ebook img

Fallout 76: Official Guide PDF

546 Pages·2018·160.27 MB·English
Save to my drive
Quick download
Download
Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.

Preview Fallout 76: Official Guide

FREE DIGITAL GUIDE ACCESS INCLUDED D I G I T A L • INTERACTIVE MAPS B O N U S • CONTENT UPDATES • NEW CHECKLIST TOOL QUEST WALKTHROUGHS: Quest breakdowns and helpful guidance through your journey, from your first steps outside the vault to collecting the last nuclear code! SURVIVING ABOVEGROUND: Detailed training, character creation guide, and combat strategies help prepare you to embark on your adventure. BUILDING AND CRAFTING: Learn how to create shelter and necessary supplies with the new Construction and Assembly Mobile Platform. MULTIPLAYER: Journey together with fellow Vault Dwellers for the first time! Make teamwork work for you with effective strategies for assembling your crew. POST-APOCALYPTIC ATLAS: Enhance your exploration with fully labeled print maps, digital interactive maps, and detailed information on every wasteland location. © 2018 Bethesda Softworks LLC, a ZeniMax Media company. Bethesda, Bethesda Softworks, Bethesda Game Studios, ZeniMax, Pip-Boy, Vault-Tec and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. Fallout, Vault Boy and related logos are trademarks or registered trademarks of Bethesda Softworks LLC in the U.S. and/or other countries. All Rights Reserved. www.Bethesda.net Written by David S. J. Hodgson and Garitt Rocha www.primagames.com $29.99 USA / $38.99 CAN / £14.99 UK / $49.95 AU Maps by Loren Gilliland PRINTED IN ITALY F76_SE_UK_Cvr.indd 1 10/5/18 12:01 PM F O R E W O R D I’ve been playing video games too long to admit. Years ago, I was blessed with my first job as a game designer. And then I was blessed again to be employed at Bethesda Game Studios to finish up TES IV: Oblivion and then move on to our take on the iconic Fallout universe with Fallout 3. The Fallout franchise is one of legend. A world set in an alternative timeline, full of both horror and humor. A world where nearly anything goes, where solving problems is not a straight line, a world in which nothing is black and white. The move into three dimensions, a first-person perspective and real time forever changed the way the game would be perceived. And now, with Fallout 76, we are moving into another dimension. One in which every other human you interact with is another player, experiencing their own story, in their own way, in their own home. I’m excited to explore this vision with you, our amazing fans. The thrill of participating in events with your friends. The fear of stumbling on someone deep in the forest when on your own, wounded and low on ammo. The discovery of creatures of local legend. The thrill of hunting down a wanted murderer. This game will tell you stories like none other. Set out into Appalachia and lose yourself in your new home, which you now share with others. And if you stumble across a vault dweller playing a banjo in their camp on the side of an irradiated river, wave at them—that’s probably me. Jeff Gardiner Project Leader f76.indb 1 10/9/18 9:28 AM Training –6 Quests – 188 Atlas of Appalachia – Details INTRODUCTION 276 STATUS: YOU WILL EMERGE! 6 QUEST INDEX 190 AN OVERVIEW OF APPALACHIA ............................................276 INITIAL PREPARATIONS FOR LIFE OUTSIDE VAULT 76 6 MAIN QUESTS 192 LMOACPA TLIEOGNE NTDYSP:E SW .O.R..L..D.. .M..A..P.. ..............................................................................................227767 LOOKING GOOD: CHARACTER CREATION .....................................6 RECLAMATION DAY ...........................................................192 MAP LEGENDS: LOCAL MAPS ...............................................277 THE PIP-BOY 2000 ...............................................................7 FIRST CONTACT ................................................................193 LOCATION STATISTICS ........................................................278 INITIAL INTERACTIONS...........................................................9 THIRST THINGS FIRST ........................................................195 APPALACHIA: WORLD MAP .................................................283 AGGRESSIVE INTERACTIONS ..................................................10 SECOND HELPINGS ............................................................196 REGION 1: THE FOREST 284 STATUS: YOU HAVE EMERGED! 14 FINAL DEPARTURE ............................................................197 LIOEYMENXONOTIPUTWN’L IASTAWOARLR IN WLDAELI TX TSOEIPOOEXLR NMPOF KLRLP(OLAAE ERTRTWVEWI EO:LO ILINGBTSOSEE HD N2RAS–E IF::OR1 T0EAATE)IDL G.RH. VH. A.EEET.CMN.R T.ST.EITS.VUR.E.!RIG.TP .IEIN.SEN. G.SIC.N .EAT. ..OYC....OR ..UU..O..NRS....D S..IE.. N..AR..I..PTT..AP..IA..KA..L..EL.. A......C......H......I...A...... ........3112214717 AITSFKENLAIHENGTAYRE NOVO LMAT YOUTOL RNIHWS SCSTESA TEH IOFRN REFOINGE R FPMN IE NLAGP.AIG.SNTR.YTS.HKEH. .... VE.....E.....M.....N..... ......T............I......O......N............ .......................................................................................................................................................................................................................................................................................................................................................112222299000007912359 ZZOO00000NN12345E..... E A VMNTG:Awa iooP—liumrnoRltt nhaI VPM7s niKAhn6A iaLeU Rnu(n YeLVCmaTr aaL’wb suO7b ehlSCit6ra)nAh .M sTa.AL ..Ioci..ONl..kol..N D....kS....o .... F.....u.....L.....t......A............T............W..................O............O..................D............S............ ......................................................................................................................................................2.....22222288888886567777 THE ART OF COOPERATION 31 RCOEAMSINSEGM TBOL YF RRUEIQTUIOIRNE .D.. ..........................................................................................................221101 0067.. ILsaonladtveidew C aLibgihnt .h..o.u..s.e.. ................................................................................................228877 STATUS: BEING A BETTER YOU! 36 DEFIANCE HAS FALLEN .......................................................212 0089.. AWlpixinoen RHiovemre Cstaebaidn .s. ..................................................................................................228888 BACK TO BASIC ................................................................213 10. Flatwoods Lookout ...................................................289 SPECIAL ATTRIBUTES AND PERKS 36 RECRUITMENT BLUES .........................................................215 11. Overseer’s Camp .....................................................289 AEOSPECIAWNTXNTTHEGHTRTHPRDAIAELREEECURTILRNRTIERIL BSGP IYMIAEAUGMTT NAN.TECHI.ACOCKN.TE ...EESENIC...V ....S, E ..... OE .....L YV...... E......EOEV......F......URE......F...... VLE......SI......ICPNE......T......WEG......S......C ....... UI........A........P........,L........ ?........A........ .........N.........D.................. .........P..................E..................R..................K..................S......... ..............................................................................................................................................................................................................................................................................................................................................................33344556676660306396 BUBOOIMTDS CHNEUFNEAISLOFAENCEMLIS RT LKCYR OIEHCEBOE UF O HRRENSF NFECU A :RDB OD OSMTOCOUN .MHMOE. WS ..EAEUDT.. N .. ARNEEB..D ...CRTBTE...EKH...O DAA.... V......OST......ETWH............ .........N.................. ............................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................222222222211122222226890235799 ZNTZOOHO111111NNE723456REE ...... FT ABOHWRGFVS::luea WRarPSVlnuetaEERwsel EytSCLhIn-SoM uOTTiT Tnoem:CNAo edcDwRZoFb sAAMYOueeO . R.nrrgReL.N Yt.OCrEarE.Ei y.CMcdoLS. AOu..oBTL.- TlCo..wB —t..uIAAd1..Osr..TgN -N..a II2..enOSDl.. 7...d NR.... .....uPSe.....s ......sO......te..r....I......aiN......ar......l......cT ......hF...... ......Pa ......C......rL......meE............nA ......(t......SeW............rA...... .......oN.......r..............kT.......s .......h..............o..............p..............)....... ........................................................................2......22222222999889999254990125 ALPUCPKA ..L..A..C..H...I..A..N... .A...R..C...H..E..T..Y...P..E..S.. ......................................8893 SAIND EOR QGAUNEICS STOSL UTION .....................................................2.23300 112890... DGAaarorrlovinengsh oFSlati smHteiolrym’s CeLsaatbbea i.n.d. .. ..........................................................................................................................................222999666 BCCHLPSSTUWOTCROENEUOENEAAAMIIHWATLAEVVMIDPMEIN LEYCS TRIOGANMN ANHN GENGGLAIE U DPE DO MRDMNC REPOMGIEHNRAC E ..RLAOE.. SRE....ERRRT....AEN.... AET .....ATS.....RCIA.....DVP..... TN......IEEE......EKC .......RR....... I........:A ......... .........LL.........EI.........S.........V.........T.........E ..........L.................... ..........5..........0.................... ..........E....................X..........A....................M..............................P....................L..........E....................S.......... ....................................................................................................................................................................................................................................................................................................................8889999999999900112233 BCFMMOPSTTTMAAVHOREUEAIILNNSREFERLAYSTD ERTESECOMEAR RO ASKRFLCTEOE NUYIO AMSNITEFA VRSSAOROHGILE RE RFC’E W O SU MA RCP FT .ONACULM.LA OR.KO LMAST.DUIKEN.DESTNY.ARS ODES..ESSY ...I IWR ......STO ...... MSE.......NN....... RS........ ..........Y ...................... ...........Q...........U......................E......................S...........T...................... ...........L...........I...........N......................E...................... ............................................................................................................................................................................................................................................................................................................................................................................................................................................................222222222222333333333344123345667801 ZMTOH222222222ONE123456789ER ......... FG BOTTDTABPMH:Ayyrol euRnaaallSNieeancnncEErrrhttTikstCS heg om CCOOPTrcMor’lN:ooliWs leas doF uuDZasRwa unnNAisPOiorn ttdaR aIyymntNsAgnYa v lFD.aet SENii. Llan ...n tiiOD...aroC id...rtOCtn... —g i....TAEo .....rrrTA.....dnoa..... I.....S nuOc.....1ak.....TnN.....A nEd.....S(.....TRcWs ......- e......UN ....... o.......W0....... r.......F3k.......oO.......s ........hr........Rk........o........sE........p .........S)......... ..........T.......... ..........................................................................................................................................................................................................................................................3.........32222223330099999900024788889022 Crafting and C.A.M.P.ing – 94 DAILY, REPEATABLE, AND DROP QUESTS 247 ZO3N0E. CW: PilRsoIMnA BRrYo tLhOeCr’AsT AIOuNtoS .R..e.p..a..i.r. .......................................................................330055 DAILY QUESTS ..................................................................247 31. Gorge Junkyard (Workshop) .....................................305 CRAFTING AND MODIFICATIONS 94 REPEATABLE QUESTS .........................................................247 32. Morgantown ...........................................................306 DROP QUESTS ..................................................................247 33. Morgantown Trainyard.............................................308 CRAFTING: DO IT YOURSELF! ................................................94 THE FOREST (LEVELS 1–9) ...................................................247 34. Morgantown Station ................................................308 C.A.M.P.ING AND WORKSHOPS 109 TOXIC VALLEY (LEVELS 10–14) .............................................249 35. Morgantown Airport ................................................309 COUNTRY ROADS, TAKE ME HOME: CONSTRUCTION OVERVIEW...109 SAVAGE DIVIDE (LEVELS 15–24) ...........................................251 3367.. MPoorrtsgiadnet oPwubn. .H..i.g..h.. .S..c.h..o..o.l. ..................................................................................331110 PART 1: GOING C.A.M.P.ING .................................................110 THE ASH HEAP (LEVELS 25–29) ............................................252 38. Mama Dolce’s Food Processing .................................311 PART 2: WORKSHOPS ........................................................120 THE MIRE (LEVELS 30–34) ..................................................254 39. Vault-Tec University ..................................................312 PART 3: THE CONSTRUCTION COLLECTION .............................125 CRANBERRY BOG (LEVEL 35+) .............................................255 40. Grafton Dam ..........................................................314 RANDOM .........................................................................256 41. Slocum’s Joe ...........................................................315 42. Gauley Mine ...........................................................315 Inventory – 131 EVENT QUESTS 257 43. Arktos Pharma ........................................................316 THE FOREST (LEVELS 1–9) ...................................................257 44. Greg’s Mine Supply .................................................317 WEAPONS 131 TOXIC VALLEY (LEVELS 10–14) .............................................260 45. Bolton Greens .........................................................317 CDWLEEXRAEGCAMAEEFPANPTOGDTINNEAIO G RTTN YYAYA PP ELWEFE WSFSE E ..AE..CA..P..TP..OS..ON.. ...N ........S........ ....................................................................................................................................................................................................................................................................111113335511255 STTCMPARHHOUVEEAWLA TNAMEGIBR-SIEERLHI NROED HGRC I(VE AYLUAIT EDBPPIVOEO EP N(GL(LOL S E.(EW. VL.3VE.EE0.EVRL.L–.SE S.3S L. 2.4T 1.355A).– –..5T..22+I..O..94).. N))... .... S.......... ......................................................................................................................................................................................................................................................222222666666234567 44445556789012....... NNSSEHHauueoeettslrwwttvtooi ze KnnRRotia ii.anSvv.n’ ..teesaa.. rr..wtR.. i..GGoe..h..snooa..t.. rr ....Lgg........oee....o.... ....BRk........reo....isu....do....tg.... r.....e.....t ......—..................E............a............s......t...... .......................................................................................................................................................................................................................................333333311222228900112 ACPLOPTAHIRNGE L.. .....................................................................1.15566 OETNCHLEARVE QEVUEENSTST .S.. ..........................................................2.26698 555345... RWTyeghlaaityre t T PWoowawetder erH rT NrWe-aBint1mt-e1ern2 St p....o....r..t..s.................................................................................................................333222223 PRAHRLUOEANERAGBZIMWIQEDMRNOUEEAERDREATR A . TA .PRSH. PO.AYUE.PW. IRRA.TE.SEFSR.MR .F EA.. E..LNAO..C ...DR...TR...M S...F... A....O....RC........E .......... .....M..........A..........S..........K.....S.......... ................................................................................................................................................................................................................................................1......11111165666662800112 RESWCMSNUEOAIOASPEMNRCMRPDPKECLYOSEYLH HTML H DAIOB OTRPENIRIGNOV EDD OCPEBEEO USESMF US.N E..U N..DNQ..LT.. STU..TEE..IEURP.. S...NSL...T...A NS........YE .....EL..........R .....F..... O............R............ ......S............U......R............V............I......V............O......R............S............ .............................................................................................................................................................................................222222266667779999012 ZTZOOH5555NNE8967EE .... F CDOHPPC::oo aiRSPlsslmEEfeeRoCSiipIddlMOTk ooMN: AH nnDRZc oAPPCYOtRoo dlLNiYwwonO EtgeeCLo OrrsADc .CTSSk.—.AI uu..OT..bbN..SI..ssOS..Ott..Naa ...U...Stt...ii oo....T....nnH........ ....WPP........XX....E....--....S00....T....12.... .... F............O............R..................E......S............T............ ................................................................................................3....33333322222225777348 EXCAVATOR POWER ARMOR ................................................163 CHALLENGES 273 60. Ohio River Adventures .............................................328 TT--5415B P POOWWEERR A ARRMMOORR . ................................................................................................................116634 A SMALL SAMPLING ..........................................................273 6612.. KBiallninagwsh Hao Cmoeusntetya dC e(Wmeotrekrsyh .o.p..). ..................................................................332288 T-60 POWER ARMOR ........................................................165 TREASURE MAPS 274 63. Silva Homestead......................................................329 X-01 POWER ARMOR .........................................................165 64. Orwell Orchards .....................................................329 ULTRACITE POWER ARMOR .................................................166 6656.. NCoeww SRpivoetrs GCroeragme eBrryid .g..e..—...W...e..s.t. ................................................................332299 AID 167 Atlas of Appalachia – 276 67. Lewis & Sons Farming Supply ...................................330 FOOD AND DRINK .............................................................167 6689.. KCaanmapw Ahad aNmusk .a..-.C..o..l.a.. .P..la..n..t. ..............................................................................333301 CHEMS ...........................................................................167 70. Camp Adams Lookout ..............................................331 PERK AND BONUS ITEMS ...................................................175 71. The Giant Teapot .....................................................331 JUNK 176 Bestiary – 508 72. Poseidon Energy Plant WV-06 ..................................332 73. Poseidon Energy Plant Yard (Workshop) .....................334 BJUANSEK CITOEMMPSO .N..E.N..T..S.. ....................................................................................................................117767 ENEMY ENCOUNTERS 508 ZONE D: SECONDARY LOCATIONS ..........................................334 WEAPON AND ARMOR MODS 185 THE FOREST: ZONE E— Appendices – 524 CHARLESTON AND SURROUNDINGS 335 WEAPONS MODS ...............................................................185 ARMOR MODS ..................................................................186 ZONE E: PRIMARY LOCATIONS .............................................335 POWER ARMOR MODS .......................................................187 ACHIEVEMENTS 524 74. Charleston ..............................................................336 75. Charleston Station ...................................................337 AMMO 187 BOBBLEHEADS, POWER ARMOR, 76. Charleston Railyard .................................................337 AND MAGAZINES 525 77. Charleston Landfill (Workshop) .................................338 APPENDIX: BOBBLEHEAD LOCATIONS ....................................525 7789.. AHVorRn Mwreidgihcta Iln Cduensttreira .l. .H..e..a..d..q.u..a..r.t.e..r.s. ......................................................333480 APPENDIX: POWER ARMOR LOCATIONS .................................533 APPENDIX: MAGAZINE LOCATIONS ........................................535 f76.indb 2 10/9/18 9:28 AM 80. Charleston Herald ...................................................341 REGION 4: SAVAGE DIVIDE 395 REGION 5: THE MIRE 450 81. Charleston Fire Department ......................................342 82. Charleston Capitol Building ......................................343 SAVAGE DIVIDE: ZONE A— THE MIRE: ZONE A—NORTH MIRE, THUNDER MOUNTAIN, 83. Wade Airport (Workshop) ........................................345 NORTH MOUNTAINS, SUNNYTOP, AND MONONGAH 396 AND BERKELEY SPRINGS 451 84. Summersville Dam ...................................................346 85. Summersville Docks .................................................346 ZONE A: PRIMARY LOCATIONS .............................................397 ZONE A: PRIMARY LOCATIONS .............................................452 86. Lakeside Cabins (Workshop) .....................................347 01. Palace of the Winding Path ......................................397 01. Freddy Fear’s House of Scares ..................................452 87. New Gad ...............................................................347 02. Converted Munitions Factory (Workshop) ...................398 02. East Ridge Lookout ..................................................452 88. Summersville ...........................................................348 03. Bailey Family Cabin .................................................399 03. Abandoned Bunker ..................................................452 89. Burdette Manor .......................................................349 04. Fissure Site Beta (Fissure) .........................................399 04. Hunter’s Shack ........................................................453 90. Sugarmaple ............................................................349 05. Site Bravo ...............................................................400 05. Southhampton Estate................................................453 91. Overlook Cabin ......................................................349 06. Monongah Power Substation MZ-01 ..........................401 06. Highland Marsh ......................................................453 92. Riverside Manor ......................................................349 07. Sunnytop Station .....................................................401 07. Abbie’s Bunker ........................................................453 93. Torrance House .......................................................351 08. Sunnytop Ski Lanes ..................................................402 08. Gnarled Shadows ....................................................453 94. Hornwright Summer Villa .........................................351 09. Sunnytop Ski Lanes Base Lodge .................................403 09. Gulper Lagoon ........................................................454 95. Fissure Site (Fissure) .................................................351 10. North Mountain Lookout ...........................................403 10. Ella Ames’ Bunker ...................................................454 ZONE E: SECONDARY LOCATIONS ..........................................352 11. Fissure Site Sigma (Fissure) .......................................403 11. Excelsior Model Home .............................................454 REGION 2: TOXIC VALLEY 353 12. Hopewell Cave ........................................................403 12. Fissure Site Omicron (Fissure) ...................................454 13. Pumpkin House .......................................................403 13. Mosstown ...............................................................455 TOXIC VALLEY: PRIMARY LOCATIONS .....................................354 14. Red Rocket Mega Stop .............................................404 14. Dolly Sods Lookout ..................................................455 01. The Crosshair ..........................................................354 15. Vault 94 (Vault) .......................................................405 15. Dolly Sods Wilderness .............................................455 02. Clancy Manor .........................................................354 16. Ingram Mansion ......................................................405 16. Dolly Sods Campground (Workshop) .........................456 03. Cobbleton Farm ......................................................354 17. Monongah Overlook ................................................405 17. Crashed Plane.........................................................456 04. Lady Janet’s Soft Serve .............................................355 18. Monongah Mine ......................................................405 18. Carson Family Bunker ..............................................457 05. Hemlock Holes ........................................................355 19. Monongah Power Plant ............................................406 19. Crevasse Dam .........................................................457 06. Hemlock Holes Maintenance (Workshop) ....................355 20. Monongah Power Plant Yard (Workshop) ...................408 20. Thunder Mountain Power Plant Yard (Workshop) .........457 07. Becker Farm............................................................355 21. Monongah ..............................................................408 21. Thunder Mountain Power Plant ..................................458 08. Grafton Station .......................................................356 22. Observatory ...........................................................409 22. Dyer Chemical ........................................................460 09. Grafton ..................................................................356 23. Ammo Dump...........................................................410 24. Braxson’s Quality Medical Supplies ...........................462 10. Eastern Regional Penitentiary ....................................357 24. Sons of Dane Compound ..........................................410 25. Berkeley Springs West (Workshop) ............................462 11. Smith Farm .............................................................359 25. Relay Tower LW-B1-22 .............................................411 26. Berkeley Springs......................................................462 12. Woods Estate ..........................................................359 26. Sylvie & Sons Logging Camp ....................................411 27. Big Maw ................................................................464 13. Wavy Willard’s Water Park ......................................359 ZONE A: SECONDARY LOCATIONS ..........................................411 28. Treehouse Village ....................................................464 14. Willard Corporate Housing ......................................360 29. Haven Church .........................................................464 15. Clarksburg..............................................................361 SAVAGE DIVIDE: ZONE B—CENTRAL MOUNTAINS, ZONE A: SECONDARY LOCATIONS ..........................................465 16. Clarksburg Shooting Club.........................................361 PLEASANT VALLEY, AND WHITESPRING 414 17. Toxic Dried Lakebed.................................................362 THE MIRE: ZONE B—SOUTH MIRE, HARPERS FERRY, 18. Kiddie Corner Cabins ..............................................362 ZONE B: PRIMARY LOCATIONS .............................................415 AND TANAGRA TOWN 467 19. Black Bear Lodge .....................................................362 27. Seneca Rocks Visitor Center ......................................415 20. Graninger Farm ......................................................363 28. Seneca Rocks ..........................................................415 ZONE B: PRIMARY LOCATIONS .............................................467 21. Pioneer Scout Lookout ..............................................363 29. The Sludge Hole ......................................................415 30. Hawke’s Refuge .......................................................468 22. Pioneer Scout Camp ................................................363 30. Seneca Gang Camp ................................................416 31. Sunday Brothers’ Cabin ...........................................468 23. Grafton Steel and Grafton Steel Yard .........................364 31. Wendigo Cave ........................................................416 32. Thunder Mountain Substation TM-01 .........................468 24. Poseidon Power Substation PX-03 .............................365 32. Autumn Acre Cabin .................................................417 33. Harpers Ferry .........................................................468 25. Colonel Kelly Monument ...........................................365 33. Toxic Larry’s Meat ‘n Go...........................................417 34. Southern Belle Motel ................................................470 26. Phillippi Battlefield Cemetery ....................................365 34. Skullbone Vantage ...................................................417 35. Abandoned Waste Dump .........................................470 27. Crashed Space Station .............................................365 35. Pleasant Valley Cabins .............................................418 36. Tanagra Town .........................................................471 28. Knife Edge ..............................................................365 36. Top of the World .....................................................419 37. Ransacked Bunker ...................................................471 29. Prickett’s Fort ..........................................................365 37. Pleasant Valley Ski Resort .........................................420 38. Big B’s Rest Stop ......................................................472 TOXIC VALLEY: SECONDARY LOCATIONS .................................366 38. Pleasant Valley Station .............................................420 39. Valley Galleria ........................................................472 REGION 3: THE ASH HEAP 368 39. South Cutthroat Camp ..............................................420 40. Treetops .................................................................473 40. North Cutthroat Camp .............................................420 41. Dabney Homestead (Workshop) ................................474 41. Central Mountain Lookout .........................................420 42. Camp Venture .........................................................474 THE ASH HEAP: ZONE A— 42. Yellow Sandy’s Still ..................................................421 43. KMAX Transmission .................................................475 BECKLEY AND MOUNT BLAIR 369 43. Cliffwatch ...............................................................421 ZONE B: SECONDARY LOCATIONS ..........................................475 ZONE A: PRIMARY LOCATIONS .............................................370 44. Safe ‘n Clean Disposal .............................................421 REGION 6: CRANBERRY BOG 477 01. Camden Park ..........................................................370 45. New Appalachian Central Trainyard .........................421 000234... BHRreoilmrany wQ Trouigwahrertr yT He..sG.t.i.-n.B.g.7 .S.-.0i.t.9e.. ..#....0..4.... ..................................................................................................................333777111 444678... 9BBei8gc NkFwrAeitRdh ’ sRF eBagBrimQo.n .Sa..hl. ..a..c....k...............................................................................................................................................444222222 CRRESAENABRECRHR YC EBNOTGER: ,Z AONNDE AA—BANNODROTNHE DB OBGO,G R TOOBWCON 478 0000011156789012........ ABTABBSHheeeaobbelcclraac’kk snhRnn llweeGiuddnyyrsoorg itinn.gMy n.Bee h.dPi.eddtn.ei t. cAetr.MMyk.s i.E r....iix nn....C....hee........li e....bSS....ai....hitt....n ea....(....s fW....eKt.... ....ri5o.... t....tS re.....ki.....rt.....sey.....h..... ......#o............0p............)4...... ....... ........................................................................................................................................................................................................................................333333337777777712344466 ZO4555555N9012345E....... BSWTTTTW:hhhhi tSeeeehheE ii WWWWttCAeeOsslphhhhNppiiiihDrrtttteeeeiiaAnnssss R.ggpppp.Y .rrrrLS.iiii .onnnnLt.aOggggo..tCk .iGRSB.oAo.ueenT.uo.rsn It..lOov f...k ...irNeCc...t...rSe ....l u ...... ......Eb......n...... .......t.......r.......a..............n..............c.......e.............. .......................................................................................................................................................................................................................................444444442222222282345778 ZO0000000N1234567E....... AKFFFMTR:hiiioe rsraPebreescR wubbCG’srIaaooMe essFo AneeRSadeR eir MLtrYmMseTae a ..Lli(a’..njOFs..ore i..CcsSr.. Ah....st....ueT ....C....arI....Oeek....)....Nnh .....S.....to.....e ......ur......s ..............e....... .......................................................................................................................................................................................................................................................................................................................................444444447777888889990001 13. Nicholson’s End .......................................................376 SAVAGE DIVIDE: ZONE C—SOUTH MOUNTAINS, 08. The Thorn ...............................................................482 14. Abandoned Mine Shaft 4 .........................................376 SUGAR GROVE, AND SPRUCE KNOB 430 09. Forward Station Alpha .............................................482 15. Abandoned Mine Shaft Elaine ..................................377 10. Superior Sunset Farm ...............................................483 16. Mount Blair Trainyard ..............................................377 ZONE C: PRIMARY LOCATIONS .............................................431 11. Ranger District Office...............................................483 17. Mount Blair (Workshop) ...........................................378 56. Monongah Power Substation MZ-02 ..........................431 12. Ranger Lookout .......................................................483 18. Abandoned Mine Shaft 6 .........................................379 57. Blackwater Mine ......................................................432 13. Creekside Sundew Grove .........................................483 19. Rollins Work Camp ..................................................379 58. Middle Mountain Cabins ..........................................433 14. Bootlegger’s Shack ..................................................483 ZONE A: SECONDARY LOCATIONS ..........................................380 59. Emmett Mountain Disposal Site .................................433 15. Drop Site G3 ..........................................................484 60. Ripper Alley ............................................................434 16. Quarry X3 ..............................................................484 THE ASH HEAP: ZONE B— 61. National Isolated Radio Array ..................................434 17. Abandoned Bog Town (Workshop) ............................484 LEWISBURG, WELCH, AND GARRAHAN MINING 381 62. Sugar Grove ...........................................................435 18. Pylon V-13 .............................................................485 ZO22N01E.. BHT:h oPerR nBIwMurrAingRinhYgt L AOMiCriA nCTelI e.O.aN..nS..s ..e....r.. ..S..i..t..e.... ..#....0....1.... ......................................................................................333888222 666345... NWUSae-ts1ito 3TnCeak lB RRiveaosdeuiaoa rcAc .h.s. t.Cr.o.e.n.n.o.te.m.r.y .... ..R....e..s....e..a....r..c....h.. ..C......e..n....t..e..r.... .............................................444333789 ZO12N90E.. AOD: rlSodEp CM OSoNitleDd A CQR2Yu . a.L.rO.r.Cy..A ....T..I..O....N....S.. ................................................................................................................................444888655 222234... WBRleeileaddyoi wnTo’gsw KPeearr tceDh’Ps . -.GB..5r.i.-n.2.d.1.h. o....u....s..e.... ..................................................................................................................333888333 666678... EMThaoesut VnMataoniutnansgitdaeei n. .B .L.eo..do.-.k.a.on.u.d.t.- ..B....r..e....a....k..f..a....s..t.. .............................................................................................444333999 SCORAUNTHB EBRORGY ABNODG :W ZAOTNOEG BA— 487 22222333333333344444444445678901234567890123456789......................... UMBAHPLLLBMHWWAAHRAHFSUGHeeailaitennooooobbMbesargiowwkeedsnsicfrrrrraaaar nekllituSnnnnn iieaBccrinsnnnsseRo ora wwwwwrhhaneRbbidddTreonssnh nnn eeuurrrrr. ooo hSgcR a.MiiiiiSdsyytrrPknnn.ggggget aotngg ni.a HaiedeeehhhhhtoC.Thwn eot..trudddi EtttttSin ..ga l klMo PF...nl ds(ATATEuts ....vMMMaFnoiteenS....sms aaleiii.... tClssw terris......iiiiirntattte onnnn......sleneiieeCCs ......tnnnueeegn W.......em sir........lltggor ee ............SSSeSSen ............eaaSS)............hhhttu s ..............eanniiaaa..............tbttr ...............tsseefffis...............yeettto............... t ................rra##312n................ t................00SS i....................o23ii....................tt....................nee ............................................ ......................M##............................................00Z............................................23-......................0...................... ........................3................................................ ..........................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................333333333333333333333333388888888888888888888888993444555666777888899999901 ZO677777777778888888888999N901234567890123456789012E........................ CSTIHDTSRRSSSSSMLDSFVLFRJn:owuaheioippppoc&&e aeeusvtoSchkdeelelurrrriusvnneGGaoEknnenuuuun eu tilttsFCyyhCmtl o secccci rrt’ LE&rcsPS Ooi aeeeee9rrhaHoeTgM lrastN n looB6Oaaakno aSvKKKKSoi’DDiowa resltik’citosnnnnlv s(illoAt uecs ielEeoViee enAooooesSe kr RPn.s lnra rpsMbbbb ’e....hbcsGos tYl .....uaooEvi r oC.....on inCL(CCela.....asiLoLnWwtnad.....noga -)Omhata......ke eBko n......... lCa m obL...........S me1rs............FAonri et ..............p-nikrTao..............n0reu..............g sI kve...............lO2h(crd...............oilF...............otcNs o ................iui eHuo.................sSpt.................ssn n ...................)Z u.....................d -......................r......................2 e.......................1.......................)....................... ........................(........................W................................................................................................o........................r................................................k........................s........................h................................................o................................................p................................................)........................ .................................................................................................................................................................................................................................................................................................................................................................................................................................................................444444444444444444444444444444444444444444444444448114000013333445566777778 ZO232222222233333333344444N142345678901235678901234E........................ BFWATVCBNWWWWWAWWWFFLSSSF:oholiiipuue rpMorsAgPsaaaaaaaaauarinraespolt tRvRntttttttttuSenr br BooooooooodaHeiDIs drd baesMgggggggggRelCyeeoeea eensdaaaaaaaaae SAor mefrcCSSdpFi .urRr haTSCTEMESHMui. aeaHyapnt.TrYrinmsnhte..ii maruaaidoauao tv..gGrc domaL..nneinre(tni unpeh..nOipeFcaYtln rws...oinc ea Ay wi....gcCapiteASosCn....tste daiAeari.... nsl Gcp c nl ......HedeGrTunpiHthE......kadgnni r ........rIcuhqo ar.........Oeole t y b..........oaeSPuosavNC).......... tvr ............l eulSed Sa...............e esb.................eq zn ................... sr....................uat....................tveaa.................... ir.....................ctr..................... ie......................toe......................s......................nr .......................s .......................T................................................M........................................................................-........................0................................................2................................................ ................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................444444444444444555555555589899999999999900000000008780000112355680012334444 50. Garrahan Mining Headquarters ................................392 45. Overgrown Sundew Grove .......................................504 ZONE B: SECONDARY LOCATIONS ..........................................393 46. Drop Site V9 ...........................................................504 47. Glassed Cavern .......................................................505 48. Fissure Site Prime (Fissure) ........................................506 49. Forward Station Delta ..............................................506 ZONE B: SECONDARY LOCATIONS ..........................................506 f76.indb 3 10/9/18 9:28 AM Reclamation Begins! WELCOME TO WEST VIRGINIA! VAULT 76 WAS BUILT TO SAVE THE BEST AND THE BRIGHTEST IN THE EVENT OF A NUCLEAR HOLOCAUST. ON RECLAMATION DAY, THEY WOULD EMERGE AND BEGIN TO REBUILD AMERICA. TODAY IS THAT DAY.... APPALACHIA: THE REGIONS OF WEST VIRGINIA REGION 1: THE FOREST REGION 2: TOXIC VALLEY The region surrounding Vault 76 was known as “the Forest” to the survivors The region known to survivors as “Toxic Valley” is covered by industrial of Appalachia. Still rich in plant and animal life, it is an ideal place to white powder and polluted water sources. The lake and other deadly waters scrounge for food and water. Although relatively untouched by the bombs, of the Toxic Valley region are home to all manner of mutated, aquatic the Forest is still home to the mutated beasts that now roam the countryside. beasts. Above the fetid lake, Grafton Steel Mill was the center of economic Survivors even reported finding mutated plants with unusual properties...Near development for the town of Grafton, and its large, industrial machines the Vault 76 construction site is the small town of Flatwoods, which was home remain relatively intact. Grafton was built on the shores of the Tygart Valley to a local motel, tavern, and church. Vault-Tec projections for the survivability River. It was a hub for shipping prior to the Great War, thanks to having of the area’s residents were not optimistic. Farther to the northeast is the both water and railroad access. Now it seems deserted and inhospitable. larger settlement of Morgantown, which was home to Vault-Tec University and Straddling the boundary between Toxic Valley and the Forest is Grafton Dam. experienced something of a revitalization before the war. The townspeople Built to provide power to the Steel Mill, the dam is now filled with the polluted all knew the harsh truth: that Vault entrance was not guaranteed. To the south waters of Toxic Valley. is the old West Virginia capital of Charleston, one of the largest cities in the area. Prior to the Great War, it was a hotbed of political dissent and saw countless protests for workers’ rights. REGION 3: THE ASH HEAP Smoke and cinders constantly bellow up from the mines in the Ash Heap. Survivors believed this was caused by fires in the tunnels below, raging unceasingly for some unknown reason. As the winds blow and the wind changes, it is common for thick layers of filthy smoke to blanket the area, providing cover for friend and foe alike. But there are reasons to venture into this choking nightmare; the mines deep within Appalachia’s mountains still hold riches for those brave enough to venture below....Top of the Heap, Mount Blair, was a large-scale coal mining site before the War, where gigantic digging machines removed entire portions of the mountaintop at once. The Garrahans and Hornwrights were the two major families in charge of Appalachia’s mining industry. They owned lavish estates in the mountains overlooking their precious mines. 4 f76.indb 4 10/9/18 9:28 AM Reclamation Begins! THE FACTIONS OF REGION 4: SAVAGE DIVIDE WEST VIRGINIA The region of Appalachia known to survivors as the BROTHERHOOD OF STEEL “Savage Divide” is a mountainous Taggerdy’s Thunder was a US Army Ranger unit led area whose rocky by Lieutenant Elizabeth Taggerdy. She continued to landscape is difficult lead her troops—as a Paladin—after they all joined to cross and easy the Brotherhood of Steel. Paladin Taggerdy was known for only recruiting to get lost in. Before the Great War, these high mountains of Appalachia from those who had military experience and found it difficult to coordinate were home to ski resorts, bed-and-breakfasts, and cabins available to rent with the other, more “civilian” factions in Appalachia. Fort Defiance served by eager tourists. Among the most popular was Top of the World, originally as headquarters for the newly established Appalachian branch of the an enormous ski lift station, complete with shops and restaurants at its peak. Brotherhood of Steel. Farther north and nestled in the mountains is a spiritual retreat center known as the Palace of the Winding Path. Its unique architecture stands in stark THE FREE STATES contrast to the rest of Appalachia. Elsewhere, government facilities dot the landscape of Appalachia’s mountains. Trading rumors of the goings-on inside The Free States were a group of Appalachian those fenced-in walls was a popular prewar pastime. anarchists who seceded from the United States shortly before the bombs fell. Paranoid that the REGION 5: THE MIRE government was lying to its people about the Vault program, the Free States movement built their own concrete bunkers to survive in case of nuclear Known as the “Mire” devastation. While Raleigh Clay was the public face of the Free States, his by the survivors of arrest would reveal US Senator Sam Blackwell to also be a driving force Appalachia, this behind the movement. Most of Appalachia considered the Free States swampy region is movement to be nothing but political agitators and traitors. After the war, home to twisting vines, many of these same people would turn to the Free States for help. large tree canopies, and tall grass. All RAIDERS easy places for things to hide...Tread deeper into the dark swamp, and you may find mutated The Raider groups of Appalachia were bloodthirsty plants known as “strangler vines” that infest the Mire. They attach to living psychopaths who terrorized the other survivors, things, notably the large trees in the area. The Mire is also home to the Dyer taking whatever they wanted from them. Expert Chemical plant, which originally produced animal feed and other phosphates scavengers, the Raider groups of Appalachia were surprisingly ingenuous used for nearby farms. Another place to check for signs of life is Harpers when it came to salvaging old world technology. After the bombs fell, several Ferry, a small town that depended on tourism: This put them at odds with the wealthy tourists on Appalachian ski holidays reverted to their baser instincts. growing “Free States” movement, whose conspiracy theories put off patriotic Selfishness turned to violence, and these entitled elitists became vicious Raiders. visitors. Don’t leave the Mire without visiting the Survival Training Center, a survival skills training facility, open to tourists who want to learn how to rough THE RESPONDERS it out in the wilderness. Hopefully, those lessons came in handy. After the Great War, Appalachia’s emergency REGION 6: CRANBERRY BOG personnel mobilized to help their fellow citizens. These Responders became part government, part The colorful red floras crisis relief. The Responders provided automated survival training to anyone of Cranberry Bog in need. And it was needed quite a bit. Survival and security became were originally West paramount after the devastation of the Great War, and the Responders Virginia’s naturally desperately tried to help as many of their neighbors as they could. occurring cranberry, pitcher, and sundew THE WHITESPRING RESORT plants. The survivors of Appalachia avoided Built in 1858, The Whitespring was famous the Cranberry Bog more than any other region, and only the most well- for its southern style and sulfur springs. The equipped dared to travel here, not least because of the stories told about the Whitespring Resort had a long history of Allegheny Asylum, which was originally built in the mid-1800s as a treatment business with the federal government and counted sitting US presidents facility for the mentally ill. Farther into the Bog, Watoga was built as a joint among its guests. Under great financial strain before the war, The effort between the federal government, RobCo, and Atomic Mining Services Whitespring was forced to sell much of its surrounding land and replace the to build a “city of the future.” All public services in Watoga were designed to resort staff with more cost-effective robots. be completely automated, including a full staff of security robots. 5 f76.indb 5 10/9/18 9:29 AM Training S TAT U S : Y O U W I L L E M E R G E ! INITIAL PREPARATIONS FOR LIFE OUTSIDE VAULT 76 WELCOME TO WEST VIRGINIA! AS YOU PREPARE TO LEAVE VAULT 76, WE SUGGEST Your Pip-Boy, Your Friend READING THIS INITIAL SECTION OF THE “TRAINING” CHAPTER TO FAMILIARIZE INVENTORY MANAGEMENT! YOURSELF WITH MENU AND HEAD’S-UP DISPLAY (HUD) INFORMATION. YOU WILL RADIO RECEIVER! THEN LEARN THE BASIC MANEUVERS (BOTH PASSIVE AND VIOLENT) THAT WILL SAVE YOUR LIFE AFTER RECLAMATION DAY. YOUR APPALACHIAN EXPERIENCE AWAITS! HEALTH MONITORING... AND MORE! Helpful Hint from Vault-Boy! READ THIS FIRST! You may be initially overwhelmed with the new life that awaits you outside of the safety of Vault 76. Before seeking calming chemical stimulants, it is worth familiarizing yourself with the Main Menu (accessed via the map) and the “Help” option: This provides a complete basic training in the arts of survival and is worth digesting before you seek deeper meaning about your emergence throughout this guide. LOOKING GOOD: CHARACTER CREATION You begin in Vault 76 with some adjustments to your appearance. Spend as long as you like changing your gender, face, and body. Then name your character, and take a photo for your Vault 76 Resident Card. Don’t worry! This image (and your entire look) can be changed later. 6 f76.indb 6 10/9/18 9:31 AM Training – Status: You Will Emerge! THE PIP-BOY 2000 Once you leave your Vault chamber, you’ll have attached a RobCo Industries technological wonder to your wrist; the Pip-Boy 2000! This grants you a variety of useful information and a HUD (Heads-Up Display) to augment your normal sight, but getting to know where all of this information is, and what it means, may take a few moments. OPTIMIZED VIEWING PORTAL T R A IN IN G C CR .A.M.P.INAFTING A GN D IN V Optimized Viewing Portal (Normal view). “Quick-Boy”: Streamlined Viewing Portal (Normal view). EN T O R Y This is your optimized viewing portal, or Q “view”. Pip-Boy UES T functionality helps you S navigate the hostile environment, whether you’re wearing Power Armor or not. AT LA S Optimized Viewing Portal (Power Armor view). 1 TOP LEFT CORNER SECTION 4 CENTRAL SECTION 6 BOTTOM MIDDLE SECTION B ES Information from Vault-Tec: When Target and Damage Taken: This changes Compass: This displays pertinent information including: nearby locations, TIA you encounter something, Vault-Tec sends a from a dot to a target of varying dimensions enemies, quest checkpoints, checkpoint areas, events, CAMPs, your RY helpful note. depending on the weapon or action you’re last death, other players, your Team Leader, Hostile Players, and the Item Pick-up: When an item is gathered and undertaking. Use this to target a foe when Custom Marker. stored, the name (and amount) is noted. firing from the hip, and the curved red marks to Other Information: Also expect this area to show location names, Radio: If a radio station becomes available, determine where you’re being wounded from. your Caps Total when you gain or lose Caps, your Critical Hit Meter (in you are informed here. Context Sensitive Information: When V.A.T.S.), Experience Points (XP) rewards, when you level up, and you or APP NVaeuwlt-B Eofyf eiccotn: Iaf pypoeuar rws e(sllu-bcehi nags wchhaenng yeos,u ’ar e ifnotee,r atrcatdinegr, wcoithn taainn eorb, joerc ta, nbyet hiit nag deolsoer,, tfhaell en another’s Wanted Level (if you or they have slain other players). ENDIC crippled, famished or parched, or receive button required is shown here, along with your 7 BOTTOM RIGHT SECTION ES Carry Weight if you’re gathering an item. a disease). Server-Related Information: When you enter the game world, join a team, or the server has information to impart, it is listed here. 2 TOP MIDDLE SECTION 5 BOTTOM LEFT CORNER SECTION Ammo and Projectiles: The current ranged weapon ordnance you’re Quest Start and Completion: If a new Health Bar: This shows your Health as a carrying, along with your currently-equipped projectile, are flagged here. quest becomes available, its name and Vault-Boy percentage. The right side indicates how many Hunger and Thirst: This indicates how much food and drink you need to animation appear here. Completion rewards are of the 1,000 Rads you can take, as after consume to gain bonuses and avoid penalties. If you don’t see either meter, also shown here. receiving Rad damage, the right side of the bar you’re usually okay. Both meters drain over time (Thirst more rapidly). Entity Information: When an entity is in fills up red. Take Rad-X (and protective clothing) Action Points (APs) and Current Conditions: APs are used up by visual range, its health, level, and sub-type before entering radioactive areas, and take sprinting, Power Attacks, V.A.T.S., and steadying your aim. If your AP are shown. Sub-types include: Boss (Crown), RadAway after contracting radiation to restore meter is too low, these actions may be blocked or canceled. AP constantly Legendary (Star), Radioactive (Radiation), Toxic your Health Bar. regenerates unless you’re hungry, thirsty, or over-encumbered. Agility (total (Poison Drip), Weak, Extra Difficulty (Stars), or Damage Type: This indicates the type of AP) and Endurance (Sprinting and AP) grant you a higher AP. Under the too-powerful to handle yourself (Skull). damage. Normal damage isn’t flagged, but AP bar are any effects (penalties or buffs) you are suffering from, like being Sneaking Level: If you’re Sneaking, your there are icons for Explosive, EMP/Pulse, Well-Rested or Mutated. Level of Detection is indicated. Radiation, Energy, and Poison damage. Reward Information: If you’ve completed 8 CORE (POWER ARMOR ONLY) 3 TOP RIGHT SECTION ad isCphlaaylleedng hee roer. other feat, information is briefly This measures the remaining energy in your Power Armor’s Fusion Core. Quest Objectives: With one or more active Teammate Information: If you’re partnered Once the Fusion Core drains, movement and AP actions are impossible for quests (for you and your teammates), the latest with friends, their icon and health bar are your Power Armor. Fusion Cores are automatically swapped, so always objectives are listed here, with the compass shown here. carry a spare. Or eight. showing the checkpoint or area to explore. 7 f76.indb 7 10/9/18 9:31 AM PIP-BOY 2000: MENU ACCESS ACTIVATED! Helpful Hint from Vault Boy! Any items you carry have pertinent data displayed in the STAT area of the screen, as follows: Level (Weapons, Apparel): The level of an item (some items are higher than your current level, and are grayed out. It’s impossible to equip these until you reach the correct level). When you craft an item, you can choose its level depending on your own (for every five Levels you raise, you can unlock another). CND (Condition) (Weapons, Apparel): This shows the current condition of the item. The item’s condition will decrease through use and combat RobCo Industries has constructed a tough wrist-mounted device with analog damage until the item breaks and can no longer be used without counters for the Date and Time, as well as a Rad-Meter. Here is how to read repairing it at an appropriate workbench. all four of the menus, vitally important to your well-being, on your Pip-Boy: Damage (Weapons): This is the damage, in Hit Points, that the weapon Active Menu: This menu allows you to bring up your C.A.M.P., switch inflicts with a single bullet, shotgun blast, or beam strike. between regular and “Quick-Boy” views, and access your Perks. DMG Resist (Damage Resistance) (Apparel): This value does not indicate STAT: Stimpak and RadAway: Immediately access these Chems for the Hit Points of damage your armor absorbs from an enemy attack, but faster narcotic delivery! rather a percentage of the potential damage. Basically, if your DMG ITEM: Fav, Inspect, Drop and Sort, Play: Favorite the 12 items, Resist is the same as your enemy’s weapon damage, expect to absorb weapons, apparel, and aid you use the most. Inspect anything you pick around half of the attack’s damage. The higher the rating, the better the up for additional data, drop items you don’t want to carry any more, and resistance. play Holotapes. Speed (Weapons): The swiftness of a melee-range weapon is listed here. DATA: Toggle Active, Hide, Show on Map: Toggle quest information, Ammo Type (Weapons): This is the type of ammunition the weapon uses. turn it on your off if your HUD is getting cluttered, as well as showing Quests Scavenge, purchase, or craft more of this to keep yourself from running on your map. out of ammo. Receiver mods can change the ammo type. STAT Tab (Status): Maintain your health and well-being as well as your Fire Rate (Weapons): The number of shots you’re likely to get off within a SPECIAL abilities from this tab. 10 second span of time, not including reloading. The higher, the better. ITEM Tab: Check your arsenal, outfits, chems, collection, and auxiliary Range (Weapons): The distance the weapon can fire before the projectile objects in your collection from this tab. Access information for your Weapons, fired from it begins to loose its potency. The higher, the better. Apparel, Aid, Misc (items that don’t fit into other categories), Holo (your Holotapes), Notes (clues you’ve picked up as well as Recipes and Plans), Accuracy (Weapons): Unsurprisingly, this is how precise each shot from Junk (“useless” items you break down into useful crafting, modding, or the weapon can be, within the parameters of the weapon’s range. The building components), Mods (for advanced weaponry or armor), and Ammo. higher, the better. DATA Tab: Access and highlight all the various quest-related activities you Information (Aid): This indicates the SPECIAL attribute the Aid will affect, are undertaking from this tab. the HP or AP the item grants you, whether you’ll receive Rads, the chance at Disease, and whether the item is Water or Food; basically all RADIO Tab: Highlight and tune in to any available music or transmitting helpful information to know before a consumable is used. station within a specific radius. Components (Junk): This extremely helpful information shows what PIP-BOY FLASHLIGHT components a piece of Junk breaks down into when scrapped at a workbench. Remember that your Pip-Boy, certain mining Weight (Weapons, Aid, Misc, Holo, Notes, Junk, Mods, Ammo): This is helmets, and Power how heavy the item is. Every single item has a weight, and once the Armor helmets all have total of all your Inventory items is higher than your Carry Weight, you flashlight capabilities start to suffer penalties. for exploring in dark Value (Weapons, Aid, Misc, Holo, Notes, Junk, Mods, Ammo): This is places. Though the how many Caps you can expect to receive when you sell this item to a green-tinged hue you Vendor. Use this value if you’re selling to other players too. give off attracts both enemies and Vault-Dwellers alike (making this a non- starter for a stealthy infiltration of an area), you’re far less likely to get lost, miss loot or enemies, or lose your footing. To turn on your Pip-Boy’s (or Power Armor’s) flashlight (or headlamp), hold down the button you used to access the Pip-Boy, and again to turn it off again. 8 f76.indb 8 10/9/18 9:32 AM

See more

The list of books you might like

Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.