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Flash MX Games: ActionScript for Artists PDF

455 Pages·2002·18.319 MB·English
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I would recommend this book to anyone who is looking to take their Flash skills to the next level, that is grasping the fundamentals of Actionscript and how to formulate and execute code based solutions for interactive games. I came to this book using Flash MX only on a visual basis, adding basic interactivity only with Flash's preset commands. I can honestly say that now I have a firm grasp of the Actionscript basics (Variables, Conditions, Loops), and even tackled collision detection in the later sections. The text is clear and concise, and the accompanying CD compliments this, containing the completed projects for you to disect and see the code in action for yourself as you read the book. Used together with a Flash MX reference book, it is definitely possible to gain enough knowledge from this book to put together your own games, and as this was my original reason for buying it, would say that it was money well spent.
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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.