ebook img

How to Make Animated Films. Tony White's Masterclass on the Traditional Principles of Animation PDF

482 Pages·2009·56.61 MB·English
Save to my drive
Quick download
Download
Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.

Preview How to Make Animated Films. Tony White's Masterclass on the Traditional Principles of Animation

Masterclass 1 A nimation Basics Class objective: To learn the underlying principles and disciplines of animation technique. Equipment required: Lightbox, pencil, and paper. Key, Breakdown, and In-Between Positions All animation can be broken down into defi nable stages. In general terms, these stages are key positions , breakdown or passing positions , and in-between positions . Key positions are eff ectively the major positions in an action where that action ceases or changes direction in some way. The two key positions for walking, for example, will be the full-stride positions — one with the right leg forward and the other with the left leg forward. 5 How to Make Animated Films The two key positions for walking—left leg/right arm forward and right leg/left arm forward. A better example might be a swinging pendulum, where one key position is the highest point of one side of the swing and the other key position is the opposite high position. The two key positions for a pendulum— drawings “1” and “17”—extreme swing to the left and an extreme swing to the right.  Animation Basics The breakdown position is the position precisely midway between the two key positions. In the case of the pendulum, it is the perfectly vertical position in the middle of the swing. Drawing 9 shows the breakdown position. Finally, the in-betweens are those secondary positions that fall between the key positions and the breakdown position. The two sets of in-betweens—three from drawing 1 to drawing 9 and three from drawing 9 to 17.  How to Make Animated Films In the case of the pendulum, we will have two key positions, one in-between position, and three in-between positions on either side, giving us nine drawings (or positions) in total for one swing. The full set of drawings for the pendulum swing, including the key and breakdown positions, which are shaded. Creating Key Positions With the understanding that we need key, breakdown, and in-between positions to create a sequence of animation, we should now look at the process of in-betweening, which applies as much to the breakdown drawing as it does to the in-betweens. Let us return to our swinging pendulum and consider the way to approach it. First, using a fresh sheet of animation paper, select a fulcrum (or point) from which the pendulum will swing. The best location to place this will be along the central/vertical line of the field guide, which can be placed beneath the paper with the lightbox on. Put a single dot somewhere along this line, which will represent the point from which the pendulum will swing.  Animation Basics The pendulum’s pivot point located on a gridded graticule. Remember, this point needs to be in a position that allows the pendulum to swing fully left and right and still fit into the field area when it is in the vertical “passing” position. The entire swing, showing that the pendulum safely fits into the entire required screen area.  How to Make Animated Films Now take a piece of paper, lay it over the top, and using the pivotal point on the lower sheet, draw in the pendulum with its maximum swing to the left (west). Note When dealing with directions on the screen or on a field guide, left is described as west, up as north, right as east, and down as south. The middle of the field guide is known as center. If you are using a 10 field guide, it is termed a 10 field center, a 12 field guide is a 12 field center, and a 16 field guide is a 16 field center. Drawing 1 is the left key drawing. A standard 12 field guide for top pegs animation. 10 Animation Basics With the key drawing of the westward swing of the pendulum complete, it is necessary to complete the right swing. A good tip here is to place a clean sheet of paper over the previous two, trace the pivotal point as before, and then roughly trace the eastward swing angle of the pendulum to get its maximum swing in the other direction. Now take all the sheets of animation paper off the pegs and just work with the first key sheet and the new one you are attempting to create. With the lightbox on, put the first key sheet down and then lay the second (newer) key sheet over it, lining up the pivotal points of both and the line of the pendulum previously lightly sketched in. Now you can trace the new pendulum Drawing 17 shows the right pendulum key drawing. from the old one, guaranteeing that the length of the pendulum is the same length and size on both keys. Tracing the second key drawing. Note The entire sequence that follows the key creation is demonstrated on the accompanying DVD in the Introduction to In-Betweening section. Now put both keys together on the pegs and you will see that you have successfully completed the two keys of the action—the furthermost key 11 How to Make Animated Films position swings to the left (west) and the furthermost key position swings to the right (east). Drawings 1 and 17 show the two extremes of the pendulum swing movement. Creating the Breakdown Position The breakdown position is the first in-between position between two key positions. Consequently, in our swinging pendulum it will be the pendulum seen in a perfectly vertical position. The breakdown position is the position that is midway (and vertical) between the two key positions. To achieve the breakdown position, we almost copy the same process as for the key positions. With the two key positions on the pegs, place a new sheet of animation paper over them and trace the pivotal point. With a ruler, you can lightly draw in a vertical line traveling down (south) from the point. 12 Animation Basics Drawing the vertical shaft of the pendulum. Normally I would use a ruler to do this, but as the circle guide is perfect for drawing the circular pendulum’s head, it can be used for a dual purpose in this particular instance! Now take all the sheets of paper off the pegs and line up the two key drawings over the lightbox with it switched on. Now lay the third (breakdown) drawing sheet over them, lining it up with the pivotal points and line of the arm emanating from them. Now you can trace the breakdown drawing, making sure that you accurately position the line of the arm and the volume of the ball at the end. This process is called superimposition, which we’ll discuss later. Superimposing is the most valuable skill you can learn for creating accurate in-betweens! 13 How to Make Animated Films Put the drawings back on the pegs in the order of the first key position, the breakdown position, then the second key position, and roll them backward and forward. By flipping (or rolling) the drawings, one after the other, you will get a very clear idea of how well your animation is working. Rolling is a process of placing your fingers between the drawings and rolling them in order forward and backward so that you see each drawing one after the other in sequence. This should give you a very rough sense of the pendulum swinging from one side to the other, although this will be very crude and broad at this stage. However, to make it smoother we will need to add in more in-between drawings. To prepare for this, let us number the drawings 1 (first key drawing), 9 (breakdown drawing), and 17 (second key drawing.) The technique for hand placement and flipping for bottom pegs animation. 14

See more

The list of books you might like

Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.