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Mathematics for Computer Graphics PDF

296 Pages·2010·4.87 MB·English
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by Prof. John Vince MTech, PhD, DSc, CEng, FBCS (auth.)| 2010| 296 pages| 4.87| English

About Mathematics for Computer Graphics

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included.

Detailed Information

Author:Prof. John Vince MTech, PhD, DSc, CEng, FBCS (auth.)
Publication Year:2010
ISBN:9781849960229
Pages:296
Language:English
File Size:4.87
Format:PDF
Price:FREE
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