THE EXPLORER’S HANDBOOK ® ® ™ ™ ™ 1 Introduction ROLEPLAYING IN THE GRIM DARKNESS OF THE 41ST MILLENNIUM 2 Credits Lead Developer Sam Stewart Written and Developed By Nathan Dowdell, Andy Hoare, Tim Huckelbery, Jason Marker, William Thrasher, Ross Watson, and Benn Williams Additional Writing Alan Bligh, Tim Flanders, John French, Reason, and Rex Vogen Editing Alex Davy and Thaadd Powell Proofreading Mark Pollard Graphic Design Bryan Schomburg and Kevin Childress Cover Art Tiernan Trevallion Interior Art A. Ashbaugh, John Blanche, Johann Bodin, Matt Bradbury, Robin Cary, Sacha Diener, Falk, Zachary Graves, David Griffith, Prof Herbert, Nikolaus Ingeneri, Henning Ludvigsen, Aaron Panagos, Marissa Rivera, Neil Roberts, Erich Schreiner, Sept13, Mark Smith, David Sondered, Skysoul Studios, Theo Stylianides, Liu Yang Art Direction Zoë Robinson Production Manager Gabe Laulunen FFG Lead Game Designer Corey Konieczka FFG Lead Game Producer Michael Hurley Publisher Christian T. Petersen GAMES WORKSHOP Licensing Manager Owen Rees Head of Licensing Paul Lyons Head of Intellectual Property Alan Merrett Special Thanks “Dispensing Orbital Justice” Jordan Goldfarb with Robin Dreher, Ben Mason, Daniel Carroll, and Kristine Beskin. “You Bid Babies?!” Jordan “Milly” Millward with Keri Harthoorn, Kyle Harthoorn- Burton, Kieren Smith, and Julia Smith. “Forged in Death” Aric Weider with Dawn Wildfong, Chris Doyscher, and Amber J. Colby. “The Wise Guys” David Wiley Holton, Chuck Boyer, Scott Boyer, Dana Severance, Jared McGee, and Mark Belhumeur. “Furies for everyone!” David R. Schumpert III esq. with Pierre Wagenseil, Martin Linde, Adam Schumpert, and David Hudock. “FFG Crew of the Golden Dawn” Tod Gelle, James Hata, Kyle Hough, Mack Martin, Thaadd Powell, and Ross Watson. !"#$"%& !'()*$ )"+,% Fantasy Flight Games 1975 West County Road B2 Roseville, MN 55113 USA Copyright © Game Workshop Limited 2010. Games Workshop, Warhammer 40,000, Warhammer 40,000 Role Play, Rogue Trader, Into the Storm, the foregoing marks’ respective logos, Rogue Trader, and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer 40,000 universe and the Rogue Trader game setting are either ®, ™, and/or © Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. All rights reserved to their respective owners. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publishers. ISBN: 978-1-58994-726-9 Product Code: RT04 Print ID: 780MAY10 Printed in China For more information about the Rogue Trader line, free downloads, answers to rule queries, or just to pass on greetings, visit us online at www.FantasyFlightGames.com CREDITS 3 Contents Contents Chapter I: Advanced Origins New Home Worlds .................................................................8 Frontier World .........................................................................9 Footfallen .............................................................................. 10 Fortress World ...................................................................... 11 Battlefleet .............................................................................. 12 Penal World .......................................................................... 13 Child of Dynasty .................................................................. 14 Expanding the Origin Path ................................................ 17 New Birthright Options...................................................... 17 Fringe Survivor ..................................................................... 17 New Lure of the Void Options .......................................... 20 New Trials and Travails Options ...................................... 23 Motivation ............................................................................. 25 Lineage .................................................................................. 28 Power and Profit: The Ship and Warrant Path ................. 33 Profit Points .......................................................................... 33 Warrant Age .......................................................................... 33 Fortune & Fate ...................................................................... 37 Acquisition ............................................................................ 38 Sanction ................................................................................. 40 Contacts ................................................................................ 41 Warrant Renown .................................................................. 44 Chapter II: Koronus Careers Xenos Characters ................................................................ 46 The Alien in the Imperium ................................................. 46 Kroot .................................................................................... 47 Alien Biology ........................................................................ 48 Kroot Player Characters ...................................................... 48 Kroot Kindreds ..................................................................... 49 Kroot Characteristics ........................................................... 50 Kroot Talents ....................................................................... 50 Kroot Mercenary .................................................................. 52 Orks ....................................................................................... 56 Orks in the Koronus Expanse ............................................. 58 Ork Player Characters ......................................................... 60 Skills and Talents ................................................................. 63 Ork Freebooter ................................................................... 66 Alternate Career Ranks ....................................................... 70 Taking an Alternate Career Rank ...................................... 70 Career Progression ............................................................... 71 Acquisitionist ........................................................................ 72 Augmenticist ......................................................................... 74 Calixian Privateer ................................................................. 76 Drusian Adherent ................................................................. 78 Flight Marshal ...................................................................... 80 Genetor .................................................................................. 82 Gland Warrior....................................................................... 84 Kroot Shaper ........................................................................ 86 Legend of the Expanse ........................................................ 88 Navis Scion ........................................................................... 90 Ork Kommando ................................................................... 92 Ork Mekboy ......................................................................... 94 Transubstantial Initiate......................................................................96 Torchbearer ........................................................................... 98 Xenographer .......................................................................100 Elite Advances ....................................................................102 Using Elite Advances .........................................................102 Agent of the Throne ..........................................................103 Glimpse From Beyond .......................................................105 Rite of Duplessence ...........................................................106 Sanctioned Xenos ...............................................................107 Chapter III: Extended Armoury Ranged weapons ................................................................110 Las Weapons .......................................................................110 Solid Projectile Weapons ..................................................111 Bolt Weapons ......................................................................112 Melta Weapons ...................................................................114 Plasma Weapons .................................................................114 Flame Weapons ...................................................................114 Primitive Weapons .............................................................114 Launchers ............................................................................115 Grenades and Launcher Munitions ..................................116 Exotic Ranged Weapons....................................................117 Archeotech Ranged Weapons ...........................................118 Xenos Ranged Weapons ....................................................119 Primitive Weapons .............................................................121 Chain Weapons ..................................................................122 Shock Weapons ..................................................................122 Power Weapons ..................................................................124 Exotic Melee Weapons ......................................................124 4 Contents Force Weapons ..................................................................126 Weapon Upgrades ..............................................................127 Unusual Ammo ...................................................................128 Armour ................................................................................129 Force Fields .........................................................................130 Gear .....................................................................................133 Clothing ..............................................................................133 Drugs and Consumables....................................................133 Tools ....................................................................................134 The Exotic and the Alien ..................................................138 Bionics and Implant Systems ............................................141 Ork Armoury ......................................................................142 Kroot Armoury ...................................................................146 Chapter IV: Starships Expanded Serving Aboard a Starship ................................................148 Families and Dynasties ......................................................149 New Starship Hulls ............................................................151 Ship Background Packages ...............................................153 Additional Components ....................................................156 Essential Components .......................................................156 Supplemental Components ...............................................158 Archeotech Components ...................................................161 Ship Upgrades ....................................................................162 Example Rogue Trader Vessels .........................................165 Eternal Praetorian .............................................................165 Measured Response ............................................................166 Bounty of Scintilla ............................................................167 Sovereign Venture .............................................................168 Chapter V: Vehicles Vehicle Classifications .......................................................170 Vehicle Characteristics .......................................................171 Driving and Flying ............................................................171 Vehicle Combat ..................................................................172 Aerial Combat ...................................................................174 Attacking in Aerial Combat ..............................................176 Shooting Vehicle Weapons ...............................................177 Sample Vehicles .................................................................179 Chapter VI: Expanded Psychic Powers New Navigator Powers .....................................................189 New Astropath Powers ......................................................193 Theosophamy .....................................................................197 New Discipline and Techniques .......................................197 The Theosophamy Discipline...........................................197 Astropathic Choirs .............................................................199 Astropaths and Navigators in Starship Combat .............200 Chapter VII: Enhanced Game Mechanics Social Interaction Challenges ...........................................204 Using Interaction and Lore Skills in Social Situations ..204 Meta and Background Endeavours ..................................207 Meta Endeavours ................................................................208 Background Endeavours ....................................................210 Making Background Endeavours .....................................211 Sample Meta Endeavour ....................................................214 Component Endeavours ....................................................216 Expanded Acquisition Rules .............................................221 Making Multiple Acquisition Tests ..................................221 Attracting Unwanted Attention ........................................222 Using Profit Factor ............................................................223 Ship Roles ...........................................................................224 Rank One ............................................................................224 Rank Two ..........................................................................225 Rank Three .........................................................................226 Rank Four ...........................................................................229 Chapter VIII: Port Wander The Guardian of the Maw ................................................234 In and Around Port Wander .............................................235 The Ruling Factions ..........................................................241 Notable Persons of Port Wander ......................................242 The Law on the Port ..........................................................248 The Planets of Rubycon II ...............................................249 The Maw and the Fleet .....................................................252 5 Introduction Introduction “I only ask for two things in life. A stout ship, and the light of the Emperor to sail her by.” –Rogue Trader Elizabeth Orleans T he Koronus Expanse is a place of adventures and danger in equal measure. Xenos, pirates, heretics, and worshippers of Dark Gods await those who venture through the Maw, and ancient horrors lurk amongst countless lost and undiscovered worlds in the depths of the Expanse. Many brave and foolhardy Explorers have set off from Port Wander to try their luck and wrest their fortune from the Koronus Expanse with a stout ship and their Warrant of Trade. Few return. INTO THE STORM is an essential guide to those who wish to make their fortune in the 41st Millennium and live to enjoy it. Functioning primarily as a rules expansion for Rogue Trader, this book examines and expands on all aspects of an Explorer, from the weapons he wields and ships he pilots, to the Endeavours he pursues and adventures he undertakes. With this book, an Explorer can ensure he is properly prepared to face the travails that await him in the grim darkness of the far future. The book begins with rules for expanding the Origin Path of character creation. New home worlds and options for replacing choices along the Path allow for a much wider range of customisation and new, unique characters. From there, the INTO THE STORM introduces two new Career classes, the mercenary Kroot and the bloodthirsty Orks, and numerous Alternate Career Rank options, allowing players to further sculpt their characters in response to their adventures in the Expanse. The book continues with new selections of equipment, some of which are commonplace and essential to Imperial life, and others that are rare and even unique to the Expanse. New rules for starships and vehicles follow, providing Rogue Traders with transports ranging from the humble Rhino APC to the mighty gun-cutter. New powers and abilities for Navigators and Astropaths are also provided, including rules allowing them to use their formidable powers in space combat. Finally, the INTO THE STORM provides new rules for using Profit Factor, Endeavours, and taking on important positions in the hierarchy of a starship. The book closes with an in- depth examination of Port Wander: last Imperial port before the Maw, and gateway to the Koronus Expanse. Here players will find a location brimming with potential adventure and intrigue, as well as a location for repairing, refitting, and resupplying before returning to the dangerous Expanse. 6 Introduction !"#$%&'$()*+,-+%)*$.(*'/%0#$*$%+)(%*12/(%0&23'*4-05(6*(#7%-&$(*$-*8-%$*9+#)(%*:%-2*;+<$.6*=>