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Humans, Computers and Wizards: Analysing Human (Simulated) Computer Interaction PDF

218 Pages·2013·7.89 MB·English
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HUMANS, COMPUTERS AND WIZARDS Computers are increasingly able to mimic abilities we often think of as exclusively human - memory, decision-making, vision and now, speech. A new generation of speech recognition systems can make at least some attempt at understanding what is said to them and can respond accordingly. These systems are coming into daily use in areas such as home banking, airline flight enquiries and telephone shopping services, and are fast becoming more powerful and more pervasive. Using data from the SUNDIAL project, a major European Commission funded project on speech understanding, this book shows how such data may be analysed to yield important conclusions about the organisation of both human-human and human-computer information dialogues. It describes the Wizard of Oz method of collecting spoken dialogues, which monitors people who believe they are interacting with a speech understanding system before that system has been fully designed or built, and shows how the resulting dialogues may be analysed to guide further design. This book provides detailed and comparative empirical studies of human-human and human computer speech dialogues, including analyses of opening and closing se quences, turn-taking, and the organisation of overlap and repair strategies to overcome troubles in verbal interaction. Humans, Computers and Wizards considers current perspectives on human-computer interaction and stresses the value of a sociological approach based on conversation analysis. This breaks away from the individualistic, cognitivist approach of much HCI research and takes seriously the idea that a human-computer dialogue, like a human-human dialogue, is an instance of emergent social order. Robin Wooffitt is Lecturer in Sociology at the University of Surrey, Norman M. Fraser is Lecturer in Linguistics at the University of Surrey, Nigel Gilbert is Professor of Sociology at the University of Surrey and Scott McGlashan is Senior Research Scientist at the Swedish Institute of Computer Science. This page intentionally left blank HUMANS, COMPUTERS AND WIZARDS Analysing human (simulated) . computer InteractIon Robin Wooffitt, Norman M. Fraser, Nigel Gilbert and Scott McGlashan 1 ~ Routledge ! ~ Taylor & Francis Group LONDON AND NEW YORK First published 1997 by Routledge Published 2013 by Routledge 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Simultaneously published in the USA and Canada by Routledge 711 Third Avenue, New York, NY, 10017, USA Routledge is an imprint of the Taylor & Francis Group, an infomla business © 1997 Robin Wooffitt, Norman M. Fraser, Nigel Gilbert and Scott McGlashan Typeset in Garamond by Ponting-Green Publishing Services, Chesham, Buckinghamshire All rights reserved. No part of this book may be reprinted or reproduced or utilized in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. British Library Cataloguing in Publication Data A catalogue record for this book is available from the British Library Library of Congress Cataloguing in Publication Data A catalogue record for this book has been requested ISBN 13: 978-0-415-06948-9 (hbk) CONTENTS List off igures and tables Vlll Acknowledgements IX 1 SOCIOLOGY AND HUMAN-MACHINE DIALOGUE 1 Speech understanding systems 2 Perspectives on human-computer interaction 5 Sociological perspectives on human-computer interaction 8 The 'chicken and egg' problem 11 Overview of the book 12 2 INSPIRATION, OBSERVATION AND THE WIZARD OFOZ 13 Design by inspiration 15 Design by observation 19 Design by simulation 22 Varieties of spoken WOZ experiments 30 3 THE SURREY WOZ SIMULATION PROCEDURE 36 The British Airways corpus 36 The Wizard of Oz simulation corpus 40 Questionnaire results 45 Some preliminary analysis from the WOZ corpus 50 4 CONVERSATION ANALYSIS 53 Conversation analysis and the turn-by-turn analysis of verbal interaction 54 Recipient design 59 Sequences of actions 60 Language as a vehicle for social action 63 Conversation analysis and WOZ simulations 64 v CONTENTS 5 GEITING STARTED: OPENING SEQUENCES IN THE BA AND WOZ CORPORA 66 Response tokens in the BA corpus 68 Hesitation items in the BA corpus 70 Response tokens and hesitation items in the WOZ corpus 71 Request formulations in the BA corpus 74 Request formulations in the WOZ corpus 76 Sequential considerations 77 Request formulations are normatively prescribed 81 Problem work done through request formulations 83 'Doing' non-problematic requests 89 6 TURN-TAKING, OVERLAPS AND CLOSINGS 93 The turn-taking system for conversation 93 The turn-taking system in the British Airways corpus 97 Turn-taking in the WOZ corpus 102 Overlapping talk 106 Overlap types 108 Overlap in the WOZ simulation data 112 Closings 115 Closings in calls to the British Airways flight information servIce 116 Closings in the WOZ corpus 121 7 SOME GENERAL FEATURES OF THE ORGANISATION OF REPAIR 125 Analysing 'repair': some conceptual issues 125 Self-and other-initiation and execution of repair 129 The organisation of repair 130 The preference for self-repair 134 Some sequential properties of repair 137 Repair and interpersonal relations 139 8 SOME REPAIR STRATEGIES ANALYSED 142 The interpretation and repair of silence 142 Repair via alignment 152 Recycling 155 9 CONVERSATION ANALYSIS, SIMULATION AND SYSTEM DESIGN 162 Wizards: implications for simulation studies 162 Machines: the use of conversation analysis and the design of interactive systems 164 Humans; and their interactions with machines 166 VI CONTENTS APPENDIX A: RECOGNISING AND UNDERSTANDING SPOKEN LANGUAGE 169 Representing speech 170 Speech technology 171 The front end 173 The linguistic processor 176 The dialogue manager 177 Speech synthesis 180 APPENDIX B: SCENARIOS IN THE WOZ SIMULATION EXPERIMENT 183 APPENDIX C: TRANSCRIPTION SYMBOLS 187 Notes 189 References 197 Index 205 Vll FIGURES AND TABLES FIGURES 1 The architecture of a speech information system 172 2 An analogue speech signal 173 3 Structure of a four state Hidden Markov Model 174 4 A simple word lattice 176 5 A semantic interpretation of the utterance 'the arrival time of BA296' 178 TABLES 3.1 Principal tasks in the human-human corpus 39 3.2 Subject/scenario matrix 44 3.3 Experience of using computers 46 3.4 Intelligibility of system's voice 47 3.5 Interpretability of content of system utterances 47 3.6 System's understanding accuracy 47 3.7 Satisfaction with system's answers 48 3.8 Average number of turns in the human-human and human-computer corpora 50 3.9 Number of lexical tokens in the human-human and human-computer corpora 50 3.10 Number of lexical types in the human-human and human-computer corpora 50 3.11 Parameter order in scenarios and dialogues 51 5.1 Incidence of response tokens in the WOZ corpus 72 5.2 Incidence of second pair parts: explicit acceptances 73 5.3 Incidence of hesitation items in the WOZ corpus 74 Vlll ACKNOWLEDGEMENTS The authors would like to acknowledge the support and influence of all their colleagues from the UK, France, Germany, Italy and Sweden who worked on the SUNDIAL Project. Special thanks also to those colleagues who have worked in the Social and Computer Sciences research group without whose encouragement and advice this book would have been much harder to write: Anne Ankrah, Sarah Buckland, Andrew Fordham, David Frohlich, Ian Hutchby, Marina Jirotka, Carol Lee, Paul Luff, Catriona MacDermid, Alison Mill-Ingen, Andrew Simpson and Ave Wrigley. IX

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Using data taken from a major European Union funded project on speech understanding, the SunDial project, this book considers current perspectives on human computer interaction and argues for the value of an approach taken from sociology which is based on conversation analysis.
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