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Quests: Design, Theory, and History in Games and Narratives PDF

240 Pages·2008·31.715 MB·English
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Description:
This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges), each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset.
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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.