CONTENTS PREFACE Part I: Understanding Fusion 360 Chapter 1: The Fusion 360 Interface The Interface The Marking Menus Collaboration Graphics Diagnostic Tool Chapter 2: Sketching The Work Plane Grid Settings Units The Sketch Menu Sketch Some Shapes Sketches and Sketch Curves Inferences and Constraints Select and Delete Sketches Create a Selection Set Edit a Sketch Move, Rotate, and Copy a Sketch Dimensions and Sketch Equations Driving vs. Driven Dimensions Sketch Tools Sketch on an Angled Plane Insert Sketches into Fusion Convert a JPEG to an SVG Chapter 3: Making Models: The Create Menu Direct vs. Parametric Modeling Modeling Workflow The Model Workspace Bodies and Components Making Bodies with Construction Tools Holes and Threads The Sculpt Workspace The Patch Workspace Copy, Move, Paste, and Paste New Mirror Bodies and Components Pattern Bodies and Components The Create Base Feature Chapter 4: Editing Models: The Modify Menu Tools in the Model Workspace Physical Materials and Appearance Delete, Remove, and Hide Change Parameters Direct Modeling: Edit Face The Sculpt Workspace Other Sculpt Tools Edit a Sculpt File in the Model Workspace The Patch Workspace Dependencies Chapter 5: Best Practices and Netfabb for Fusion Be Watertight Have Manifold Edges Have Front-Facing Polygons No Surface Intersections Have Appropriate Clearances Have Appropriate Wall Thicknesses Consider Plastic Shrinkage Use Millimeters as Units Have Good Orientation Text Infill Reduce Print Time Analysis Software Part II: Make Some Stuff Chapter 6: Emoji Wall Art Find an Image Use an Online Converter to Make an SVG File Import and Unlock the SVG File Add a Circle Model the Sketch Fillet the Model Use the Timeline to Add a Nail Hole Chapter 7: Two Chairs and a Vase Tall-Back Chair Short-Back Chair Vase Chapter 8: Fidget Spinner Sketch a Circle for the Ball Bearing Sketch a Circle for the Quarter Space the Circles 30 mm Apart Offset the Circles Copy and Array a Circle Sketch a 3-Point Arc between the Circles Copy and Array the Arc Extrude the Sketch Round Off the Edges Chapter 9: Gears Download a Gear from the McMaster-Carr Catalog Edit the McMaster-Carr Gear Gear Generators Add Fusion’s Spur Gear Tool Model a Planetary Gear Train Chapter 10: Car Phone Mount Assembly Import the Hand Sketch Model the Clip Model the Base Make the Socket Holes Position and Extrude the Socket Hole Sketches Scale the Clip and Base Save the Parts Separately as STL Files Make an Assembly Chapter 11: 2D Layout Convert Bodies to Components Enter the Drawing Workspace Base Views Center Line Dimensions Text and Leader Text Callouts Tables Title Block Export the Sheet Chapter 12: Slicer for Fusion Download, Install, and Link The Interface Navigating the Interface Sheet Size and Manufacturing Settings Construction Technique The Slicer Process Export the File Other Construction Techniques Save and Export Chapter 13: The CAM Workspace What Is G-code? What Is a Toolpath? What Is a CNC Machine? What Are 2D, 2.5D, and 3D Cutting? The Fusion CAM Workspace Generate an NC File for the Emoji Plaque Create a Setup Create a 3D Operation Simulate Post Processing INDEX