JOURNALOFAPPLIEDBEHAVIORANALYSIS 2010, 43, 125–129 NUMBER1 (SPRING2010) MANIPULATING SLOT MACHINE PREFERENCE IN PROBLEM GAMBLERS THROUGH CONTEXTUAL CONTROL BECKY L. NASTALLY, MARK R. DIXON, AND JAMES W. JACKSON SOUTHERNILLINOISUNIVERSITY Pathological and nonpathological gamblers completed a task that assessed preference among 2 concurrently available slot machines. Subsequent assessments of choice were conducted after variousattemptstotransfercontextualfunctionsassociatedwithirrelevantcharacteristicsofthe slot machines. Results indicated that the nonproblem gambling group, but not the problem gambling group, increased their responding toward the slot initially trained as greater than following the initial training procedure, then decreased their responding toward that slot followingthe reversal phase. Keywords: contextualcontrol,pathologicalgambling,relationalframetheory,slotmachine _______________________________________________________________________________ Increasing research has been conducted on shared properties with the function of the the effect of contextual control on the choices contextual cue for greater than. This effect of individuals make while gambling (Hoon, Dy- contextualfactors on preference ina two-choice mond, Jackson, & Dixon, 2008; Johnson & gambling paradigm also has been demonstrated Dixon, 2009; Zlomke & Dixon, 2006). For with children using concurrently available dice example, Zlomke and Dixon measured partic- of differing colors in a board game situation ipants’preferencefortwoconcurrentlyavailable (Johnson & Dixon, 2009). slot machines of equal payout (one yellow and Although these studies demonstrate the effect one blue). The experimenters then delivered of context on choice making in a gambling reinforcement to participants when they select- procedure, they are not without limitations. ed the comparison stimulus that was greater Perhaps one of the most glaring limitations that thanthesamplewhentheyellowcontextualcue critics of behavioral research on gambling have (background color) was present. Results indi- noted is that these studies have not been cated that 8 of 9 participants demonstrated a conducted with participants who regularly higherpreference fortheyellowslotmachine in gamble. Common characteristics of problem the posttest compared with initial exposure to gamblers have been evaluated that may differ the slot machines. These results suggested that from nongamblers (Petry, 2005), and there is the contextual cue (slot machine color) exerted evidenceofdifferencesinthewaythispopulation control over responding. valuesmoney(Dixon,Marley,& Jacobs,2003). Hoonetal.(2008)attemptedtoreplicatethe In addition, the pretest–posttest design used resultsobtainedintheZlomkeandDixonstudy in each of the studies discussed (Hoon et al., (2006) using only two comparison stimuli at a 2008; Johnson & Dixon, 2009; Zlomke & time. The results indicated that following the Dixon, 2006) often has been cited as a nonarbitrary relational training and testing procedural limitation. Therefore, the purpose phases, 5 of the 6 participants demonstrated of the following study was to extend the higher responding on the slot machine that literature already established in this area by AddressallcorrespondencetoMarkR.Dixon,Behavior incorporating problem gamblers as participants Analysis and Therapy Program Rehabilitation Institute, and adding a contingency reversal to the Southern Illinois University, Carbondale, Illinois 62901 procedures (see Smyth, Barnes-Holmes, & (e-mail: [email protected]). doi:10.1901/jaba.2010.43-125 Forsyth, 2006). 125 126 BECKY L. NASTALLY et al. METHOD credits were added to the participant’s ‘‘amount won’’ and ‘‘total credits’’ windows. These Participants and Screening creditsdidnotcorrespondwiththeparticipant’s Fourteen adults (7 men, 7 women), 18 to 60 overall compensation, and although they ap- years old, who were actively recruited by the peared on the screen, did not hold any other experimenter, served as participants in the meaning.Thenumberoftrialsinthisphasewas study. Prior to being involved in the study, randomly determined between 50, 70, and 90. each participant was administered the South This slot machine task also served as Posttest 1 Oaks Gambling Scale (SOGS; Lesieur & and Posttest 2 and directly followed the Blume, 1987), and scores ranged from 0 to nonarbitrary relational training and testing 20, with at least a 5 or more being indicative of phase as well as the nonarbitrary relational apotentialpathologicalgamblingproblem.The training and testing with reversal phase. nonproblem gambling and problem gambling Nonarbitrary relational training and testing. groups were made up of 7 participants each. Following exposure to the slot machine task There was a significant difference in SOGS pretest, a nonarbitrary relational training pro- scores among the problem gambling (M 5 cedure was presented to participants (see Hoon 10.71, SD 5 7.63) and nonproblem gambling et al., 2008;Reilly, Whelan, & Barnes-Holmes, (M50.29,SD50.49)groups,t(12)53.608, 2005). There were four separate sets of three p 5.003592. Participants were closely matched gambling-relevant stimuli varying from least to on variables such as age, income, and education most: jackpots (5 million, 10 million, 20 level. million), the word BINGO (B-I, B-I-N, B-I- Setting and Apparatus N-G-O), coins (nickel, dime, quarter), and places (8th place, 3rd place, 1st place) in Allsessionstookplaceinaquietsettingwhile training and playing cards (4, 9, king), poker the experimenter monitored the session about chips ($25, $100, $500), dollar bills ($1, $10, every 10 min. All experimental sessions were $50),andbottlesofalcoholicbeverages(1,3,7) conducted on a HP Pavilion laptop computer in testing. thatwas programmedin Microsoft VisualBasic During a trial, either a blue or yellow screen 2005 and included a data-collection system. appeared followed by two images positioned in Experimental Design and Procedure the middle of the screen side by side. After the The design was a within-subject pretest– participant clicked on one of the images, a posttest group design with a contingency message appeared that read ‘‘correct’’ followed reversal of the baseline discriminations. by a chime or ‘‘wrong’’ followed by a buzzer. Slot machine task (pretest, Posttest 1, and The presence of the background color deter- Posttest 2). A trial began with the participant mined which selection of the two stimuli was reading the instructions on the screen and then reinforced. The set of contingencies each clicking on a button to indicate a choice of participant was exposed to was determined by playing on one of two concurrently available preferential response allocation ($70% of simulated slot machines. The slot machines responses) in the pretest: If no preference were identical except that the machines were emerged, the color chosen as the greater than mostly blue or mostly yellow and were cuewasdeterminedrandomly,andtheopposite programmed on equal schedules of random- color was chosen as the greater than cue if a ratio(RR)reinforcementof0.5withmagnitude preference did emerge. There were a total of 48 ofreinforcementheldconstantatonecreditnet trials, and participants had to reach a criterion gain or loss. Following a winning spin, two of 89%successive correct responding (43of the PROBLEM GAMBLERS 127 Figure1. Respondingtowardthecoloredslotmachineinitiallytrainedasthegreaterthancontextualcueforboththe nonproblem gambling (top) and problem gambling (bottom) groups in pretest (gray), Posttest 1 (black), and Posttest 2(white). 48 trials). The relational testing phase was and testing procedure described above, except identicaltothetrainingphaseexceptfoursetsof that the initial contingencies in place were now novel gambling-relevant images (listed above) reversed. were presented, and no feedback was given. Slot machine task Posttest 2. After reaching Slot machine task Posttest 1. If participants criterion responding in the testing phase, now showed higher responding toward the participants were reexposed to the slot machine color slot machine trained as greater than as task described above. comparedtopretest, theywere reexposed to the slot machine task. However, if they allocated RESULTS AND DISCUSSION the same number of responses or fewer toward this slot machine, they were excused from the Figure 1 shows the data for nonproblem and experiment at this point. problem gamblers. Consistent with previous Nonarbitrary relational training and testing research, the nonproblem gambling group with reversal. This phase of the experiment was quickly met criterion on the initial relational identical to the nonarbitrary relational training training and testing phase, demonstrated a 128 BECKY L. NASTALLY et al. predictable shift in preference for the color slot majority of their responses toward the color machine that was trained as the greater than slot machine trained as the greater than contextual cue during training (Hoon et al., contextual cue following the initial relational 2008; Zlomke & Dixon, 2006), and subse- training and testing phase (M 5 45, SD 5 quently reversed their preference for that slot 34.6). Of the 4 participants who advanced to machine after the relational training and testing the second posttest, only 2 (P10 and P14) with reversal phase. Specifically, 3 participants demonstratedareductionofresponseallocation from this group (P1, P3, and P4) achieved toward this slot machine following the relation- criterion for the initial relational testing within altrainingandtestingwithreversalphase(M5 one trial block, 3 (P2, P5, and P7) after two 40, SD 5 40.3). trial blocks, and 1 (P6) following three trial The conceptual implication of these findings blocks. All 7 participants in the nonproblem is additional evidence for the effect of context gambling group met criterion in the relational on choice making in a gambling paradigm training and testing with reversal phase within (Hoon et al., 2008; Zlomke & Dixon, 2006). one trial block. Figure 1 also shows that all More specifically, the contextual functions of participantsinthenonproblemgamblinggroup the colors yellow and blue were transferred (P1 through P7) allocated a majority of through multiple-exemplar training of the responses toward the color slot machine that relations greater than and less than to the slot was trained as the greater than cue in Posttest 1 machines demonstrated by the preferential (M 5 80, SD 5 14.5). During Posttest 2, all responding that emerged following exposure participants(exceptP6)allocatedlessthan 45% to onesetof trainingcontingencies initiallyand of their responses toward this same color slot thenareversalofthosecontingencies.Thestudy machine (M 5 25, SD 5 22.3). extended prior research by demonstrating a In contrast to prior research and our data difference in the way these contextual factors obtained from the nonproblem gambling affected participants based on their history of group, the problem gambling group required problem gambling. on average five times as many trial blocks to Toinvestigatedifferencesthatmayemergein meet criterion in the initial relational training he choice making of problem and nonproblem and testing phase and did not demonstrate gamblers during gambling experiments, future predictableshiftsinpreference forthecolorslot studies should examine the role of verbal machine trained as the greater than cue behavior, because both groups in this study following each training and testing phase. In were exposed to identical programmed contin- the problem gambling group, 3 participants gencies. There has been evidence elsewhere of (P9, P10, and P11) achieved criterion on the an increased self-governed rule adherence in initial relational training and testing phase clinical populations (Wulfert, Greenway, Far- within two trial blocks, 2 (P12 and P13) after kas, Hayes, & Dougher, 1994), and some six trial blocks, 1 (P8) after eight trial blocks, researchers have suggested that problem gam- and 1 (P14) after nine trial blocks. It is blers may be especially susceptible to maladap- interesting to note that all participants in the tive rule formation such as superstitious problem gambling group who advanced to the behavior or skill, rather than chance, producing relational testing with reversal phase (P8, P9, positive outcomes (Delfabbro, 2004; Walker, P10, P13, P14) reached criterion responding 1992). For example, future studies could following exposure to one trial block. The data employ methods such as a talk-aloud procedure show that only 4 of the 7 participants in this or postexperimental interviews to further exam- group (P10, P11, P13, P14) allocated a ine the role of verbal rules. In addition, to PROBLEM GAMBLERS 129 investigate the relation between derived rela- Johnson, T. E., & Dixon, M. R. (2009). Influencing children’s pregambling game playing via conditional tional responding and verbal rule formation discrimination training. Journal of Applied Behavior related to gambling behavior, future studies Analysis,42,73–81. should incorporate procedures that require the Lesieur, H. R., & Blume, S. B. (1987). The South Oaks participanttoderivesomeoftherelationsinthe gambling screen (SOGS): A new instrument for the identification of pathological gamblers. American absence of direct training. Journal ofPsychiatry,144,1184–1188. One obvious limitation in the current study Petry, N. M. (2005). 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