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Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with PDF

111 Pages·2017·5.52 MB·English
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Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting R. Maier1,2, K. Kim1, D. Cremers2, J. Kautz1, M. Nießner2,3 Fusion Ours 1 NVIDIA 2 TU Munich 3 Stanford University International Conference on Computer Vision 2017 Overview • Motivation & State-of-the-art • Approach • Results • Conclusion 2 Overview • Motivation & State-of-the-art • Approach • Results • Conclusion 3 Motivation • Recent progress in Augmented Reality (AR) / Virtual Reality (VR) Microsoft HoloLens HTC Vive 4 Motivation • Recent progress in Augmented Reality (AR) / Virtual Reality (VR) Microsoft HoloLens HTC Vive • Requirement of high-quality 3D content for AR, VR, Gaming … NVIDIA VR Funhouse 5 Motivation • Recent progress in Augmented Reality (AR) / Virtual Reality (VR) Microsoft HoloLens HTC Vive • Requirement of high-quality 3D content for AR, VR, Gaming … • Usually: manual modelling (e.g. Maya) NVIDIA VR Funhouse 6 Motivation • Recent progress in Augmented Reality (AR) / Virtual Reality (VR) Microsoft HoloLens HTC Vive • Requirement of high-quality 3D content for AR, VR, Gaming … • Usually: manual modelling (e.g. Maya) • Wide availability of commodity RGB-D sensors: efficient methods for 3D reconstruction NVIDIA VR Funhouse Asus Xtion 7 Motivation • Recent progress in Augmented Reality (AR) / Virtual Reality (VR) Microsoft HoloLens HTC Vive • Requirement of high-quality 3D content for AR, VR, Gaming … • Usually: manual modelling (e.g. Maya) • Wide availability of commodity RGB-D sensors: efficient methods for 3D reconstruction • Challenge: how to reconstruct high-quality 3D NVIDIA VR Funhouse models with best-possible geometry and color from low-cost depth sensors? Asus Xtion 8 State-of-the-art RGB-D based 3D Reconstruction • Goal: stream of RGB-D frames of a scene → 3D shape that maximizes the geometric consistency 9 State-of-the-art RGB-D based 3D Reconstruction • Goal: stream of RGB-D frames of a scene → 3D shape that maximizes the geometric consistency • Real-time, robust, fairly accurate geometric reconstructions KinectFusion, 2011 “KinectFusion: Real-time Dense Surface Mapping and Tracking”, Newcombeet al., ISMAR 2011. 10

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Usually: manual modelling (e.g. Maya). • Wide availability of commodity RGB-D sensors: efficient methods for 3D reconstruction. HTC Vive. NVIDIA VR
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