rtv< ED •• , D A w & IF " ,••.. .-•..••..••. Handbook th edition EDITORIAL Director & project coordinator, Paul Basista, CAE Project manager Simms Taback Editor Rachel Burd Research & editorial production Yvonne Perano Counsel Charles T. McGrath, Esq. GRAPHIC ARTISTS GUILD Executive Director Paul Basista, CAE National President Polly Law DESIGN AND PRODUCTION Art direction Simms Taback Cover art John Craig Interior design & prepress Marilyn Rose Design Cover printing Phoenix Color Corp. Film for book interior Typeline Interior printing & binding Maple Vail Book Manufacturing Group Vail-Ballou Press Publisher Graphic Artists Guild, Inc. Distributors to the trade North Light Books A Division of F&W Publications, Inc. 1507 Dana Avenue Cincinnati, OH 45207 1.800.289.0963 Direct-mail distribution Graphic Artists Guild 90 John Street, Suite 403 New York, NY 10038 Voicemail: 1.800.878.2753 http://www.gag.org Copyright 1997, 1994, 1991, 1987 Graphic Artists Guild, Inc. All rights reserved ISBN: 0-932 102-09-3 2 3 4 5 6 7 89 1 Contents Pricing & Marketing Artwork 63 64 Part I: Preparation 71 Part II: Negotiation 76 Part III: Keeping Track v Foreword 78 Part IV: Collecting vii Presidents Prologue 88 Part V: Reuse and Other Markets Acknowledgments viii Salaries and Trade Customs 101 x Introduction 103 Employment Conditions The Professional Relationship 1 104 Starting Salaries 2 How Artwork is Commissioned 104 Selected Job Categories 4 Representatives 104 Broadcast Designers 6 Subcontracting 105 Surface/Textile Designers 7 Brokers 106 Game Development/Multimedia 7 Employment Agencies Illustration Prices and Trade 7 Sources of Talent Customs 111 7 Ethical Standards 10 The Graphic Artists Guild Professional 113 Overview Practices Committee 113 Advertising Illustration 118 Preproduction Art Legal Rights and Issues 1 122 Corporate and Institutional Illustration 13 Copyright 124 Book Illustration 21 Work for Hire 124 Book Jacket Illustration 23 Rights of Celebrity and Privacy 125 Mass Market and Trade Book Illustration 23 Moral Rights 125 Book Interior Illustration 25 Resale Royalties 126 Children's Book Illustration 25 Original Art 130 Young Adult Book Illustration 25 Fair Practices 132 Editorial Illustration 26 Trademarks 135 Packaging Illustration 27 International and Canadian Copyright 138 Fashion Illustration 141 Greeting Card, Novelty, and Retail Professional Issues 31 Goods Illustration 32 Deductibility of Artwork 144 Medical Illustration 33 Sales Tax 147 Scientific (Biological) Illustration 34 Guidelines for the Interpretation of Sales 148 Artwork Appearing On-screen Tax Requirements in New York State 149 Technical Illustration 37 New Technology 151 Architectural/Interior Illustration 37 Employment Issues 154 Dimensional Illustration 40 Cancellation and Rejection Fees 157 Marbling ("Kill Fees") 160 Postage Stamp Illustration 41 Speculation Graphic Design Prices and 41 Contests and Competitions Trade Customs 161 New Technology Issues 45 163 Client Relationships 47 Professional Issues for Graphic Design 163 Design Proposal and Illustration 164 Getting Started 51 Output Methods 164 The Agreement 52 Pricing Considerations for Graphic 165 Trade Practices Design and Illustration 166 Corporate Graphic Design 53 When Things Go Wrong 169 Chart and Map Design 54 Legal and Ethical Issues 170 Environmental Graphic Design 58 Health Issues 173 Advertising and Promotion Design 59 The Labor Situation 177 Collateral Advertising Design 177 Display and Noveltj Design 178 Publication Design I II N I I 180 Book Jacket Design 242 Artist-Agent Agreement 182 Book Design 244 Artwork Inventory Form 184 Book Packaging Desigr 245 Computer-Generated Art Job Order Form i 185 Lettering and Typeface Design 247 Digital Media Invoice 191 Retouching and Photo-]llustration 250 Graphic Designer's Estimate and 192 Production Artist Confirmation Form 252 Graphic Designer's Invoice Mulltimedia Prices and Trade 254 Illustrator's Estimate and Confirmation Customs 195 Form 197 Markets 256 Illustrator's Invoice 198 Contract Terms 258 Illustrator's Release Form for Models 199 Pricing 259 Licensing Agreement (Short Form) 200 Project Team 260 Licensing Agreement (Long Form) 200 The Proposal 263 Magazine Purchase Order for 200 Website Design Commissioned Illustration 202 Computer Games 264 Multimedia Job Order Form 205 Software 267 Nondisclosure Agreement for Submitting 206 Other Multimedia Markets Ideas 208 Glossary 268 Surface/Textile Designer-Agent Agreement Cartooning Prices and Trade 273 Surface/Textile Designer's Estimate and Customs 209 Confirmation Form 210 Overview 275 Surface/Textile Designer's Holding Form 215 Editorial Cartooning 277 Surface/Textile Designer's Invoice 215 Original Cartoon Books or Collections 279 Website Design and Maintenance Order 216 Comic Books Form Animation Prices and Trade The Graphic Artists Guild 283 Customs 219 284 Long-range Goals 221 Animation Studios 285 History of the Guild 221 Cel Animation 288 Member Benefits and Services 221 Computer Animation 290 National Board of Directors 222 2-D and 3-D Computer Animation 290 The Graphic \rtists Guild Directory of 222 Other Forms of Animation IIIlistration 222 Animation is Multicultural 290 The Graphic Artists Guild Foundation 222 Careers 291 On Joining the Guild 224 Salaries 292 Graphic Artists Guild Membership 224 Pricing Application Surface Design Prices and Resources and References 293 Trade Customs 22 7 294 The Graphic Artists Guild Bookshelf 229 Stencil Design 294 Recommended Heading 229 Licensing 295 Useful Publications 229 Royalties 295 Industry Directories 230 Representatives 296 Talent Databases 230 Trade Practices 296 Related Organizations 296 Merchandise Markets and Shows Standard Contracts and 297 Glossary Business Tools 235 Index 305 237 Purchase Orders and Holding Forms 237 Writing a Proposal 238 Parts and Phases ofa Proposal 240 All-Purpose Purchase Order I' i; I i i\i. I I II I i \ I (. I I n I I I N I a Foreword hen I took my first stab at enter- traditions, to learn by trial and error in order to ing this profession I was 15 succeed. Instead. I felt like a pinball bounced years old and still in high around from one office to the next, until fina—lly, school. Eagerly, I dropped off luckily, and gratefully I hit my own jackpot my portfolio of cartoons and drawings with a small newspaper, where I got my first break. very famous magazine art director. I didn't Back in the late 1960s there was no realize until I returned to fetch it the next day Graphic Artists Guild, and the exclusive pro- that "drop off" was actually synonymous with fessional clubs and organizations wouldn't "drop dead." There was no indication that he accept a novice or even a midlevel practitioner had looked at it. I didn't even receive a in their ranks. There were no guides or docents preprinted rejection note for my trouble. The to walk one through or explain the ins and outs experience was so humiliating that it took of the field. Sure, it was comparatively smaller another year before I gathered my courage to then, but that didn't mean it was anv easier. In make another foray into the unknown. fact, it was harder; the community \sa> verj I still had no idea what to expect. All I tight-knit. knew then was that I wanted to be a commer- Enter the Graphic Artists Guild, and & cial artist. So what I lacked in knowledge I thank heavens for the Pricing Ethical made up for in chutzpah. Guidelines. It is a needed and welcome tool. Nevertheless, I would have welcomed a While talent is still the requisite, knowledge guide. If not a warm-blooded mentor, then levels the playing field. This volume ma) not some kind of road map to steer me through the prevent all the problems young and old practi- maze of art directors, art buyers, studio man- tioners may encounter, bul it i> insurance agers, and other such powerful folk who guard- against many of them. ed the gates like bouncers at a hip nightspot. Even as I became more experienced, there Steve Heller were always new situations, new practices and The \eu )<>il, Tunes I II II I « II II II To the 113 Detroit artists who founded the Graphic Artists Guild 1967-1997 1 President's Prologue ™any pundits and futurists have Guild's mission to its members and other labeled the current era the Age stakeholders. We endeavor to survey and distill of Information. In reality, we in the experience of thousands of graphic artists the graphics community have and then present it in a form that is as clear, always lived in the age of information. Our concise, and readable as possible. In the best function is the presentation and distribution of of all possible worlds, this book would not be information. Some of us commission it, some of necessary. But we do not live in such a Utopia. us create it, some of us prepare, and some of This Handbook, then, is the antidote to the var- us distribute. Together we provide the world ious ills of our industry from lowballing on with the ideas and images that persuade, enter- prices to infringement in the form of "comp- tain, teach, and decorate, but, most of all, we ing." Our industry, which should be the most inform. The only factor that sets the late twen- keenly aware of the deleterious effects of these tieth century apart is the technology we and other practices like them, continues to be employ. Whether the work is done by block undermined. In the race to the bottom, we all HTML print or the latest Website graphic, it is end up in the sludge. still information. So, read and use the Handbook, remember In order to promote the fairest and most the Golden Rule, oral least keep in mind a ethical dealings between creators and the rest message I once got from an almond cookie: of this community, and therefore increase the "Good things are not cheap, cheap things arc flow of information, the Graphic Artists Guild not good." produces the book you now hold in your hands. Insolitores res contiguerunt The Graphic Artists Guild Handbook: Pricing & Pollj law Ethical Guidelines is the embodiment of the National President 1 1 1 1 1 1 1 i' it n Ml Acknowledgments & oducing the Handbook: Pricing Ethical Guidelines is a mas- sive undertaking requiring the coordination and input of dozens of volunteers, experts, and staff. Every one of them shares the commitment that this new edition contain the most current information. The individuals and organizations listed here, contribut- ing time and expertise to this project, are the reasons for its continued suc- cess. Without their participation, this monumental project would not have occurred. The last three editions, each with three printings, all reached or exceeded 50.000 sold-out copies. We expect this ninth edition to do even better. Special thanks are due to Simms Taback, who has art directed and supervised the production of even edition of the Handbook since the first edition in 1973. With his extraordinary guidance, his brainchild has matured from a 20-page booklet to a major resource for buyers and sellers in the visual communications industries. Special thanks are also due to Rachel Burd, editor; Marilyn Rose, graphic designer; Yvonne Perano, researcher; and Rivka Oldak, statistician. CAE Paul Basista, Executive Director Project Coordinator Guidelines VIII I • K I I I \ I. \ I I II I l v
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