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Empathic Space: The Computation of Human-Centric Architecture AD PDF

148 Pages·2014·24 MB·English
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ARCHITECTURAL DESIGN EMPATHIC SPACE GUEST-EDITED BY CHRISTIAN DERIX AND ÅSMUND IZAKI THE COMPUTATION OF HUMAN-CENTRIC ARCHITECTURE 05 / 2014 ARCHITECTURAL DESIGN SEPTEMBER/OCTOBER 2014 ISSN 0003-8504 PROFILE NO 231 ISBN 978-1118-613481 1 ARCHITECTURAL DESIGN SEPTEMBER/OCTOBER 2014 PROFILE NO 231 Editorial Offices John Wiley & Sons 25 John Street London WC1N 2BS UK T: +44 (0)20 8326 3800 All Rights Reserved. No part of this publication may be reproduced, stored Editor in a retrieval system or transmitted in Helen Castle any form or by any means, electronic, mechanical, photocopying, recording, Managing Editor (Freelance) scanning or otherwise, except under the Caroline Ellerby terms of the Copyright, Designs and Patents Act 1988 or under the terms Production Editor of a licence issued by the Copyright Elizabeth Gongde Licensing Agency Ltd, 90 Tottenham Court Road, London W1T 4LP, UK, Prepress without the permission in writing of Artmedia, London the Publisher. Art Direction and Design Subscribe to 1 Subscription Offices UK CHK Design: John Wiley & Sons Ltd Christian Küsters 3 is published bimonthly and is Journals Administration Department Sophie Troppmair available to purchase on both a 1 Oldlands Way, Bognor Regis subscription basis and as individual West Sussex, PO22 9SA, UK Printed in Italy by Printer Trento Srl volumes at the following prices. T: +44 (0)1243 843 272 F: +44 (0)1243 843 232 Prices E: [email protected] Individual copies: £24.99 / US$45 Individual issues on 3 App Print ISSN: 0003-8504 for iPad: £9.99 / US$13.99 Online ISSN: 1554-2769 Mailing fees for print may apply Prices are for six issues and include Annual Subscription Rates postage and handling charges. Student: £75 / US$117 print only Individual-rate subscriptions must be Personal: £120 / U S$189 print and paid by personal cheque or credit card. iPad access Individual-rate subscriptions may not Institutional: £212 / US$398 print be resold or used as library copies. or online Institutional: £244 / US$457 All prices are subject to change combined print and online without notice. 6-issue subscription on 3 App for iPad: £44.99 / US$64.99 Rights and Permissions Requests to the Publisher should be addressed to: Permissions Department John Wiley & Sons Ltd The Atrium Southern Gate Chichester West Sussex PO19 8SQ UK F: +44 (0)1243 770 620 E: [email protected] Front and back cover: Gianni Colombo, Elastic Space, 1967–8. c/o Galleria L’Attico, Rome, 1968. Courtesy Archive Gianni Colombo, Milan Inside front cover: ART+COM, River is…, Yeongsan River Pavilion, Gwangju, South Korea, 2012. © ART+COM 05 / 2014 2 1 IN THIS ISSUE ARCHITECTURAL DESIGN GUEST-EDITED BY EMPATHIC SPACE: CHRISTIAN DERIX AND ÅSMUND IZAKI THE COMPUTATION OF HUMAN- CENTRIC ARCHITECTURE In memory of Paul Coates 5 EDITORIAL Helen Castle 6 ABOUT THE GUEST-EDITORS Christian Derix and Åsmund Izaki 8 SPOTLIGHT Visual highlights of the issue 14 INTRODUCTION Th e Space of People in Computation Christian Derix HEURISTIC GENERATION 24 Generative Design Methods and the Exploration of Worlds of Formal Possibility Philip Steadman 32 32 Th e Deep Structure of the Picturesque Paul Coates and Christian Derix EDITORIAL BOARD 38 Crafting Space: Generative Processes Will Alsop of Architectural Confi gurations Denise Bratton Kazuhiro Kojima Paul Brislin Mark Burry André Chaszar 46 Solutions You Cannot Draw Nigel Coates Markus Braach Peter Cook Teddy Cruz INTERACTIONS IN THE FIELD Max Fordham Massimiliano Fuksas Edwin Heathcote 54 Embracing the Creativity of Michael Hensel Stigmergy in Social Insects Anthony Hunt Guy Th eraulaz Charles Jencks Bob Maxwell Brian McGrath 60 Block/Tower: A Vertical Landscape Jayne Merkel in Midtown Manhattan Peter Murray Stan Allen and Rafi Segal Mark Robbins Deborah Saunt Patrik Schumacher 66 Programs as Paradigms Neil Spiller Pablo Miranda Carranza Leon van Schaik Michael Weinstock Ken Yeang Alejandro Zaera-Polo 3 COGNITIVE CONDITIONS EXPERIENTIAL TYPOLOGIES 74 Spatial Cognition and Architectural 100 Th e Generic City and its Origins Space: Research Perspectives Bill Hillier Daniel R Montello 106 Polyvalence: Th e Competence 80 Empathic Imagination: Formal of Form and Space with Regard and Experiential Projection to Diff erent Interpretations Juhani Pallasmaa Herman Hertzberger 86 Th e Future is Curved 114 Encoding User Experiences Olafur Eliasson Åsmund Izaki and Lucy Helme 94 Th e Aura of the Digital FUTURE FORWARD Jussi Ängeslevä 122 New Curricula: Syntonic Systems Christian Derix and Åsmund Izaki 130 Near Futures: Associative Archetypes Christian Derix and Prarthana Jagannath 136 COUNTERPOINT How Can Code be Used to Address Spatiality in Architecture? Leon van Schaik 142 CONTRIBUTORS It is necessary to unlearn space in order to embody space. — Olafur Eliasson 4 EDITORIAL Helen Castle Since the evaporation of the Modernist project, space has been losing ground in architecture. Whereas ‘space’ as a term in the second half of the 20th century was constantly on the lips of every architect, echoing Le Corbusier, by the late 1990s and early 2000s it had receded. The onset of computer-aided generative design had led to new preoccupations with surface and parametricism. Space, though, did not wholly wane in the practice of architecture. It remained locked into the working methods and drafted plans of experienced architects, like Herman Hertzberger (pp 106–13), who projected spatial configurations that intuitively responded to users’ needs. This issue not only effectively reasserts the position of ‘space’ in architecture in a highly current computational context, but reframes its significance in the realisation of work that is ‘human-centric’, or ‘empathic’. In terms of architectural computation this publication builds on an existing lineage of work, which is fully described by Guest-Editor Christian Derix in his introduction (pp 14–23). It picks up the baton from 1960s computing pioneers, such as Paul Coates and John Frazer, who first experimented with self-organising systems and a theoretical framework for the autonomy of space, as well as the ground-breaking work undertaken by Bill Hillier in the 1970s, establishing ‘space syntax’ as a comprehensive method for exploring how people relate to space in the built environment. Understanding the potential for an emphasis on the user and the occupation of space for practice, Derix, as Director at WoodsBagot, and previously Director for Computational Design at Aedas|R&D (2004–2014), has assimilated his knowledge of the work of the likes of Paul Coates, who he taught with at the University of East London, in an approach that applied algorithms in the exploration of human behaviours, which could be fully utilised in the development of large-scale masterplanning, major urban schemes and infrastructure projects, as well as in individual buildings. Just as the Guest-Editors Christian Derix and Åsmund Izaki acknowledge their debt in this issue to an earlier generation of computational designers and thinkers, so do they recognise the work undertaken by others in the field of cognition, perception and phenomenology. This is most apparent in the inclusion of articles by the renowned architectural thinker and author Juhani Pallasmaa (pp 80–5) and artist Olafur Eliasson (pp 86–93). The compatibility between an ‘empathic’ approach and computation is not, however, quite a done deal. Could we be leaving too much to code? Could a focus on the computational aspect of mapping human behaviour lead to architects neglecting to develop their own spatial consciousness or intelligence? Controversially, Leon van Schaik, the author of the Counterpoint thinks so (pp 136– 41). 1 Text © 2014 John Wiley & Sons Ltd. Image © Illustration by Frances Castle 55 Aedas|R&D Computational Design Aedas|R&D Computational Design Aedas|R&D Computational Design Aedas|R&D Computational Design Research (CDR), Circulation Research (CDR), Visual risk Research (CDR), Planning Narrative Research (CDR), Visual performance of resilience analysis, 2010–13 simulation, 2011 Visualisation, 2009–12 the September 11th Memorial Museum, top: Part of the EU research project, centre left: CDR has developed multiple centre right: Time-based visualisation New York, 2007 Resilient Infrastructure and Building visibility simulations for building volumes, of online articles about the planning of bottom: Visualisation showing each location Security, in collaboration with the Jill multi-floor interiors and urban spaces. the London 2012 Olympic stadium, in has a value of visual performance that Dando Institute of Crime Sciences, collaboration with Dr Albena Yaneva of approximates visitors’ legibility of the interior University College London (UCL). the Manchester Architectural Research space. In collaboration with Davis Brody Centre (MARC). Bond Architects and Planners, New York. 66 ABOUT THE GUEST-EDITORS CHRISTIAN DERIX AND ÅSMUND IZAKI Christian Derix and Åsmund Izaki have developed a unique design strategy using computation as a vehicle to embed human-centric concerns in spatial systems. With the Computational Design Research (CDR) group of Aedas|R&D, founded by Derix in 2004, they have created design simulations for many projects in different contexts, from large professional urban and architectural projects, to speculative research in academic collaborations, Web-based visualisations and furniture systems. Their collaboration started in 2007 on the development of new spatial analysis simulations for the National September 11th Memorial Museum project in New York. Here, it became evident that they share a strong interest in spatial qualities and algorithmic design, focusing on the user as occupant and designer to access phenomena of space through algorithmic processes. Both are architects, with Derix providing expertise in algorithmic models of self-organisation and spatial cognition, while Izaki has extensive experience in interactive systems of design. They have integrated their complementary knowledge for projects based on simulating human perception and user interaction for the analysis and generation of architectural space. This synergetic set of knowledge and skills has not only provided a direction for CDR, but also a research focus – user-centric simulation – for the Aedas R&D initiative as a whole. They have published their approach and projects through more than 40 academic papers, book chapters and guest lecturing, leading to a new view of architectural computing that has been adopted by several architecture schools of universities including ETH Zurich and KTH Stockholm. The work of CDR has received commendations for spatial simulation at awards such as the 2010 Presidents Medal for Research in Practice of the Royal Institute of British Architects (RIBA), the 2011 Italian Compasso d’Oro for the online algorithmic design engine of the VITA Shelving System for MDFItalia, and the 2012 Centre for Tall Buildings and Urban Habitats (CTBUH) Innovation award for the computer-activated responsive facade of the Al Bahar towers. CDR is now advancing the field of human-centric computational design for spatial strategies at global design and consulting firm WoodsBagot, of which Derix is a director. Christian Derix co-founded Aedas|R&D in London. He studied architecture and computation in Milan and London, and has taught the subject at various European universities since 2001, including the University of East London, University College London (UCL), Milan Polytechnic and the Technical University of Vienna, and as a visiting professor at the Technical University of Munich. He is currently an associate professor at IE University Madrid, and a visiting professor at the University of Sheffield. In 2002 he founded the Centre for Evolutionary Computing in Architecture (CECA) at the University of East London with the late Paul Coates, with whom he taught until 2009. Here he introduced the use of self-organising neural networks to space planning and developed a series of algorithmic models to investigate artificial cognition and spatial organisation, including models of evolutionary computing for masterplanning with multi-criteria optimisation. Åsmund Izaki is a senior designer at WoodsBagot. He previously worked as a senior designer and researcher at the Aedas|R&D CDR, during which he developed computational models for urban planning, architecture and furniture through code, in the form of interactive tools. Projects have included an interactive interface for the VITA shelving system, and visibility analysis for the National September 11th Memorial Museum to research modelling perceptual and experiential aspects of architecture. He holds an MArch from the Norwegian University of Science and Technology (NTNU), where he specialised in architecture and adaptive systems, before sharpening his expertise with graduate studies in art and technology at Chalmers University of Technology in Gothenburg. After finishing his studies he worked with the architecture group servo and the interaction design office Kram/Weisshaar on projects that have been widely exhibited and published internationally. He has led a number of courses on topics related to design and technology at Konstfack University College of Arts, Crafts and Design and at the Royal Institute of Technology in Stockholm. 1 Text © 2014 John Wiley & Sons Ltd. Images: p 6 © Aedas; p 7(t) © Christian Derix; p 7(b) © Ami Izaki 77 SPOTLIGHT Stan Allen and Rafi Segal Block/Tower, 119 Third Avenue, Manhattan, New York, 2011 Views of the south (left) and north (right) elevations showing the spatial arrangement of programmes. 8

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In recent years, questions of space have gained renewed momentum in architecture and urban design, as adaptation, densification and sustainable regeneration have become an increasing priority. While most computing-based design tends to emphasise the formal aspects of architecture, overlooking space
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