Dynamic Physical Affordances for Shape-Changing and Deformable User Interfaces AF by Sean Weston Follmer "^*OSoFFC TECEHTNSO NLTYITUTE B.S., Stanford University (2009) JUN 12 2015 S.M., Massachusetts Institute of Technology (2011) LIBRARIES Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Media Arts and Sciences at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY February 2015 Massachusetts Institute of Technology 2015. All rights reserved. Signature redacted Author......................................... Program in Media Arts and Science January 9, 2015 Signature redacted Certified by .............. (4 Prof. Hiroshi Ishii Jerome B. Wiesner Professor of Media Arts and Sciences Program in Media Arts and Sciences s Supervisor Signature redacted Ac cepted by ........................... Prof P tie Maes Alexander W. Dreyfoos (1954) Prorssor of Media Arts and Sciences Associate Academic Head Program in Media Arts and Sciences 2 Dynamic Physical Affordances for Shape-Changing and Deformable User Interfaces by Sean Weston Follmer Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning on January 9, 2015, in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Media Arts and Sciences Abstract The world is filled with tools and devices designed to fit specific needs and goals, and their physical form plays an important role in helping users understand their use. These physical affordances provide products and interfaces with many advantages: they contribute to good ergonomics, allow users to attend to other tasks visually, and take advantage of embodied and distributed cognition by allowing users to offload mental computation spatially. How- ever, devices today include more and more functionality, with increasingly fewer physical affordances, losing many of the advantages in expressivity and dexterity that our hands can provide. My research examines how we can apply shape-changing and deformable interfaces to address the lack of physical affordances in today's interactive products and enable richer physical interaction with general purpose computing interfaces. In this thesis, I introduce tangible interfaces that use their form to adapt to the functions and ways users want to interact with them. I explore two solutions: 1) creating Dynamic Physical Affordances through shape change and 2) user Improvised Physical Affordances through direct defor- mation and through appropriation of existing objects. Dynamic Physical Affordances can provide buttons and sliders on demand as an application changes, or even allow users to directly manipulate 3D models or data sets through physical handles which appear out of the data. Improvised Physical Affordances can allow users to squeeze, stretch, and deform input devices to fit their needs, creating the perfect game controller, or shaping a mobile phone around their wrist to form a bracelet. Novel technical solutions are needed to enable these new interaction techniques; this thesis describes techniques both for actuation and robust sensing for shape-changing and deformable interfaces. Finally, systems that utilize Dynamic Physical Affordances and Im- provised Physical Affordances are evaluated to understand patterns of use and performance. My belief is that shape-changing UI will become increasingly available in the future, and this work begins to create a vocabulary and design space for more general-purpose interaction for shape-changing UI. Thesis Supervisor: Prof. Hiroshi Ishii Title: Jerome B. Wiesner Professor of Media Arts and Sciences Program in Media Arts and Sciences 3 4 Dynamic Physical Affordances for Shape-Changing and Deformable User Interfaces by Sean Follmer n 0I Signature redacted / Thesis Reader ............... Bj6rn Hartmann Assistant Professor of Electrical Engineering and Computer Science University of California, Berkeley 5 6 Dynamic Physical Affordances for Shape-Changing and Deformable User Interfaces by Sean Follmer redacted Signature T h esis R ead er ................ ................................................... Joseph Paradiso Associate Professor of Media Arts and Sciences Massachusetts Institute of Technology 7 8 Acknowledgments I would like to thank Prof. Hiroshi Ishii, my advisor and mentor for my time at the MIT Media Lab. His support and inspiration has made all of this work possible. Hi- roshi would always challenge me to think bigger, often asking, "What is your vision?" But most of all, his excitement was contagious and his energy and passion undying, which will always give me something for which to strive. In addition, I would like to thank my thesis committee, Prof. Joseph Paradiso and Prof. Bj6rn Hartmann. Their advice and guidance through my research process has been invaluable. Bj6rn has long been guiding and inspiring me, ever since I was an undergrad at Stanford, and has served as a model and a benchmark for what good HCI research should look like. I would also like to thank Hayes Raffle and Scott Klemmer, two people who helped me find my way to the Media Lab and both showed me how much fun HCI could be. I have had the pleasure of collaborating with some of the most interesting and in- spiring researchers at the Media Lab. Specifically, Daniel Leithinger, whose friendship and collaboration I am most thankful for. The rest of the members of the Tangible Media Group have been a pleasure to bounce ideas off of and work shoulder to shoul- der with in the late nights leading up to sponsor weeks or CHI deadlines. Alex Olwal, though not always in TMG, has been a close collaborator and a source for helping to organize and order our crazy ideas. Beyond TMG, many others at the lab have made me consider new ideas and crazy schemes over drinks at the Muddy Charles, tea at Voltage, or lunch at Sloan or Momogoose (formerly Gooseberry), like Dave, David, and David. I especially enjoyed borrowing things from High Low tech as an excuse to hang out in Sam, Jenifer, and Dave's office. Thanks to Seth, Marcelo, and Jamie for meeting with me even before I started and for helping me find my way when I did. J.B. for guiding me when I first got to the lab. James Patten and Jen Lusker for their awesome help with the TRANSFORM and Cooper Hewitt version of inFORM. Brian Mayton helped me understand electric field sensing. Mark Feldmeier always helped to solve any electrical engineering problem that ever came his way. Even though he 9 might not believe it, I think that Matt Hirsch was the best student at the Lab, and I thank him for helping me and for being around. This work could not have been possible without the tremendous help and collab- oration of MIT undergraduate researchers. Akimitsu Hogge was always there when we needed him. A large cast of amazing mechanical engineers helped with the de- sign and implementation of inFORM: Guangtao Zhang, Alyx Daly, Cheetiri Smith, Keenan Sunderwirth, Pat Capulong and David Doan. So many wonderful people at MIT have greased wheels and done too many favors for me. Specifically, Mary Tran Niskala, who has long been my office mate and a all around great person to be around. Natalia, Sarah, and Lisa for helping out before that. It has been a pleasure over the years to get to know Kevin Davis one of the nicest and most helpful people I have ever met. I thank Tom Lutz and John DiFrancesco for their help in the shop. Also, the amazing press and communications staff at the Media Lab: Alexandra and Stacy. MAS staff Aaron, Bill, and Keira always brightened my day. And, last but not least, the great Linda Peterson. Finally, I would like to thank my family for their support and love. My dad for taking me to SIGGRAPH '98 in Orlando, not only because of Disney World, but also because of the amazing inventions and technologies on display. My mom for always encouraging me to study, and for instilling a life long love of education and reading in me. And Kendall, for putting up with me even when I was stressed about finishing this document, and for fixing all of my spelling mistakes! This research was supported in part by the National Science Foundation Graduate Research Fellowship under Grant No. 1122374. In addition I was supported as a Research Assistant at the MIT Media Lab through the Media Lab Consortium. 10
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