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Easy AMOS User Guide PDF

434 Pages·1992·13.3 MB·English
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Follow the instructions in Chapter 1 then write your Easy AMOS Registration Number in this box ! _________- -' I-I_ _. .... when it appears on your screen. Thank you. DO NOT ATIEMPT TO BACK UP YOUR EASY AMOS MASTER DISCS! READ CHAPTER 1 FIRST. F- fk W IL (~ It ~ l....::J by Franyois Lionet © Europress Software Ltd. 1992 Software design and programming Fran90is lionet Manuals design and author Mel Croucher Manual layout and typesetting Kate Cameron-Daum Manual illustrations Robin Evans No material may be reproduced in whole or part without written permission from Europress Software. While every care has been taken to ensure this product is correct, the Publishers will not be held legally responsible for any errors or omissions in the Manual or software. ISBN# 9 7818 720 84527 e urOPRESS ": __ g ____ r,_:t: __ ~ __ I\, __I {_ __ " Europress Software, Europa House, Adlington Park, Macclesfield, Cheshire, SK10 4NP. 'AlIo! 'AlIo! Reading this book and using this software can change your life, like computers changed mine! Before computers, I was learning the life of a vet, how to inject vaccine and clean cow's foot. Then I did a big mistake, I bought me some old fashion computer. It was fantastic. My programming passion grew. By the time I graduate, I did not practice as vet at all! And here I am, comfortably sat with my keyboard, writing an intro for Easy AMOS! So, I warn you, my friend, you may discover a passion for programming lying inside you, and this passion has a lot more chance to grow with a computer like Amiga and a program like Easy AMOS. What you have in your hand is the result of ten years learning. Ten years spent with ugly technical manuals, ugly tools, ugly syntax, ugly programming. But now I have put in this product all I wish I had before. With Easy AMOS, I expect you to become a programmer in a few weeks. Truly. Easy AMOS is more than a learning tool. It is a full language with 350 commands, full help features, examples, programs, musics, graphiCS, datas. We have crammed in your discs hundreds of hours of entertainment. So stop reading all this intro. Easy AMOS is your entry ticket to the private club of programmers. Hope to seeyournameina commercial game very soon. Fran<;ois Uonet Easy AMOS programmer This Guide Book is the one I needed when I began programming, back in 1966. I could have let Easy AMOS lead me by the hand for a bitofinstantsatisfaction. I could have flicked through the Glossary and begun to understand what all the jargon meant. But in those days computer manuals were less friendly than rat poison and not as effective. If you think I've devoted too much space in this book on the needs of absolute beginners and indulging in cartoons, you're probably right. Enjoy it anyway, because I reckon Easy AMOS is a wonderful system. If only it had been around when I was you., Mel Croucher Easy AMOS book author iii I cut my computing teeth in 1982 at the age of 22, on an Atari 400. There was very little entertainment software then, so I spent a lot of time trying to program. The manuals and books I bought weren't very good, but I kept atit and found programming an absolute thrill. I got a genuine kick out of writing games and practical programs over the following year or two, and my hobby introduced me to many new friends. The Easy AMOS team members have brought together their combined experiences to produce the ideal package which would have excited, stimulated and encouraged them to learn to program. I am sure you will get a lot out of Easy AMOS. You will have a lot of fun and feel a tremendous sense of achievement as you work your way through this manual. Take it at your own pace and I can guarantee that you will amaze yourself! Happy programming. ChriS Payne. Managing Director. Europress Software I spent most of my teens learning to program on an antique 48K Atari-400. Countless hours were spent trying to harness my computer's power, but only short snippets from magazines and highly technical manuals were available to me. Perseverance paid off, and after years of studying and lots of head scratching I managed to master the beast. This taught me a great deal, but it would have been a much easier journey if a detailed manual had been available to explain everything. So knowing how difficult it can be to learn such concepts, please believe me when I tell you you've got it easy! The Amiga 500 may be the most powerful home computer to date, but all the hassle of controlling it is handled by Easy AMOS. Take your time over learning Easy AMOS. Some concepts will take longer to understand than others, but eventually all the pieces will fit into place and you will become a competent programmer. Who knows, you may be the next Fran<;ois for Europress! Richard Vanner Projects Manager. Europress SOftware iv Before testing Easy AMOS, I had only ever used my Amiga for playing games. I was a total beginner when it came to programming and an ideal candidate to be a guinea pig. I was told that the package would live up to its name and be easy. Not only was it easy and completely painless, it was also FUN! If I can understand Easy AMOS I'm sure that anyone can! As I was testing the Chapters out of order I tried to make sure that each stood on its own, but if you do find yourself struggling over a particular Chapter don't worry, you can always go on to other Chapters and come back to it later. Whatever you do, make sure you try the "Sound" Chapter: it was amazing when I found out that my computer could talk to me! And even more amazing when I reached the end. I felt I understood how to program! There can never have been an easier way to learn. I hope you enjoy using Easy AMOS as much as I enjoyed testing it. Ian McFegan :ompany Accountant, Europress Software "Contents are rich, and rich enough." (William Shakespeare, 1604) v Contents Contents 1: INTRODUCTION 1 6: TEXT 79 hello 2 the character set 80 computer programs 3 using text 83 care of discs 3 text coordinates 84 how to install Easy AMOS 4 moving text 85 let's go! 14 the text cursor 87 your first program 16 text style 90 fonts 91 2: FIRST STEPS 19 keywords 23 7: WORKING WITH THE saving a program 26 KEYBOARD 95 deleting a program 27 moving the text cursor 96 loading a program 29 setting tabs 97 the file selector 30 checking for a keypress 97 the edit screen 32 the Easy AMOS Typing Tutor 100 direct mode 34 keyboard short-cuts 101 3: UP AND RUNNING 37 8: GRAPHICS 103 the Easy AMOS Help System 38 graphic coordinates 104 separating commands 40 drawing lines 105 Rem statements 41 drawing shapes 108 the Default Menu 42 colour 110 the System Menu 42 filled shapes 114 the Search Menu 42 flashing 120 the Blocks Menu 44 rainbows 121 graphical text 125 4: THE BARE BONES 47 strings 48 9: BOBS 127 variables 49 the main menu 131 arrays 53 disc operations 135 functions 54 bank operations 137 the grabber 139 5: LOGIC 59 hot spots 141 labels 60 palette colours 142 loops 66 screen resolutions 144 conditional loops 67 animation 145 numbered loops 68 drawing tools 148 steps 69 using Bobs 153 subroutines 69 conditional jumps 71 10: UNDERSTANDING procedures 72 SCREENS 167 nesting 77 the default screen 169 defining screens 169 IFF screens 171 vi Contents Contents hiding and showing screens 173 16: PERIPHERALS, DRIVES screen priority 173 AND DISCS 265 moving screens 175 joysticks 266 converting coordinates 178 the mouse 267 11: USING SCREENS 181 printers 271 switching screens 182 disc drives 272 copying screens 185 listing fi1es 273 selecting and naming files 279 scr<..>en colours 188 fade effects 189 running programs from disc 280 zooming 192 the Easy AMOS Disc Editor 283 screen zones 192 17: MEMORY 293 screen blocks 195 addresses 295 compacting screen memory 197 available memory 295 EHBmode 200 allocating memory 296 HAM mode 200 saving memory 298 12: SOUND 203 memory hanks 298 sound effects 204 machine code 302 synthetic speech 205 18: DEBUGGING ERRORS 309 music 207 bugs 310 samples 214 the Sample Bank Maker 219 shpeolptt ing mistakes 331100 waveforms 223 trapping errors 311 13:MATHS 229 error messages 315 arithmetic 230 19: THE EASY AMOS TUTOR 327 floating point numbers 234 the graduation challenge 328 trigonometry 235 calling the tutor 329 random numbers 238 the tutor screen 330 14: CREATING A GAME 239 the control keypad 331 single-player game 240 how the tutor works 332 onc or two-player game 244 evaluating expressions 336 title sequences 249 20: GLOSSARY 339 hi-score routines 249 the Easy AMOS ChaIJenge 250 keywords and jargon 340 direct mode editor keys 404 15: HANDUNG DATA 251 editor control keys 405 using data 252 main menu options 408 sequential files 254 INDEX 413 random access files 257 designing a database 260 vii

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