ebook img

Living Arcanis Rules Compilation PDF

109 Pages·2005·2.05 MB·English
by  
Save to my drive
Quick download
Download
Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.

Preview Living Arcanis Rules Compilation

Living Arcanis Rules Compilation Version 2005-01-25 Effective Date: January 25, 2005 LIVING ARCANIS, Arcanis, Onara, and The World of Shattered Empires are trademarks of Paradigm Concepts, Inc. D&D, Dungeons & Dragons, d20, d20 System, RPGA, Player’s Handbook, Dungeon Master, Dungeon Master’s Guide, Monster Manual, and Expanded Psionics Handbook are trademarks of Wizards of the Coast, and are used with permission. Except as otherwise identified, all portions of this document are © Copyright 2005 Paradigm Concepts, Inc. Permission is granted to photocopy this document for personal, non-commercial use only. Any mention of, reference to, or use of any company name, trademark, or product in this document is not intended as a challenge to the trademark or copyright in question. This document is intended solely as a reference for the players of the LIVING ARCANIS campaign. This document is not intended for resale; if anyone attempts to sell you this document, please contact Paradigm Concepts immediately through their website at www.paradigmconcepts.com. Credits This edition of the LIVING ARCANIS Rules Compilation, much like the LIVING ARCANIS campaign as a whole, is not the work of one person or even of a small group of people. It represents the combined effort and loving attention to detail of many, many individuals – the dozens of writers who have made “official” contributions to the campaign setting in the form of sourcebooks and modules, the hundreds of contemplatives who have made “unofficial” contributions through their newsgroup postings and e-mails, and the thousands upon thousands of dedicated players who shape the world of Arcanis each and every day through their characters’ heroic efforts to make a lasting mark on the World of Shattered Empires. This campaign would not be what it is today were it not for each and every one of you. Team Paradigm: Henry Lopez, Nelson Rodriguez, Eric Wiener, Matt Blank, Pedro “Peter B” Barrenechea, Jim Beck Project LARC Leads, Past and Present: Brian Schoner, Derrel Weaver, and M. Sean Molley LA Development Team: M. Sean Molley, Terry Doner, Sean Smith, Russell S. Timm, James Zwiers LA:Nishanpur Development Team: Kimberly A. Wajer-Scott, Philip Scott, Vincent Au, Sam Cluck, Scott Charlton LA Meta-Organization Team: Adrian Estergaard, Akira Currier, Nicholas Dobson, John Ford, Tim Hebert, Robert Maxwell, Michael D. Tufts, Dave Wayne Previous LARC Contributors and/or LA Team Members: Kyle E. Arn, Jon Baer, John Miguel Baker, Duane Choquette, Ryan Downing, Dale Friesen, Russell Higgins, Chris Jarvis, Jan Kuhlmann, Christopher LaLiberty, Keith Palm, Daniel M. Perez, Emilio José Power, Brian Schoner, Greg Sherwood, Alberto D. Solano, Derrel Weaver The FAQ Zoo: Greg “FAQ Lemur” Gershowitz, Chris Sanders, Dawn Sharp, Dave Wayne Additional LA 3.5 Conversion Assistance: Paul Baughman, Brian Blumklotz, Greg Gershowitz, Eric Gorman, Brendan “SouthernSkies” Robertson, Sean Williamson, and everyone who contributed thoughts and ideas to the discussions on LA-Talk, LA3point5, LAPsionics, and LA35Conversion, not to mention the hundreds of private e-mails Credited LA Scenario and Interactive Authors (through Winter Fantasy 2005, does not include mini-modules and special missions): Henry Lopez (12), Kimberly A. Wajer-Scott (8), Jeffrey Witthauer (8), Jeffrey Meehan (7), M. Sean Molley (5), Brian Schoner (5), Derrel Weaver (5), Scott Charlton (3), Eric Wiener (3), James Zwiers (3), David T. Chappell (2), Jack Cooper (2), Philip G. Scott (2), René Alfonso, Vincent Au, Dean Bailey, Pedro “Stat Monkey” Barrenechea, Jeff Boyce, Samuel Cluck, Simon Collins, Nicholas Dobson, Dale Friesen, Chris Jarvis, Jeff Johnston, Stephen Muray, Kristy Ockunzzi, Daniel M. Perez, Mark Richardson, Nelson Rodriguez, Chris Sanders, Charles R. Skidmore, Gregory S. Walker, and Michael S. Webster goal with any changes will be to add options to Introduction characters (as more D&D® and Arcanis material is LIVING ARCANIS is an RPGA d20 System member-run published), not to take away options. With that said, campaign set in Arcanis, the World of Shattered there may be times, however infrequent, when we may Empires. The campaign world is developed and have to restrict choices that were previously available to supported by Paradigm Concepts, Inc. through a variety preserve game balance or story cohesiveness. Know that of products, although participants are not required to we will only do so after careful consideration. purchase any of PCI’s products to take part in the LIVING ARCANIS campaign. For an introduction to Campaign Administration RPGA Living Campaigns in general, see the official RPGA website. For an introduction to LIVING ARCANIS The LIVING ARCANIS campaign is administered through in particular, see the official campaign website, which is a “team” structure, including the following groups: known as Onara Online. There is also a lively discussion • Paradigm Concepts, Inc. (PCI) has ultimate forum dedicated entirely to the LIVING ARCANIS authority over all decisions relating to the campaign, which is frequently visited by the campaign campaign. PCI funds the campaign as a whole and staff (who are collectively known as the “LIVING is responsible for scenario approval, helping ARCANIS Development Team”) and by members of authors move from the concept stage through an Paradigm Concepts (who are collectively known as outline to a first draft, answering all story questions “Team PCI.”) relating to the world of Arcanis, and the production of print products and other supplements for the This document includes rules to cover various elements campaign world (such as the Codex Arcanis). of the Dungeons & Dragons® game that have not • The LIVING ARCANIS Development Team is previously been addressed in the LIVING ARCANIS responsible for the development and administration campaign. The rules and changes contained herein are of the campaign rules (such as the LIVING ARCANIS considered effective for the entire campaign as of the Rules Compilation, which you are reading right date listed on the title page. now). • The LIVING ARCANIS Edit Team is responsible for Please be aware that these guidelines, like the LIVING scenario and certificate editing, working with ARCANIS campaign as a whole, will change over time as authors after the first-draft stage has been reached, both the ongoing story and the campaign setting evolve. and submitting approved scenarios to the RPGA for Our commitment to you, the player, is that our primary distribution. Living Arcanis Rules Compilation 205-01-25 2 • There is a separate development team for the boundless enthusiasm, an ability to meet deadlines, and LIVING ARCANIS: NISHANPUR campaign, which is a thorough knowledge of the world of Arcanis. If you focused on developing scenarios and nefarious think you might be interested in joining the campaign plots set within the city of Nishanpur in the staff, please send an e-mail to the appropriate team lead Theocracy of Canceri. and let us know how you’d like to help out, along with a • The campaign has an Ethics Liaison for dealing brief summary of what you feel are your qualifications with reports of violations of the RPGA rules or the and areas of expertise. campaign’s standards of conduct, as well as a Convention Liaison who is responsible for working How to Contact the Campaign Staff with convention coordinators to ensure that they The best way to get in contact with the campaign staff is have access to scenarios and meta-campaign via e-mail. The following list of staff members should opportunities (such as Marketplaces). help you direct your initial e-mail in the right direction. • Meta-organizations, which are currently under A great deal of information, including answers to a development as of the time of this writing, will be number of frequently-asked questions about the administered by their own team once they are campaign, can be found on the official campaign approved and become part of the campaign. website. There is also a very active Internet newsgroup, where you can discuss the campaign and talk with All of the members of the campaign staff are volunteers; campaign staff, members of Paradigm Concepts, and (at there are no paid positions on the LIVING ARCANIS team the time of this writing) over 1,100 of your fellow (though of course Paradigm Concepts hopes to make a players. profit on its print products relating to the campaign setting). We are always looking for more dedicated volunteers. The primary qualities we look for are Table LARC-01: Campaign Staff Contact Information Whom to Contact Title Reason to Contact E-Mail Address Comments or questions Henry Lopez President, Paradigm Concepts about Arcanis in general or version of the LARC. This is by no means an exhaustive RPGA Rules list, so be sure to read all the campaign documentation LIVING ARCANIS is a member-run campaign of the carefully for changes and clarifications that apply to RPGA. (The RPGA is the roleplaying arm of organized your characters. play at Wizards of the Coast, dedicated to providing play opportunities and support for Dungeons & Dragons • The blast powder rules have been expanded and and other d20 System games.) Because LIVING ARCANIS clarified. There are new rules for ownership, is an RPGA ENABLED campaign, participants who play purchasing, storage in extra-dimensional spaces, LIVING ARCANIS adventures at RPGA-sanctioned events transporting with magic/psionics, and information are eligible for DUNGEONS & DRAGONS PLAYER REWARD about certain nations that are currently under a points. Please visit the RPGA website for more blastpowder embargo from the Republic of information about D&D PLAYER REWARDS and RPGA Altheria. event sanctioning. • A number of rules dealing with Portals of Anshar and the usage thereof have been added. All players, judges, and event organizers are required to • The cohort rules have been completely overhauled, abide by all published RPGA rules for ethical and fair including the rules for cohorts and magic-item play. Documents listing these rules may be downloaded creation. Anyone with a cohort or who plans to take from the RPGA website. Specifically, please refer to the the Leadership feat must review this section in RPGA General Rules and the RPGA Penalty Guidelines detail. for information concerning standards of conduct and • Clarified the rules for scaling and soul-bound behavior at all RPGA-sanctioned events. Participants in weapons. Added a new type of item, soul-linked, the LIVING ARCANIS campaign are also required to which is similar to soul-bound but not quite as follow all campaign-specific rules and rulings, and are stringent. expected to abide by the LIVING ARCANIS Guidelines for • Introduced judge benefits for “eating” modules and Ethical Play. Violations of these policies should be author benefits for writing modules. reported by electronic mail to the LIVING ARCANIS • Created the LIVING ARCANIS adventure categories Ethics Liaison. (Introductory, Standard, Crawl, Story) to help players decide which PC to play in a particular Direct conflict between player characters (PCs) is module. forbidden, except in special cases such as a PC being • Introduced an odd-numbered APL system, which charmed or dominated. PCs may not steal or destroy will be used in all new modules. other PCs’ items, funds, or equipment. If such conflict • Added a “Kid-Gloves” rule for low-level PCs to occurs, the offending PCs will be removed from the optionally increase their survivability. campaign. However, due to the nature of LIVING • Added an “annual rebuild” rule and a “character ARCANIS, this rule may be waived for certain special recycling” rule to improve players’ options for events. If this occurs, all players will be notified of the reconstructing or updating their characters. exemption prior to the beginning of the event and will be given an opportunity to opt out of PC versus PC • Expanded the list of approved RPGA Player combat if so desired. Events at which PCs may directly Reward Cards, including the most recently-released combat other PCs will only be held under the direct set (January 2005). supervision of senior campaign staff. • Added the Restricted use restriction, which applies to certain types of items, including extra- All logsheets, item creation logsheets, certificates, and dimensional spaces. This category applies to items other campaign records MUST be filled out in pen that are not necessarily Rare but that must still be unless specifically detailed otherwise. Note that there is controlled in terms of total ownership. no officially mandated character sheet for the campaign, • Introduced rules for creating “generic” (scaled- but players are encouraged to maintain their character down) versions of Rare items. These rules kick in sheets in a clean and readable fashion to make the when more than one PC at the table has the same judge’s life easier. Characters are subject to being Rare item. audited at any time. This includes, but is not limited to, • Updated the Lifestyle rules, including a slight audits by campaign staff, GMs, senior GMs, or activity change to the rules for living off the land. Added center or marketplace coordinators. No Lifestyle and Exalted Lifestyle as new options. • Introduced a new limit on magic item values (per item) for PCs based on character level. Significant Changes / New Rules • Information on meta-organizations has been added. This section of the document will be updated each time • Rules on PC death and resurrection have been the LARC is revised. It highlights the major changes changed and clarified. from previous rules for the benefit of experienced • Added the Supply Run rules, which allow PCs to players. purchase certain consumable items during scenario play without needing a full-blown Marketplace. The following rules have been added, clarified, expanded, or significantly changed in this newest Living Arcanis Rules Compilation 205-01-25 4 • Rules for PC retirement and a limitation on prestige factions, secret factions, and other organizations classes were introduced. Basic information about operate in general; each faction or organization also the forthcoming High-Level Campaign was added. has its own individual rules document detailing • Ranger favored enemy rules have been clarified. membership requirements and benefits) • Poison use has been more strictly limited. • Paradigm Concepts Product Errata and Updates • All campaign-legal special materials (such as (includes v3.5 conversions of PCI products Sarishan steel) have been updated to the new released under the 3.0 rules, as well as consolidated edition of the core rules. A new unit-based system errata and clarifications for all PCI products) of measurement for special materials has been implemented. See Appendix 1 for details. The documents listed above all contain information • Introduced new rules for Power Levels for certed specifically for players. Judges and authors should also favors. Converted a number of older favors with no be aware of the following official campaign documents specific in-game benefit to use the new system. See that are intended for their use. No information that is Appendix 2 for details. required for participation in the campaign as a player is included in these documents, but players are allowed to • Added a new “Scenario and Certificate Errata” read them if they wish (i.e. these documents don’t section with corrections and clarifications to certain contain story spoilers). modules and certs. See Appendix 3 for details. • LIVING ARCANIS Judges’ Guidelines (includes Campaign Sourcebooks and information for judges, such as tips for handling common situations that arise during the play of Official Documents Living Arcanis modules, details on the world that LIVING ARCANIS is a d20 System campaign, so it uses help the judge flesh out a story, tips on how the rules found in the d20 System Reference Document adventures set in Nishanpur differ from adventures (SRD). The most current version of the SRD can be in other parts of the world, and more) found on the official d20 System website. The SRD • LIVING ARCANIS Writers’ Guidelines (includes includes material from the v3.5 revisions of Core information for authors, such as scenario-design Rulebook I, Core Rulebook II, and Core Rulebook III, as tips, continuity reference information, updates to well as the Expanded Psionics Handbook. As such, NPC-only classes such as the Green Ronin these books are considered the “core rules” for the Assassin, and other items that are not usable by campaign. Furthermore, the Paradigm Concepts print players but may show up in scenarios) products that establish the campaign setting of Arcanis (the Codex Arcanis and the Player’s Guide to Arcanis) The above documents are always released with a version are also considered core rules for the campaign. The number, which represents the effective date for that most current published errata and clarifications for the version of that document. The most current version of SRD / core rulebooks and for the PCI print products are each document always supersedes all previous versions. considered core rules as of their date of their The most current versions of the above documents can publication. always be downloaded from the official campaign website, as well as from a variety of other sources. As In addition to the core rulebooks, there are a series of new material is approved for the campaign, the documents that provide specific rules and adaptations information in these documents will change to reflect necessary to make the Living Campaign play the new choices. Until new material is approved and environment operate as smoothly as possible. The released for general game play, either through these LIVING ARCANIS campaign has thousands of players all guidelines, through the official LIVING ARCANIS website, over the world and these guidelines are designed to or through a special “LIVING ARCANIS Approved” make their play experiences as fair and equitable as designator within PCI products, you may not use any possible. All LIVING ARCANIS characters must comply options or materials other than those described in the with the most current versions of each of the following current version of the LARC and the current version of documents: the CCG. When new options become available, you may take advantage of them by adding them to your character • LIVING ARCANIS Rules Compilation (this document, at the next normal opportunity (usually level which is known as the LARC) advancement). You may decide to retroactively change • LIVING ARCANIS Character Creation Guidelines your character to take advantage of new options if you (known as the CCG) choose to use one of the newly available rule options. • LIVING ARCANIS Frequently Asked Questions See the sections in this document entitled “Annual (known as the LA FAQ) Rebuild” and “Recycling Characters” for more details. • LIVING ARCANIS v3.5 Conversion Document (gives rules for converting characters and updates Inclusion of OGL Materials campaign-approved OGL materials released under the 3.0 rules) In addition to the core rules products listed above, a • LIVING ARCANIS Meta-Organization Document (the number of additional sourcebooks from Paradigm master rules document explains how national Concepts and other publishers have been approved for Living Arcanis Rules Compilation 205-01-25 5 use in the LIVING ARCANIS campaign. Only sourcebooks Paradigm Concepts or other OGL print product. (In the that are (1) released with Open Gaming Content (OGC) case of psionics, a printed or electronic copy of the under the terms of the Open Game License (OGL) and psionics sections of the System Reference Document is (2) specifically incorporated into the LIVING ARCANIS also acceptable in lieu of bringing the Expanded campaign through their inclusion in this document are Psionics Handbook, but you must bring the entire allowed to be used in the campaign. If a book does not psionics SRD in a format suitable for the GM’s review.) meet those two conditions, then NOTHING from that book may be used in the campaign. Because of the rules Photocopies or PDFs of copyrighted material are not of the Open Gaming License and the d20 System, considered acceptable (unless the product was released products that do not include OGC can never be used in by its publisher as a licensed PDF). Although LIVING LIVING ARCANIS. This includes, but is not limited to, the ARCANIS is a free campaign in the sense that neither “builder books” and the “complete series” of books Paradigm Concepts nor the RPGA charge money to published by Wizards of the Coast. Unless otherwise players or judges to download the adventures, bear in noted in this document, third-party publishers’ official mind that PCI and the other publishers who make it errata and updates to their products are considered possible for you to play can only earn their living by official for the LIVING ARCANIS campaign as of their selling books. Please support them and their work. dates of publication. To be clear: If you, as a player, plan to make use of Because LARC updates do not necessarily match release material that is not contained in Core Rulebook I, Core dates for Paradigm Concepts’ print products, we have Rulebook II, or Core Rulebook III, then you must bring a devised a system to allow new PCI material into the copy of that material to the gaming table for your judge campaign before it is incorporated into the LARC. New to review. If you do not bring a copy of the material, rules and other game materials from products published then you may not use that material during game play and by PCI specifically marked with the LIVING ARCANIS you may not choose anything to replace it for the “A” symbol may be used in the campaign immediately duration of that game. upon the release of those products. Only material from PCI products that is marked with the “A” symbol may The only exception to the above rule is in the case of be used in the campaign without an explicit reference in certain campaign certificates found during adventures, this document. The LARC always takes precedence over which may refer to items and equipment from the a printed product, so material from PCI products that is various campaign-approved OGL sourcebooks. If you marked with the “A” symbol and then subsequently gain a certed item in game, and that item comes from a updated by this document is subject to the rules in this non-standard source, you are not expected to buy the document. Material from PCI products that is not sourcebook simply to make use of that item. The marked with the “A” symbol may not be used in the necessary rules should be printed on the certificate. If campaign unless it is specifically mentioned in this you voluntarily craft such an item or purchase it at a document. All other sources, whether from PCI or any marketplace, however, then you are expected to bring third-party OGL publisher, that are made campaign- the relevant sourcebook to each game you play. legal will be listed and detailed in this document. To fully appreciate the depth of the LIVING ARCANIS To be clear: If something is not campaign, Paradigm Concepts strongly recommends specifically listed in the LARC (which that players and GMs own at least the Codex Arcanis you are reading right now) and it is not and the Player’s Guide to Arcanis. Many of the contained in a product from PCI and characteristics that make our campaign world unique clearly marked with the “A” symbol and fulfilling are detailed in these publications. denoting LIVING ARCANIS approved material (shown at Although players are not required to purchase any books left), then you cannot use it in this campaign. to participate in the LIVING ARCANIS campaign, Paradigm Concepts hopes that you will choose to invest All source material, including material from the System in their high-quality products for Arcanis, the World of Reference Document and other core rules, must be Shattered Empires. For the latest PCI product included in this document to be approved for play in information, please visit the official company website at LIVING ARCANIS. Because we cannot ask our campaign www.paradigmconcepts.com. judges to purchase every conceivable product that any player might want to use during any given game session, Campaign Conversion the onus is on you, the player, to bring any sourcebooks or other materials that the judge may need to review. If This release of the LARC updates the LIVING ARCANIS your LIVING ARCANIS character uses any races, base campaign to the v3.5 edition of the core rules. Effective classes, equipment, feats, spells, prestige classes, or any immediately, the 3.0 rulebooks are no longer considered other material from any publisher’s printed sourcebook valid for campaign play. Guidelines for converting other than Core Rulebooks I, II, and III, then you must characters from the 3.0 rules to the 3.5 rules are bring a copy of the sourcebook in question to every provided in the LIVING ARCANIS v3.5 Conversion game in which you intend to play that character. This Document. All characters must comply with the new includes the Expanded Psionics Handbook and any core rules and with the current versions of all the official Living Arcanis Rules Compilation 205-01-25 6 campaign documents before they can be played in any books must be removed from campaign play. You may st LIVING ARCANIS event after January 1 , 2005. replace them with materials of the same types from any approved source to which your character has access. In addition to updating the campaign rules for 3.5, there are a number of other important changes in this release We realize that the loss of options from the builder of the LARC. One set of rules that have been confusing books removes a tremendous amount of material from to many players are those for crafting items, so we have the campaign. This was not a decision over which we tried to address that area in detail. We hope that the new had any control; we had special permission to use the LARC will clear up any confusion about the costs and original 3.0 builder books in the campaign, but Wizards restrictions on PCs crafting items. We have also updated of the Coast did not directly update those books to the all the rules for special materials (including rules for 3.5 rules, making them incompatible with the rest of the measuring these materials, crafting items from these campaign. We cannot use the new “Complete” series materials, and v3.5 conversions of all campaign- because they are not released under the OGL and do not approved special materials). See Appendix 1 of this contain any OGC. document for the special materials conversion rules. Paradigm Concepts plans to release a number of A large amount of OGL material that was published additional sourcebooks for the Arcanis setting, and we under the 3.0 rules has been updated to the 3.5 rules for will also continue to adapt selected third-party OGL use in the LIVING ARCANIS campaign. Please see the products for the campaign. It is always the player’s LIVING ARCANIS v3.5 Conversion Document for details. choice whether or not to delay playing (and therefore Paradigm Concepts’ products have been updated to the converting) a particular character until such time as 3.5 rules as well; these conversions are included in the additional sourcebooks are released that might contain consolidated PCI Product Errata and Updates options that the player deems suitable replacements for document. lost builder book material. However, it is not permissible to continue using the 3.0 builder books simply because the player does not believe that there is Removal of “Builder Books” anything suitable to use as a replacement. Either convert With the campaign’s conversion to the v3.5 edition of the character fully to 3.5 and play it, or delay converting the core rules, certain books published by Wizards of the the character and do not play it. We have provided the Coast that were previously allowed in the LIVING “Annual Rebuild” rules for those who do not want to ARCANIS campaign have been removed. These books are delay playing their characters but who might someday collectively referred to as the “builder books” and want to take advantage of new options that appear in include Sword and Fist, Defenders of the Faith, Tome future sourcebooks and supplements. and Blood, Masters of the Wild, and Song and Silence. Optional rules from these books that were used in the Codex Arcanis / Codex Compendium LIVING ARCANIS campaign (such as the opposed Tumble check rule from Song and Silence) are no longer in play. Most of the “crunch” information from these two sources has been updated to comply with the v3.5 rules All items or equipment from these books must be sold in the Player’s Guide to Arcanis or in one of the official during conversion to v3.5. If the item is a campaign LIVING ARCANIS campaign documents. These updates certificate that you received during scenario play, it sells supersede any and all previous versions. Any rules item for one-half the market value printed on the cert, with no from the Codex Arcanis or Codex Compendium that has TU cost. If the item is one that you purchased at a not been updated to 3.5 is no longer available for Marketplace, you receive a full refund of the purchase campaign play. However, the Codex Arcanis is still price that you paid. If the item is one that you created extremely important for the campaign, because it serves via mundane or magic-item creation, you receive a as the main setting sourcebook. All of the information refund of the gold piece cost in raw materials that you about the Known Lands of Onara contained in the expended during the item’s creation (i.e. one-half the Codex is still every bit as valid under the 3.5 rules as it item’s market price), but you do not receive a refund of was under the 3.0 rules. any other costs that you paid (such as XP or Time Units). The Player's Guide to Arcanis The Player’s Guide to Arcanis (abbreviated PGtA) is the All feats, base classes, and prestige classes from these book that propels Onara into compliance with the D&D books must be replaced with options that are currently v3.5 rules. It includes races, base classes, prestige approved for campaign play. All spells from these books classes, feats, equipment, spells, and more. Significant must be replaced with spells of equivalent level that are portions of the mechanics of many previous PCI currently approved for campaign play. (Your character products were also updated and clarified for inclusion in must have access to the replacement items you select, of the PGtA. course.) The world of Arcanis is not exactly the same as the To be clear: Builder book options are no longer allowed generic fantasy world described in the D&D core rules. for play in LIVING ARCANIS. All materials from these In the case of a discrepancy between the PGtA and the Living Arcanis Rules Compilation 205-01-25 7 System Reference Document, the PGtA takes priority. In and which ones are not allowed at all). Clarifications the case of a discrepancy between the PGtA and any and errata have been included in this document, so in the other published Paradigm Concepts product, the PGtA event of any discrepancy between this document and the also takes priority, unless specifically noted otherwise in PGtA, this document takes precedence. the other product. (For example, the Player’s Guide to Arcanis contains information applicable to ss’ressen PCs Chapter 7: Most of the equipment presented in this that supersedes similar information in the product chapter is used in the LIVING ARCANIS campaign (see the Ssethregore: In the Coils of the Serpent Empire.) In a relevant section of this document for a listing of which similar fashion, the LARC brings the majority of the equipment is allowed without restriction, which PGtA into play in the LIVING ARCANIS campaign. In the equipment requires campaign documentation, and which event of a discrepancy between the PGtA and any other equipment is not allowed at all). Any item that is not Paradigm Concepts published product and this freely available for purchase may not be crafted by PCs. document, the LARC takes priority. Chapter 8: This entire chapter is allowed for use in the The following sections of the PGtA are approved for use LIVING ARCANIS campaign. in the LIVING ARCANIS campaign. Chapter 9: This entire chapter is allowed for use in the Chapter 1: The national information contained in this LIVING ARCANIS campaign. chapter is used in the LIVING ARCANIS campaign. This information should be considered a general overview of Chapter 10: This entire chapter is allowed for use in the each nation; far more details are found in the Codex, but LIVING ARCANIS campaign. Please see the clarifications the information in the PGtA may be slightly more up-to- in the “Faction Fame/Infamy” section of this document, date with developments that have taken place in the however. When it is released, the LIVING ARCANIS Meta- Known Lands since the Codex was published. In game Organization Document will also contain information terms, the Codex is set in 1024 I.C. while the Player’s that updates or replaces some of the text from the PGtA. Guide contains information from certain events that took place at the very end of 1026 I.C. (In real-world Adventures calendar year 2005, the current campaign year is 1028 I.C.) This section contains general rules that apply to all LIVING ARCANIS adventures. Most of these rules are Chapter 2: The races presented in this chapter are used reprinted at the front of each module, in what is in the LIVING ARCANIS campaign. Clarifications and commonly known as the “boilerplate.” Judges and errata have been included in this document, as well as in players are strongly encouraged to review the boilerplate the LIVING ARCANIS Character Creation Guidelines, so in for each module that you download from the RPGA, as the event of any discrepancy between the campaign changes to the boilerplate sometimes make their way rules and the PGtA, the campaign rules take precedence. into newer modules before they make their way into the LARC. However, any module boilerplate published Chapter 3: The classes presented in this chapter are before 01 January 2005 is hereby superseded by the text used in the LIVING ARCANIS campaign. Clarifications below, with the exception that older modules written and errata have been included in this document, as well using even APLs instead of odd APLs should still be run as in the LIVING ARCANIS Character Creation Guidelines, using even APLs. Judges should not try to convert such so in the event of any discrepancy between the campaign modules on the fly to the odd-APL system. rules and the PGtA, the campaign rules take precedence. Adventure Categories Chapter 4: The skills, skill specializations and sub- LIVING ARCANIS issues adventures in four different specializations, skill synergies, and regional skills categories. The category provides some information presented in this chapter are all used in the LIVING about the type of module and the level and nature of the ARCANIS campaign. However, the “levels of language challenges therein. This is intended to help players skill” rule variant is not used in the LIVING ARCANIS decide which modules are best suited to their play style, campaign. as well as which modules to play with which characters. Chapter 5: The feats presented in this chapter are used Introductory scenarios are special modules designed to in the LIVING ARCANIS campaign. Clarifications and help bring new players into the world of LIVING errata have been included in this document, so in the ARCANIS. They are designed for 1st-level characters, event of any discrepancy between this document and the although existing characters of 2nd level are also PGtA, this document takes precedence. allowed. 3rd-level and higher-level PCs may not be played in an Introductory scenario. These adventures Chapter 6: Most of the prestige classes presented in this include pre-generated 1st-level characters in a “ready to chapter are used in the LIVING ARCANIS campaign (see play” format that can be handed to new players when the relevant section of this document for a complete they sit down at the table. If the player likes the listing of which prestige classes are allowed without character, she may keep it and continue playing it; all restriction, which ones require campaign documentation, she needs to do is change the name and a few identifying Living Arcanis Rules Compilation 205-01-25 8 details. Alternatively, the player may choose to create To find the APL, use the following steps: her own new character, in which case she is allowed to apply the XP, gold, and certificates earned by the pre- Step 1: Add up the levels of all PCs and cohorts at the generated character to her newly-created PC. table. If PCs bring animals that have been trained for Standard scenarios are the “bread and butter” LIVING combat (most likely warhorses or dogs trained for war), ARCANIS modules and represent the bulk of scenario use the following chart to determine the number of releases in each campaign year. They have an intriguing levels you add to the sum above. Animals story that frequently involves a few deadly combats that accompanying a character by virtue of class abilities help to forward the plot. These adventures follow the (e.g. animal companions, familiars, paladin and holy typical RPGA format and make use of campaign-defined champion mounts, etc.) are not included in this APL and treasure calculations. Most Standard calculation. A character with the Mounted Combat feat scenarios do support 1st-level characters, but pre- may also treat his primary mount as an animal generated characters are not provided with the companion for this purpose; that mount’s Hit Dice are adventure. not included in the APL calculation. Crawl scenarios are classic D&D dungeon crawls. This Add each character's animals separately. A single PC type of scenario will usually have a high number of may bring no more than four animals, regardless of their deadly combat or trap encounters that are loosely tied source, and animals with different CRs are added together by some common plot or located in a particular separately. (Certed animals that do not have individual site of interest. These adventures follow the typical CR values provided, such as the certed rat Skiz, do not RPGA format and make use of campaign-defined APL add to the APL unless the certificate says otherwise.) and treasure calculations, but they are given the Crawl designation to alert players that there will be a higher Divide by the total number of PCs and cohorts to get the proportion of combat encounters (and some or all of the average level. Remember that a maximum of six players combat encounters may be particularly challenging). and/or cohorts may participate in the adventure and that This information might help a player decide to use a a minimum of four PLAYERS (not characters) are character that is more optimized for scenarios with an needed to form a legal RPGA table. emphasis on combat and battle tactics. Mundane # of Animals Story scenarios are adventures that focus more on plot Animals’ exposition and political intrigue than combat (although they can be just as deadly). These scenarios will be used Effect on APL 1 2 3 4 to forward significant campaign plotlines and may 1/4 & involve very little to no combat. These adventures may 0 0 0 1 1/6 follow a variety of customized formats, and they often 1/3 & have special APL and treasure calculations (which will 0 0 1 1 1/2 be specified in the individual scenario). This information might help a player decide to use a character that is more 1 1 1 2 3 optimized for scenarios with an emphasis on role- 2 2 3 4 5 playing and social interaction. 3 3 5 6 7 APL Calculations 4 4 6 7 8 LIVING ARCANIS uses a calculation based on the Average Party Level (APL) to determine the nature of certain 5 5 7 8 9 challenges within a scenario. These rules are intended to encourage players to play at an appropriate-APL table, 6 6 8 9 10 while still making allowances for including players who 7 7 9 10 11 would otherwise not be able to play at all. Step 2: To this average level, add 1 if there are a total of Determining Average Party Level six PCs and/or cohorts in the party. (A table of six is Most LIVING ARCANIS adventures published in calendar often referred to as a “full table” in RPGA parlance.) year 2005 and beyond will use an odd-APL system, but older adventures are based on an even-APL system, and Step 3: Perform “natural rounding,” in which a fraction some modules that were in development at the end of of 0.5 or higher rounds up to the next highest whole 2004 before the change was decided upon may be number and a fraction of strictly less than 0.5 rounds released in 2005 using the even-APL system. The down to the next lowest whole number. For example, an instructions below are for adventures that use odd APLs; average of 5.4 would round to 5. An average of 5.5 to determine the APL for an adventure that uses even would round to 6. This number is called the rounded APLs, follow the steps below but make the necessary APL. substitutions of “even” for “odd.” Living Arcanis Rules Compilation 205-01-25 9 CR of Animal Use common sense when performing the rounding: don't An APL 2 table may not choose to bump itself down, as get into a debate over the number of decimal places and there is no APL 1.) Bumping the APL down is normally whether or not 4.45 should actually be 4.5 and therefore done when the table is more role-play-heavy, when key round up to 5. If the first decimal place isn't a 5 or support classes are missing, or when the players feel that higher, then round down. their PCs will be in danger of dying if they play at the calculated APL. They will receive the XP and GP Step 4A: If the result of Steps 1-3 (the rounded APL) is rewards from the new, lower APL. The final APL is an odd number, then that odd number is the calculated equal to the new, lower APL in this case. A table that APL for the party. Proceed to Step 5. (Important: The chooses to bump itself down willingly accepts lower only exception to this is APL 2. If the rounded APL is 2, rewards in return for lower risks. then the calculated APL is also 2, and you should proceed to Step 5, ignoring Step 4B.) Step 6: If any PC at the table is more than 3 levels away from the final APL as determined by Steps 1 Step 4B: If the result of Steps 1-3 (the rounded APL) is through 5, then that PC is considered out of tier. The PC an even number greater than 2, then the players must will receive one-half the XP reward that he would vote whether to “play up” to the next-highest odd APL, normally have earned for the adventure, and will pay or "play down" to the next-lowest odd APL. This choice double the TU cost listed for the scenario. (This determines the calculated APL for the party. For additional TU cost doesn't apply to any meta-game example, if the rounded APL is 8, then the players must related costs, such as item creation, nor does it apply to choose a calculated APL of either APL 7 or APL 9. any time spent in prison, or to any player-optional TU expenditures for special certificates that are offered at Step 5: Sometimes the players know that their particular the end of some modules.) collection of PCs is especially powerful (or seems ill- suited to the module). To accommodate this, the Cohorts are not subject to Step 6. A cohort can play at calculated APL may now be adjusted up or down by one any table, regardless of the APL, and receives full step if the players so desire, according to either Step 5A rewards for the module based on the final APL including or Step 5B, but not both. This step is optional and many a full share of treasure based upon whatever method of tables will not want or need it (particularly tables that treasure division is used. However, cohort advancement already had to make a choice in Step 4B). If this step is is strictly limited to the bounds specified by the rules in omitted, then the final APL is simply equal to the the LARC. Remember that cohorts may only be played calculated APL from Step 4. If the table chooses to play if there are not enough human players to make a full down, that decision will become important at the end of table of six. Real people always take priority over the the adventure, since XP, GP, and certificate awards are inclusion of cohorts, even if some of the real people will based on the final APL, not on the calculated APL. have to take the XP and TU penalties described in Step 6. Note for special events: Step 5 may be disallowed during certain “elimination” type events where only a Important Note: Certed items whose power level varies limited number of tables progress from one round to according to the APL should have the appropriate power another. Step 5 may also be disallowed during other level checked based on the final APL from Step 5 (if the special events, such as Battle Interactives. table chose to play down, then the final APL will be different from the calculated APL; be sure to use the Step 5A: The table may choose to bump themselves up lower value). Certed items may be awarded to any to the next-highest APL. For example, an APL 5 table player or cohort at the table as part of the treasure may choose to play up to APL 7. (An APL 2 table that distribution, even to players who are otherwise receiving elects this option will play at APL 3, though this is not lower rewards than normal due to Step 6. The power recommended if the table includes 1st-level characters.) level of such items is not adjusted, even if they are Bumping the APL up is normally only done when the awarded to characters whose rewards are otherwise table is very combat-heavy and the players feel that their reduced or limited for being our of tier. PCs will not receive a challenge if they play at the calculated APL. They will only receive the listed XP Scenario Level Caps and GP rewards from the calculated APL, however, not Every LIVING ARCANIS scenario is designed to support a from the new, higher APL. The final APL is equal to the specific range of APLs. With the exception of high- calculated APL in this case. Basically, a table that level-only scenarios and special events, most modules chooses to bump itself up accepts additional risk without will support some subset of the range from APL 2 to additional reward, but the players gain the satisfaction of APL 13. The level ranges listed on the cover page of knowing that they have overcome greater challenges each LIVING ARCANIS scenario are hard caps. The level than the calculated APL would indicate. cap for newer scenarios is determined by subtracting 1 from the lowest APL supported and adding 1 to the Step 5B: Alternatively, the table may choose to bump highest APL supported. A scenario that supports all of themselves down to the next-lowest APL. For example, st APL 2 through 13 will therefore allow characters of 1 an APL 5 table may choose to play down to APL 3. (An th through 14 level to participate. (Such a scenario would APL 3 table that elects this option will play at APL 2. Living Arcanis Rules Compilation 205-01-25 10

See more

The list of books you might like

Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.