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Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 PDF

316 Pages·2012·10.99 MB·English
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www.it-ebooks.info www.it-ebooks.info ffffiirrss..iinndddd ii 1122//3300//1111 1122::0055::2233 PPMM GAME AND GRAPHICS PROGRAMMING FOR IOS ® ® AND ANDROID WITH OPENGL ES 2.0 INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .xvii CHAPTER 1 Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 CHAPTER 2 Setting Up Your Graphic Projections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 CHAPTER 3 Dealing with Complex Geometry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29 CHAPTER 4 Building a Scene . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 CHAPTER 5 Optimization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .81 CHAPTER 6 Real-Time Physics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 CHAPTER 7 Camera . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129 CHAPTER 8 Pathfi nding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .151 CHAPTER 9 Audio and Other Cool Game Programming Stuff . . . . . . . . . . . . . . . . . . .171 CHAPTER 10 Advanced Lighting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .207 CHAPTER 11 Advanced FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .237 CHAPTER 12 Skeletal Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .259 INDEX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273 www.it-ebooks.info ffffiirrss..iinndddd ii 11//1111//1122 88::2200::5588 AAMM www.it-ebooks.info ffffiirrss..iinndddd iiii 11//1111//1122 88::2200::5599 AAMM Game and Graphics Programming for iOS and Android® with OpenGL® ES 2.0 www.it-ebooks.info ffffiirrss..iinndddd iiiiii 11//1111//1122 88::2211::0000 AAMM www.it-ebooks.info ffffiirrss..iinndddd iivv 11//1111//1122 88::2211::0000 AAMM Game and Graphics Programming for iOS and Android® with OpenGL® ES 2.0 Romain Marucchi-Foino John Wiley & Sons, Inc. www.it-ebooks.info ffffiirrss..iinndddd vv 11//1111//1122 88::2211::0000 AAMM Game and Graphics Programming for iOS and Android® with OpenGL® ES 2.0 This edition fi rst published 2012 Copyright ©2012 Romain Marucchi-Foino Registered offi ce John Wiley & Sons Ltd, The Atrium, Southern Gate, Chichester, West Sussex, PO19 8SQ, United Kingdom For details of our global editorial offi ces, for customer services and for information about how to apply for permission to reuse the copyright material in this book please see our web site at www.wiley.com. The right of the author to be identifi ed as the author of this work has been asserted in accordance with the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, except as permitted by the UK Copyright, Designs and Patents Act 1988, without the prior permission of the publisher. Wiley also publishes its books in a variety of electronic formats. Some content that appears in print may not be available in electronic books. Designations used by companies to distinguish their products are often claimed as trademarks. All brand names and product names used in this book are trade names, service marks, trademarks or registered trademarks of their respective owners. The publisher is not associated with any product or vendor mentioned in this book. This publication is designed to provide accurate and authoritative information in regard to the subject matter covered. It is sold on the understanding that the publisher is not engaged in rendering professional services. If professional advice or other expert assistance is required, the services of a competent professional should be sought. 978-1-119-97591-5 978-1-119-97626-4 (ebk) 978-1-119-97627-1 (ebk) 978-1-119-97628-8 (ebk) A catalogue record for this book is available from the British Library. www.it-ebooks.info ffffiirrss..iinndddd vvii 11//1111//1122 88::2211::0022 AAMM ABOUT THE AUTHOR ROMAIN MARUCCHI-FOINO is the original author and founder of the popular mobile game engine SIO2 (http://sio2interactive.com). Formerly a game engine developer, Romain has dedicated his efforts to build a state-of-the-art game engine for mobile devices using OpenGL ES since the arrival of the iPhone. He is currently working as the lead 3D programmer for sio2interactive .com, the offi cial developer of the SIO2 Engine, which powers thousands of games and 3D applications throughout the App Store and the Android market. His experience in the mobile game industry has led him to contribute his work to many online c ommunities, publications, and blogs. ABOUT THE TECHNICAL EDITOR EFFIE C. LEE is a self-employed game and graphics designer who has been working in the game industry for the last 4 years. With a bachelor’s degree in Computer Science and a real passion for electronic games and computer graphics, she has been involved in multiple mobile game productions. With her wide range of knowledge in the game development process, she has been professionally working as a 2D and 3D graphics designer, game programmer (scripting), and web designer for game sites, as well as managing game quality assurance and localization. If you would like to reach her, send an email to [email protected]. www.it-ebooks.info ffffiirrss..iinndddd vviiii 11//1111//1122 88::2211::0022 AAMM www.it-ebooks.info ffffiirrss..iinndddd vviiiiii 11//1111//1122 88::2211::0022 AAMM

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