Puppetry, Puppet Animation and the Digital Age The Focus Animation Series aims to provide unique, accessible content that may not otherwise be published. We allow researchers, academics, and professionals the ability to quickly publish high-impact, current literature in the field of animation for a global audience. This series is a fine complement to the existing, robust animation titles available through CRC Press/Focal Press. Series Editor Giannalberto Bendazzi, currently an independent scholar, is a former Visiting Professor of History of Animation at the Nanyang Technological University in Singapore and a former professor at the Università degli Studi di Milano. We welcome any submissions to help grow the wonderful content we are striving to provide to the animation community: [email protected]. Published: Giannalberto Bendazzi; Twice the First: Quirino Cristiani and the Animated Feature Film Maria Roberta Novielli; Floating Worlds: A Short History of Japanese Animation Bottini, Cinzia; Redesigning Animation: United Productions of America Forthcoming: Pamela Taylor Turner; Infinite Animation: The Life and Work of Adam Beckett Lina X. Aguirre; Experimental Animation in Contemporary Latin America Marco Bellano; Václav Trojan: Music Composition in Czech Animated Films Puppetry, Puppet Animation and the Digital Age Rolf Giesen Edited by Giannalberto Bendazzi CRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 © 2019 by Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, an Informa business No claim to original U.S. Government works Printed on acid-free paper International Standard Book Number-13: 978-0-8153-8204-1 (Hardback) This book contains information obtained from authentic and highly regarded sources. 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For permission to photocopy or use material electronically from this work, please access www. copyright.com (http://www.copyright.com/) or contact the Copyright Clearance Center, Inc. (CCC), 222 Rosewood Drive, Danvers, MA 01923, 978-750-8400. CCC is a not-for-profit orga- nization that provides licenses and registration for a variety of users. For organizations that have been granted a photocopy license by the CCC, a separate system of payment has been arranged. Trademark Notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Library of Congress Cataloging-in-Publication Data Names: Giesen, Rolf, author. Title: Puppetry, puppet animation and the digital age / Rolf Giesen. Description: First edition. | Boca Raton, FL : CRC Press/Taylor & Francis Group, 2019. | Includes bibliographical references. Identifiers: LCCN 2018031269 | ISBN 9780815382041 (hardback : acid-free paper) Subjects: LCSH: Stop-motion animation films--History. | Puppet films--History. | Animation (Cinematography)--History. Classification: LCC TR897.6 .G54 2019 | DDC 777/.7--dc23 LC record available at https://lccn.loc.gov/2018031269 Visit the Taylor & Francis Web site at http://www.taylorandfrancis.com and the CRC Press Web site at http://www.crcpress.com Contents Series Editor, ix Author, xi Introduction: It’s Not Just Nostalgia, xiii Chapter 1 ◾ T he Origin of Puppets and Homunculi 1 AN ACT OF MAGIC 2 Chapter 2 ◾ T he Art of Silhouette Plays and Films 5 REFERENCES 9 Chapter 3 ◾ 2 D versus 3D in Nazi Germany 11 WALKING MATCHSTICKS 11 LADISLAS STAREVICH 13 DIMENSIONAL ANIMATION IN SPACE 15 GEORGE PAL 18 THE DIEHL BROTHERS 28 REFERENCES 34 Chapter 4 ◾ P uppetoons versus Jiří Trnka 35 SQUASH AND STRETCH IN WOOD 35 TÝRLOVÁ AND ZEMAN 39 THE TRICK BROTHERS 43 v vi ◾ Contents DISNEY PLUS BUŇUEL AND CHARLES BOWERS 45 LOU IN WONDERLAND 47 HANSEL AND GRETEL 48 MEMORY HOTEL 49 REFERENCES 52 Chapter 5 ◾ T he Dynamators 53 THE LOST WORLD 53 THE “ZEUS COMPLEX” 54 AT THE CRADLE OF THE DIGITAL AGE—AND NOT KNOWING IT 59 REFERENCES 62 Chapter 6 ◾ P ixilation and Mocap: People Become Puppets 63 NEIGHBOURS AT WAR 63 AVATAR 64 Chapter 7 ◾ T he Road to Computer-Generated Imagery 67 THE FORM AND THE SUBSTANCE 67 “CREATION” 71 BATMAN FOREVER 73 DIGITAL EVOLUTION AND DISNEYFICATION 75 REFERENCES 75 Chapter 8 ◾ T he Decomposition of Images 77 SPEAKING LIONS AND CENTAURS 77 CYBERPUNK 78 REFERENCES 80 Contents ◾ vii Chapter 9 ◾ A ardman, or A Renaissance of Stop Motion 81 SYMBIOSIS BETWEEN STOP MOTION AND COMPUTER-GENERATED IMAGERY 82 AN INHERENT CHARM FOR HALF THE PRICE 85 REFERENCES 86 Chapter 10 ◾ T he Isle of Old-Fashioned Animators 87 PANDORA’S BOX 87 IT CAME FROM MEGASAKI 88 FANG MING, A.K.A. MOCHINAGA-SAN 92 PARANORMAN AND THE BOXTROLLS 93 REFERENCES 96 THE STOP-MOTION CHRONICLES, 99 BIBLIOGRAPHY, 111 INDEX, 113 Series Editor Giannalberto Bendazzi, currently an independent scholar, is a former visiting professor of history of animation at the Nanyang Technological University in Singapore and a former professor at the Università degli Studi di Milano. We welcome any submissions to help grow the wonderful content we are striving to provide to the animation community: [email protected]. ix