Iowa State University Capstones, Theses and Retrospective Theses and Dissertations Dissertations 2008 Effects of computer self-efficacy and spatial visualization ability on student perceptions of 2D/ 3D CAD virtual prototype simulations for apparel design Sandra Stewart Iowa State University Follow this and additional works at:https://lib.dr.iastate.edu/rtd Part of theArt and Materials Conservation Commons,Instructional Media Design Commons, Online and Distance Education Commons,Other Engineering Science and Materials Commons, and thePolymer and Organic Materials Commons Recommended Citation Stewart, Sandra, "Effects of computer self-efficacy and spatial visualization ability on student perceptions of 2D/3D CAD virtual prototype simulations for apparel design" (2008).Retrospective Theses and Dissertations. 14932. https://lib.dr.iastate.edu/rtd/14932 This Thesis is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Retrospective Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please [email protected]. Effects of computer self-efficacy and spatial visualization ability on student perceptions of 2D/3D CAD virtual prototype simulations for apparel design by Sandra Stewart A thesis submitted to the graduate faculty in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE Major: Textiles and Clothing Program of Study Committee: Jean Parsons, Major Professor Sara Kadolph Shana Smith Iowa State University Ames, Iowa 2008 Copyright © Sandra Stewart, 2008. All rights reserved. UMI Number: 1453066 UMI Microform1453066 Copyright2008 by ProQuest Information and Learning Company. All rights reserved. This microform edition is protected against unauthorized copying under Title 17, United States Code. ProQuest Information and Learning Company 300 North Zeeb Road P.O. Box 1346 Ann Arbor, MI 48106-1346 ii TABLE OF CONTENTS LIST OF FIGURES iv LIST OF TABLES v ACKNOWLEDGMENTS vi ABSTRACT vii CHAPTER 1: INTRODUCTION 1 Overview 1 Purpose of Study 6 Objectives 7 Definitions 8 Hypotheses 9 CHAPTER 2: LITERATURE REVIEW 11 Introduction 11 Technology Acceptance Model 11 Computer Self-efficacy 12 Spatial Ability / Spatial Visualization 13 Spatial Visualization in Apparel Design 14 2D/3D CAD use in the Apparel Industry and Apparel Education 16 Spatial Visualization Related to Use of CAD and CAI 18 CHAPTER 3: METHODS 20 Pilot Study 20 Acquiring 2D/3D CAD for Research 28 Tutorial Development 30 Instrument 37 Research Design 45 Data Collection and Analysis 47 Limitations 51 CHAPTER 4: RESULTS AND DISCUSSION 52 Introduction 52 Description of the sample 52 Objectives 54 Analysis of Hypotheses 69 Discussion 80 CHAPTER 5: CONCLUSIONS 84 Summary 84 Limitations and Recommendations 87 APPENDIX A: PERMISSION TO USE ASVT 90 APPENDIX B: PERMISSION TO USE VZ-3 91 iii APPENDIX C: HUMAN SUBJECTS APPROVAL 94 APPENDIX D: PERMISSION TO USE OPTITEX IMAGES 95 APPENDIX E: TUTORIAL (STORYBOARD) 96 APPENDIX F: SURVEY ITEMS 104 APPENDIX G: RECRUITMENT EMAIL 121 REFERENCES 122 iv LIST OF FIGURES Figure 1. Example of the Index page (left) and a frame from the tutorial (right). 33 Figure 2. Research design adapted from an extension of the TAM. 47 Figure 3. Volunteers participating in a hands-on session. 49 Figure 4. Practice problem from Surface Development Test VZ-3, Part 1. 58 v LIST OF TABLES Table 1. Computer Self-efficacy 55 Table 2. Technology Acceptance by ASVT (Ease of Use) 75 Table 3. Technology Acceptance by ASVT (Usefulness) 77 Table 4. Technology Acceptance Before/After Hands-on Session 79 vi ACKNOWLEDGMENTS I would like to thank my major professor, Dr. Jean Parsons, for encouraging and supporting my interest in 2D/3D computer-aided design. Her advice and patience were very helpful during my research and the writing of my thesis. I also greatly appreciate the flexibility and understanding provided by committee members Dr. Sara Kadolph and Dr. Shana Smith. The research could not have gone forward without the Department of Apparel, Educational Studies and Hospitality Management’s assistance in the form of software purchases. Thanks should also go to the Dr. Jessica Barker and the College of Human Sciences IT Staff for successful installation of the OptiTexTM PDS and 3D Runway software used in the hands-on sessions. Finally I would like to acknowledge the tremendous support from my family and friends. Thank you to my husband, my “growth catalyst,” who made many sacrifices so that I could complete my graduate studies. Also I thank my children, the needs of which fortunately provided me with an excuse to take breaks away from “mama’s ‘puter.” vii ABSTRACT The ability to visualize three-dimensional (3D) forms from two-dimensional (2D) shapes is critical to apparel designers. While most designers still use traditional techniques to analyze a 3D sample, advances in CAD for apparel design include use of 3D virtual prototypes assembled from 2D pattern data. Textiles and clothing research has examined both 2D CAD and student spatial visualization ability, but no studies compare spatial visualization ability with 3D virtual prototype use in the classroom. Other fields of research have found that a person’s computer self- efficacy (CSE) can influence acceptance of a new technology and that spatial visualization ability can determine effectiveness of 3D simulations. The purpose of this study was to examine the influence of CSE and spatial visualization ability on student perceptions of 3D virtual prototyping software. An online test instrument measured: CSE, general spatial ability and apparel spatial visualization ability with tutorial was developed to introduce participants to 3D virtual prototyping software. Some volunteers also participated in a hands-on session for actual use of the software. Technology acceptance was measured after the tutorial and again after the hands-on session. Individuals with high CSE found the software easier to use than individuals with low CSE. Individuals with high apparel spatial visualization ability found the software easier to use than those with lower apparel spatial visualization ability. Other findings and discussion provide information that could help both educators and industry plan for the effective use of 3D virtual prototypes. 1 CHAPTER 1: INTRODUCTION The purpose of this study is to examine the influence of computer self-efficacy and spatial visualization ability on student perceptions of 2D/3D CAD virtual prototype simulations for apparel design. The following sections will provide an overview of why spatial visualization ability is critical in the context of apparel design and how it is related to both current and future use of computer-aided design technologies. The relevance of computer self-efficacy will be introduced. The purpose of the study will be described in more detail, with five objectives defined. Definitions of relevant terminology will be stated, as well as the research hypotheses. Overview Apparel design is very much a visual process from concept to prototype. An apparel design student will frequently be asked to initially observe trends and/or to do other visual research from a variety of sources before they can first imagine or visualize a concept for their own original garment design. The student may then be expected to make a two-dimensional (2D) sketch of their design concept based on the three-dimensional (3D) visualization. A design may also evolve through hands- on 3-dimensional experimentation on a body form, with or without an initial sketch. From a 2D sketch the student must begin the patternmaking process, either by 2D- to-3D flat pattern drafting, by a 3D-to-2D draping process, or a combination of the two. For example, the bodice of a garment may be designed in 3D using muslin on
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