Finish Your Film! Finish Your Film! Tips and Tricks for Making an Animated Short in Maya Kenny Roy First published 2014 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 and by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2014 Taylor & Francis The right of Kenny Roy to be identified as the author of this work has been asserted by him in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Notices Knowledge and best practice in this field are constantly changing. As new research and experience broaden our understanding, changes in research methods, professional practices, or medical treatment may become necessary. Practitioners and researchers must always rely on their own experience and knowledge in evaluating and using any information, methods, compounds, or experiments described herein. In using such information or methods they should be mindful of their own safety and the safety of others, including parties for whom they have a professional responsibility. Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Roy, Kenny. Finish your film!: tips and tricks for making an animated short in Maya/Kenny Roy. pages cm 1. Maya (Computer file) 2. Computer animation. I. Title. TR897.72.M39R685 2014 006.6′96—dc23 2013047111 ISBN: 978-0-415-66181-2 (pbk) ISBN: 978-0-203-38535-7 (ebk) Typeset in Myriad Pro By MPS Limited, Chennai, India Bound to Create You are a creator. Whatever your form of expression — photography, filmmaking, animation, games, audio, media communication, web design, or theatre — you simply want to create without limitation. Bound by nothing except your own creativity and determination. Focal Press can help. For over 75 years Focal has published books that support your creative goals. Our founder, Andor Kraszna-Krausz, established Focal in 1938 so you could have access to leading-edge expert knowledge, techniques, and tools that allow you to create without constraint. We strive to create exceptional, engaging, and practical content that helps you master your passion. Focal Press and you. Bound to create. We’d love to hear how we’ve helped you create. Share your experience: www.focalpress.com/boundtocreate Pain is temporary, film is forever. Three O’Clock High (1987) Contents Acknowledgements Foreword by Bill Kroyer Chapter 1: Introduction to Short Film Key Characteristics of Short Filmmaking Finish by Making a Plan Workspace is Essential Further Removing Distractions Beginning to Understand Short Film as a Medium How to Use This Book Introducing Booty Call and Our Supporting Films Booty Call Supporting Films Adrift Beat Crayon Dragon Devils, Angels, and Dating Drink Drunk Dubstep Dispute For the Remainder Meet Buck Our Wonderful Nature Paths of Hate Reverso Finish Your Film! Chapter 2: Introduction to 3D Production Using This Chapter The Standard Studio Pipeline Processes Explained In Depth Script Design Visual Development Storyboards Recording Animatic Modeling Texturing Rigging Layout Animation Lighting Rendering Compositing Editing Sound Effects/Music Color/Master Getting Started Chapter 3: Story Structure Beginning Instantly Recognizable Characters Middle The Modular Middle End Simple Structure Examples Keeping It Under Control Number of Characters Number of Environments Theme Versus Moral The Theme/Moral Feedback Loop Booty Call Our Supporting Films Adrift Beat Crayon Dragon Devils, Angels, & Dating Drink Drunk Dubstep Dispute For the Remainder Meet Buck Our Wonderful Nature Paths of Hate Reverso Pitching the Story Wrapping Up Story Chapter 4: Pre-production Setup Software and Hardware Hardware Ergonomics File Management Folder Structure File-Naming Convention Working and Publishing Push or Pull Workflow Design Drawing Skill Shake it Out Have Fun Babinsky’s Design Further Exploration Environment/Prop Design Environment Economy Storyboards The Cutting Room Floor Booty Boards More Boards The Animatic Work in Layers Adding Frame Counters Editing the Animatic Making Timing Decisions Animatic v1.0 Cutting Audio for Layout Final Prep Setting Up Your Backup Communication and Planning Communication Methods Project Management Software Charting Progress All-Over Solutions Ready? Get Set Go! Chapter 5: 3D Pre-production Deciding What to Create and What to Download Booty Call’s Downloaded Assets
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