US008979650B2 (12) United States Patent (10) Patent N0.: US 8,979,650 B2 Miyamoto et a]. (45) Date of Patent: Mar. 17, 2015 (54) GAME APPARATUS, RECORDING MEDIUM USPC ............................................. .. 463/31; 463/43 HAVING GAME PROGRAM RECORDED (58) Field of Classi?cation Search THEREON, AND GAME SYSTEM USPC .................................................... .. 463/31, 43 See application ?le for complete search history. (71) Applicant: Nintendo Co., Ltd., Kyoto (JP) (56) References Cited (72) Inventors: Shigeru Miyamoto, Kyoto (JP); Hiroki Sotoike, Kyoto (JP) U.S. PATENT DOCUMENTS (73) Assignee: Nintendo Co., Ltd., Kyoto (JP) 4,504,729 A * 3/1985 Asano ..................... .. 2l9/l37R 5,393,073 A 2/1995 Best ( * ) Notice: Subject to any disclaimer, the term of this (Continued) patent is extended or adjusted under 35 U.S.C. 154(b) by 0 days. FOREIGN PATENT DOCUMENTS (21) Appl.No.: 13/743,785 JP 11-267359 10/1999 JP 2000-334170 12/2000 (22) Filed: Jan. 17, 2013 OTHER PUBLICATIONS (65) Prior Publication Data Madden 2000 Instruction Book Released Jul. 31, 1999, retrieved on Aug. 2, 2007, from http://downloads.planetmirror.com/pub/ US 2013/0172082 A1 Jul. 4, 2013 repl ac ementdoc s/Maddeni2000i-iManuali-iPSX .pdf. Related US. Application Data Primary Examiner * Pierre E Elisca (74) Attorney, Agent, or Firm * Nixon & Vanderhye, PC. (60) Continuation of application No. 12/ 816,823, ?led on Jun. 16, 2010, noW Pat. No. 8,419,537, Which is a (57) ABSTRACT division of application No. 10/715,415, ?led on Nov. 19, 2003, noW Pat. No. 7,762,891. A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held (30) Foreign Application Priority Data game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game May 12, 2003 (JP) ............................... .. 2003-132839 machine displays a ?rst game screen Which indicates the positions of ?rst to fourth characters in a game space. The TV (51) Int. Cl. displays second game screens Which respectively correspond A63F 13/10 (2006.01) to second to fourth characters, each of the second game A63F13/00 (2014.01) screens displaying only a limited extent of the game space. A63F13/40 (2014.01) When a predetermined condition is satis?ed, an operable (52) US. Cl. character for a player is switched from a ?rst character to a CPC ............... .. A63F 13/00 (2013.01); A63F 13/10 second character. Since different extents of game space are (2013.01); A63F 2300/204 (2013.01); A63F displayed for different characters, an interesting game can be 2300/303 (2013.01); A63F 2300/307 (2013.01); provided. A63F 2300/403 (2013.01); A63F 2300/8088 (2013.01) 15 Claims, 26 Drawing Sheets US 8,979,650 B2 Page 2 (56) References Cited 6,817,947 B2 11/2004 Tanskanen 7,115,031 B2 10/2006 Miyamoto 6161. US PATENT DOCUMENTS 7,762,891 B2 7/2010 Miyamoto et a1. 2002/0013172 A1 1/2002 Kaku 6161. 5,863,248 A 1/1999 Min- e et 61. ii: 30uZ1 11l1 1. 4. . 8. . 1. . 4.. ~~~~~~~~~~~~~~ ~.~. 255333; $1 “$88? etal 2007/0191096 A1* 8/2007 Tanaka ....... .. .. 463/31 ’ ’ J ' 2007/0238529 A1* 10/2007 Iwamoto 6161. .. 463/42 6,431,982 B2 8/2002 KObaYashl 2009/0036220 A1* 2/2009 Nagashima .463/43 6,489,946 B1 12/2002 Takeda et al. * ' 6,497,618 B1 12/2002 Nishiumiet 31‘ 2012/0264517 A1 10/2012 Iwamoto et al. .............. .. 463/37 6,500,070 B1 12/2002 Tomizawa et al. * cited by examiner US. Patent h1ar.17,2015 Sheet170f26 US 8,979,650 B2 F'I C5. 1 US. Patent Mar. 17, 2015 Sheet 2 0f 26 US 8,979,650 B2 F I G. 2 31 CPU f 32 I ‘r 34a 5 5 S 5 WORK :2 @ CONTRULLER :3 HAND-"HELD MEMORY l/F GAME MACHINE 33 34b EXTERNAL : (2::3 CONTROLLER A— FIRST MEMORY I/F l/F \l—L CONTROLLER 340 H 5 7 9 /£’/’ <:> CONTROLLER /'-— SECOND ' /F “'- CONTROLLER BACKUP 4d MEMORY 53 8 MEMORY CARD 37 VF ‘1'- CONTROLLER S OPHCAL DISK I35 DRIVE t3 VRAM 36 $2 (1:) GPU :> TV OPncAL DISK ’ ‘ US. Patent Mar. 17, 2015 Sheet 3 0f 26 US 8,979,650 B2 F 1 G. 3 52 CPU f 53 K ‘h 5 ss WORK f MEMORY :9 Q:> VRAM s4 ' 56 s1 r f 5 CWAR TRIDGE 1:) {2:1} GPU 1:) LCD 57 5 59 ________ ____/‘ t3 OPERAHON sermon ; , PROGRAM . : 58 I ROM ' 5 i -'-1---'-1-- ' commumcmous I BACKUP \r/‘l—DPORT l_.._.._| ! 1 I : mamon - CARTRIDGE \/ GAME 1' 3 APPARATUS US. Patent Mar. 17, 2015 Sheet 4 0f 26 US 8,979,650 B2 FIG. 4 4 GAME PROGRAM 040 T ' _ _ 552i}?! 5N“ BEEETTIIG' PROGRAM - _ Q _I\ f\ 4i 7 CHARACTER swncnme PROGRAM I\/\42 I CHARACTER OPERATION PROGRAM E\_/\43 I : GAME SCREEN OUTPUT PROGRAM l‘\_f\44 s- RESIDUAL IMAGE DISPLAYING PROGRAM Rf“ [- DISPLAY REGION CHANGING PROGRAM I\__/\46 5— SCORE PROCESSING PROGRAM I\ /\47 {' RADAR SCREEN DISPLAYING PROGRAM {\f\49 MAP DATA \_/\ 61 US. Patent Mar. 17, 2015 Sheet 5 0f 26 US 8,979,650 B2 FIG. 5A M2 /////////I// FIG. 5C é??? US. Patent Mar. 17, 2015 Sheet 6 0f 26 US 8,979,650 B2 FIG. 6A FIG. GB W Y > w Lx 02 US. Patent Mar. 17, 2015 Sheet 8 0f 26 US 8,979,650 B2 F I G. 8 A 32 GAME PROGRAM ~/\40 ————————————————— -- STORAGE 32 AREA T0 a\/7 1P 0 POINTS 4---WHICH POINTS ARE 32b\/~ 2P 0 POINTS ADDED 320\/\ 3P 0 POINTS 32d\/- 4P 0 P01NTS F I ca. 8 B [32 GAME PROGRAM _/\40 328\/\ IP 70 POiNTS STORAGE AREA T0 32b\/\ 2P 0 POiNTS <——WH|cH POINTS ARE 320\/\ 3P 0 POINTS ADDED 32d\/\ 4P 0 POINTS
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