ebook img

New Trends in Interaction, Virtual Reality and Modeling PDF

150 Pages·2013·2.812 MB·English
Save to my drive
Quick download
Download
Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.

Preview New Trends in Interaction, Virtual Reality and Modeling

Human-Computer Interaction Series Victor M.R. Penichet Antonio Peñalver José A. Gallud Editors New Trends in Interaction, Virtual Reality and Modeling Human-Computer Interaction Series Editors-in-chief JohnKarat JeanVanderdonckt Universite´ catholiquedeLouvain,Louvain-la-Neuve,Belgium EditorialBoard RavinBalakrishnan,UniversityofToronto,Toronto,ON,Canada SimoneBarbosa,PUC-Rio,RiodeJaneiro,RJ,Brazil ReginaBernhaupt,Ruwido,Salzburg,Austria JohnCarroll,ThePennsylvaniaStateUniversity,UniversityPark,PA,USA AdrianCheok,CityUniversityLondon,UK GilbertCockton,NorthumbriaUniversity,NewcastleuponTyne,UK HenryBeen-LirnDuh,UniversityofTasmania,SandyBay,TAS,Australia PeterForbrig,Universita¨tRostock,Rostock,Germany CarlaFreitas,FederalUniversityofRioGrandedoSul,PortoAlegre,RS,Brazil HansGellersen,LancasterUniversity,Lancaster,UK RobertJacob,TuftsUniversity,Medford,MA,USA PanosMarkopoulos,EindhovenUniversityofTechnology,Eindhoven,TheNetherlands GerritMeixner,HeilbronnUniversity,Heilbronn,Germany DianneMurray,PuttingPeopleBeforeComputers,London,UK BradA.Myers,CarnegieMellonUniversity,Pittsburgh,PA,USA PhilippePalanque,Universite´PaulSabatier,Toulouse,France OscarPastor,UniversityofValencia,Valencia,Spain BerylPlimmer,UniversityofAuckland,Auckland,NewZealand DesneyTan,MicrosoftResearch,Redmond,WA,USA ManfredTscheligi,CenterforUsabilityResearchandEngineering,Vienna,Austria GerritvanderVeer,VrijeUniversiteitAmsterdam,Amsterdam,TheNetherlands ShuminZhai,IBMAlmadenResearchCenter,SanJose,CA,USA HCIisamultidisciplinaryfieldfocusedonhumanaspectsofthedevelopmentofcomputer technology. As computer-based technology becomes increasingly pervasive—not just in developed countries, but worldwide—the need to take a human-centered approach in the design and development of this technology becomes ever more important. For roughly 30 years now, researchers and practitioners in computational and behavioral sciences have worked to identify theory and practice that influences the direction of these technologies, andthisdiverseworkmakesupthefieldofhuman-computerinteraction.Broadlyspeakingit includesthestudyofwhattechnologymightbeabletodoforpeopleandhowpeoplemight interactwiththetechnology.TheHCIseriespublishesbooksthatadvancethescienceand technology of developing systems which are both effective and satisfying for people in a widevarietyofcontexts.Titlesfocusontheoreticalperspectives(suchasformalapproaches drawnfromavarietyofbehavioralsciences),practicalapproaches(suchasthetechniques foreffectivelyintegratinguserneedsinsystemdevelopment),andsocialissues(suchasthe determinantsofutility,usabilityandacceptability). Forfurthervolumes: http://www.springer.com/series/6033 Victor M.R. Penichet (cid:129) Antonio Pe n˜alver Jose´ A. Gallud Editors New Trends in Interaction, Virtual Reality and Modeling 123 Editors VictorM.R.Penichet AntonioPen˜alver ComputingSystemsDepartment CenterofOperationsResearch UniversityofCastilla-LaMancha UniversityInstitute Albacete UniversityofElche Spain Elche,Alicante Spain Jose´A.Gallud ComputingSystemsDepartment UniversityofCastilla-LaMancha Albacete Spain ISSN1571-5035 ISBN978-1-4471-5444-0 ISBN978-1-4471-5445-7(eBook) DOI10.1007/978-1-4471-5445-7 SpringerLondonHeidelbergNewYorkDordrecht LibraryofCongressControlNumber:2013948871 ©Springer-VerlagLondon2013 Thisworkissubjecttocopyright.AllrightsarereservedbythePublisher,whetherthewholeorpartof thematerialisconcerned,specificallytherightsoftranslation,reprinting,reuseofillustrations,recitation, broadcasting,reproductiononmicrofilmsorinanyotherphysicalway,andtransmissionorinformation storageandretrieval,electronicadaptation,computersoftware,orbysimilarordissimilarmethodology nowknownorhereafterdeveloped.Exemptedfromthislegalreservationarebriefexcerptsinconnection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publisher’slocation,initscurrentversion,andpermissionforusemustalwaysbeobtainedfromSpringer. PermissionsforusemaybeobtainedthroughRightsLinkattheCopyrightClearanceCenter.Violations areliabletoprosecutionundertherespectiveCopyrightLaw. Theuseofgeneraldescriptivenames,registerednames,trademarks,servicemarks,etc.inthispublication doesnotimply,evenintheabsenceofaspecificstatement,thatsuchnamesareexemptfromtherelevant protectivelawsandregulationsandthereforefreeforgeneraluse. While the advice and information in this book are believed to be true and accurate at the date of publication,neithertheauthorsnortheeditorsnorthepublishercanacceptanylegalresponsibilityfor anyerrorsoromissionsthatmaybemade.Thepublishermakesnowarranty,expressorimplied,with respecttothematerialcontainedherein. Printedonacid-freepaper SpringerispartofSpringerScience+BusinessMedia(www.springer.com) Preface Human-Computer Interaction (HCI) is a research area in Computer Science concerned with the design, implementation, and evaluation of interactive systems, wheretheuseristhekeyandthecenteroftheprocess.Manydisciplinesareclosely related to HCI: psychology, cognitive science, ergonomics, sociology, business, graphicdesign,collaboration,softwareengineering,andsoforth.Itsmainobjective relies on the study of human factors, current technology, and how the interaction between humans and such technologies may be accomplished in the most natural and easy way. The field of application is quite extensive since the purpose is not whattodobuthowtodesignittosuittheusers’needs. This volume, which forms part of Springer’s Human-Computer Interaction Series,presentsaselectionofresearcharticlesfocusedonnewtrendsininteraction, especially some issues regarding virtual and augmented reality, modeling, and evaluation. New Trends in Interaction, Virtual Reality and Modeling has been written as the result of the collaboration and the work of a number of researchers from many universities, research institutes, and companies. The selection of the chaptershasbeenpossibleduetothejointconferencebetweentheHCIcommunities of Spain and Mexico, celebrated in October 2012. The International Conference Interaccio´n 2012 was held at the Miguel Hernandez University of Elche (Spain) and the Mexican Conference MexIHC 2012 was held at the Instituto Tecnolo´gico Auto´nomodeMe´xico(ITAM),Mexico,DF. Interaccio´n2012wasthe13theditionoftheInternationalConferencepromoted bytheSpanishAsociacio´nparalaInteraccio´nPersona-Ordenador(AIPO),whose main objective was to promote and disseminate the recent advances in the field of Human-Computer Interaction. It was organized by the research groups WEBDE- CISIONandHCI&PRfromtheCenterofOperationsResearchUniversityInstitute of the Miguel Hernandez University of Elche (UMH) and had the support of the ISE Research Group from the Albacete Research Institute of Informatics (I3A) at the University of Castilla-La Mancha (UCLM) and the Faculty of Computing and InformationTechnologyatKingAbdulazizUniversity(KAU). MexIHC 2012 was the fourth Conference on Human-Computer Interaction, organizedbytheMexicanACMSIGCHIchapter(CHI-Me´xico)inabiennialformat v vi Preface alternating with the Latin American Conference on Human-Computer Interaction (CLIHC). It was organized by research professors and researchers from the HCI community in Mexico, members of Mexican institutions of higher education such asInstitutoTecnolo´gicoAuto´nomodeMe´xico(ITAM);UniversidadAuto´nomade BajaCalifornia(UABC);UniversidadAuto´nomaMetropolitanaUnidadCuajimalpa (UAM-C); the Centro de Investigacio´n Cient´ıfica y de Educacio´n Superior de Ensenada, Baja California (CICESE); and Universidad Tecnolo´gica de la Mixteca (UTM). Both conferences were celebrated jointly, keeping their own identities, to join forcesandestablishpartnershipsbetweenthetwocommunities. The book has been organized in a set of ten short chapters to cover different applicationdomains,asfollows. The first chapter, presents an agile method for exploiting desktop eye tracker equipment in combination with mobile devices. Then, Chap. 2, describes SV (Scheme Visualization) as an approach to explore large-scale collections based on classification systems. Chapter 3, introduces a framework based on the use of modeling and components composition techniques, which is intended to simplify the development of organizational collaborative systems. Chapter 4, presents a low-cost virtual reality system that provides highly satisfying virtual experiences. Chapter5,introducesthemostpopularhardwareandsoftwaretoolsandtechnolo- giestodevelopAugmentedReality(AR)andMixedReality(MR)applications,in order to serve as a starting point to anyone interested in developing such systems. Chapter 6, describes an implementation based on the Virtual Reality Peripheral Network to handle connectivity between Virtual Reality (VR) applications and SensAble®TechnologyPhantomHapticDevicesusingtheOpenHaptics3.0Haptic Library Application Programmable Interface (HLAPI). Chapter 7, presents the results of a research study implementing a teaching technological strategy to help children with Down syndrome develop their reading skills. Chapter 8, introduces several platform-independent models to overcome this problem by decreasing the levelofcohesionbetweencommunicationtechnologiesandsoftwareforubiquitous computing. Chapter 9, presents a method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. Finally,Chap.10,describesasuiteoffivestructuralprinciplesknownasBaLOReS, togetherwithfiveaestheticmetrics.Theseprincipleshelpdesignerstostructuretheir mock-upswhicharelaterassessedthroughthemetrics. Wewouldliketothankallauthorsandpeopleinvolvedinthebookfortheirtime and effort. Special thanks to Helen Desmond (Springer Computer Science Editor) andtheSpringerteamforgivingustheopportunitytopreparethisvolume.Wehope thereaderfindsthisbookinformativeandusefulforbothresearchandpractice. VictorM.R.Penichet AntonioPen˜alver Jose´ A.Gallud Contents 1 ValidatingaMethodforQuantitativeMobileUsability TestingBasedonDesktopEyetracking................................... 1 MontserratSend´ınVeloso, JuanJose´ Rodr´ıguezSoler, andCiraCuadratSeix 2 AnApproachtoExploreLarge-ScaleCollectionsBased onClassificationSchemes.................................................. 19 Mar´ıaAuxilioMedinaNieto, JorgedelaCallejaMora, AntonioBenitezRuiz,andJ.AlfredoSa´nchez 3 A Framework for the Improvement of Collaboration and Human-Computer-Human Interaction inOrganizationalEnvironments.......................................... 31 SergioLo´pezAntonaya, CrescencioBravoSantos, andJesu´sGallardoCasero 4 ORION:OneMoreStepinVirtualRealityInteraction................ 45 ErnestodelaRubiaandAntonioDiaz-Estrella 5 TowardstheCommodificationofAugmentedReality: ToolsandPlatforms ........................................................ 63 HectorOlmedoandJorgeAugusto 6 AVRPNServerforHapticDevicesUsingOpenHaptics3.0........... 73 MariaCuevas-Rodriguez, MatthieuPoyade, ArcadioReyes-Lecuona,andLuisMolina-Tanco 7 TangibleUserInterfaces:ANewTrendinInteraction forHelpingChildrenwithDownSyndrometoDevelop ReadingSkills............................................................... 83 PedroC.SantanaandBa´rbaraPaolaMuroHaro vii viii Contents 8 DesigningaCommunicationPlatformforUbiquitous Systems:TheCaseStudyofaMobileForensicWorkspace............ 97 CarlosRodr´ıguez-Dom´ınguez,KawtarBenghazi,Jose´ Luis Garrido,andAuroraValenzuelaGarach 9 Gamification:AnalysisandApplication ................................. 113 Andre´sFrancisco-Aparicio,FranciscoLuisGutie´rrez-Vela, Jose´ LuisIsla-Montes,andJose´ LuisGonza´lezSanchez 10 BaLOReS:AFrameworkforQuantitativeUserInterface Evaluation................................................................... 127 SalvadorGonza´lezLo´pez, FranciscoMonteroSimarro, andPascualGonza´lezLo´pez Contributors JorgeAugusto UniversidadReyJuanCarlos,Madrid,Spain Kawtar Benghazi ETSIIT, Department of Computer Languages and Systems, UniversityofGranada,Granada,Spain AntonioBenitezRuiz Laboratorio dePercepcio´n porComputadora, Universidad Polite´cnicadePuebla,Puebla,Mexico Crescencio Bravo Santos Computer Science and Engineering Faculty, Department of Information Technologies and Systems, University of Castilla- LaMancha,CiudadReal,Spain CiraCuadratSeix GRIHOHCIResearchLaboratory,UniversityofLleida,Spain MariaCuevas-Rodriguez DepartamentodeTecnolog´ıaElectro´nica,Universidad deMa´laga,Malaga,Spain Jorge de la Calleja Mora Laboratorio de Percepcio´n por Computadora, UniversidadPolite´cnicadePuebla,Puebla,Mexico ErnestodeLaRubia DepartmentofElectronicTechnology,UniversityofMalaga, Malaga,Spain Antonio Diaz-Estrella Department of Electronic Technology, University of Malaga,Malaga,Spain Andre´s Francisco-Aparicio GEDES Research Group, ETS de Ingenier´ıa Informa´tica,UniversityofGranada,Granada,Spain Jesu´sGallardoCasero PolytechnicSchoolofTeruel,DepartmentofInformation TechnologiesandSystems,UniversityofZaragoza,Teruel,Spain Jose´ AntonioGallud ESII,UniversityofCastilla-LaMancha,Albacete,Spain Pascual Gonza´lez Lo´pez LoUISE Research Group, Computer System Department,UniversityofCastilla-LaMancha,Albacete,Spain ix

See more

The list of books you might like

Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.