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Pyramid. Action Adventures PDF

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Stock #37-2623 C ONTENTS COVER ART INTERIOR ART BobStevlic GregHyland FROM THE EDITOR . . . . . . . . . . . . . . . . . . 3 I T N HIS BLOWUPS HAPPEN. . . . . . . . . . . . . . . . . . . 4 byStephenDedman NIGHT OF THE MEGACARP . . . . . . . . . . . . 12 I SSUE byKenSpencer CHASE CARDS . . . . . . . . . . . . . . . . . . . . . 18 OPERATION SUN DOG: AGAINST Whenyouthinkaction,youthinkGURPS!Thisinstallment is so jam-packed with action adventures, you might think THE FOURTH REICH IN we’reviolatingsomekindofhigh-octaneordinance! NEUSCHWABENLAND . . . . . . . . . . . . . . 22 Itstartswithalight-fingeredmaid.Itendswithheavy-duty byJ.EdwardTremlett explosives. In between are bluffs, toughs, and fisticuffs. Can theheroesaccomplishtheirmission,ordoBlowupsHappen? CALAMITY ROAD . . . . . . . . . . . . . . . . . . . 32 Thisadventure–writtenbyGURPSMartialArtsAdventures byTimothyJ.Turnipseed co-authorStephenDedman–comeswithfullGURPSstatsfor allthepartiesinvolved. RANDOM THOUGHT TABLE: It’s not a late-night made-for-cable movie – this is real! DEFANGING THE JAWS OF DEATH. . . . . 37 Something’sfishyinasmalltowninIndiana,butnoonewants byStevenMarsh,PyramidEditor tobelieveit–especiallynotwhenamajorstormisrollingin. Horror, action, and nature’s fury combine for Night of the ODDS AND ENDS . . . . . . . . . . . . . . . . . . . 39 Megacarp–includingGURPSinfoforthetitularthreat. featuringMurphy’sRules Pack your cold-weather gear, soldiers: You’re going to ABOUT GURPS. . . . . . . . . . . . . . . . . . . . 40 Antarctica as part of Operation Sun Dog! Your mission is to stoptheFourthReichbeforeittakesovertheworld–orinad- vertentlydestroysit.Don’tforgetyourexplosives!Thisadven- tureblueprintincludesGURPSActionguidelines. One way to get the most Is there anything more action-packed than a car chase? Whataboutacarchasewiththreerobot-controlledvehicles, out of life is to look upon it hugecashprizes,andbyzantineplots?Theadventureoutline Calamity Road – suitable for any system – gives the GM as an adventure. the movers, motivations, and mishaps that can befall this unusualcontest. – William Feather GURPSAction2:ExploitsgaveGMsthetoolstheyneedto adjudicate exciting chase sequences. This issue’s Chase Cards support that supplement by providing essential information aboutrangeandmaneuvers,givingavisualaidtoplayersand GMalike.Thegaminggroupcanusethecardstospeedupdeci- Article Colors sions,keeptrackofprogress,andintroduceplottwists. ManyGMsdon’twanttokillofftheheroes.However,they Each article is color-coded to help you find your still want the players to sweat when death could wield its favoritesections. scythe.PyramideditorStevenMarshexaminesthisveryprob- lem in this month’s Random Thought Table, complete with PaleBlue:InThisIssue GURPSnotes. Brown:InEveryIssue(letters,humor,editorial,etc.) Ofcourse,anissuewouldn’tbecompletewithoutafewseri- DarkBlue:GURPSFeatures ousandnot-so-seriesOddsandEnds,includingMurphy’sRules. Thismonth’sPyramidistheanticipatorysilencebeforethe Purple:OtherFeatures explosion. It’s up to you to wear your sunglasses and walk towardthecameralookingcool! Editor-in-Chief(cid:2)STEVEJACKSON GURPSLineEditor(cid:2)SEANPUNCH PageDesign(cid:2)PHILREEDand ChiefOperatingOfficer(cid:2)PHILIPREED EditorialAssistant(cid:2)JASON“PK”LEVINE JUSTINDEWITT ArtDirector(cid:2)WILLSCHOONOVER ProductionArtist(cid:2)NIKOLAVRTIS MarketingDirector(cid:2)PAULCHAPMAN e23Manager(cid:2)STEVENMARSH PrepressChecker(cid:2)MONICASTEPHENS DirectorofSales(cid:2)ROSSJEPSON P M 2 S 2010 YRAMID AGAZINE EPTEMBER F ROM THE E DITOR A I boss, segue into a chase, lead into an information-gathering CTION TEMS segment,andendwithagunfight,thenmuchofthepowerof Thismonth’sissueisdevotedtoactionadventures.That’sa the action genre disappears. (Tweaking the meager example lowercase “action” – compared to the bold-italic Action that above–howinterestingwoulditbetohaveanadventurethat lets you know it’s designed for use with the popular GURPS openswithagunfight,leadsintoinformation-gathering,hasa Action line. Still, all the adventures herein are suitable for pre-climactic sequence of receiving explanatory orders from GURPSAction(nottomentionotherGURPScampaigns,or– higher-ups,andendswithacarchase?) indeed–othersystemsentirely),andhopefullythey’llprovide Action hinges on delivering thrills, and thrills depend on lotsofinspirationforyourhigh-octaneexploits. notknowingquitewhattoexpect–whichispartofwhatwe Oneinterestingaspectoftheseadventuresishowdifferent strivewithPyramid,too. theyareallstructured.There’snoone“right”waytowritean adventure,andeachonetriestocaptureadistinctflavorinthe A -A R FTER CTION EPORT way it presents its information. Really, this suits the action- adventuregenre;RushHour,TheFrenchConnection,andMad Speakingofdeliveringthrills,isthereanythingwedidthis Max:BeyondThunderdomeareall(bysomedefinitions)action issuethatyouwantustodomoreoften?Wasthereanything movies,buttheyallapproachhowtheydelivertheiractionin thatshouldsendusbacktooursecretundergroundlabstotry differentways. again? We’d love to hear from you. Send us a note at pyra- In the same way, consider mixing up your own action [email protected], or visit our virtual gathering at adventures(ifyoudon’talready).Iftheheroesknowthatthe forums.sjgames.com. adventure is always going to open with a mission from their Pyramid,GURPS,Warehouse23,andtheall-seeingpyramidareregisteredtrademarksofSteveJacksonGamesIncorporated.e23andthenamesofallproducts publishedbySteveJacksonGamesIncorporatedareregisteredtrademarksortrademarksofSteveJacksonGamesIncorporated,orusedunderlicense. Pyramidiscopyright©2010bySteveJacksonGamesIncorporated.Allrightsreserved. Submissionofyourphotos,letters,humor,captions,andmarginaliaconstitutespermissiontoSteveJacksonGamesIncorporatedtousetheminallmedia. AllsuchsubmissionsbecomethepropertyofSteveJacksonGamesIncorporatedandwillnotbereturned. Thescanning,uploading,anddistributionofthismaterialviatheInternetorviaanyothermeanswithoutthepermissionofthepublisherisillegal,andpunishablebylaw.Please purchaseonlyauthorizedelectroniceditions,anddonotparticipateinorencouragetheelectronicpiracyofcopyrightedmaterials.Yoursupportoftheauthors’rightsisappreciated. P M 3 S 2010 YRAMID AGAZINE EPTEMBER B LOWUPS H APPEN S D BY TEPHEN EDMAN ThisadventureforGURPSActionisforagroupofheroes whofindthemselvestaskedwiththwartingadangeroussitua- tionwithglobalimplications(OperationFatboy–seep.8).The Kid: This is the coolest thing I’ve setup for this scenario is open-ended, and can take place in ever seen! Explosions everywhere! almost any foreign country. The only real assumption the adventure makesis thatthe heroes have some kindof ties to – Transformers (2007) theUnitedStates(orareatleastsympathetictothem),butthis can be tweaked – primarily with a name and nationality changetothecontactingagentknownasHouston(seep.6). B O C EFORE THE PENING REDITS Aspreludetothisadventure,atleastoneoftheheroes–ide- Ifhehearsherandattemptsasneakyapproach,rollaQuick allysomeoneundertheageof40–hasacceptedaninvitation ContestofhisStealthversusLara'sHearing.Ifhetiesorloses, toaforeigncountry,eithertodoashortjob(ifcriminal)oras seeabove.Ifhewins,hecatchesherthrowingabagoutofthe a witness in a criminal case; either way, all his expenses window,andcancutoffherexitfromtheroom.(Thebag,of (includinghotelroom)areprepaid. course,containsanyvaluablesshewasabletofind,especially Twodaysbeforeheisscheduledtoflyhome,anunscrupu- hispassport,ID,guns,etc.) lousmaidsearchesthechosenPC’shotelroomwhileheistak- Regardless,Larawillmanagetogetsomethingvaluableof ingashower;thisisaHearingchecktodetecttheattempt. hisoutthewindow–ifnot,there'snoadventuretobehad!The victimized hero can make another Hearing roll to catch the sounds of someone run- ningdownthealleyafewsecondslater. It’s Not Paranoia if They Really Are After You . . . How much of his gear Lara has had Iftheplayerarguesthathisherowouldhavehiddenorsecuredevery- timetostealshouldbedeterminedbyhow thing so that it can’t be easily stolen, but has not previously mentioned wellthePCmadetheinitialHearingroll.If this,theGMshoulddecidewhetherthisisincharacter(likelyforachar- he failed that roll, she has time to steal acter with paranoid tendencies, less so for one with the Absent- everythingshe'safter. Mindedness disadvantage). If necessary, roll a contest of Smuggling vs. Ifcornered,LaratriesFast-Talk,thenSex Lara’sSearch,orrespectiveTrapsskills.(Thismightbeagoodopportunity Appeal, then Intimidation (threatening to fortheGMtoinformtheplayerabouttheStandardOperatingProcedure accuse him of attempted rape); the pepper perk;seeGURPSGunFuorGURPSPower-Ups2:Perksformoreinfo.) sprayhiddeninhercleavageandherstreet- fightingtechniquesarebothlastresorts. Shouldtheheroruntothewindow,he getsabriefglimpseofaskinnylocalfleeing Ifhehearsher,butchoosesanoisyapproach–e.g.,shout- southintothestreet.Iftheherotriestogivechase,thenearest ing or turning off the shower – the maid (Lara) has time to stairs are at the north end of the corridor, 15 yards away. openthewindowandthrowthelootintothealley,threefloors Unlessheclimbsorjumpsdownintothealley(stillwetfrom below,beforethePCenterstheroom.ShewillthentrytoFast- theshowerandprobablywearinglittlemorethanatowel),he Talkherwayoutoftrouble. haslittlechanceofcatchinghim. StatsforequipmentmentionedinthisadventurecanbefoundinGURPSHigh-Tech. P M 4 S 2010 YRAMID AGAZINE EPTEMBER Ifinterrogated,Laracanonlyrevealthatherpartner(Ali)has told her that there’s suddenly high demand for passports and Slugger’s Loot otherforeignIDs,especiallythosebelongingtomenaged18to 40,aswellastheusualcreditcards,jewelry,weapons,etc. Slugger’sstoreroomcontains: •Morethanenoughstolenpassports,creditcards, T C T O ATCH A HIEF andotherIDforthePCs(iftheyneedthem). IfthePCswanttoretrievetheirstolengoods,theycantry •Achainsaw. shadowing Lara in the hope that she leads them to Ali. This •Acrashkit. plan has a good chance of success – they live together in a •Twocellphones. smallroomneartheKick-Off(seebelow)–butbythenAlihas •Threeminiaturedigitalcamcorders. fenced everything to Slugger. Regardless, shadowing is more •Ducttape. difficultifthePCsdon’tresemblelocals. •Industrialcleanser. IfAliissuccessfullyshadowed,heleadsthemtotheKick- Italsocontainsavarietyof(unloaded)guns: Off. If he spots the PCs, he tries a number of tricks to evade pursuit:seeChases(GURPSAction2:Exploits,pp.31-35). •Sevensnubrevolvers. Evenifhesuspectshe’sbeingchasedorfollowed,Alieven- •Fourautopistols,.45. tuallyvisitstheKick-Offbeforegoinghome. •Eightautopistols,9mm(onewithasilencer). •OnecompactSMG,9mm. •Onecompactpumpshotgun,12G. T A HE LMOST O T S BLIGATORY AVERN CENE B S IG HOTS TheKick-Off,locatednexttoarun-downgymontheedge ofaslum,caterstoamostlycriminalclientele.Thebarmaids Joe’sstorefront,CapitalCamerasandComputers(BAD-2), and dancers are also prostitutes, but not above robbing or occupiestwofloorsofaconvertedbank.Thewindowlessbase- scammingtourists.Slugger,theowner,isalsoafence,andthe mentisonlyaccessiblethroughwoodensecuritydoorsmarked storeroombehindthebarisfullofloot(seeboxabove). “Staff Only,” with good electronic keypad locks). It houses a Inadditiontothecontentsofhisstoreroom,Sluggerkeeps smallfilmstudioandacomputerizedprintshop,includinga asawed-offdouble-barrelshotgun,12G;anAutoPistol,9mm; good-quality counterfeiting/forgery kit (Action 1, p.28) and a and a heavy flashlight under the bar. There are 4d clients disguisekit. (mooks)inthebaratanytime.Halfofthemarearmedwith ThewindowsandexteriordoorsofJoe’sshoparesecurity brassknucklesorsapgloves,andtherestarearmedwithsmall glass, covered with commercial security grilles (when closed, knives,pushknives,orsnubrevolvers(equalchanceofanyone 11:00 p.m. to 8:00 a.m.) and good locks with switch sensors; amongtheremaininghalf).Improvisedweapons(bottles,half triggering any of these alarms summons cops, who arrive pool cues, etc.) are also readily available, and the 1d bar- within 1d+3 minutes. The basement is protected by motion maids/dancersgrabtheseifthreatened. detectorsandinfraredcameras:Ifintrudersaredetected,Joe Slugger pays protection to the local cops, so law-abiding is alerted; depending on the circumstances, he either sum- adventurerscan’texpectanylegalhelp.Healsopaysapercent- monscopsorunderworldmooks. ageofhisillegalincometothelocalcrimeboss;iftheheroes PassportsaredeliveredtoJoeinthemorningbyoneofhis doattackthesaloon,theymayneedtheservicesofacleaner sales assistants, who is also a dancer at the Kick-Off. (The (seeGURPSAction1:Heroes,p.6)toavoidcomebacksfrom courierwhopicksthemupworksforalegitimateinternational bothgroups. courier firm, and doesn’t know what’s in the packages.) Joe IfcriminalPCsdecidetoplundertheplaceandshakedown replaces the ID photos with digital images he receives by the clientele, the till contains $451, and each customer has e-mail,sendsthealtereddocumentsbycouriertoapostalbox $(1d¥10)+1d–allinlocalcurrency.Searchingthemallshould in Khartoum, and receives payment directly into his Swiss yield at least one set of lockpicks, as well as leather jackets, bankaccount.Allothercontactwiththepeoplewhobuythe coats,hats,sunglasses,jewelry,andpersonalbasics.(Aspartof passportshasbeenbye-mail.Thesedetailscanbefoundeither theagreementwiththelocalgangs,Sluggerdoesn’tsellortake onhislaptoporbyinterrogatinghim;hemakessurethathis illegaldrugs,nordoesheallowthemtobesoldinhisbar;thus criminal activities are not apparent to anyone watching the thePCsareunlikelytofindany.)Mostoftheliquorbehindthe storeortappinghisphone. barispoorquality. The laptop Joe uses for e-mails – which includes the Sluggerdoesn’tknowwhythepassportsareneeded,buthe assumednamesandlikenessesofmanyofthemercsrecruited knows who is buying them: a forger named Joe, who runs a forOperationFatboy(seep.8)–iskeptlockedinthebusiness camerashopinabetterpartoftown. safe hidden in the corner furthest from the door. The only IfthePCsdon’tvisittheKick-Off,ordon’tproceedtoJoe’s weaponsinthebuildingareapeppersprayunderthecashreg- camerashop,gotoMissionControl(p.5). isterandasnubrevolverinthesafe. Justforfun,throwinafightscenejustasorsoonaftertheheroesarriveatthetavern.Thefighthasnothingtodowith theinvestigators,butatleastoneofthemgetscaughtupontheedgeofit. P M 5 S 2010 YRAMID AGAZINE EPTEMBER Joe’s activities are being observed by the man named T F M . C HE RIENDS OF R AIRO Houston (see below), who also notices the investigators if they investigate the place; Houston contacts them shortly AssumingtheheroesremainincontactwithHouston,he afterward. issuesonePC(thefaceman,ifthegroupincludesone)with apassportandcredentialsfor“KimLee.”Leeisbelieved(cor- M C rectly) to be a member of the enemy merc team, although ISSION ONTROL Houstonhasnootherinformationonhim.Theotherheroes Houston may phone the PCs to arrange a meeting, or he areequippedwithplaneticketsandfakeIDs.Houstongives maybewaitingintheirhotelroom(s)whentheyreturnthere. them his cell phone number, but asks them not to write it In either case, he warns the heroes that not only are they in down,andtellsthemonlytocallitwhenthey’resureit’ssafe danger,they’reendangeringaninvestigationintoamajoriden- todoso. titytheftring.HegoesontosaythatifthePCsareinterested The Pharaoh’s View turns out to be a large but badly run- inajob,hehasonethatmaysuitthem–onethattheU.S.gov- down $40/night hotel on the west bank of the Nile; there is a ernmentcan’tlegallydo. roomreservedforLee,andenoughvacanciesfortheotherPCs Houstondoesnotidentifyhimselfexcepttosayhe’s“from (thoughtherearebetterhotelsnearby).Thereisamessagewait- theembassy”;hisTexanaccentmatcheshisassumedname.If ingfor“Lee,”saying“N”willmeethimforbreakfastat8:00a.m. the PCs are soldiers or spies, he appeals to their patriotism (The“N”inquestionisNathan–oneofthemercs.) first;ifthey’recriminals,hestartsbymentioningachanceto At8:00a.m.,thefivemercs–Nathan,Simeon,Kane,Roy, make some money. If one of the heroes has had his passport and Diego – sit at the only table set for six. If “Lee” joins stolen and not recovered, he’ll add that this is a chance to them,Nathanhandshimaprepaidcellphoneand,afterask- retrieveitbeforeit’susedinacrime. ing about his flight, say (in English), “They’ve finally found Iftheadventurersexpressinterest,he’llsayhisgroupbelieves my missing case. I’m going out to pick it up this morning, thepassportsaregoingtobeusedtohelpsmuggleagroupof beforeitgetstoohot.” mercenariesandmaterielintosomewhereinAfricatoaidinsur- “Wemayaswellcomewithyou,”saysDiego.“It’snotoutof gents.Theweaponswerepaidforwithblooddiamonds,butif our way, and you might need an interpreter. Lee, you speak theheroesinterceptthearms,therebelattack’sgoingtohaveto Arabic,don’tyou?” beputonhold,perhapsindefinitely.IfthePCsarepatriots,he’ll If the adventurer impersonating Lee doesn’t speak Arabic, addthattherearerumorsthatthedisputedterritoryisrichin convincingthemercsthatheactuallyispartoftheteamtakes uraniumwhichtherebelswouldbegladtoselltoIranorNorth agoodorbetterreactionfromNathan(rollindividuallyforthe Korea.Ifthey’recriminalsormercenaries,he’spreparedtooffer mercs;anyonewithabadorworsereactiontothePCremains some favors such as erasing criminal records or letting them suspicious and may attempt to tail him or otherwise investi- keepwhattheytakefromtheshipment.Hecancoveranyrea- gate).NathanandDiegoexpectLeetobeabletodriveatruck, sonableexpenses,andprovideanynecessarypapers. repairadieselengine,fireamachinegunandrifle,andspeak Should the party agree, Houston tells them that he’s been FrenchandArabic;theybecomeincreasinglywaryifhefailsat monitoringJoe,andissurehe’stoorisk-aversenottobeback- anyofthesetasks. inguphiscomputerfilessomewhere;ifthePCscouldaccess Assuming the impersonating PC is able to convince the those, they might be able to track down some of the mercs. othersofhislegitimacy,hecanremainonthemercteam(but Alternatively, if they can acquire some of the doctored pass- seeTroubleshooting,p.7).Afterbreakfast,NathanandDiego portswithouttippingJoeoff,Houstonmaybeabletoaccess asksLeetoaccompanythem:NathandrivesonerentedSUV, airline records to see whether any tickets have been booked withtheotherthreemercsfollowinginanother.Theystopon underthosenames. adesertroadmilesfromanybuilding;theonlythingbreak- AftertheheroesacquirepassportsorhackintoJoe’scom- ing the monotony is a row of rusty 55-gallon drums. A few puter,theinformationleadstoahotelinCairo(thePharaoh’s minuteslater,avanandanotherSUVpullsupbehindthem, View – see below). If informed of this information, Houston and four men exit: Tariq holding a pump shotgun, Yuri an providestheadventurerswiththeresourcestogettoEgypt. attachécase,andtwomookswithcompactSMGs.Yurigreets themercsinEnglish,tellingthemthathehastheitems they ordered, and opens the back of the van. The trunksinsidecontainfoursniperrifles,7.62mmS;four If Things Go Wrong . . . assault rifles, 7.62mmS; two compact SMGs, 9mm; oneHMG,12.7mm;twomagazinesforeachgun;and EvenifthePCsareunabletogetthepassportsorhackinto 120 blasting caps. “Everything else is in the conex,” Joe’s computer, Houston has a backup plan, and a few days Yuriexplains.“Youcanpickituptomorrowmorning: laterhecallsthepartyagain.“We’vehadsomeluck–arrested I’ll call you to tell you where.” He hands Nathan the a merc traveling with a stolen passport. He had a ticket for attachécase,saying,“Feelfreetocountit.” Cairo,andtheaddressofahotelthere.Howwouldyoulikean “Ifyou’vecheatedus,”saysNathan,“there’senough all-expensespaidtriptoEgypt?” left in the budget to have you and your entire family killed.” Soundstooeasy:Theheroesarehiredtoprotectatop-secretcookierecipe.Asthenumberofpeopleafteritclimb,the guardiansrealizethattherecipeconcealsacodedmessage! P M 6 S 2010 YRAMID AGAZINE EPTEMBER Thevanisparkedinsideaceiling-highchain- linkcageinthehotelbasement.Thecageandthe Troubleshooting vanhaveGoodmechanicallocks:Thevanispro- IfthepersonimpersonatingLeefailsatthattaskandiskickedoff tected by a proximity sensor (see Action 2: theteam–perhapsviaahailofbullets–therestoftheadventurestill Exploits, p. 22) that sends an SMS to Nathan’s continues as planned, unless it’s disrupted (see Breaking the Chain, phone; a hidden camera inside the cage feeds below). Simply assume the remaining aspects of the timeline – the through to his phone as well as to a monitor in money hand-off, the weapon transfer, etc. – happen as written, only themanager’soffice. withoutmentionofLee.Inthiscase,it’suptotheplayerstofigureout Nathanstaysinhisroomthatnight,withthe howtoremaincloseenoughtotheactiontodisruptit(rememberthat cash under the bed and his pistol under his pil- Houstondoesn’twanttobecontacteduntilit’ssafetodoso). low.YuricallsNathanat8:20thenextmorning, whilethemercsareeatingbreakfast,andtellhim the container truck is parked at a truck stop on The mercs practice firing at the drums, then Yuri gives theroadtoKhartoum.Nathanordersthemercsto Nathanthekeystothevanandheandhismenleaveintheir grabtheirbagsandcheckoutimmediately. SUV.Nathantells“Lee”andDiegotoreturnthehiredSUVs totheairportandcatchataxibacktothehotel;thenheand Simeondrivethevanbacktothehotelandtakethecashup Breaking the Chain to Diego’s room. He calls the other mercs, telling them to meethimtocountthecash:$120,000inU.S.$10,$20,$50, ThePCscandisrupt“OperationFatboy”atanystage– and $100 bills, mostly near-perfect counterfeits. When the forexample,bykillingthemercsandtakingthemoneyand money has been sorted into bundles of $1,000, Nathan the gear in the van – but if they don’t intercept the con- places these back in the case and tells the mercs he’ll see tainer,theattackstillgoesahead.(Ifanyoftheplayersseem thematbreakfast–“butkeepyourphoneson,justincase.” tobepursuingthiscourseofaction,giveeveryoneaTactics Withthat,hegoestohisroom.ThemercsandthePCshave orStrategyrolltorealizethisfact.) anafternoonandnightinCairobeforesettingout. T B B HE IG ANG Nowthattheheroeshaveareasonforbeinghere,thereal RPG or missiledoes so on a 12 or higher. A bullet triggersan funbeings. explosiononanexcellentorbetterresult;anRPGormissiletrig- gersoneonagoodorbetterresult.Notallthemunitionsdeto- H W nate at once; the blast does 5d¥9 cr ex per turn for 11 turns, EAVY EAPONS wreckingthecontainerandallitscontents. Thetruckstop(BAD-4)is90milessouthofCairo’ssprawl. The semi-truck (p. B464) is parked between the cafe win- There are three container trucks, 1d+1 smaller trucks, and a dowandthegaspumps.Althoughitmayseemmostexpedient, familiar-lookingSUV(Tariq’s)parkedoutside.Thetruckwith blowing up the container kills everyone in the cafe, most of the weapons has loud alarms and good locks, but no traps. them innocent bystanders (use stats for mooks or dancers), Tariq and two mooks are waiting inside the cafe; Tariq has unlessthecafeisevacuatedorthetruckmoved.Thecaféwalls beenorderedtogivethetruck’skeystoNathanpersonally. are6”brick,butthewindowsarebrittle1/4”glass,DR2. Inside the container – behind a façade of boxes containing IfTariqand/orthemooksseethePCsstealthetruck,they’ll solarpanels(andmarked“FRAGILE”)–aremoreboxeslabeled chaseitintheirSUVandtrytoshootoutthetires.Thetruck’s “Filters”: These contain 30 RPGs (p. B281) and 360 HEAT fuel tanks contain just enough diesel to go 40 miles; if the rounds. If these are removed, the PCs find 600,000 rounds of heroes take it without refueling, they may be stranded in the 7.62mmSammo,250lbs.ofplastique,and1,800fragmentation desert and making daily survival rolls until other PCs or the handgrenades(600ofthegrenadesareDiehlDM61s,therest GMrescuethem.Theroadisaverageterrain;thesurrounding areARGESgrenadessimilartothefragmentationgrenadesin desertissoftsand–verybadterrain. Action1,pp.33-34).Thefarendofthecontainerispackedwith If “Lee” stays with the mercs past this point, Nathan heavierweaponsandmunitions(seeConexContents,p.8).All makesuparosterforthesixmentorotatedrivingdutiesin told, this is slightly more than $1.3M worth of armaments, four-hourshifts,threeinthetruck(oneinthesleeper),three weighing16.06tons.Theexplosivesaredistributedalongthe40' in the van. The van is stocked with group basics, a crash lengthofthecontainer.Ifanyammopenetratesthecontainer, kit, and a week’s supply of water and MREs; Nathan does roll3d;abulletsetsoffanexplosionona15orhigher,whilean not plan to stop until they reach Aswan, 460 miles south. Tomakethisadventurelessgun-focused,pareallweaponstatsdowntotheonesfoundinAction1:Heroes.Tomakeit moregunpowder-powered,considerrunningitasaGURPSGunFuadventure. P M 7 S 2010 YRAMID AGAZINE EPTEMBER Thereis$20,000inthetruck,therestofthecashinthevan.If Operation Fatboy “Lee”isstilltrustedbythemercs,thisprovideshimwiththe While the other mercs have only been told that they’ll be last opportunity to steal the truck without a fight: The next armingCongoleseinsurgents,Nathanknowsthattheplanisto overnightstopisinKhartoum,wheremoremercsarewaiting “liberate” Katanga Province, starting with simultaneous fortheweapons. attacksonLumumbashiairportandParliamentHouse,while Criminal-minded adventurers may be tempted to steal insidersseizecontrolofpolicestationsandmilitarybases.The the weapons, truck, etc., rather than destroy them; if so, attackhasbeenfinancedbyaminingcompanyhopingtotake findingabuyerorgettingthelootoutofAfricashouldbean overtheprovince’smines,includingitsuraniumdeposits–but adventure in itself. Yuri’s gang would count as a very dan- thecompanyandmercscuttheirlossesandcallofftheattack gerousEnemy. iftheweaponsarelostordestroyed. E PILOGUE Conex Contents Assumingtheheroessucceedintheirmissionandcon- The shipping container has the following heavy tactHouston,hehonorsanyendofhisagreementwiththe weaponsandmunitions: PCs.Hecan“takecareof”anyoutstandingintactweapons, • sixM260mmmortarswith120HErounds. ifaskedtodoso.Iftheheroeshaveacquiredtoomuchdan- • 10Stingermissiles. gerousarmamentsfromtheshipment(GM’sdiscretion)or • 209M14PMalutyka-P“Sagger”missiles. otherwise been indiscreet in how they deal with them, • fiveMolotNSVS-12/7HMGs,with15050-roundcans. Houstonmightuseadditionalresourcestokeeptabsonthe heroesorthemunitions.(Houstondidn’tgotoallthetrou- SeeGURPSHigh-Techifthedetailsoftheseareimpor- ble of keeping dangerous munitions out of enemy hands tant, but “reallybig boomthe badguys shouldn’t have”is onlytoseethemendupinotherenemyhands.) enough detail for Action; these weapons shouldn’t be Iftheheroeshavenotbeensuccessfulandinsistoncon- involvedunlessthere’sadangeroftheirexploding(seep.7). tacting Houston anyway, he gets very angry and cuts off communication.Henolongeranswersthatcellphonenum- ber,andtheheroesmightfindtheyhaveanewenemy. C C AST OF HARACTERS Thecruxofthisadventurecomesfromtheconflict–com- He wears a sand-colored shirt over khaki cargo pants, and batwithnoncombat–withtheadversarialteamofmercs.The booniehat. GM should familiarize himself with their abilities, to make ST11[10];DX16[120];IQ12[40];HT12[20]. suretheheroesareprovidedwithanappropriatechallenge. Damage 1d-1/1d+1; BL 24 lbs.; HP 13 [4]; Will 13 [5]; Per 13 The“locallanguage”ofsomeofthecharactersbelowisone [5];FP12[0]. appropriateforthecountrywherethisadventuretakesplace. BasicSpeed7.00[0];BasicMove7[0];Dodge11*;Parry13* (Brawling). N , M ATHAN ERCENARY 6’2”;190lbs. S L QUAD EADER Social Background 370points TL:8[0]. “Nathan”livedmostofhisearlylifenearmilitarybasesin CF:Western[0]. Germany and the U.S. with his Dutch-born mother and a Languages:Dutch(Native)[0];English(Native)[4],German series of soldier stepfathers, before being enrolled in a mili- (Accented) [2], Russian (Accented) [2], Serbo-Croatian taryacademy.HestudiedRussianuntiltheSovietUnioncol- (Accented)[2]. lapsed, and enlisted in time to serve in the Bosnian War. However,hefound“peacekeeping”frustratingandunreward- Advantages ing, ultimately becoming a mercenary. His “take no prison- Charisma 1 [5]; Combat Reflexes [15]; Danger Sense [15]; ers” attitude proved useful in his new career, but has led to Fit[5];Gunslinger[25];HardtoKill4[8];HighPainThreshold himbeingwantedformanslaughterinEurope. [10]; Language Talent [10]; Night Vision 4 [4]; Temperature Nathan is a muscular, clean-shaven 44-year-old man Tolerance2[2]. withatannedcomplexion,crewcutblondhair,andgrayeyes. Perks:DirtyFighting;PenetratingVoice.[2] NathansomehowmeetsandstrikesupafriendshipwithoneoftheothermembersofthePCgroup.Nowwhat? P M 8 S 2010 YRAMID AGAZINE EPTEMBER Disadvantages Thelaptop(-5tohackingattempts)containsdetailedmaps of Katanga Province and its airport, but no other details of Bloodlust (12) [-10]; Bully (15) [-5]; Code of Honor OperationFatboy. (Soldier’s) [-10]; Greed (15) [-7]; Secret (Wanted criminal) [-10];SenseofDuty(Team)[-5]. M Quirks: Aggressive when drunk; Chauvinistic; Dislikes ERCS motorbikes;Distrustsmenwhodon’tdrinkalcohol;Likesold 242points Westerns.[-5] ThemercspickedtorunthegunsfromCairoaretruckdriv- erswithmilitaryexperienceandusefullanguageskills,rather thancombatspecialists,buttheycanandfightwhennecessary If you’ve cheated us . . . (andsometimeswhenit’snot). ST11[10];DX14[80];IQ11[20];HT12[20]. Damage1d-1/1d+1;BL24lbs.;HP13[4];Will11[0];Per13 [10];FP12[0]. Skills BasicSpeed7.00[10];BasicMove7[0];Dodge10*;Parry11* Acrobatics (H) DX [2]-15; Administration (A) IQ-1 [1]-11; (Boxing). Area Knowledge (Europe) (E) IQ [1]-12; Area Knowledge (U.S.A.)(E)IQ[1]-12;Armoury/TL8(SmallArms)(A)IQ[2]-12; Social Background Boating/TL8(Motorboat)(A)DX-1[1]-15;Brawling(E)DX+2 TL:8[0]. [4]-18; Camouflage (E) IQ+1 [1]-13†; Carousing (E) HT+1 CF:Western[0]. [2]-13;Climbing(A)DX-1[1]-15;ComputerOperation/TL8(E) Languages:OneNative[0]andoneAccented[4](seep.10). IQ[1]-12;CurrentEvents/TL8(HeadlineNews)(E)IQ+1[2]-13; Detect Lies (H) Per [4]-13; Driving/TL8 (Automobile) (A) DX Advantages [2]-16;Fast-Draw(Ammo)(E)DX+1[1]-17*;Fast-Draw(Knife) (E) DX+1 [1]-17*; Fast-Draw (Pistol) (E) DX+1 [1]-17*; Fast- Absolute Direction [5]; Combat Reflexes [15]; Driver’s Talk(A)IQ+1[4]-13;FirstAid/TL8(E)IQ+1[2]-13;Fishing(E) Reflexes4[20];HighPainThreshold[10];NightVision2[2]. Per[1]-13;ForcedEntry(E)DX[1]-16;Gunner/TL8(Machine Perks:DirtyFighting.[2] Gun) (E) DX [2]-17; Guns/TL8 (Grenade Launcher) (E) DX [1]-16; Guns/TL8 (Light Anti-Tank Weapon) (E) DX [1]-16; Disadvantages Guns/TL8(Pistol)(E)DX+1[1]-17‡;Guns/TL8(Rifle)(E)DX+2 BadTemper(15)[-5];CodeofHonor(Soldier’s)[-10];Greed [4]-18; Guns/TL8 (Shotgun) (E) DX+1 [1]-17‡; Guns/TL8 (15)[-7];Lecherousness(15)[-7];Overconfidence(12)[-5]. (SMG)(E)DX+1[1]-17‡;Hiking(A)HT+1[4]-13;Holdout(A) IQ[2]-12;Interrogation(A)IQ+1[4]-13;Judo(H)DX-1[2]-15; Skills Jumping(E)DX[1]-16;Knife(E)DX+1[2]-17;Leadership(A) IQ+2 [4]-14§; Observation (A) Per [2]-13; Parachuting (E) DX AreaKnowledge(seep.10)(E)IQ[1]-11;Boxing(A)DX [1]-16;Running(A)HT+1[4]-13;Savoir-Faire(Military)(E)IQ [2]-14; Camouflage (E) IQ [1]-11; Carousing (E) HT+1 [2]- [1]-12; Scrounging (E) Per+1 [2]-14; Scuba (A) IQ+1 [4]-12; 13; Computer Operation/TL8 (E) IQ [1]-11; Driving/TL8 Shortsword(A)DX-1[1]-15;Soldier(A)IQ+1[4]-13;Stealth(A) (Automobile) (A) DX+3 [1]-17†; Driving/TL8 (Heavy DX[2]-16;Streetwise(A)IQ+1[4]-13;Survival(Mountain)(A) Wheeled) (A) DX+4 [2]-18†; Electronics Operation/TL8 Per+1[4]-14;Swimming(E)HT+1[2]-13;Tactics(H)IQ[4]-12; (Communications) (A) IQ [2]-11; Fast-Draw (Ammo) (E) Throwing(A)DX[2]-16;Traps(A)IQ[2]-12. DX+1 [1]-15*; Fast-Draw (Knife) (E) DX+1 [1]-15*; Fast- Techniques:StampKick(H)Brawling-2[2]-16. Draw(Pistol)(E)DX+1[1]-15*;Fast-Talk(A)IQ[2]-11;First Aid/TL8 (E) IQ [1]-11; Freight Handling (A) IQ+1 [4]-12; *Includes+1fromCombatReflexes. Gunner/TL8(MachineGun)(E)DX+1[2]-15;Guns/TL8(Pis- †RaisedfromSurvivaldefault. tol) (E) DX+2 [4]-16; Hiking (A) HT [2]-12; Holdout (A) IQ ‡RaisedfromGuns(Rifle)default. [2]-11; Knife (E) DX [1]-14; Mechanic/TL8 (Diesel Engine) §Includes+1fromCharisma. (A)IQ+1[4]-12;Navigation(Land)(A)IQ+3[2]-14‡;Obser- vation(A)Per[2]-13;Parachuting(E)DX+1[2]-15;Scroung- Equipment ing(E)Per+1[2]-14;Smuggling(A)IQ+1[4]-12;Soldier(A) Autobackuppistol,.40,inundercoverholsterinsidepants; IQ-1 [1]-10; Stealth (A) DX [2]-14; Streetwise (A) IQ+1 concealable vest (DR 12/5); push knife in belt buckle; tactical [4]-12;Survival(seep.10)(A)Per[2]-13;Swimming(E)HT folding knife; gloves, shooting; boots, reinforced; wristwatch [1]-12; Throwing (A) DX-1 [1]-13; Urban Survival (A) Per withGPS;moneybeltwith$1,000inassortedcurrency;ballistic [2]-13;Wrestling(A)DX[2]-14. sunglasses;cellphone;miniflashlight;personalbasics;falseID. *Includes+1fromCombatReflexes. Fieldpackcontainssurvivalknife,ruggednotebookcomputer, †Includes+4forDriver’sReflexes. military binoculars, night-vision goggles, drag bag, satellite ‡Includes+3forAbsoluteDirection. phone,waterpurificationgear,andextraclothes. PerhapsoneoftheanonymousmercenariesisanEnemyofoneofthePCs–orbecomesanEnemyafterthisadventure. P M 9 S 2010 YRAMID AGAZINE EPTEMBER Equipment Housekeeping (E) IQ+1 [2]-12; Knife (E) DX [1]-11; ProfessionalSkill(Bartender)(A)IQ-1[1]-10;Running(A)HT AutoBackupPistol,.40,inundercoverholsterinsidepants; [2]-10;Savoir-Faire(Servant)(E)IQ[1]-11;Scrounging(E)Per tactical folding knife; boots, reinforced; cargo pants, shirt, [1]-12; Sex Appeal (A) HT+2 [4]-12‡; Stealth (A) DX-1 [1]-10; baseball cap; cell phone; multi-tool; mini flashlight; personal Streetwise(A)IQ[2]-11;UrbanSurvival(A)Per[2]-12. basics;falseID. Techniques:KneeStrike(A)Brawling+0[1]-11. Informationonspecificmercsisasfollows: ‡Includes+1forAttractive. Diego:Languages:Portuguese(Native);English(Accented). Skills: Area Knowledge (South America); Survival (Jungle). Equipment 5’8”,170lbs;tannedcomplexion,darkbrowncomb-overand Lara carries pepper spray. (If these stats are used for the mustache,browneyes. womenintheKick-Offandthetruckstop,theyareunarmed; Paul:Languages:French(Native);English(Accented).Skills: however, they may pick up improvised weapons if a fight AreaKnowledge(Mediterranean);Survival(Beach/Island).6’1”, begins.TheirclothinghasnoDRexceptfortheirrubber-soled 180lbs.;tannedcomplexion,wavybrownhair,hazeleyes. shoes–DR1,+1toStealth.) Roy: Languages:English (Native); Swahili (Accented). Skills: Area Knowledge (Southern Africa); Survival (Plains). 6’2”, 190 lbs; dark brown complexion, shaved head, dark browneyes. Simeon: Languages:Arabic (Native); English (Accented). Anthony DiNozzo: I always Skills: Area Knowledge (Northern Africa); Survival (Desert). 5’11”,160lbs;browncomplexion,blackdreadlocks,mustache figured I’d go out like Cagney andgoatee,darkbrowneyes. in White Heat – fiery explosion. LARA – NCIS: Naval Criminal 74points Investigative Asthe(unwitting)instigatorfortheadventure,Laraismore Service #5.6 catalystthanthreat,butshe’sstillpickedupafewtricksthat haveprovenusefultohercriminalcareer. ST10[0];DX11[20];IQ11[20];HT10[0]. Damage1d-2/1d;BL20lbs.;HP10[0];Will11[0];Per12[5]; A FP11[0]. LI Basic Speed 5.25 [0]; Basic Move 5 [0]; Dodge 8; Parry 8 91points (Brawling). Ali’sinoverhishead,althoughhedoesn’trealizeityet. Social Background ST10[0];DX13[60];IQ10[0];HT10[0]. TL:8[0]. Damage1d-2/1d;BL20lbs.;HP10[0];Will10[0];Per11[5]; CF:Western[0]. FP11[3]. Languages:Locallanguage(Native)[0];English(Broken)[2]. Basic Speed 6.00 [5]; Basic Move 7 [5]; Dodge 9; Parry 9 (Brawling). Advantages Social Background Attractive[4];HighPainThreshold[10];NightVision2[2]. Perks:DirtyFighting.[1] TL:8[0]. CF:Western[0]. Disadvantages Languages:Locallanguage(Native)[0];English(Broken)[2]. Greed(15)[-7];Impulsiveness(15)[-5],Wealth(Poor)[-15]. Advantages Skills Craftiness1[5];Flexibility[5];Fit[5]. Perks:CompactFrame;UrbanJungleGym.[2] Acting(A)IQ[2]-11;Brawling(E)DX[1]-11;Carousing(E) HT+1[2]-12;BodyLanguage(A)Per[2]-12;Dancing(A)DX-1 Disadvantages [1]-10;Driving/TL8(Motorcyle)(A)DX-1[1]-10;Fast-Talk(A) IQ [2]-11; Filch (A) DX+1 [4]-12; Holdout (A) IQ [4]-12; Greed(12)[-15],Skinny[-5];Wealth(Poor)[-15]. IfyoulikedthisadventurefromStephenDedman,checkouttheactioninHardcore,anadventureappearingin Pyramid#3/14:MartialArts. P M 10 S 2010 YRAMID AGAZINE EPTEMBER

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