Table Of ContentLast update: Sat Mar 18 22:00:08 GMT 2017 (build 21)
Programming in Lua, Fourth Edition
Roberto Ierusalimschy
Programming in Lua, Fourth Edition
Roberto Ierusalimschy
Copyright © 2016, 2003 Roberto Ierusalimschy
Feisty Duck Digital
Book Distribution
www.feistyduck.com
Licensed for the exclusive use of:
Eric Taylor <jdslkgjf.iapgjflksfg@yandex.com>
Table of Contents
About the Book ................................................................................................................. ix
I. The Basics ...................................................................................................................... 1
1. Getting Started ........................................................................................................ 4
Chunks .............................................................................................................. 4
Some Lexical Conventions ................................................................................... 6
Global Variables ................................................................................................. 7
Types and Values ................................................................................................ 7
Nil ............................................................................................................ 8
Booleans .................................................................................................... 8
The Stand-Alone Interpreter .................................................................................. 9
2. Interlude: The Eight-Queen Puzzle ............................................................................ 12
3. Numbers ............................................................................................................... 15
Numerals .......................................................................................................... 15
Arithmetic Operators .......................................................................................... 16
Relational Operators .......................................................................................... 17
The Mathematical Library ................................................................................... 18
Random-number generator .......................................................................... 18
Rounding functions .................................................................................... 18
Representation Limits ......................................................................................... 19
Conversions ...................................................................................................... 21
Precedence ....................................................................................................... 22
Lua Before Integers ........................................................................................... 22
4. Strings ................................................................................................................. 24
Literal strings .................................................................................................... 24
Long strings ..................................................................................................... 25
Coercions ......................................................................................................... 26
The String Library ............................................................................................. 27
Unicode ........................................................................................................... 29
5. Tables .................................................................................................................. 33
Table Indices .................................................................................................... 33
Table Constructors ............................................................................................. 35
Arrays, Lists, and Sequences ............................................................................... 36
Table Traversal ................................................................................................. 38
Safe Navigation ................................................................................................. 38
The Table Library ............................................................................................. 39
6. Functions .............................................................................................................. 42
Multiple Results ................................................................................................ 43
Variadic Functions ............................................................................................. 45
The function table.unpack ............................................................................ 47
Proper Tail Calls ............................................................................................... 48
7. The External World ................................................................................................ 50
The Simple I/O Model ....................................................................................... 50
The Complete I/O Model .................................................................................... 53
Other Operations on Files ................................................................................... 54
Other System Calls ............................................................................................ 55
Running system commands ......................................................................... 55
8. Filling some Gaps .................................................................................................. 57
Local Variables and Blocks ................................................................................. 57
Control Structures .............................................................................................. 58
if then else ............................................................................................... 58
while ....................................................................................................... 59
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Programming in Lua, Fourth Edition
repeat ..................................................................................................... 59
Numerical for ........................................................................................... 60
Generic for .............................................................................................. 60
break, return, and goto ..................................................................................... 61
II. Real Programming ......................................................................................................... 65
9. Closures ............................................................................................................... 68
Functions as First-Class Values ............................................................................ 68
Non-Global Functions ........................................................................................ 69
Lexical Scoping ................................................................................................ 71
A Taste of Functional Programming ..................................................................... 74
10. Pattern Matching .................................................................................................. 77
The Pattern-Matching Functions ........................................................................... 77
The function string.find ...................................................................... 77
The function string.match .................................................................... 77
The function string.gsub ...................................................................... 78
The function string.gmatch .................................................................. 78
Patterns ............................................................................................................ 78
Captures ........................................................................................................... 82
Replacements .................................................................................................... 83
URL encoding .......................................................................................... 84
Tab expansion ........................................................................................... 86
Tricks of the Trade ............................................................................................ 86
11. Interlude: Most Frequent Words ............................................................................. 90
12. Date and Time ..................................................................................................... 92
The Function os.time ..................................................................................... 92
The Function os.date ..................................................................................... 93
Date–Time Manipulation .................................................................................... 95
13. Bits and Bytes ..................................................................................................... 97
Bitwise Operators .............................................................................................. 97
Unsigned Integers .............................................................................................. 97
Packing and Unpacking Binary Data ..................................................................... 99
Binary files ..................................................................................................... 101
14. Data Structures ................................................................................................... 104
Arrays ............................................................................................................ 104
Matrices and Multi-Dimensional Arrays ............................................................... 105
Linked Lists .................................................................................................... 107
Queues and Double-Ended Queues ..................................................................... 107
Reverse Tables ................................................................................................ 108
Sets and Bags ................................................................................................. 109
String Buffers .................................................................................................. 110
Graphs ........................................................................................................... 111
15. Data Files and Serialization .................................................................................. 114
Data Files ....................................................................................................... 114
Serialization .................................................................................................... 116
Saving tables without cycles ...................................................................... 118
Saving tables with cycles .......................................................................... 119
16. Compilation, Execution, and Errors ....................................................................... 122
Compilation .................................................................................................... 122
Precompiled Code ............................................................................................ 125
Errors ............................................................................................................. 126
Error Handling and Exceptions .......................................................................... 127
Error Messages and Tracebacks .......................................................................... 128
17. Modules and Packages ........................................................................................ 131
The Function require .................................................................................... 132
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Programming in Lua, Fourth Edition
Renaming a module ................................................................................. 133
Path searching ......................................................................................... 133
Searchers ................................................................................................ 135
The Basic Approach for Writing Modules in Lua .................................................. 135
Submodules and Packages ................................................................................. 137
III. Lua-isms ................................................................................................................... 139
18. Iterators and the Generic for ................................................................................ 142
Iterators and Closures ....................................................................................... 142
The Semantics of the Generic for ....................................................................... 143
Stateless Iterators ............................................................................................. 145
Traversing Tables in Order ................................................................................ 146
True Iterators .................................................................................................. 147
19. Interlude: Markov Chain Algorithm ....................................................................... 149
20. Metatables and Metamethods ................................................................................ 152
Arithmetic Metamethods ................................................................................... 152
Relational Metamethods .................................................................................... 155
Library-Defined Metamethods ............................................................................ 155
Table-Access Metamethods ............................................................................... 156
The __index metamethod ....................................................................... 156
The __newindex metamethod ................................................................. 157
Tables with default values ......................................................................... 158
Tracking table accesses ............................................................................. 159
Read-only tables ...................................................................................... 160
21. Object-Oriented Programming .............................................................................. 162
Classes ........................................................................................................... 163
Inheritance ...................................................................................................... 165
Multiple Inheritance ......................................................................................... 166
Privacy ........................................................................................................... 168
The Single-Method Approach ............................................................................ 170
Dual Representation ......................................................................................... 170
22. The Environment ................................................................................................ 173
Global Variables with Dynamic Names ............................................................... 173
Global-Variable Declarations ............................................................................. 174
Non-Global Environments ................................................................................. 176
Using _ENV .................................................................................................... 177
Environments and Modules ............................................................................... 180
_ENV and load .............................................................................................. 181
23. Garbage ............................................................................................................ 183
Weak Tables ................................................................................................... 183
Memorize Functions ......................................................................................... 184
Object Attributes ............................................................................................. 185
Revisiting Tables with Default Values ................................................................. 186
Ephemeron Tables ........................................................................................... 187
Finalizers ........................................................................................................ 188
The Garbage Collector ...................................................................................... 190
Controlling the Pace of Collection ...................................................................... 191
24. Coroutines ......................................................................................................... 194
Coroutine Basics .............................................................................................. 194
Who Is the Boss? ............................................................................................ 196
Coroutines as Iterators ...................................................................................... 198
Event-Driven Programming ............................................................................... 200
25. Reflection .......................................................................................................... 205
Introspective Facilities ...................................................................................... 205
Accessing local variables .......................................................................... 207
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Programming in Lua, Fourth Edition
Accessing non-local variables .................................................................... 208
Accessing other coroutines ........................................................................ 209
Hooks ............................................................................................................ 210
Profiles .......................................................................................................... 211
Sandboxing ..................................................................................................... 212
26. Interlude: Multithreading with Coroutines ............................................................... 217
IV. The C API ................................................................................................................ 221
27. An Overview of the C API .................................................................................. 223
A First Example .............................................................................................. 223
The Stack ....................................................................................................... 225
Pushing elements ..................................................................................... 226
Querying elements ................................................................................... 227
Other stack operations .............................................................................. 229
Error Handling with the C API .......................................................................... 231
Error handling in application code .............................................................. 232
Error handling in library code .................................................................... 232
Memory Allocation .......................................................................................... 233
28. Extending Your Application ................................................................................. 236
The Basics ...................................................................................................... 236
Table Manipulation .......................................................................................... 237
Some short cuts ....................................................................................... 240
Calling Lua Functions ...................................................................................... 241
A Generic Call Function ................................................................................... 242
29. Calling C from Lua ............................................................................................ 247
C Functions .................................................................................................... 247
Continuations .................................................................................................. 249
C Modules ...................................................................................................... 251
30. Techniques for Writing C Functions ...................................................................... 254
Array Manipulation .......................................................................................... 254
String Manipulation .......................................................................................... 255
Storing State in C Functions .............................................................................. 258
The registry ............................................................................................ 258
Upvalues ................................................................................................ 260
Shared upvalues ....................................................................................... 263
31. User-Defined Types in C ..................................................................................... 265
Userdata ......................................................................................................... 265
Metatables ...................................................................................................... 268
Object-Oriented Access ..................................................................................... 270
Array Access .................................................................................................. 271
Light Userdata ................................................................................................. 272
32. Managing Resources ........................................................................................... 274
A Directory Iterator .......................................................................................... 274
An XML Parser ............................................................................................... 277
33. Threads and States .............................................................................................. 286
Multiple Threads ............................................................................................. 286
Lua States ...................................................................................................... 289
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List of Figures
2.1. The eight-queen program .............................................................................................. 13
7.1. A program to sort a file ............................................................................................... 52
8.1. An example of a state machine with goto ........................................................................ 62
8.2. A maze game ............................................................................................................. 63
8.3. A strange (and invalid) use of a goto .............................................................................. 64
9.1. Union, intersection, and difference of regions ................................................................... 75
9.2. Drawing a region in a PBM file ..................................................................................... 75
11.1. Word-frequency program ............................................................................................ 91
12.1. Directives for function os.date ................................................................................. 94
13.1. Unsigned division ...................................................................................................... 98
13.2. Dumping the dump program ...................................................................................... 102
14.1. Multiplication of sparse matrices ................................................................................ 106
14.2. A double-ended queue .............................................................................................. 108
14.3. Reading a graph from a file ....................................................................................... 112
14.4. Finding a path between two nodes .............................................................................. 112
15.1. Quoting arbitrary literal strings ................................................................................... 117
15.2. Serializing tables without cycles ................................................................................. 118
15.3. Saving tables with cycles .......................................................................................... 120
16.1. Example of output from luac -l .............................................................................. 125
16.2. String repetition ....................................................................................................... 130
17.1. A homemade package.searchpath ...................................................................... 134
17.2. A simple module for complex numbers ........................................................................ 136
17.3. Module with export list ............................................................................................. 137
18.1. Iterator to traverse all words from the standard input ...................................................... 143
19.1. Auxiliary definitions for the Markov program ............................................................... 150
19.2. The Markov program ................................................................................................ 151
20.1. A simple module for sets .......................................................................................... 153
20.2. Tracking table accesses ............................................................................................. 159
21.1. the Account class .................................................................................................. 165
21.2. An implementation of multiple inheritance ................................................................... 167
21.3. Accounts using a dual representation ........................................................................... 171
22.1. The function setfield ........................................................................................... 174
22.2. Checking global-variable declaration ........................................................................... 176
23.1. Constant-function factory with memorization ................................................................ 187
23.2. Running a function at every GC cycle ......................................................................... 190
23.3. Finalizers and memory .............................................................................................. 192
24.1. Producer–consumer with filters ................................................................................... 198
24.2. A function to generate permutations ............................................................................ 199
24.3. An ugly implementation of the asynchronous I/O library ................................................. 201
24.4. Reversing a file in event-driven fashion ....................................................................... 202
24.5. Running synchronous code on top of the asynchronous library ......................................... 203
25.1. Getting the value of a variable ................................................................................... 208
25.2. Hook for counting number of calls .............................................................................. 211
25.3. Getting the name of a function ................................................................................... 212
25.4. A naive sandbox with hooks ...................................................................................... 213
25.5. Controlling memory use ............................................................................................ 214
25.6. Using hooks to bar calls to unauthorized functions ......................................................... 215
26.1. Function to download a Web page .............................................................................. 218
26.2. The dispatcher ......................................................................................................... 219
26.3. Dispatcher using select ......................................................................................... 220
27.1. A bare-bones stand-alone Lua interpreter ..................................................................... 224
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Programming in Lua, Fourth Edition
27.2. Dumping the stack ................................................................................................... 229
27.3. Example of stack manipulation ................................................................................... 231
28.1. Getting user information from a configuration file ......................................................... 236
28.2. A particular getcolorfield implementation ............................................................ 238
28.3. Colors as strings or tables ......................................................................................... 240
28.4. Calling a Lua function from C ................................................................................... 242
28.5. A generic call function .............................................................................................. 243
28.6. Pushing arguments for the generic call function ............................................................. 244
28.7. Retrieving results for the generic call function ............................................................... 245
29.1. A function to read a directory .................................................................................... 249
29.2. Implementation of pcall with continuations ............................................................... 251
30.1. The function map in C ............................................................................................. 255
30.2. Splitting a string ...................................................................................................... 256
30.3. The function string.upper ................................................................................... 257
30.4. A simplified implementation for table.concat ........................................................ 258
30.5. An implementation of tuples ...................................................................................... 262
31.1. Manipulating a Boolean array .................................................................................... 266
31.2. Extra code for the Boolean array library ...................................................................... 267
31.3. New versions for setarray/getarray .................................................................... 269
31.4. New initialization code for the Bit Array library ............................................................ 272
32.1. The dir.open factory function ................................................................................ 275
32.2. Other functions for the dir library ............................................................................. 276
32.3. Function to create XML parser objects ........................................................................ 280
32.4. Function to parse an XML fragment ............................................................................ 281
32.5. Handler for character data ......................................................................................... 282
32.6. Handler for end elements .......................................................................................... 282
32.7. Handler for start elements ......................................................................................... 283
32.8. Method to close an XML parser ................................................................................. 283
32.9. Initialization code for the lxp library .......................................................................... 284
33.1. Function to search for a process waiting for a channel .................................................... 291
33.2. Function to add a process to a waiting list .................................................................... 291
33.3. Functions to send and receive messages ....................................................................... 292
33.4. Function to create new processes ................................................................................ 293
33.5. Body for new threads ............................................................................................... 294
33.6. Extra functions for the lproc module ........................................................................ 295
33.7. Registering libraries to be opened on demand ............................................................... 296
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About the Book
When Waldemar, Luiz, and I started the development of Lua, back in 1993, we could hardly imagine that
it would spread as it did. Started as an in-house language for two specific projects, currently Lua is widely
used in all areas that can benefit from a simple, extensible, portable, and efficient scripting language, such
as embedded systems, mobile devices, the Internet of Things, and, of course, games.
We designed Lua, from the beginning, to be integrated with software written in C/C++ and other con-
ventional languages. This integration brings many benefits. Lua is a small and simple language, partly
because it does not try to do what C is already good for, such as sheer performance and interface with
third-party software. Lua relies on C for these tasks. What Lua does offer is what C is not good for: a good
distance from the hardware, dynamic structures, no redundancies, and ease of testing and debugging. For
these goals, Lua has a safe environment, automatic memory management, and good facilities for handling
strings and other kinds of data with dynamic size.
Part of the power of Lua comes from its libraries. This is not by chance. After all, one of the main strengths
of Lua is its extensibility. Many features contribute to this strength. Dynamic typing allows a great degree
of polymorphism. Automatic memory management simplifies interfaces, because there is no need to de-
cide who is responsible for allocating and deallocating memory or how to handle overflows. First-class
functions allow a high degree of parameterization, making functions more versatile.
More than an extensible language, Lua is also a glue language. Lua supports a component-based approach
to software development, where we create an application by gluing together existing high-level compo-
nents. These components are written in a compiled, statically-typed language, such as C or C++; Lua is
the glue that we use to compose and connect these components. Usually, the components (or objects)
represent more concrete, low-level concepts (such as widgets and data structures) that are not subject to
many changes during program development, and that take the bulk of the CPU time of the final program.
Lua gives the final shape of the application, which will probably change a lot during the life cycle of the
product. We can use Lua not only to glue components, but also to adapt and reshape them, and to create
completely new components.
Of course, Lua is not the only scripting language around. There are other languages that you can use for
more or less the same purposes. Nevertheless, Lua offers a set of features that makes it your best choice
for many tasks and gives it a unique profile:
Extensibility: Lua's extensibility is so remarkable that many people regard Lua not as a language,
but as a kit for building domain-specific languages. We designed Lua from scratch
to be extended, both through Lua code and through external C code. As a proof
of concept, Lua implements most of its own basic functionality through external
libraries. It is really easy to interface Lua with external languages like C/C++, Java,
C#, and Python.
Simplicity: Lua is a simple and small language. It has few (but powerful) concepts. This sim-
plicity makes Lua easy to learn and contributes to its small size. (Its Linux 64-bit
executable, including all standard libraries, has 220 KB.)
Efficiency: Lua has a quite efficient implementation. Independent benchmarks show Lua as
one of the fastest languages in the realm of scripting languages.
Portability: When we talk about portability, we are talking about running Lua on all platforms
we have ever heard about: all flavors of UNIX (Linux, FreeBSD, etc.) Windows,
Android, iOS, OS X, IBM mainframes, game consoles (PlayStation, Xbox, Wii,
etc.), microcontrollers (Arduino, etc.), and many more. The source code for each
of these platforms is virtually the same. Lua does not use conditional compilation
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