Description:High-Level Campaigns is split into seven sections. The book starts with "The Seven Maxims", a series of common-sense principles. Second is "Adventures", which offers a mechanic to generate custom lands and creatures. "Spells and Magical Items" addresses the nature of high-level magical powers, detailing suggested limits for both spells and magical items, while "Creating Magic Items" deals with high-level wizards who want to create weapons and wands and "Magical Duels" introduces a mage-specific combat system, with the idea that wizards can fight by proxy in a pseudo-world in which they can unleash their mightiest magic for any purpose. "True Dweomers" is an additional spell list, while "High-level Characters" suggests extra abilities to give to powerful characters.