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How to Cheat in After Effects PDF

384 Pages·2013·18.63 MB·English
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HOW TO cheat IN After Effects SECOND EDITION Chad Perkins Focal Press Taylor & Francis Group First published 2013 by Focal Press 70 Blanchard Rd Suite 402 Burlington, MA 01803 Simultaneously published in the UK by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2013 Taylor and Francis The right of Chad Perkins to be identified as author of this work has been asserted by [him/her] in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Notices Knowledge and best practice in this field are constantly changing. As new research and experience broaden our understanding, changes in research methods, professional practices, or medical treatment may become necessary. Practitioners and researchers must always rely on their own experience and knowledge in evaluating and using any information, methods, compounds, or experiments described herein. In using such information or methods they should be mindful of their own safety and the safety of others, including parties for whom they have a professional responsibility. Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Application submitted ISBN: [9780415661065] (pbk) ISBN: [9780203589045] (ebk) Cover model: Kelcy Tiger. Cover design and photography: Chad Perkins The cheat format . . . . . . . . . . . . . . . . . . . . vi 3D Shatter Scenes . . . . . . . . . . . . . . . . . . .70 Acknowledgments . . . . . . . . . . . . . . . . . . viii 3D Text with Shatter . . . . . . . . . . . . . . . . .74 How to use this book . . . . . . . . . . . . . . . . .1 3D Postcards . . . . . . . . . . . . . . . . . . . . . . .76 1 Cool Tricks Appetizer! 2 3D Objects from Solids . . . . . . . . . . . . . . .78 3D Planetscape . . . . . . . . . . . . . . . . . . . . .80 Fireball . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Echospace . . . . . . . . . . . . . . . . . . . . . . . . .82 Simulated 3D Text . . . . . . . . . . . . . . . . . . . .6 3D in Nested Compositions . . . . . . . . . . .84 Growing Vines . . . . . . . . . . . . . . . . . . . . . . .8 Interlude: Picking a 3D App . . . . . . . . . . 86 Tracked Text . . . . . . . . . . . . . . . . . . . . . . . .10 Blooming Flower . . . . . . . . . . . . . . . . . . . .12 4 Compositing 88 Tilt Shift . . . . . . . . . . . . . . . . . . . . . . . . . . .14 Making a Garbage Matte . . . . . . . . . . . . .90 Ink Spatter . . . . . . . . . . . . . . . . . . . . . . . . .16 Removing a Green Screen . . . . . . . . . . . .92 Damaged Film . . . . . . . . . . . . . . . . . . . . . .18 Pulling a Luma Key . . . . . . . . . . . . . . . . . .94 The Master Solid . . . . . . . . . . . . . . . . . . . .20 Refining a Matte . . . . . . . . . . . . . . . . . . . .96 Hot Grill . . . . . . . . . . . . . . . . . . . . . . . . . . .22 Using Multiple Mattes . . . . . . . . . . . . . . .98 Ornate Vintage Patterns . . . . . . . . . . . . . .24 Intro to Compositing . . . . . . . . . . . . . . . .100 Retro Video Game Maze . . . . . . . . . . . . . .26 3D Camera Tracking . . . . . . . . . . . . . . . .102 Cells Through a Microscope . . . . . . . . . . .28 Warp Stabilize . . . . . . . . . . . . . . . . . . . . .104 Interlude: Using the Helpp.............30 Set Extension . . . . . . . . . . . . . . . . . . . . . .106 2 Lights and Cameras 32 Blending Away Dark . . . . . . . . . . . . . . . .108 Blending Away Light . . . . . . . . . . . . . . . .110 Creating Basic Shadows . . . . . . . . . . . . . .34 Compositing Textures . . . . . . . . . . . . . . .112 Stained Glass Shadows . . . . . . . . . . . . . . .36 Temporal Alignment . . . . . . . . . . . . . . . .114 Controlling Shadows . . . . . . . . . . . . . . . . .38 Compositing with Color . . . . . . . . . . . . .116 Negative Light . . . . . . . . . . . . . . . . . . . . . .40 Compositing with Animation . . . . . . . . .118 Film Noir Lighting . . . . . . . . . . . . . . . . . . .42 Compositing with Focus . . . . . . . . . . . . .120 Creating Depth of Field . . . . . . . . . . . . . .44 Motion Blur . . . . . . . . . . . . . . . . . . . . . . .122 Rack Focus . . . . . . . . . . . . . . . . . . . . . . . . .46 Matching Color . . . . . . . . . . . . . . . . . . . .124 Lens Distortion. . . . . . . . . . . . . . . . . . . . . .48 Premultiplied Alpha Channels . . . . . . . .126 Multiple Camera Angles . . . . . . . . . . . . . .50 Tracking with Mocha . . . . . . . . . . . . . . .128 3D Camera Path. . . . . . . . . . . . . . . . . . . . .52 Mocha Shapes . . . . . . . . . . . . . . . . . . . . .132 Orient to Camera . . . . . . . . . . . . . . . . . . . .54 Using Roto Brush. . . . . . . . . . . . . . . . . . .134 Restoring Opacity . . . . . . . . . . . . . . . . . .136 Interlude: Lighting is the Secrett. . . . . . . .56 Manual Shadow. . . . . . . . . . . . . . . . . . . .138 3 3D Objects 58 Guide Layers . . . . . . . . . . . . . . . . . . . . . .140 The Parallax Effect . . . . . . . . . . . . . . . . . .60 Interlude: Shooting Better Green Screen Native 3D Primer . . . . . . . . . . . . . . . . . . . .62 Footage . . . . . . . . . . . . . . . . . . . . . . . . 142 Faking Materials . . . . . . . . . . . . . . . . . . . .64 5 Animation 144 3D Illustrator Art . . . . . . . . . . . . . . . . . . . .66 3D Photoshop Shapes . . . . . . . . . . . . . . . .68 The Puppet Pin Tool . . . . . . . . . . . . . . . .146 iii CCCCCCCoooonnnnnttttttteeeeennnnntttttttttsssss Puppet Overlap . . . . . . . . . . . . . . . . . . . .148 The Vegas Effect . . . . . . . . . . . . . . . . . . .224 Puppet Animation . . . . . . . . . . . . . . . . . .150 Luma Matte . . . . . . . . . . . . . . . . . . . . . . .226 Bouncing Ball . . . . . . . . . . . . . . . . . . . . .152 Alpha Matte . . . . . . . . . . . . . . . . . . . . . . .228 Parenting . . . . . . . . . . . . . . . . . . . . . . . . .154 Animating Masks . . . . . . . . . . . . . . . . . . .230 Rigging an Arm . . . . . . . . . . . . . . . . . . . .156 Feathered Vertices . . . . . . . . . . . . . . . . . .232 Waving Sail . . . . . . . . . . . . . . . . . . . . . . .158 Motion Paths from Illustrator . . . . . . . .234 Animating the Blob . . . . . . . . . . . . . . . . .160 Trapcode 3D Stroke . . . . . . . . . . . . . . . . .236 Animating a Photo: Part 1 . . . . . . . . . . .162 Animating a Photo: Part 2 . . . . . . . . . . .164 8 Particles 238 Displacement Mapping . . . . . . . . . . . . . .166 Projection Mapping . . . . . . . . . . . . . . . . .168 Particle Bootcamp . . . . . . . . . . . . . . . . . .240 Resizing Animation . . . . . . . . . . . . . . . . .170 Sparkles . . . . . . . . . . . . . . . . . . . . . . . . . .242 Animating Layers On and Off . . . . . . . . .172 Smoke Trail . . . . . . . . . . . . . . . . . . . . . . .244 Text Messaged Animation . . . . . . . . . . .174 Foam Basics . . . . . . . . . . . . . . . . . . . . . . .246 Custom Particles . . . . . . . . . . . . . . . . . . .248 Interlude: Walt’s Principless. . . . . . . . . . 176 Make it Rain . . . . . . . . . . . . . . . . . . . . . .250 6 Light Effects 178 Basic Snow . . . . . . . . . . . . . . . . . . . . . . . .252 Snow with Foam . . . . . . . . . . . . . . . . . . .254 HDR . . . . . . . . . . . . . . . . . . . . . . . . . . . . .180 Molten Gold . . . . . . . . . . . . . . . . . . . . . . .256 Volumetric Light . . . . . . . . . . . . . . . . . . .182 Light Ribbons . . . . . . . . . . . . . . . . . . . . . .258 Silhouettes . . . . . . . . . . . . . . . . . . . . . . . .184 Steam . . . . . . . . . . . . . . . . . . . . . . . . . . . .262 Bars of Light . . . . . . . . . . . . . . . . . . . . . .186 3D Fireworks . . . . . . . . . . . . . . . . . . . . . .264 Welding Sparks . . . . . . . . . . . . . . . . . . . .188 Fire Texture . . . . . . . . . . . . . . . . . . . . . . .266 Light Whips . . . . . . . . . . . . . . . . . . . . . . .190 Campfire . . . . . . . . . . . . . . . . . . . . . . . . . .270 Stage Lights . . . . . . . . . . . . . . . . . . . . . . .192 Psychic Waves . . . . . . . . . . . . . . . . . . . . .272 Galaxy Scene . . . . . . . . . . . . . . . . . . . . . .194 Star Field . . . . . . . . . . . . . . . . . . . . . . . . .274 Energy Cube . . . . . . . . . . . . . . . . . . . . . . .196 Confetti . . . . . . . . . . . . . . . . . . . . . . . . . .276 Faked Light Streaks . . . . . . . . . . . . . . . . .198 Water Surface Disruption . . . . . . . . . . . .278 Searchlights . . . . . . . . . . . . . . . . . . . . . . .200 Flowing Chocolate . . . . . . . . . . . . . . . . . .280 Sheen . . . . . . . . . . . . . . . . . . . . . . . . . . . .202 Trapcode Form: 4D Fractal . . . . . . . . . . .282 The Glow Effect . . . . . . . . . . . . . . . . . . . .204 Particular: 3D Light Streaks . . . . . . . . . .284 Flaring Hot Spots. . . . . . . . . . . . . . . . . . .206 Interlude: Particle Alternativess. . . . . . . 286 Laser Beams . . . . . . . . . . . . . . . . . . . . . . .208 Trapcode Shine . . . . . . . . . . . . . . . . . . . .210 9 Color Correction 288 Interlude: High Dynamic Rangee. . . . . . .212 Reading a Histogram . . . . . . . . . . . . . . .290 7 Masks and Shapes 214 Cinematic Color: Warmth . . . . . . . . . . . .292 Cinematic Color: Horror . . . . . . . . . . . . .294 Mask Options . . . . . . . . . . . . . . . . . . . . . .216 Cinematic Color: Flashback . . . . . . . . . .296 Instant Vignette. . . . . . . . . . . . . . . . . . . .218 Playing with Color . . . . . . . . . . . . . . . . . .298 Sky Replacement . . . . . . . . . . . . . . . . . . .220 Day for Night . . . . . . . . . . . . . . . . . . . . . .300 From Video to Shape Layer. . . . . . . . . . .222 Reference Monitor . . . . . . . . . . . . . . . . .302 iv Before and After . . . . . . . . . . . . . . . . . . .304 Colorizing . . . . . . . . . . . . . . . . . . . . . . . . .306 Hue Shift . . . . . . . . . . . . . . . . . . . . . . . . .308 Stylizing . . . . . . . . . . . . . . . . . . . . . . . . . .310 Faking Dimension . . . . . . . . . . . . . . . . . .312 Secondary Color Correction . . . . . . . . . .314 Spot Color Correction . . . . . . . . . . . . . . .316 Improving 3D Renders. . . . . . . . . . . . . . .318 Checking Dark Areas . . . . . . . . . . . . . . . .320 Color Finesse Basics . . . . . . . . . . . . . . . .322 Color Finesse “Looks” . . . . . . . . . . . . . . .324 Using Color Lookup Tables . . . . . . . . . . .326 Working with SpeedGrade . . . . . . . . . . .328 Working with RED Files . . . . . . . . . . . . .330 Magic Bullet Looks . . . . . . . . . . . . . . . . .332 Interlude: Shooting Filmlike Videoo. . . . 334 10 3rd Party PARTY! 336 Element 3D Primer . . . . . . . . . . . . . . . . .338 Element 3D Polish . . . . . . . . . . . . . . . . . .340 Animated 3D Light Bulb . . . . . . . . . . . . .344 Custom Particular Particles . . . . . . . . . .346 Aux Particles . . . . . . . . . . . . . . . . . . . . . .348 Campfire Smoke . . . . . . . . . . . . . . . . . . .350 Campfire Embers . . . . . . . . . . . . . . . . . . .352 Flock of Birds . . . . . . . . . . . . . . . . . . . . . .354 Layer Dissolve . . . . . . . . . . . . . . . . . . . . .358 Sky Writing . . . . . . . . . . . . . . . . . . . . . . .360 Particles and Cameras . . . . . . . . . . . . . . .362 3D Form Objects . . . . . . . . . . . . . . . . . . .364 Trapcode Mir . . . . . . . . . . . . . . . . . . . . . .366 Instant Color Compositing . . . . . . . . . . .368 Interlude: Scriptss. . . . . . . . . . . . . . . . . . .370 Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . .372 v TThhee cchheeaatt ffooorrmmmmaaaatttt The cheat format This whole “cheat” thing was created by Steve Caplin for the epic book, How to Cheat in Photoshop, which I think is in its zillionth edition (give or take). So, I’m proudly and unashamedly ripping off of Steve’s brilliance in creating what I consider to be the ultimate software training book format. Instead of going through and describing stuff as most computer software books do (including my previous book, The After Effects Illusionist), this book tackles one trick (aka “cheat”) at a time in a very visual way. There are a few steps to follow, and pictures guiding you the whole way. It’s a very visual process, and in my opinion, it’s a fun way to make a computer book. Because this book is more focused on little mini recipes of sorts (usually 2 pages, and occasionally up to 4 pages), we’re going to be focusing more on what to do than how to do it. Against every tendency in my body, I’m just going to be barking out orders (such as “set this property to this value”, etc.) without much explanation. Although, I admit that I do fight convention and try to explain things as much as possible. But that’s not really the point of this book. I mentioned the recipe metaphor, and that’s precisely what this book is like. On a cooking show, the veggies are all pre-cut, the spices are already measured out and in their own separate bowls, and the chef/host doesn’t always explain why they are baking at a certain temperature or what the heck cardamom is doing in the dish. They just make the dish in a very visual way, so that it is clear how to create the final product. This book is like that cooking show, but for wicked cool After Effects tricks instead of food. Now, where possible, I’ve tried to just stuff this book full of extra tidbits of information. In the right column of most of the right hand pages, I’ve included extra bonus tips with optional methods to achieve a result, additional insight or information on related concepts, or ways that you could expand the current cheat and make it even better. At the end of most chapters, you’ll also find a little break from the hot, non-stop cheat action of the rest of the book. We call this break an “interlude”. And the interludes are filled with tons of extra information to help you get more out of the After Effects experience. These interludes cover topics from how to shoot better green screen video so that it’s easier to key, to the story vi behind HDR (High Dynamic Range) color and bit depth, and much, much more. As far as difficulty goes, the book is pretty simple and easy to follow, but it’s meant for people with a little bit of After Effects knowledge already. There just isn’t time enough to explain basics like how to apply an effect, or what a solid layer is, or how to create a new composition, or the difference between importing and opening, and so on. These are basics that After Effects users in all disciplines should be familiar with. But I realize that if you’ve spent your time as a compositor and now want to perfect the craft of animation, there may be some new terms there. So, I try to explain core concepts where possible. Don’t let your pride be offended. This is still an intermediate book. But not everyone is intermediate in everything. Still, I won’t be able to explain all concepts from scratch as much you’d like, or might need. To that end, I’ve created an interlude at the end of Chapter 1 to help you find your own solutions if I refer a feature that you’re unfamiliar with and would like to learn more about. Because users are often slow to upgrade, I should also point out that this book was made with After Effects CS6. You’re welcome to use the book with any version of After Effects, but know that After Effects will not open up future projects. So if you’re using CS5.5 or before, you won’t be able to open most of the projects from the book. You’ll still be able to import the assets (e.g. video, audio, images, etc.), just not the projects. This is the way Adobe made their software, and there’s not much I can do about it. But for those of you that do have CS6, you’ll be happy to know that many CS6 features are covered in cheats here, including the new Ray-trace 3D engine and its ability to create extruded shapes, feathered vertices, 3D camera tracking, as well as the great CS5.5 addition Warp Stabilizer. There are also tons of new cheats in this edition that use old tricks in new ways, as well as an entirely new chapter 10 that covers 3rd party effects, including Element from Video Copilot and Trapcode Particular from Red Giant Software. This edition is significantly more cutting edge and completely overhauled from the previous version. The moral of the story is that this cheat format is ridiculously fun. You can jump around where you’d like to, and only in a few instances are cheats predicated upon knowledge from previous cheats (and those instances are clearly noted in the text). For the most part, these are little bite-sized tidbits of sweet tips and tricks that will enhance your workflow, get you out of sticky situations, and spark your creativity. You’re gonna love this. vii Acknowledgggmmmeeennntttssss This book is dedicated to Heather, Mikey, Natty, and Lizzie, who have been so infinitely patient as I’ve been laboring away at this book. I love you all so much. I’m also really grateful to the following peeps: Dennis McGonagle and the entire crew at Focal Press. The experience of writing with Focal Press has been incredible. I feel like I’ve missed every deadline, and they’re always very professional when telling me how much I suck. I’ve written books with other publishers, but Focal is my favorite. They also make most of the filmmaking, software, and visual effects books I like to read as well. Way to go, team. Steve Caplin. He has been an incredible resource. I’m not sure that a more helpful person exists on this planet. This book would have looked worse than the local high school newspaper had he not coached me through the page layout process for this template. He’s also created a brilliant system with this book. The model on the front cover. Kelcy “Smookie” Tiger played the role of the Princess in my iOS app The Princess and the Paintbrush, which we’ll see often throughout this book as well. She’s a great friend, and one of the most beautiful and visually interesting models I’ve ever seen. I’ve been able to use some incredible art from some great artists and content providers. Thanks to Daniel Johnson for the incredible matte paintings. Thanks to Dan Grady for dropping everything and creating some sweet vector art for me. Thanks to uberstock for providing great high quality stock video to my (picky) specifications. Aharon Rabinowitz and Red Giant Software. I desperately wanted to show off some of your amazing products in this book, and you guys were so willing to participate. I’m in awe of the plugins you put out there, and the whole After Effects world is benefited by them as well. viii How to use this book As mentioned, feel free to jump around as you please. You certainly don’t need to go in order. As you do go through this book, be aware that the project that accompanies each cheat can be found in the corresponding folder of the current chapter in the Exercise Files folder on the book’s DVD. Because that was the most confusing sentence in the book, here’s an example - if you’re learning about how to make molten gold in Chapter 8, then you’ll find the accompanying project (surprisingly called Molten Gold.aep) in the Chapter 08 folder in the Exercise Files folder on the DVD. In most cases, you don’t really need to use the project file or even follow along to get the most out of this book. I think the screenshots are sufficient enough to see what’s going on. So feel free to take this book with you on the subway, or some other public place where potential book buyers are found. That was a bad joke. There will be many of those. Fortunately, they will get better as we go along (in most cases). For this book, I’ve used a Mac, but that really doesn’t matter. Adobe made After Effects look almost exactly the same on both platforms. When keyboard shortcuts are used, I have provided both the Mac version (color coded red) and the Windows version (color coded blue). Shortcuts that are the same on both platforms (such as Shift or a letter on your keyboard) are shown in black. This book has also been tremendously blessed by a very generous and helpful supply of high quality stock video provided to us by uberstock. com. Because they’ve provided so many clips for us to use, they have been watermarked, and their quality and resolution is a little different than what is seen in the screenshots. But I’ve adjusted the projects so that the difference is as minimal as possible. 1

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