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Hey, Whipple, Squeeze This: The Classic Guide to Creating Great Ads (5th Edition) PDF

2016·24.31 MB·english
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Preview Hey, Whipple, Squeeze This: The Classic Guide to Creating Great Ads (5th Edition)

CONTENTS Cover Title Page Copyright Preface Introduction: On Being the Second-Smartest Person in the Room Chapter 1: A Brief History of Why Everybody Hates Advertising The 1950s: When Even X-Acto Blades Were Dull “What?! We Don't Have to Suck?!” The Empire Strikes Back Portrait of the Artist as a Young Hack Chapter 2: The Creative Process Why Nobody Ever Chooses Brand X Staring at Your Partner's Shoes Why the Creative Process is Exactly Like Washing a PIG “The Sudden Cessation of Stupidity” It's All About the Benjamins Brand = Adjective Simple = Good Chapter 3: Ready Fire! Aim Before You Put Pen to Paper A Few Words on Authenticity The Final Strategy Chapter 4: The Sudden Cessation of Stupidity Get Something, Anything, on Paper “Do I Have to Draw You a Picture?” Chapter 5: Write When You Get Work 95 Percent of All Advertising is Poorly Written—Don't Add to the Pile Writing Body Copy A Few Notes on Design and One on Thinning the Herd Chapter 6: The Virtues of Simplicity Make Sure the Fuse on Your Idea Isn't Too Short or Too Long A Few Words About Outdoor (Three Would Be Ideal, Actually) Chapter 7: Stupid, Rong, Naughty, and Viral The Art of Being Rong® The Strategic Invincibility of Stupid “Love, Honor, and Obey Your Hunches” Build A Small, Cozy Fire With the Rule Books. Start With This One Chapter 8: Why Is the Bad Guy Always More Interesting? Platforms: The Mother of Stories Chapter 9: Zen and the Art of Tastee-Puft What to Do When You're Stuck Chapter 10: Digital Isn't a Medium, It's a Way of Life We Are So Not In Kansas Anymore Funny, It Doesn't Look Like Advertising Chapter 11: Change the Mindset, Change the Brief, Change the Team “We Have Met the Enemy and It is Us” (Actually, It's the Brief) The Post–Bill-Bernbach Creative Team Partner with Creative People Who aren't in the Advertising Business Combine Art, Copy, and Technology It's no Longer About “the Dude With the Idea” Unite Storytellers and Systems Thinkers “Keep the Team to Two Pizzas” Fewer Generals, More Soldiers Shut Up and Write Chapter 12: Why Pay for Attention When You Can Earn It? Start with What People are Already Talking About Join an Ongoing Conversation or Jump-Start a New One Connect People to One Another Make Things That are Useful Design Your Ideas to Migrate Embrace the Warp Speed of the Internet Do > Invite > Document > Share Start with More Interesting Questions: Try “How Might We…?” “Instead of Coming Up with Advertising Ideas, Come Up with Ideas Worth Advertising” Parting Thoughts Chapter 13: Social Media Is the New Creative Playground Mastering Good Social Media Practices Different Tech Platforms Foster Different Creativity Chapter 14: How Customers become Customers in the Digital Age Yes, Content is King (But it Reports to Concept) As the Screen Gets Smaller, Mobile Gets Bigger Five Things That Make For a Good Mobile Idea Bottom Line: Everything is Media Chapter 15: Surviving the Digital Tsunami Chapter 16: In the Future, Everyone Will Be Famous for 30 Seconds Creating the Commercial Chapter 17: Radio Is Hell, but It's a Dry Heat Writing the Commercial The Joy of Sfx Casting: Boring, Tedious, Essential Producing a Radio Commercial Some Radio Spots that Were Funny Before They Were Recorded Chapter 18: Only the Good Die Young The Sisyphus Account The Meat Puppet Pablum Park The Koncept Krusher 2000® The Bully Hallway Beast #1: The Hack Hallway Beast #2: The Prima Donna Hallway Beast #3: Mr. Important Pants Hallway Beast #4: The Whiner Hallway Beasts #5 and #6: Wack Jobs and Slash Weasels Hallway Beast #7: The Hour Gobbler Chapter 19: Pecked to Death by Ducks Presenting the Work Research: Be Afraid, Be Very Afraid Protecting Your Work Picking Up the Pieces Chapter 20: A Good Book…or a Crowbar Putting Together a Book Putting Together Your Site Taking Your Show on the Road The Interview Some Final Thoughts Chapter 21: Making Shoes versus Making Shoe Commercials “Advertising: The Most Fun You can have With Your Clothes On” Suggested Reading Bibliography Also by Luke Sullivan Acknowledgments About the Authors Index End User License Agreement List of Illustrations Figure 1.1 Figure 1.2 Figure 1.3 Figure 1.4 Figure 2.1 Figure 2.2 Figure 3.1 Figure 3.2 Figure 3.3 Figure 3.4 Figure 3.5 Figure 3.6 Figure 4.1 Figure 4.2 Figure 4.3 Figure 4.4 Figure 4.5 Figure 4.6 Figure 4.7 Figure 4.8 Figure 4.9 Figure 4.10 Figure 4.11 Figure 4.12 Figure 4.13 Figure 4.14 Figure 4.15 Figure 4.16 Figure 5.1 Figure 5.2 Figure 5.3 Figure 5.4 Figure 5.5 Figure 5.6 Figure 5.7 Figure 6.1 Figure 6.2 Figure 6.3 Figure 6.4 Figure 6.5 Figure 6.6 Figure 6.7 Figure 6.8 Figure 6.9 Figure 6.10 Figure 6.11 Figure 6.12 Figure 6.13 Figure 6.14 Figure 6.15 Figure 6.16 Figure 6.17 Figure 6.18 Figure 7.1 Figure 7.2 Figure 7.3 Figure 7.4 Figure 7.5(a)(b) Figure 7.6 Figure 7.7 Figure 7.8 Figure 7.9 Figure 7.10 Figure 7.11 Figure 8.1 Figure 8.2 Figure 8.3 Figure 8.4 Figure 9.1 Figure 9.2 Figure 10.1 Figure 10.2 Figure 10.3 Figure 10.4 Figure 10.5 Figure 11.1 Figure 11.2 Figure 11.3a Figure 11.3b Figure 11.4 Figure 11.5 Figure 12.1 Figure 12.2 Figure 12.3 Figure 12.4 Figure 12.5 Figure 12.6 Figure 12.7 Figure 12.8 Figure 12.9 Figure 12.10 Figure 12.11 Figure 13.1 Figure 13.2 Figure 13.3 Figure 13.4 Figure 13.5 Figure 13.6 Figure 14.1 Figure 14.2 Figure 14.3 Figure 14.4 Figure 14.5 Figure 15.1 Figure 15.2 Figure 15.3 Figure 16.1 Figure 16.2 Figure 16.3 Figure 16.4 Figure 16.5 Figure 16.6 Figure 17.1 Figure 17.2 Figure 18.1 Figure 18.2 Figure 18.3 Figure 19.1 Figure 19.2 Figure 19.3 Figure 19.4 Figure 19.5 Figure 19.6 Figure 20.1 Figure 20.2 Figure 20.3

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