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Sins of the Father RPG PDF

80 Pages·2016·3.653 MB·English
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Preview Sins of the Father RPG

Happy Birthday! Now that we’ve gone through the trip to the mall, the party with your friends, blowing out the candles and opening most of your presents, your father and I have something to share with you. Yes… it is another surprise, actually. You see, a long, long time ago, before you were even a twinkle in your father’s eye, our family held on to a deep secret, the kind of secret that changes everything. Now that you’re 18, you’re going to be a part of that secret. Our family has no soul. Well, that may be a bit melodramatic, but it’s true in essence. We have souls, but they don’t really belong to us. They belong to our Dark Lord, the entity that has provided for us and given us so much over the years. Ever wonder why we’re so well off? Ever wonder why our enemies al- ways get their comeuppance? It is always watching over us, and we pay for that with the souls of our children, as we have forever. Oh! Yes, that’s the surprise, we sold your soul even before you were born. Wasn’t even sure if we were going to have kids, so we rode the gravy train as long as could, but then you came along and the Dark Lord yoinked your soul away. People call us hellborn, but that’s just the kind of words people use when they’re jealous, right? Don’t be like that. It didn’t hurt, and it gives us the life we have. Free from fear. Free from want. We have everything we could ever ask for, and all we have to do is perform a few sacrifices and serve our Dark Lord when it asks. And that job just got easier now that you’re 18 and can help with our duties. We’re so happy we finally get to share this part of our family history with you. You won’t regret it! Our Dark Lord is the best, and I can't wait to introduce you to the rest of our congregation. Now… go out and buy us a goat. We have a special sac- rifice to perform tonight. ISBN: 978-1-944487-10-2 Created and Written by Eloy Lasanta Edited by Carol Darnell, Cover by Jerry D. Grayson Proofreading by Troy Latta Art by Shaman’s Stockart, Rick Hershey (Copyright Mike Lafferty) Layout and Typesetting by Eloy Lasanta Playtested by Branden Eikstead, Jarad Fennell, Reyaht Grail, Fellina Grose, Ken Krebs, Ozzy Leigh, Ryan Marsh, Jake Pettit, Nick Wilson Copyright © 2016 Third Eye Games All rights reserved under the Universal Copyright Convention. No part of this book may be reproduced in part or whole, in any form or by any means, without per- mission from the publisher, except for brief quotes for use in reviews or copies of the character sheet. Chapter One: Happiness In Slavery 4 Sins of the Father is an RPG where you play someone paying for a dark deal made by your family long before you were born. It could have been your parents, your grandparents, great-grand-parents or any number of generations ago, but you’re feeling the weight of that choice today. Whether this is with the literal devil, demons from another dimension, vampires who prey at night or a witch who lives in the woods, your character and their family are beholden to this entity for the gifts and purpose the family enjoys. This entity is referred to as the Dark Lord for brevity’s sake, but is all-encompassing as a concept. Each player utilizes a deck of cards to represent the power their character holds over their own destiny. This adds an interesting mechanical output for the RPG, as any draw of the card could spell a fortunate outcome or a terrible fate. Sins of the Father, true to its name, also supports generational play. Once you decide the story is done with one set of characters, a new game can begin as the children of the pre- vious characters who then have to put up with the same thing (of course, also having to deal with how well their parents did in their own service). Who are the Hellborn? The first hellborn to make deals with a Dark Lord was once just a regular per- son with dreams and goals they saw no other way to achieve. Trading one’s soul or the soul of a child they hadn’t even had yet seemed like a small price to pay at the time. Others actually claim they are the spawn of whatever Dark Lord they serve, binding them ever more to their masters through blood. Of course, deals struck have a certain give-and-take nature. The hellborn devotes their life to the Dark Lord and the eventuality of losing their soul is all but inevitable, but they always get something in return. Regardless of what you’ve been told from tales of wishes gone wrong or genies who like to pervert the wants of their masters, Dark Lords are usually quite straightforward. They provide what their servants ask for, and initially both parties are quite happy with the arrangement. It is human nature, however, to ask for more and more, especially those prone to gluttonous be- haviors or when the hellborn is given something so easily with no real repercussions to their decisions. These urges cause some hellborn to dip deeper and deeper into their Dark Lord’s well, hoping to get more out of the entity until they have next to nothing left to exchange. If one ever wondered how an unborn child’s soul could be placed on the table they need only look at this chain of events. It is seldom the first thing traded, but the idea of future souls is quite intriguing to any Dark Lord. Here is just a list of the various things generally asked of Dark Lords. This is by no means exhaustive and some may even blur the lines between categories. ♦ Elimination: To some, seeing someone else die is important enough to trade their own soul. Hellborn given to this request almost always hail from Wrath, 5 giving into their base desire to have someone else pay with their life, even in exchange for their own. To them, it is well worth the price. ♦ Expertise: Some people want the skill to pull off a certain job or function as an expert. It is not unheard of for a struggling musician to wish to become the best guitar or piano player in the world, for a weakling to wish to instantly know martial arts at a black belt level or for a struggling CEO to beg for the knowledge to save their struggling company. Dark Lords give what is asked for with almost no expectations for what the outcome of such expertise will be. There is a saying: "If a person asks for a hammer, they don’t necessarily want a hammer, but they need the hammer to hang a picture." Sometimes, such expertise leads to the downfall of the hellborn... a terrible fate of their own design. ♦ Fame: Some people just want to be known. Without being accompanied by Expertise, this often ends up changing reality to suit their new fame. Most end up reality stars, famous for literally being famous, or in some cases have a previous career down the tubes suddenly reinvigorated. Dark Lords often stack up Holly- wood’s fallen with promises of renewing their chances of getting into a blockbuster movie. Of course, if squandered, asking for fame could lead to the world knowing about the worst acts of the hellborn and not their best. Nothing that would hurt the Dark Lord’s requests of them, but still enough to make their lives miserable. ♦ Love: Some believe that no magic has the power over true love… but there is truly nothing outside the reach of a Dark Lord. In fact, filling the object of a hellborn’s affection with love is often one of the easiest things the entity can do. It simply involves a tweak of the heart from apathy into a deep, unending love. Trad- ing your soul for (who you believe to be) the love of your life is a small price to ask. ♦ Parenthood: There are couples in the world who weep for the ability to have a child. Few look at the fine print when signing away a soul for the pleasure of raising a child, and often the child’s soul is the price. They take every second to heart and enjoy the days leading up to the child’s eighteenth birthday, knowing the Dark Lord's hold will soon take them. ♦ Reincarnation: Though rare, Dark Lords make deals to bring someone back from the dead. This is obviously someone important to the hellborn, important enough to trade the very essence of their soul away for more time. Sometimes it’s a spouse, while other times it is a child. The once-dead person never returns exactly the same, however, having seen what it is like in the afterlife but never being able to articulate exactly what frightens them about their experience. ♦ Riches: The craving for riches is a simple request for a Dark Lord. The hell- born may come into a huge inheritance, find a large amount of unclaimed cash, win the lottery or have a bank error in their favor. This is usually the desire of hellborn who have grown up in dire poverty and want a better life for themselves 6 and their family, not realizing that a poor-but-free life is sometimes better than a life of servitude no matter how rich you are in the process. The term hellborn sounds like the characters comes from hell itself, but this couldn’t be farther from the truth. It was a name derived from their connection to their Dark Lords... though they can also be called minions, vassals, familiars and any other name their specific Dark Lord wants to call them. Regardless of their name, however, their fates often end the same way… they pass their curse to their offspring as their debts are never scrubbed clean from a Dark Lord very careful about the contracts it forges. After the Deal is Struck Once the deal is struck it is never-ending. A family who asks for Expertise means their children and their children’s children will no doubt be prodigies with similar skills. Riches never end, passing down the family line and contributing to the affluence syndrome they experience. Even a reincarnated person stays alive much longer than they should, going on to see their descendants spiral into cor- ruption thanks to the decisions of one person long ago (possibly themselves). While this is true the majority of the time, some hellborn are even able to craft their own deals based on their own personal sins. What choice do the hellborn have though? To renege on a contract with the Dark Lord is to spell the end of their bloodline. Their family line ends, and every- one who shares their blood dies if they deny the gifts given in the contract or try to opt out of them. This is the world the hellborn are born into… passing on their contract, their curse, to their children afterward. To say no, however, is to send their family into the abyss and give up not only the gifts bestowed upon them but everyone's souls as well. Most give in to one of the Seven Deadly Sins as the reason they are agreeing to it in the end. ♦ Avarice: Otherwise known as Greed, hellborn who fall to their Avarice want it all. For many, it boils down to money and the ability to have whatever they want in a single-minded fashion. In fact, they often want more than they need simply because they know it's possible. They sign deals with a Dark Lord if it means they can get more of the object of their obsession. ♦ Envy: Otherwise known as jealousy, these hellborn have whatever gift they’ve re- ceived from their Dark Lord but look to others and decide they want what the others have too. They often dip more into the Debt well than others, because there is always something else they want (and always someone to take it from). They will sign a Dark Lord’s contract if it is means they can have something from someone else. 7 ♦ Gluttony: Otherwise known as over-indulgence, these hellborn consume and con- sume and consume far beyond their actual capacity. This encompasses various foods, drinks and resources. They also waste most of what they have in an effort to have it all, and especially love it when what they have is kept from those who really need it. They’ll easily sign a contract to get have another trough placed before them. ♦ Pride: Otherwise known as vanity, hellborn who given in to their Pride have an inflated sense of themselves. Many hellborn with Pride sign a contract with a Dark Lord thinking they deserve the power because of their higher status, or worse, because they think they can outsmart the Dark Lord and take the power without having to pay in the end. They are always wrong. ♦ Lust: Otherwise known as sexual desire, these hellborn are known for giving into the pleasures of the flesh. They crave flirting, teasing, touching and the phys- ical connections gained with another through physical intimacy and sex, though lust rarely carries any real emotional component. Getting them to sign a Dark Lord’s contract is as easy as promising a kiss at times. ♦ Sloth: Otherwise known as extreme laziness, these hellborn are known for doing absolutely nothing. Their lives are often filled with people doing everything for them, leaving them with no inclination to act, even in their own best inter- ests. They sign contracts so that their every need is fulfilled without hard work. ♦ Wrath: Otherwise known as rage, some people simply give in to their base instincts for destruction. The desire to see things destroyed or someone bleed is a significant part of the human experience and hellborn who follow this path are masters of ruination. They’ll often sign a Dark Lord’s contract for the death or end of the target of their aggression. We Are Everyday People The world around the hellborn is otherwise as normal as could be. They always stand out, whether their neighbors think of them as the weird people who live down the street or the fact they have immense wealth and fame means others simply see them as eccentric. In many ways, each hellborn has grown up around the sins of their parents and the excess they’ve been afforded through the ongoing contracts. They are often damaged by their exposure, however, and then they go on to repeat the cycle when it's their turn up at bat. Sometimes this happens in unexpected ways, resulting in one hellborn getting something completely different from the same contract. They may have spent a life of luxury because their mother is a world traveler, since she always wanted to be rich enough to travel where she wanted. Of course, her selfishness left her kid home alone with the nanny and a TV to teach right from wrong. No amount of wealth replaces the love of a mother, and the kid grows up 8 to give into their Lust, just hoping for some sort of connection with another person even though they are destined to never truly find such a thing. Likewise, a couple living on a farm may have traded their souls away for abundance, which ex- tended both to the bountiful yields from their crops and the num- ber of children they were blessed with. Each of those kids may draw something different from their ex- perience growing up under these conditions, however. The oldest kid may develop a penchant for gluttony, knowing he is always the first to eat and drink and denying these things to his smaller siblings. A middle child may simply become angry at always being ignored, giv- ing in to her Wrath. The youngest may get shown constant attention and love and gain an inflated sense of self, leaning toward Pride. Individual groups of hellborn are either people from different walks of life, thrown together because they all owe allegiance to the same Dark Lord, or they may hail from the same family background, sharing their bloodline’s fate. Each of them may gain their own gifts from the Dark Lord completely different from the others. Of course, if they come from the same family, any one of the characters refusing their gifts condemns the others to death. They must each fulfill their duty to the Dark Lord personally. Even if the hell- born is rich, divine demands are not something to be left to employees or under- lings. It requires a personal touch. Hellborn groups work well together at times, but most often they do not, all spurred on by their own selfish wants and often being quite happy to let their teammate suffer, as long as they succeed. 9

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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.