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Persuasive Technology: Using Computers to Change What We Think and Do PDF

480 Pages·2003·3.651 MB·English
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Persuasive Technology: Using Computers to Change What We Think and Do by B.J. Fogg ISBN:1558606432   Morgan Kaufmann Publishers © 2003 (282 pages) With compelling insights and illuminating examples, the author reveals how Web sites, software applications, and mobile devices can be used to change people’s attitudes and behavior.       Table of Contents Persuasive Technology — Using Computers to Change What We Think and Do Foreword Preface   Introduction—Persuasion in the Digital Age Chapter 1 - Overview of Captology The Functional Triad— Computers in Persuasive Chapter 2 - Roles Computers as Persuasive Chapter 3 - Tools Computers as Persuasive Chapter 4 - Media—Simulation Computers as Persuasive Chapter 5 - Social Actors Chapter 6 - Credibility and Computers Chapter 7 - Credibility and the World Wide Web Increasing Persuasion Chapter 8 - through Mobility and Connectivity The Ethics of Persuasive Chapter 9 - Technology Captology—Looking Chapter 10 - Forward Index   List of Figures   List of Tables   List of Sidebars   List of Principles Back Cover Can computers change what you think and do? Can they motivate you to stop smoking, persuade you to buy insurance, or convince you to join the Army? ”Yes, they can,” says Dr. B.J. Fogg, director of the Persuasive Technology Lab at Stanford University. In this thought-provoking book, based on nine years of research, Dr. Fogg reveals how Web sites, software applications, and mobile devices can be used to change people’s attitudes and behavior. Technology designers, marketers, researchers, consumers— anyone who wants to leverage or simply understand the persuasive power of interactive technology—will appreciate the compelling insights and illuminating examples found inside. Persuasive technology can be controversial—and it should be. Who will wield this power of digital influence? And to what end? Now is the time to survey the issues and explore the principles of persuasive technology. B.J. Fogg has written this book to be your guide. About the Author B.J. Fogg directs research and design at Stanford University’s Persuasive Technology Lab. An experimental psychologist, Dr. Fogg also teaches in Stanford’s Department of Computer Science and School of Education. He holds several patents, and his work has been featured in The New York Times, The Washington Post, and The Wall Street Journal. Persuasive Technology — Using Computers to Change What We Think and Do B.J. Fogg, Ph.D. Stanford University Publishing Director Diane D. Cerra Publishing Services Manager Edward Wade Developmental Editor Jeannine Drew Project Management Yonie Overton Editorial Coordinator Mona Buehler Text Design, Composition, and Illustration Rebecca Evans, Evans & Associates Cover Design Lee Friedman Cover Image Getty Images Copyeditor Ken DellaPenta Proofreader Sharilyn Hovind Indexer Steve Rath Interior Printer TheMaple-Vail Book Manufacturing Group Cover Printer Phoenix Color Corporation Designations used by companies to distinguish their products are often claimed as trademarks or registered trademarks. In all instances in whichMorgan Kaufmann Publishers is aware of a claim, the product names appear in initial capital or all capital letters. Readers, however, should contact the appropriate companies for more complete information regarding trademarks and registration. Morgan Kaufmann Publishers An Imprint of Elsevier Science 340 Pine Street, Sixth Floor San Francisco, CA 94104–3205 www.mkp.com 2003 by B.J. Fogg All rights reserved. Printed in the United States of America 07 06 05 04 03 5 4 3 2 1 No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means—electronic, mechanical, photocopying, or otherwise —without the prior written permission of the publisher. Library of Congress Control Number: 2002110617 ISBN: 1– 55860–643–2 This book is printed on acid-free paper. To those who have taught me at home, in the classroom, and beyond About the Author After earning his Ph.D. from Stanford University, B. J. Fogg launched the Stanford Persuasive Technology Lab, a research and design center that explores how interactive technology can motivate and influence people. Since 1993, Dr. Fogg’s research in the area of persuasive technology has involved more than 6,500 participants in lab experiments, field studies, online investigations, and design explorations. An experimental psychologist, Dr. Fogg has been appointed to Stanford’s consulting faculty in both the School of Engineering and the School of Education. Each year he teaches graduate-level courses in persuasive technology for the Computer Science Department and for Stanford’s Learning, Design, and Technology Program. In addition to his academic endeavors, Dr. Fogg plans and directs projects for companies seeking new uses for technology. Most recently, he was the Senior Director of Research and Innovation at Casio’s U.S. Research and Development Center. Previously, he led strategic innovation efforts at HP Labs, Interval Research, and Sun Microsystems. Dr. Fogg holds seven patents for his innovations in user interface design. For more information about his background and research, visit www.bjfogg.info. Foreword by Philip G. Zimbardo, Ph.D. Professor of Psychology, Stanford University President of the American Psychological Association, 2002

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