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How Would You Move Mount Fuji?: Microsoft's Cult of the Puzzle -- How the World's Smartest Companies Select the Most Creative Thinkers PDF

288 Pages·2004·3.55 MB·English
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Employers, job seekers, and puzzle lovers everywhere delight in William Poundstone's HOW WOULD YOU MOVE MOUNT FUJI? "Combines how-to with be-smart for an audience of job seekers, interviewers, Wired-style cognitive science hobbyists, and the onlooking curious. . . . How Would You Move Mount Fuji? gallops down entertaining sidepaths about the history of intelligence testing, the origins of Silicon Valley, and the brain-jockey heroics of Microsoft culture." — Michael Erard, Austin Chronicle "A charming Trojan Horse of a book While this slim book is ostensibly a guide to cracking the cult of the puzzle in Microsoft's hiring practices, Poundstone manages to sneak in a wealth of material on the crucial issue of how to hire in today's knowledge-based economy. How Would You Move Mount Fuji? delivers on the promise of revealing the tricks to Microsoft's notorious hiring challenges. But, more important, Poundstone, an accomplished science journalist, shows how puzzles can — and cannot — identify the potential stars of a competitive company.... Poundstone gives smart advice to candidates on how to 'pass' the puzzle game.... Of course, let's not forget the real fun of the book: the puzzles themselves." — Tom Ehrenfeld, Boston Globe "A dead-serious book about recruiting practices and abstract reasoning — presented as a puzzle game.... Very, very valuable to some job applicants — the concepts being more important than the answers. It would have usefulness as well to interviewers with a cruel streak, and the addicts of mind/ word games." — Michael Pakenham, Baltimore Sun "Poundstone offers canny advice and tips for successfully confronting and mastering this seemingly perverse type of pre-employment torture." — Richard Pachter, Miami Herald "How would you design Bill Gates's bathroom? Now that's one question you've probably never asked anyone in a job interview (or anywhere else). But how an applicant answers it could reveal more about future performance than the usual inquiries about previous positions, accomplishments, goals, and the like. At least that's the thinking at Microsoft, where hundreds of job seekers have been asked the bathroom question as part of the legendary 'interview loop' — a rigorous ritual in which candidates are grilled by their future col- leagues with a barrage of puzzles, riddles, and bizarre hypothetical questions. The process has been one of Microsoft's closely guarded secrets. But science writer William Pound-stone sheds light on it in How Would You Move Mount Fuji?" — TahlRaz,Inc. "A fun, revealing take on an unusual subject.... At once a study of corporate hiring, an assessment of IQ testing's value, a history of interviewing, and a puzzle book." — Publishers Weekly "This book is not just for those in the job market. Anyone who wants to try some mental aerobics will find it useful and enjoyable.... Poundstone is a veteran science author who specializes in simplifying complex material. His engaging, easygoing writing style steers readers through difficult material.... A fun read." — Bruce Rosenstein, USA Today "Science writer Poundstone's eight previous books are based on a single premise: we can choose to use logic, and society can benefit as a result....How Would You Move Mount Fuji? would appeal not just to employers and human resources professionals but to anyone who loves a good riddle." — Stephen Turner, Library Journal Also by William Poundstone BIG SECRETS THE RECURSIVE UNIVERSE BIGGER SECRETS LABYRINTHS OF REASON THE ULTIMATE PRISONER'S DILEMMA BIGGEST SECRETS CARL SAGAN: A LIFE IN THE COSMOS HOW WOULD YOU MOVE MOUNT FUJI? Microsoft's Cult of the Puzzle HOW THE WORLD'S SMARTEST COMPANIES SELECT THE MOST CREATIVE THINKERS William Poundstone Little, Brown and Company New York Boston Copyright © 2003 by William Poundstone All rights reserved. Little, Brown and Company Time Warner Book Group 1271 Avenue of the Americas, New York, NY 10020 Visit our Web site at www.twbookmark.com Originally published in hardcover by Little, Brown and Company, May 2003 First paperback edition, April 2004 The third quotation onp. vii is used by permission of The Metropolitan Museum of Art: Huang Binhong (1865-1955); Insects and Flowers; Chinese, dated 1948; Album of ten leaves; ink and color on gold-flecked paper; 12 ½ X14 in. (31.8 X 35.6 cm); The Metropolitan Museum of Art, Gift of Robert Hatfield Ellsworth, in memory of La Feme Hatfield Ellsworth, 1986 (1986.267.204a-j). Library of Congress Cataloging-in-Publication Data Poundstone, William. How would you move Mount Fuji?: Microsoft's cult of the puzzle : how the world's smartest companies select the most creative thinkers / by William Poundstone. p. cm. Includes bibliographical references and index. ISBN 0-316-91916-0 (hc) / 0-316-77849-4 (pb) 1. Employment interviewing. 2. Microsoft Corporation. I. Tide. HF5549.5.I6P682003 658.3'112 —dc21 2002040619 10 9 8 7 6 5 4 3 2 1 Q-FF Designed by Meryl Sussman Levavi/Digitext Printed in the United States of America To my father "Like any other value, puzzle-solving ability proves equivocal in application.... But the behavior of a com munity which makes it preeminent will be very different from that of one which does not." — Thomas Kuhn The Structure of Scientific Revolutions "As, in a Chinese puzzle, many pieces are hard to place, so there are some unfortunate fellows who can never slip into their proper angles, and thus the whole puzzle becomes a puzzle indeed, which is the precise condition of the greatest puzzle in the world — this man-of-war world itself." — Herman Melville White-Jacket "To understand that cleverness can lead to stupidity is to be close to the ways of Heaven." — Huang Binhong Insects and Flowers Contents 1. The Impossible Question 3 2. The Termans and Silicon Valley 23 3. Bill Gates and the Culture of Puzzles 50 4. The Microsoft Interview Puzzles 78 5. Embracing Cluelessness 91 6. Wall Street and the Stress Interview 111 7. The Hardest Interview Puzzles 118 8. How to Outsmart the Puzzle Interview 121 9. How Innovative Companies Ought to Interview 130 Answers 147 Acknowledgments 247 Notes 249 Bibliography and Web Links 257 Index 263 X Contents HOW WOULD YOU MOVE MOUNT FUJI? One The Impossible Question In August 1957 William Shockley was recruiting staff for his Palo Alto, California, start-up, Shockley Semiconductor Laboratory. Shockley had been part of the Bell Labs team that invented the transistor. He had quit his job and come west to start his own company, telling people his goal was to make a million dollars. Everyone thought he was crazy. Shockley knew he wasn't. Unlike a lot of the people at Bell Labs, he knew the transistor was going to be big. Shockley had an idea about how to make transistors cheaply. He was going to fabricate them out of silicon. He had come to this valley, south of San Francisco, to start production. He felt like he was on the cusp of history, in the right place at the right time. All that he needed was the right people. Shockley was leaving nothing to chance. Today's interview was Jim Gibbons. He was a young guy, early twenties. He already had a Stanford Ph.D. He had studied at Cambridge too - on a Fulbright scholarship he'd won. Gibbons was sitting in front of him right now, in Shockley's Quonset hut office. Shockley picked up his stopwatch. There's a tennis tournament with one hundred twenty- seven players, Shockley began, in measured tones. You've got one hundred twenty-six people paired off in sixty-three matches, plus one unpaired player as a bye. In the next round, there are sixty-four players and thirty-two matches. How many matches, total, does it take to determine a winner? Shockley started the stopwatch. The hand had not gone far when Gibbons replied: One hundred twenty-six. How did you do that? Shockley wanted to know. Have you heard this before? Gibbons explained simply that it takes one match to eliminate one player. One hundred twenty-six players have to be eliminated to leave one winner. Therefore, there have to be 126 matches. Shockley almost threw a tantrum. That was how he would have solved the problem, he told Gibbons. Gibbons had the distinct impression that Shockley did not care for other people using "his" method. Shockley posed the next puzzle and clicked the stop- watch again. This one was harder for Gibbons. He thought a long time without answering. He noticed that, with each passing second, the room's atmosphere grew less tense. Shockley, seething at the previous answer, now relaxed like a man sinking into a hot bath. Finally, Shockley clicked off the stopwatch and said that Gibbons had already taken twice the lab average time to answer the question. He reported this with charitable satisfaction. Gibbons was hired. Find the Heavy Billiard Ball... Fast-forward forty years in time — only a few miles in space from long-since-defunct Shockley Semiconductor — to a 4 How Would You Move Mount Fuji? much-changed Silicon Valley. Transistors etched onto silicon chips were as big as Shockley imagined. Software was even bigger. Stanford was having a career fair, and one of the most popular companies in attendance was the Microsoft Corporation. With the 1990s dot-com boom and bull market in full swing, Microsoft was famous as a place where employ-ees of no particular distinction could make $1 million before their thirtieth birthday. Grad student Gene McKenna signed up for an interview with Microsoft's recruiter. Suppose you had eight billiard balls, the recruiter began. One of them is slightly heavier, but the only way to tell is by put-ting it on a scale against the others. What's the fewest number of times you'd have to use the scale to find the heavier ball? McKenna began reasoning aloud. Everything he said was sensible, but somehow nothing seemed to impress the recruiter. With hinting and prodding, McKenna came up with a billiard- ball-weighing scheme that was marginally acceptable to the Microsoft guy. The answer was two. "Now, imagine Microsoft wanted to get into the appliance business," the recruiter then said. "Suppose we wanted to run a microwave oven from the computer. What software would you write to do this?" "Why would you want to dolhat?" asked McKenna. "I don't want to go to my refrigerator, get out some food, put it in the microwave, and then run to my computer to start it!" "Well, the microwave could still have buttons on it too." "So why do I want to run it from my computer?" "Well maybe you could make it programmable? For example, you could call your computer from work and have it start cooking your turkey." "But wouldn't my turkey," asked McKenna, "or any other food, go bad sitting in the microwave while I'm at work? I The Impossible Question 5

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