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Introduction to 3D Game Programming with DirectX 10 PDF

606 Pages·2008·25.285 MB·English
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Introduction to 3D Game Programming with DirectX 10 • Digital Edition • Free Download

By Frank D. Luna| File: 25.285| English| 2008

The digital edition of "Introduction to 3D Game Programming with DirectX 10" is available from our community library collection.

Resource Overview

Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book: Understand how vectors, matrices, and transfomations are used in the creation of computer games. Discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes. Explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections. Learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs. Test your knowledge and programming skills with the end-of-chapter exercises.

Publication Details

Title:Introduction to 3D Game Programming with DirectX 10
Author:Frank D. Luna
Published by:
Publication date:2008
ISBN:9781598220537
Document length:606 pages
Written in:English
Digital size:25.285
Access type:Library Collection • No Cost

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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.