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Quick Reference to Computer Graphics Terms PDF

251 Pages·1995·1.569 MB·English
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Q uick Reference to Computer Graphics Terms ROGER T. STEVENS ACADEMIC PRESS PROFESSIONAL A Division of Harcourt Brace & Company Boston San Diego New York London Sydney Tokyo Toronto Ray Tracing of an Art Gallery. Image courtesy of Christopher D. Watkins of ALGORITHM, Inc., Atlanta, GA Ray Tracing of ”Break“. Image courtesy of Christopher D. Watkins of ALGORITHM, Inc., Atlanta, GA “Steel Mill.” A complex environment shaded using pre- gressive refinement radiosity. Courtesy of John Wallace and Stuart Feldman, PCG, Cornell University. Antialiasing Example. Notice that the image on the left is of very poor quality; this is due to having a discrete number of pixels to represent the image. The image on the right shows the effects of antialiasing. Image courtesy of Christopher D. Watkins of ALGO- RITHM, Inc., Atlanta, GA. Rendering. This image was created using Pixar’s RenderMan® and VG Shaders™, VG Looks™ libraries and the VALIS Prime Rib™ from the Valis Group. Image copyright© 1992 the VALIS Group; RenderMan® image created by the VALIS Group. Dream Flight. This image was generated with the GenWorld toolkit, using Graflist for the redendering. Copyright© 1988 by Brian Gardner. Reprinted by per- mission. Warping. This is an example of spline warp- ing. Image courtesy of Christopher D. Watkins of ALGORITHM, Inc., Atlanta, GA. Warping. This is another example of spline warping without the spline mesh. Nothice that broadening the man’s shoulders caused the bike’s spokes to warp as well. Image courtesy of Christopher D. Watkins of ALGORITHM, Inc., Atlanta, GA. Strange Attractor. Produced by iterating equations x = sin (2.24y) – z cos (.43x), y = zsin (–.65x) – cos (–2.43y), z = sin (x). Roger Stevens. Lorenz Attractor. Produced by iterative equations (see attractor, Lorenz). Roger Stevens. Scene from the Computer Animation “Going Bananas.” All of the objects in the room were modeled using an early version of GENMOD. Rendering was accomplished by ray tracing a polygonal approximation to each object. Image courtesy of John Snyder, Generative Modeling For Computer Graphics and CAD, Academic Press, 1992. 3-Dimensional Figure. 3-dimensional quadric shapes generated by ray tracing. Roger Stevens. Ray Traced Images. Ray traced images of cone and reflecting and transparent spheres using POVRAY ray tracing program. Roger Stevens.

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