 1-29 Figure 1.2.3 Measurement of diffuse transmittance. 1-30 Figure 1.2.4 Measurement of reflectance. 1-32 Table 1.1.1 Psychophysical and Psychological Characteristics of Color. 1-11 Table 1.1.2 Relative Luminosity Values for Photopic and Scotopic Vision. 1-12 Table 1.2.1 Conversion Factors for Luminance and Retinal Illuminance Units. 1-24 Table 1.2.2 Typical Luminance Values. 1-25 Table 1.2.3 Conversion Factors for Illuminance Units. 1-26 Downloaded from Digital Engineering Library @ McGraw-Hill (www.digitalengineeringlibrary.com) Copyright © 2004 The McGraw-Hill Companies. All rights reserved. Any use is subject to the Terms of Use as given at the website. Light, Vision, and Photometry Light, Vision, and Photometry 1-5 Subject Index for this Section luminous transmittance 1-11 lux 1-24 B M blackbody 1-23 brightness 1-10, 1-16 mesopic region 1-15 metercandle 1-25 C Callier Q coefficient. 1-30 N critical frequency 1-13 nonspectral color 1-8 critical fusion frequency 1-20 O D opal glasses 1-26 diffuse density 1-30 P diffuse transmittance 1-30 pair-comparison method 1-32 dispersion 1-8 perception-threshold 1-32 dominant wavelength 1-11 photometer 1-14 doubly diffuse transmittances 1-30 photometric measurement 1-14 E photometry 1-23 electromagnetic radiation 1-7 photopic vision 1-11 energy distribution curve 1-8 picture definition 1-20 equality-of-brightness 1-14 point source 1-24 purity 1-11 F Purkinje region 1-15 Ferry-Porter law 1-20 R flicker effect 1-20 footcandle 1-25 radiant emittance 1-26 footlambert 1-26 refraction 1-8 fovea centralis 1-11 resolution 1-18 retinal illuminance 1-27 H retinal illumination 1-20 hue 1-10 human vision 1-7 S human visual system 1-31 saturation 1-10 scotopic vision 1-11 I sharpness 1-19 inverse-square law 1-25 specular 1-30 specular density 1-30 L specular transmittance 1-30 lambert 1-26 steradian 1-16 Lambert’s cosine law 1-25 steradians 1-24 Landolt ring 1-18 Stiles-Crawford effect 1-27 light 1-7 luminance 1-11 T luminosity curve 1-14 Talbot-Plateau law 1-21 luminosity function 1-29 threshold frequency 1-28 luminous emittance 1-26 threshold-of-vision 1-15 luminous flux 1-23 troland 1-20, 1-27 luminous reflectance 1-11 Downloaded from Digital Engineering Library @ McGraw-Hill (www.digitalengineeringlibrary.com) Copyright © 2004 The McGraw-Hill Companies. All rights reserved. Any use is subject to the Terms of Use as given at the website. Light, Vision, and Photometry 1-6 Section One V visual response 1-23 W Weber’s fraction 1-16 Weber’s law 1-16 Downloaded from Digital Engineering Library @ McGraw-Hill (www.digitalengineeringlibrary.com) Copyright © 2004 The McGraw-Hill Companies. All rights reserved. Any use is subject to the Terms of Use as given at the website. Source: Standard Handbook of Video and Television Engineering Chapter 1.1 Light and the Visual Mechanism W. Lyle Brewer, Robert A. Morris, Donald G. Fink 1.1.1 Introduction Vision results from stimulation of the eye by light and consequent interaction through connecting nerves with the brain. In physical terms, light constitutes a small section in the range of electro- magnetic radiation, extending in wavelength from about 400 to 700 nanometers (nm) or bil- lionths (10–9) of a meter. (See Figure 1.1.1.) Under ideal conditions, the human visual system can detect: • Wavelength differences of 1 milllimicron (10 Ä, 1 Angstrom unit = 10–8 cm) • Intensity differences as little as 1 percent • Forms subtending an angle at the eye of 1 arc-minute, and often smaller objects Although the range of human vision is small compared with the total energy spectrum, human discrimination—the ability to detect differences in intensity or quality—is excellent. 1.1.2 Sources of Illumination Light reaching an observer usually has been reflected from some object. The original source of such energy typically is radiation from molecules or atoms resulting from internal (atomic) changes. The exact type of emission is determined by: • The ways in which the atoms or molecules are supplied with energy to replace what they radi- ate • The physical state of the substance, whether solid, liquid, or gaseous The most common source of radiant energy is the thermal excitation of atoms in the solid or gas- eous state. 1-7 Downloaded from Digital Engineering Library @ McGraw-Hill (www.digitalengineeringlibrary.com) Copyright © 2004 The McGraw-Hill Companies. All rights reserved. Any use is subject to the Terms of Use as given at the website. Light and the Visual Mechanism 1-8 Light, Vision, and Photometry 10 E22 Cosmic Rays 10 E21 10 E20 Gamma Rays Visible Light 10 E19 10 E18 X-Rays 400 nm Ultraviolet 10 E17 450 nm Violet 10 E16 10 E15 Ultraviolet Light 500 nm Blue 10 E14 550 nm Green Yellow 10 E13 600 nm Infrared Light Orange 10 E12 650 nm 10 E11 700 nm 10 E10 Radar 750 nm Red (1 GHz) 10 E9 10 E8 Television and FM Radio 800 nm Infrared 10 E7 Shortwave Radio (1 MHz) 10 E6 AM Radio 10 E5 Radio Frequencies 10 E4 (1 kHz) 10 E3 Sonic 10 E2 10 E1 0 Subsonic Wavelength = Speed of light Frequency Figure 1.1.1 The electromagnetic spectrum. 1.1.2a The Spectrum When a beam of light traveling in air falls upon a glass surface at an angle, it is refracted or bent. The amount of refraction depends upon the wavelength, its variation with wavelength being known as dispersion. Similarly, when the beam, traveling in glass, emerges into air, it is refracted (with dispersion). A glass prism provides a refracting system of this type. Because different wavelengths are refracted by different amounts, an incident white beam is split up into several beams corresponding to the many wavelengths contained in the composite white beam. This is how the spectrum is obtained. If a spectrum is allowed to fall upon a narrow slit arranged parallel to the edge of the prism, a narrow band of wavelengths passes through the slit. Obviously, the narrower the slit, the nar- rower the band of wavelengths or the “sharper” the spectral line. Also, more dispersion in the prism will cause a wider spectrum to be produced, and a narrower spectral line will be obtained for a given slit width. It should be noted that purples are not included in the list of spectral colors. The purples belong to a special class of colors; they can be produced by mixing the light from two spectral lines, one in the red end of the spectrum, the other in the blue end. Purple (magenta is a more sci- entific name) is therefore referred to as a nonspectral color. A plot of the power distribution of a source of light is indicative of the watts radiated at each wavelength per nanometer of wavelength. It is usual to refer to such a graph as an energy distri- bution curve. Downloaded from Digital Engineering Library @ McGraw-Hill (www.digitalengineeringlibrary.com) Copyright © 2004 The McGraw-Hill Companies. All rights reserved. Any use is subject to the Terms of Use as given at the website. Light and the Visual Mechanism Light and the Visual Mechanism 1-9 Figure 1.1.2 The radiating characteristics of tungsten: (trace A) radiant flux from 1 cm2 of a black- body at 3000K, (trace B) radiant flux from 1 cm2 of tungsten at 3000K, (trace B´) radiant flux from 2.27 cm2 of tungsten at 3000K (equal to curve A in the visible region). (After [1].) Individual narrow bands of wavelengths of light are seen as strongly colored elements. Increasingly broader bandwidths retain the appearance of color, but with decreasing purity, as if white light had been added to them. A very broad band extending throughout the visible spec- trum is perceived as white light. Many white light sources are of this type, such as the familiar tungsten-filament electric light bulb (see Figure 1.1.2). Daylight also has a broad band of radia- tion, as illustrated in Figure 1.1.3. The energy distributions shown in Figures 1.1.2 and 1.1.3 are quite different and, if the corresponding sets of radiation were seen side by side, would be differ- ent in appearance. Either one, particularly if seen alone, would represent a very acceptable white. A sensation of white light can also be induced by light sources that do not have a uniform energy distribution. Among these is fluorescent lighting, which exhibits sharp peaks of energy through the visible spectrum. Similarly, the light from a monochrome (black-and-white) video cathode ray tube (CRT) is not uniform within the visible spectrum, generally exhibiting peaks in the yel- low and blue regions of the spectrum; yet it appears as an acceptable white (see Figure 1.1.4). 1.1.3 Monochrome and Color Vision The color sensation associated with a light stimulus can be described in terms of three character- istics: • Hue • Saturation Downloaded from Digital Engineering Library @ McGraw-Hill (www.digitalengineeringlibrary.com) Copyright © 2004 The McGraw-Hill Companies. All rights reserved. Any use is subject to the Terms of Use as given at the website. Light and the Visual Mechanism 1-10 Light, Vision, and Photometry Figure 1.1.3 Spectral distribution of solar radiant power density at sea level, showing the ozone, oxygen, and carbon dioxide absorption bands. (After [1].) Figure 1.1.4 Power distribution of a monochrome video picture tube light source. (After [2].) • Brightness The spectrum contains most of the principal hues: red, orange, yellow, green, blue, and violet. Additional hues are obtained from mixtures of red and blue light. These constitute the purple colors. Saturation pertains to the strength of the hue. Spectrum colors are highly saturated. White and grays have no hue and, therefore, have zero saturation. Pastel colors have low or intermediate saturation. Brightness pertains to the intensity of the stimulation. If a stimulus has high intensity, regardless of its hue, it is said to be bright. Downloaded from Digital Engineering Library @ McGraw-Hill (www.digitalengineeringlibrary.com) Copyright © 2004 The McGraw-Hill Companies. All rights reserved. Any use is subject to the Terms of Use as given at the website.
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