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How to Cheat in Maya 2017: Tools and Techniques for Character Animation PDF

521 Pages·2018·607.6 MB·english
by  Naas
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Preview How to Cheat in Maya 2017: Tools and Techniques for Character Animation

Contents Contents HOW TO CHEAT IN MAYA 2017: TOOLS AND TECHNIQUES FOR CHARACTER ANIMATION HOW TO CHEAT IN MAYA 2017: TOOLS AND TECHNIQUES FOR CHARACTER ANIMATION Paul Naas First published 2017 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 Simultaneously published in the UK by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2018 Taylor & Francis The right of Paul Naas to be identified as author of this work has been asserted by him in accordance with Sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Notices Knowledge and best practice in this field are constantly changing. As new research and experience broaden our understanding, changes in research methods, professional practices, or medical treatment may become necessary. Practitioners and researchers must always rely on their own experience and knowledge in evaluating and using any information, methods, compounds, or experiments described herein. In using such information or methods they should be mindful of their own safety and the safety of others, including parties for whom they have a professional responsibility. Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Library of Congress Cataloging‑in‑Publication Data Names: Naas, Paul E., author. Title: How to cheat in Maya 2017 : tools and techniques for character animation / Paul Naas. Description: Boca Raton : Taylor & Francis, CRC Press, 2018. | Includes index. Identifiers: LCCN 2017039225| ISBN 9781498797085 (pbk. : alk. paper) | ISBN 9780815379942 (hardback : alk. paper) Subjects: LCSH: Maya (Computer file) | Computer animation. | Computer graphics--Computer programs. Classification: LCC TR897.7 .N334 2018 | DDC 006.6/96--dc23 LC record available at https://lccn.loc.gov/2017039225 Publisher’s Note This book has been prepared from camera-ready copy provided by the author. Contents How to Cheat and Why ..............ix 2 Splines .........................59 Acknowledgments ....................xiii How Splines Work ......................61 Splines and Spacing .................67 How to Use This Book ................xv Tangent Types ............................74 Tangent Handles .......................82 1 Animation Principles .......................1 Spline Technique ......................89 Spline Reference .......................92 Squash and Stretch .....................2 Interlude .......................................96 Anticipation ...................................6 Staging ...........................................10 3 Graph Editor .............103 Straight Ahead/ Pose to Pose .................................15 Graph Editor Windup .............104 Overlapping Action/ Visual Tools ................................107 Follow-through ..........................22 Working with Keys ...................116 Slow In/Slow Out.......................26 Value Operators .......................120 Arcs .................................................30 Buffer Curves ............................124 Secondary Action ......................33 Speed Cheats ............................128 Timing ...........................................38 Exaggeration ..............................42 4 Techniques ............... 133 Solid Drawing ............................46 Auto Key .....................................134 Appeal ...........................................50 Timeline Techniques ..............138 Interlude .......................................54 Cartoony Motion .....................144 v Contents Trax Editor ..................................147 Adding Hair and Cloth ..........286 Copying Curves .......................151 Interlude .....................................294 Editable Motion Trails ............159 IK and FK .....................................167 8 Workflow ..................299 IK/FK Switching ........................171 Planning/Reference ................300 Character Sets ..........................178 Converting Cycles ...................308 Grease Pencil Tool ...................182 Stepped Keys .............................311 Grease Pencil and Trails.........190 Stepped Preview .....................318 Interlude .....................................196 Moving Holds When Splining.......................................322 5 Constraints ...............199 Moving Holds with the Parenting ....................................200 Retime Tool ................................332 Parent Constraints ..................205 Refining Arcs in Polish ...........335 Constraining a Prop ...............210 Final Texture ..............................340 Constraint Weights .................214 Interview ....................................344 Animating with Constraints ................................219 9 Cycles .........................353 Interlude .....................................229 Cycle Basics ...............................354 Stride Length ............................361 6 Rigging Cheats ........233 Walk Cycle ..................................370 Rig Testing .................................234 Flying Cycle ...............................376 Sprucing it Up ..........................246 Quad Cycles ..............................386 Rigging Props ...........................254 Interlude .....................................257 10 Referencing ..............391 7 Standing Out ............261 Referencing Basics ..................392 Adding BlendShapes .............262 Offline Edits ...............................399 Adding Clusters .......................270 Saving Reference Edits ..........405 Wrap Deformer ........................280 Interlude ......................................411 vi Contents 11 Facial Animation ......415 Final Touches ............................463 Planning and Prep ..................416 Interlude .....................................468 Core Poses .................................420 12 Animation Layers ....471 Lip Sync 1—Jaw Motion .......426 Lip Sync 2—Mouth How Animation Corners........................................430 Layers Work ...............................472 Lip Sync 3—Mouth Animation Layer Basics .........474 Shapes .........................................434 Cheating a Cycle ......................481 Lip Sync 4—Tongue ...............439 Layers for Texture ....................489 Blinks ...........................................443 Interlude .....................................494 Blink and Brows .......................448 Index ............................................499 Eye Darts ....................................457 vii How to Cheat and Why How to Cheat and Why How to Cheat and Why The Truth about Cheating When we hear the word “cheating,” we usually think of something negative: decep- tion, trickery, or chicanery. But in this book, cheating is a good thing. If you’ve watched someone who’s a master of something do their thing, it can seem unreal, almost like they’re … cheating! But really they just have experience and an in-depth knowledge of how to achieve their goal. They know the most efficient way to do a task and make their tools work for them. That’s the goal of this book: to give you in-depth knowledge of animating with Maya so you can skip over the trial-and-error, constant web searches, and pouring through Internet forums. Since Maya can be a technical minefield of complex menus and settings, you need someone to help you navigate this sophisticated program and get right down to the most important thing: performance. When it comes down to dodging discourage- ment, avoiding adversity, and side-stepping setbacks, you want all the cheats you can get! Our goal is for you to come to view this book as your on-hand reference guide as you study the art of motion. The Philosophy Throughout our teaching experiences, one of the methods we found to be extremely effective in quickly transferring knowledge is the isolation of a concept; really honing in on a single task and practicing until the knowledge is ingrained. This may seem obvious but it’s rare to come across an animator who didn’t learn by studying performance while simultaneously wrestling all of the technical concepts in their student work. This book ix

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