Published by Third Earth Productions Inc. Pompton Lakes, NJ ©Copyright 1985, 1986 Ferro Productions Book Design© Copyright 1986, 1988 by Third Earth Productions Inc. All Rights Reserved. Any use of this material without permission of Third Earth Productions Inc. is a violation of copyright law. Produced by John Cerullo Cover Design by John Flannery Cover Photo by George Mauro Illustrations by Steve De Furia ISBN#: 0-88188-516-9 PUBLISHER'S NOTE This edition of the book really comes as both a first and second printing. Let me explain. The book has previously been offered as part of an excellent videdbook package in a binder format. Because the cost of the package (which is still available*) is high, we felt it would be wise to make the book avallable as a separate publication. This edition is published essentially as it appears in the package, except that it's a bound edition. Since it is the same, it retains all of the references to the video tape. This does not diminish the use of the book at all -it is a full and comprehensive text on the subject of synthesis. On the other hand, we do encourage those of you who would like the use of the video tape to purchase it. It is currently available from DCI Music Videos, New York, NY. John Cerullo Spring 1986 *Available from DCI Music Videos, New York, NY. How To Use This Course Welcome to "Secrets of Analog and Digital Synthesis." You have taken the first step into what will prove to be a comprehensive learning experience which, hopefully, will open a new world of musical possibilities for you. You are about to discover that there is a great deal of information contained in this course (probably more than you ever expected). We have made every effort to present this material in the easiest to understand manner. Here are a few hints to help you get the most from this course in the shortest possible time. Without belaboring the point of how to study, here is an easy way to use the video tape and manual together in order to master the subject matter. It can be broken down into three easy steps: SCAN STUDY REVIEW Scan: Don't feel you must absorb everything in one viewing. This course is equivalent to months of private instruction. First, get an overview of the material. Look over the table of contents. Make notes of topics that are of particular interest to you, as well as topics that you feel you might be weak in. Set the tape counter of your VCR to zero at the beginning of Lesson One. Sit back and watch the tape. Don't be concerned with understanding or retaining all of the information presented. There's plenty of time to review. Write down the counter numbers at the start of each lesson, and at any of the topics that interest you. Take advantage of the fact that this is a video course. You can stop viewing at any time and come back later! Use the tape counter as a video bookmark. You can scan through the entire tape in this manner, or proceed one lesson at a time. Study: When you are through scanning, study a manageable portion of the course in more detail. Use both the manual and the tape together. You'll find that each reinforces the other. Pay additional attention to the topics that you highlighted while scanning. You will know you've reached the end of a manageable portion when you begin to lose your concentration, or your attention drifts to something else. Review: Finally, review the material you have studied. This will reinforce what you have just learned, and allow you to absorb material the second time around. If you have a synthesizer you will want to duplicate the demonstrations on the tape and explore their implications. Stop the tape and experiment! It will always be there when you're ready to move on. Be sure to watch the tape in a quiet environment. You will need to be able to hear the difference between subtle sound nuances. If you have some burning question which you can't seem to answer from the information presented in the course, send your question along with a self-addressed stamped envelope, your signature, and registration number. We will send the answer to you and direct you to the spot in the course that will be of more help. Remember: Take your time. SCAN, STUDY, REVIEW The amount of information presented in each lesson is generally too much to retain in one sitting. The video tape and manual for "Secrets of Analog and Digital Synthesis" can be used as a reference source as well as a complete course in electronic music techniques and theory. Author's Note MAKE ANY SOUND YOU WANT ... A provocative statement. Is it a realistic possibility, or advertising hype? Actually, it is a challenge. In Volume One of "Secrets of Analog and Digital Synthesis," we have assembled all of the tools you will need to meet that challenge. It is no secret that synthesizers have become a major facet in all aspects of contem- porary music production and performance. Every year, more and more synthesizers appear on the market. Every year, more and more of them are purchased. The universal acceptance of the programmable synthesizer indicates that musicians desire to create and manipulate new sounds. However, there is a stumbling block between musicians and sound creation. At first, this stumbling block appears to be the difficulty of keeping up with ever-changing technology used in each successive generation of synthesizers. That's not really the case. The problem is even more basic than that. Musicians, people who spend their lives immersed in sounds, know very little about how their instruments make sounds. The traditional instrumentalist can take sound creation pretty much for granted. Everyone knows what a trumpet, or guitar, or piano sounds like. A dedicated performer can make a life's work out of perfecting his or her "sound," but they never need to know why their particular instrument sounds the way it does. Furthermore, for each instrument, there is a vast body of highly specialized knowledge and performance tradition. Players can draw upon these to perfect their technique. This is not so with synthesizers. By definition, a synthesizer is an instrument that has no particular sound of its own. It is a sonic "clean slate." Also, because of both the general pur- pose nature of the instrument and its relatively young age, there are few specialized skills and techniques available for the developing synthesist to learn from. There is, however, a vast body of general knowledge about music and sound that the synthesist can apply, very specifically, to sound design and performance. Before he can ef- fectively create and musically control sound, the synthesist must learn at;)Qut its physical nature. Otherwise, he will be trapped into twiddling knobs in a trial and error manner, and constantly confounded by the slight technical differences between different synthesizers. This doesn't mean it is not possible to develop an effective, intuitive approach to sound design. Indeed, many of the best musicians learn by ear. However, all musicians recognize the importance of learning rudiments at some point in their development. Even the most in- tuitive of musicians can benefit from studying such rudiments as scales, harmony, and ear- training. In this tape and manual we present the rudiments of synthesis - sound creation and performance. You will find that they can be applied to virtually any type of synthesizer: past, present, or future. Like all other rudiments of music, they must be rigorously studied and ap- plied. The material in this course will give you a solid foundation upon which to build or extend your skills as a synthesist. It is our sincere hope you will find it helpful in meeting the challenge .. . Make any sound you want! Steve DeFuria Spring '85 Author's Notes for Second Printing As "Secrets . .. "goes to press for its second printing, I have the opportunity to make any additional introductory comments about the course that I feel will be helpful to you. The course stands on its own. The contents and presentation have not been changed. I would like to point out some general things to keep in mind as you go through the material: * The information is presented in a very concentrated form. Don't expect to absorb everything at once. You'll find that as your synthesis skills develop, the course will continue to be an invaluable resource, to both reinforce concepts and point you in new directions. * The material is organized as a method for sound design using any kind of synthesis technology. You will learn how to become independent from any particular hardware at the same time yoµ are learning the funda- mentals of sound creation. Pay particular attention to the universal implications of such sections as "Checking Out Functions," "The Tool Kit," "The Secrets," and "Ear Training." * You'll find that "Lesson Five: FM Synthesis" is directly applicable to any FM synthesizers, such as Yamaha's DX and TX series, as well as New England Digital's Synclavier. Much of the information in this lesson is unavailable from any other source. * If you own a synthesizer (or have access to one), make sure to experi- ment. Try out the examples, techniques, and concepts demonstrated in the course. More importantly, explore their implications! Steve De Furia Spring '86 About the Audio on the tape ... Great pains were taken to keep the audio as clean and unprocessed as can be expected in this format. The synths were, in nearly all cases, taken direct into a Harrison MR-3 36 input audio console. The console was fed directly into a one-inch Ampex video machine. A 1/4" audio machine was also fed as a backup to the master video recorder. The monitors used were Electro-Voice Sentry 100's. No compression or other processing was used aside from an Eventide SP 2016 digital reverb unit. The SP 2016 was normally set on the "Room" setting for string sounds with about 30 to 40 milliseconds of pre-delay, and the decay varying between 0.6 and 2.5 seconds (depending on the articulation). For sounds other than strings, the "Hi-Density Plate" program was used with the same pre-delay and decay settings as above. Each and every instrument was EQ'd at the console (some quite heavily, some less so), to approximate the sound (or sounds) normally heard on record. Some string sounds were slightly augmented by minimal use of both a room mic (a Sennheiser 416M shotgun), and a lapel mic (Sony ECM 50) worn by Steve. The lapel mic picked up part of the foldback signal, and in some cases, key clicks and other noises as well. (cid:0) (cid:0) Table of Contents LESSON ONE: What is Sound? 2 The Physics Observations 3 of Sound Vibrations 4 Wave Parameters 6 20minutes Propagation 9 The "Big Three" 11 PAGEl Loudness 11 Pitch 14 Timbre 15 Summing It All Up 23 LESSON TWO: Musical Instruments 26 Making Waves Sources, Modifiers, and Controllers 26 Music Machines 26 19minutes Synthesizer Concepts 28 PAGE25 Electronics-101 28 Block Diagramming Basics 29 Checking Out Functions 32 Synthesizer Sources 33 Oscillators 33 Waveshapes 34 Sync 35 Noise Generators 36 Source Mixing 37 Wave Mixing 37 Chorus Effect 38 Synthesizer Modifiers 40 Amplifiers 40 Filters 41 Cut-Off Frequency 42 Roll-Off 42 Resonance 43 Low Pass Filter 44 High Pass Filter 44 Band Pass Filter 45 Notch Filter 45
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